y33H@ ub0r-Quality-Config >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; Shading / Post Processing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> r_DepthOfField = 2 r_MotionBlur = 3 r_SSAO=1 r_ssao_amount=1.8 r_ssao_darkening=0.01 r_SSAO_quality=3 r_SSAO_radius=1 r_SSAO_blur=3 r_SSAO_blurriness=2 r_sunshafts = 1 r_Beams=3 r_BeamsMaxSlices=300 r_LightsSinglePass=1 q_ShaderTerrain=3 r_UsePom=1 r_colorgrading=1 r_sunshafts=1 q_Renderer=3 r_HDRRendering=2 r_hdrlevel=0.8 >>>>>>>>>>>>>>>>>>>> ; Shadows >>>>>>>>>>>>>>>>>>>> e_shadows = 1 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_cast_view_dist_ratio=1 r_ShadowBlur=3 e_shadows_max_texture_size=4096 r_ShadowJittering=1.5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; Object Detail >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> r_TexturesStreaming=0 e_obj_quality=4 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=2 i_rejecteffects=1 sys_flash_curve_tess_error=2 e_view_dist_ratio=500 e_view_dist_ratio_detail=500 e_view_dist_ratio_vegetation=50 e_max_view_dst_spec_lerp=1 es_DebrisLifetimeScale=1 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 ca_AttachmentCullingRation=200 e_terrain_occlusion_culling = 1 e_terrain_occlusion_culling_max_dist=500 e_foliage_wind_activation_dist = 30 es_DebrisLifetimeScale = 1 r_DetailNumLayers = 2 r_VegetationSpritesTexRes = 512 r_DynTexAtlasSpritesMaxSize = 32 r_TexAtlasSize = 2048 e_vegetation_bending = 2 e_vegetation_min_size=0 e_proc_vegetation=1 e_vegetation_use_terrain_color=1 e_vegetation_sprites_distance_custom_ratio_min = 1 e_vegetation_sprites_distance_ratio=1.5 e_cull_veg_activation = 60 e_particles_lod=0.6 es_MaxPhysDist=60 es_MaxPhysDistInvisible=50 e_terrain_lod_ratio=0 e_lod_ratio=6 e_lod_min=0 e_lods=0 e_detail_materials_view_dist_xy=4096 e_detail_materials_view_dist_z=512 r_DetailDistance=12 >>>>>>>>>>>>>>>>>>>>> ; Particles/Partikel >>>>>>>>>>>>>>>>>>>>> e_particles_quality=4 e_water_ocean_soft_particles= 1 e_particles_max_emitter_draw_screen = 16 e_particles_object_collisions=1 r_UseSoftParticles = 1 e_particles_thread=1 e_particles_max_screen_fill=1024 >>>>>>>>>>>>>>>> ; Water >>>>>>>>>>>>>>>> r_WaterReflectionsQuality = 4 r_WaterUpdateDistance = 0.2 r_WaterCaustics=1 r_WaterRefractions=1 r_WaterReflections=1 r_WaterGodRays = 1 r_WaterReflectionsQuality=4 e_water_ocean_fft=1 e_water_tesselation_amount = 10 e_water_tesselation_swath_width=10 q_ShaderWater=3 e_phys_ocean_cell = 0.3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; Miscellaneous >>>>>>>>>>>>>>>>>>>>>>>>>>>>> con_restricted = 0 cl_hud=0 cl_fov=70 e_screenshot_width=3840 e_screenshot_height=2400 r_VSync=0 d3d9_TripleBuffering=0 g_battleDust_enable = 1 g_breakage_particles_limit = 250 g_ragdollDistance = 35 g_ragdollMinTime = 15 e_terrain_ao=1 e_terrain_normal_map=1 r_UseEdgeAA=0 r_TerrainAO_FadeDist=1 r_GeomInstancing=1 e_vegetation_static_instancing=0 e_gsm_lods_num = 5 e_gsm_range = 3 e_gsm_cache = 0 e_ram_maps = 1 e_dissolve = 1 s_CacheSize=100 r_contrast=0.61 r_gamma=1.00 r_brightness=0.53 ;Composed by y33H@ plus Mster "High Quality Custom Config v1.0"