===================================
===================================
;Quality Autoexec.cfg
 
;by ultra
===================================

==========================
;Game Settings
==========================

con_restricted 0

sys_spec_ObjectDetail=4
sys_spec_Shading=4
sys_spec_VolumetricEffects=4
sys_spec_Shadows=4
sys_spec_Texture=4
sys_spec_PostProcessing=4
sys_spec_Water=4

==========================
;PostProcessing
==========================

r_UseEdgeAA=4
r_sunshafts=1 
r_colorgrading=1
r_DepthOfField=4

==========================
;Objects
==========================

e_obj_quality=4
e_proc_vegetation=3
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=50
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=100
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.6
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200


==========================
;Water
==========================

r_WaterRefractions=3
r_WaterReflections=3
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=100
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=5
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

==========================
;Texture
==========================

r_TexturesStreaming=0

==========================
;Shader
==========================

q_Renderer=4

==========================
;Shading
==========================

r_SSAO=1
r_SSAO_darkening=0.6

==========================
;Hdr Lighting
==========================

r_hdrlevel=3.5

===================================
===================================
r_displayinfo = 1
g_blood = 1
r_Fullscreen = 1
e_particles_max_emitter_draw_screen = 1800000
g_battleDust_enable = 1
e_particles_lod = 1
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 1
e_particles_object_collisions = 1
e_particles_quality = 4
r_DepthOfField = 4
r_MotionBlur = 4
q_ShaderWater = 4
r_ShadowBlur = 4
q_ShaderGeneral = 4
q_ShaderMetal = 4
q_ShaderGlass = 4
q_ShaderVegetation = 4
q_ShaderIce = 4
q_ShaderTerrain = 4
q_ShaderShadow = 4
q_ShaderFX = 4
q_ShaderPostProcess = 4
r_Beams = 1
e_Clouds = 1
r_CloudsUpdateAlways = 1
r_sunshafts = 1
r_UseEdgeAA = 1
r_Flares = 1
r_Coronas = 1
r_colorgrading = 1
e_shadows = 1
e_shadows_on_alpha_blended = 1
e_shadows_from_terrain_in_all_lods = 1
r_UsePom = 1
r_DetailTextures = 1
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterCaustics = 1
