; Made by Cell-Systems.net ; version 0.24 - fix ;Volumetric Effects not saving into the output - fixed ; version 0.23 - fix ;Maximum Shadow Texture Resolution (black bar following player) - fixed ;option value="2048"2048 - [4][5] - spec [5] added ;option value="4096>4096 - [5] - delted ; version 0.22 - fix ;Explosions Radial Blur Effect - off fixed ; version 0.21 - fix ;Shadow Jitter - option value="4" - [5] fixed ;r_TexAtlasSize - option value="4096" - [5] fixed ; version 0.2 - update ; updated all cvars to [1] as default ! ; updated most all cvar settings ; [0] custom "Low Spec" config values ; [1] default "High" Crysis 2 ; [2] default "Very High" Crysis 2 ; [3] default "Extreme" Crysis 2 ; [4] custom "Extreme" spec config values ; [5] Exclusive "Insane" spec config values ; version 0.15 - fix ; updated most cvar descriptions and settings ; version 0.1 - initial release ; Sys_Spec settings sys_MaxFPS = 120 sys_spec_ObjectDetail = 6 sys_spec_Shading = 6 sys_spec_VolumetricEffects = 6 sys_spec_Shadows = 6 sys_spec_Texture = 6 sys_spec_Physics = 6 sys_spec_PostProcessing = 6 sys_spec_Particles = 6 sys_spec_Sound = 6 sys_spec_Water = 6 sys_spec_GameEffects = 6 sys_spec_Quality = 6 cl_fov = 70 e_GIAmount = 0.6 e_GsmLodsNum = 5 e_GsmRange = 1 e_Shadows = 1 e_ShadowsCastViewDistRatio = 3 e_ShadowsMaxTexRes = 2048 e_ShadowsResScale = 5.4 e_WaterOceanFFT = 1 e_WaterTesselationAmount = 30 e_WaterTesselationSwathWidth = 30 e_GI = 1 e_GINumCascades = 3 g_SkipIntro = 1 g_radialBlur = 1 pl_movement.power_sprint_targetFov = 70 q_ShaderWater = 4 r_VSync = 0 r_PostMSAA = 4 r_PostMSAAEdgeFilterNV = 1 r_displayInfo = 0 r_TexMaxAnisotropy = 16 r_DrawNearFoV = 75 r_MotionBlur = 2 r_MotionBlurShutterSpeed = 0.0045 r_MotionBlurMaxViewDist = 256 r_UseEdgeAA = 0 r_colorgrading = 2 r_HDRBloomMul = 0.7 r_HDRBrightLevel = 0.85 r_SSAO = 4 r_SSAOQuality = 3 r_SSAODownscale = 0 r_ShadowJittering = 4 r_WaterReflectionsMinVisiblePixelsUpdate = 0.010 r_WaterUpdateDistance = 0.0 r_WaterUpdateFactor = 0.0 r_DrawNearFoV = 75