;CPT Note: reactivating old keys will have no effect! ; ///////////////////////////// [Window] Name=Gothic3 Left=0 Top=0 Right=1024 Bottom=768 RefreshRate=0 AdapterNumber=0 Fullscreen=true Center=true CaptureCursor=true ; ///////////////////////////// [Engine.Setup] ;Version string Version=1.73 ;DisableDEP - false=default, system preset=off, turn (D)ata (E)xecution (P)revention off=on // supported @ XP SP3/Vista SP1 // be careful!!! DisableDEP=false ; Debugoutput in console, (ignore/normal) default = ignore Debug.Filter=ignore ; FOV in degrees Camera.FOV=60 ;Camera.ZNear - Devnote: changing this value need a change of Camera.ZBias too Camera.ZNear=25.0 Camera.ZBias=0.05 ;Threads.Priority - 0=Normal (default), 1=AboveNormal, 2=Highest Threads.Priority=0 ;Physics.Threads - 0=min use internal default settings, 4=max threads, 2=default Physics.Threads=2 ;Preset values Sound.MasterVolume=255 Sound.VoiceVolume=255 Sound.MusicVolume=56 Sound.EffectVolume=155 Sound.AmbientVolume=206 ; ================================== ; ANIMATION BLENDING PARAMETERS ; ================================== ; Default time (in seconds) is used to blend animations if they are not listed AnimationBlending.DefaultFadeTime=0.2 AnimationBlending.PhysicControllerDistance=1200.0 ; ================================== ; DYNAMIC ENTITY CAPS ; ================================== ; ROI sphere is used to process all dynamic entities within range. ;Entity.ROI - 0.01=min, FarClippingPlane=max, 4000.0=default ;Automatically clamped to FarClippingPlane if bigger Entity.ROI=4000.0 ;Entity.ROIStatic - Entity.ROI=min, FarClippingPlane=max, 7000.0=default ;Automatically clamped to FarClippingPlane if bigger Entity.ROIStatic=7000.0 ; Disable focus name rendering Render.DisableFocusNames=false ; Prefetchercellsize, corresponds with landscapepatchsize ;Render.PrefetchGridCellSize - 10000=default Render.PrefetchGridCellSize=10000 ;Render.PrefetchGridCellSizeLowPoly - 34000=default Render.PrefetchGridCellSizeLowPoly=34000 Render.DOFStart=1000.0 Render.DOFEnd=12000.0 ;Render.DOFMaxBlur=2.0 - 0.01=min, 4.0=max, 2.0=default Render.DOFMaxBlur=2.0 ; Rim lighting ;Render.RimLightStart - 0.01=min, 1.0=max, 0.45=default ;Render.RimLightEnd - 0.01=min, 4.0=max, 2.0=default ;Render.RimLightIntensity - 0.01=min, 8.0=max, 1.0=default Render.RimLightStart=0.45 Render.RimLightEnd=2.0 Render.RimLightIntensity=1.0 ; Subsurface Scattering ; Only used if Rim lighting is actived ;Render.LeafSubsurfaceRollOff - 0.01=min, 1.0=max, 0.60=default ;Render.LeafSubsurfaceIntensity - 0.01=min, 4.0=max, 0.90=default Render.LeafSubsurfaceRollOff=0.6 Render.LeafSubsurfaceIntensity=0.9 ; HDRR/Bloom ;Render.HDRExposure - 0.01=min, 8.0=max, 2.70=default ;Render.HDRGamma - 0.01=min, 1.0=max, 0.60=default ;Render.HDRVignette - 0.01=min, 8.0=max, 0.30=default ;Render.HDRGlowThreshold - 0.01=min, 1.0=max, 0.69=default ;Render.HDRGlowIntensity - 0.01=min, 8.0=max, 3.00=default ;Render.BloomThreshold - 0.01=min, 1.0=max, 0.59=default ;Render.BloomIntensity - 0.01=min, 8.0=max, 1.60=default Render.HDRExposure=2.70 Render.HDRGamma=0.60 Render.HDRVignette=0.30 Render.HDRGlowThreshold=0.69 Render.HDRGlowIntensity=3.00 Render.BloomThreshold=0.59 Render.BloomIntensity=1.6 ; Average fps scale factor FpS.Average=30.0 FpS.Min=10.0 FpS.Max=120 FpS.Fixed=-1.000000 Timer.bIsSmooth=true Input.DisableForceNumLock=true [Project.Setup] ; Database path, relative from application path, do not change this, unless you have more than one workspace in progress ; Savegames must be later stored into "my documents" to support multiuser Workspace.Name=Data Workspace.SaveGames=Save Workspace.Backup=Backup Workspace.Scripts=Scripts Workspace.Compiled.Mesh=_compiledMesh Workspace.Compiled.Material=_compiledMaterial Workspace.Compiled.Animation=_compiledAnimation Workspace.Compiled.Image=_compiledImage Workspace.Compiled.Physic=_compiledPhysic ; ///////////////////////////// [Snapshots] ; Snapshot path (for default key look into controls.ini. Path=snapshots Prefix=snap_ ; ///////////////////////////// ; Engine only controls, if nomenu is set or game isn´t active [Controls] MoveSpeed=5000.0 MoveAccelerator=20.0 MoveDeccelerator=0.15 ; ///////////////////////////// [Game] TestMode=false PlayerStart=PC_Hero NoMenu=false ;MinHitDuration - 0=min, 15=max, 6=default MinHitDuration=6 ;ExtendedContent - false=default, true=enable CPT content (preset value) ExtendedContent=false ;AIMode - false=default, true=enable CPT extended A.I. mode (preset value) AIMode=false ;XPModifier - 1=min, 200=max, 100=default (percentage) XPModifier=80 ; Camera properties [Camera] ; freefly cam (engine only) fMoveSpeed=100.0 fMoveAccelerator=50.0 fMoveDeccelerator=0.3 ; 3rd person/1st person cam fAziSpeedScale=0.10000 fElevSpeedScale=0.070000 fRelaxCamera=20.0 fRelaxPlayer=2.0 fRelaxYAxis=15.0 fRelaxXAxis=8.0 fRelaxDist=60.0 fRelaxFOV=25.0 fMaxDistToPlayer=800.0f [FreeGotoToPlayer] u32MaxFreePlayerGotoDistance=1000 ; ///////////////////////////// ; Option [Option.Sliders] ;DistanceHigh.fFarClippingPlane_High - 1000.0=min, 30000.0=max, 10000.0=default ;DistanceHigh.fFarClippingPlane_Medium - 1000.0=min, 30000.0=max, 8000.0=default ;DistanceHigh.fFarClippingPlane_Low - 1000.0=min, 30000.0=max, 6000.0=default DistanceHigh.fFarClippingPlane_High=10000.0 DistanceHigh.fFarClippingPlane_Medium=8000.0 DistanceHigh.fFarClippingPlane_Low=6000.0 ;DistanceLow.fFarClippingPlaneLowPolyMesh_High - 10000.0=min, 300000.0=max, 100000.0=default ;DistanceLow.fFarClippingPlaneLowPolyMesh_Medium - 10000.0=min, 300000.0=max, 50000.0=default ;DistanceLow.fFarClippingPlaneLowPolyMesh_Low - 10000.0=min, 300000.0=max, 25000.0=default DistanceLow.fFarClippingPlaneLowPolyMesh_High=100000.0 DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50000.0 DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000.0 ;VegetationViewRange.fViewDistance_VeryHigh - 1000.0=min, 30000.0=max, 7500.0=default ;VegetationViewRange.fViewDistance_High - 1000.0=min, 30000.0=max, 6500.0=default ;VegetationViewRange.fViewDistance_Medium - 1000.0=min, 30000.0=max, 5000.0=default ;VegetationViewRange.fViewDistance_Low - 1000.0=min, 30000.0=max, 4000.0=default VegetationViewRange.fViewDistance_VeryHigh=7500.0 VegetationViewRange.fViewDistance_High=6500.0 VegetationViewRange.fViewDistance_Medium=5000.0 VegetationViewRange.fViewDistance_Low=4000.0 ;ObjectDetails.fGlobalVisualLoDFactor_XXXXX - 0.001=min, 1.0=max, 1.0=default ;ObjectDetails.enuMeshLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh ;ObjectDetails.enuAnimationLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh ObjectDetails.fScreenObjectDistanceCulling_VeryHigh=0.002 ObjectDetails.fProcessingRangeFadeOutRange_VeryHigh=200.0 ObjectDetails.fRangedBaseLoDOffset_VeryHigh=800.0 ObjectDetails.fGlobalVisualLoDFactor_VeryHigh=1.0 ObjectDetails.enuMeshLoDQualityStage_VeryHigh=2 ObjectDetails.enuAnimationLoDQualityStage_VeryHigh=2 ObjectDetails.fLowPolyObjectDistanceCulling_VeryHigh=0.01 ObjectDetails.fScreenObjectDistanceCulling_High=0.008 ObjectDetails.fProcessingRangeFadeOutRange_High=300.0 ObjectDetails.fRangedBaseLoDOffset_High=400.0 ObjectDetails.fGlobalVisualLoDFactor_High=0.01 ObjectDetails.enuMeshLoDQualityStage_High=2 ObjectDetails.enuAnimationLoDQualityStage_High=2 ObjectDetails.fLowPolyObjectDistanceCulling_High=0.01 ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02 ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0 ObjectDetails.fRangedBaseLoDOffset_Medium=100.0 ObjectDetails.fGlobalVisualLoDFactor_Medium=0.01 ObjectDetails.enuMeshLoDQualityStage_Medium=0 ObjectDetails.enuAnimationLoDQualityStage_Medium=0 ObjectDetails.fLowPolyObjectDistanceCulling_Medium=0.01 ObjectDetails.fScreenObjectDistanceCulling_Low=0.045 ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0 ObjectDetails.fRangedBaseLoDOffset_Low=-200.0 ObjectDetails.fGlobalVisualLoDFactor_Low=0.01 ObjectDetails.enuMeshLoDQualityStage_Low=0 ObjectDetails.enuAnimationLoDQualityStage_Low=0 ObjectDetails.fLowPolyObjectDistanceCulling_Low=0.01 ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=320000000 ResourceCache.u32ImageMaxMemUsage_High=120000000 ResourceCache.u32MeshMaxMemUsage_High=80000000 ResourceCache.u32SoundMaxMemUsage_High=20000000 ResourceCache.u32MaterialMaxMemUsage_High=22000 ResourceCache.u32CollisionMeshMaxMemUsage_High=18000000 ResourceCache.u32AnimationMaxMemUsage_High=32000000 ResourceCache.u32ImageMaxMemUsage_Medium=80000000 ResourceCache.u32MeshMaxMemUsage_Medium=36000000 ResourceCache.u32SoundMaxMemUsage_Medium=15000000 ResourceCache.u32MaterialMaxMemUsage_Medium=20000 ResourceCache.u32CollisionMeshMaxMemUsage_Medium=16000000 ResourceCache.u32AnimationMaxMemUsage_Medium=30000000 ResourceCache.u32ImageMaxMemUsage_Low=60000000 ResourceCache.u32MeshMaxMemUsage_Low=30000000 ResourceCache.u32SoundMaxMemUsage_Low=10000000 ResourceCache.u32MaterialMaxMemUsage_Low=18000 ResourceCache.u32CollisionMeshMaxMemUsage_Low=14000000 ResourceCache.u32AnimationMaxMemUsage_Low=28000000 ;---------------------------------------------------------------------------------- ;Preset values for useroptions.ini / detail option menu (low,medium,high,very high) ;---------------------------------------------------------------------------------- ;Options Low/Medium/High/VeryHigh ;DistanceHigh - 1=Low, 2=Medium, 3=High ;DistanceLow - 0=Off, 1=Low, 2=Medium, 3=High ;ResourceCache - 1=Low, 2=Medium, 3=High, 4=Optimal ;ObjectDetails - 1=Low, 2=Medium, 3=High, 4=VeryHigh ;ShaderQuality - 0=1.4, 1=2.0, 2=3.0 ;TextureQuality - 1=Low, 2=Medium, 3=High ;TextureFilter - 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x ;VegetationQuality - 0=Off, 1=Low, 2=Medium, 3=High ;VegetationViewRange - 1=Low, 2=Medium, 3=High, 4=VeryHigh ;ShadowQuality - 0=Off, 1=Low, 2=Medium, 3=High ;LensFlare - 0=off, 1=on ;Bloom - 0=off, 1=Bloom, 2=HDR ;DepthOfField - 0=off, 1=on ;RimLight - 0=off, 1=on ;Antialiasing - 0=off, 1=ES2x, 2=ES4x ;SoftWater - 0=off, 1=on [Options.Low] DistanceHigh=1 DistanceLow=1 ResourceCache=1 ObjectDetails=1 ShaderQuality=0 TextureQuality=1 TextureFilter=0 VegetationQuality=0 VegetationViewRange=1 ShadowQuality=0 LensFlare=0 Bloom=0 DepthOfField=0 RimLight=0 Antialiasing=0 SoftWater=0 [Options.Medium] DistanceHigh=2 DistanceLow=2 ResourceCache=2 ObjectDetails=2 ShaderQuality=1 TextureQuality=2 TextureFilter=1 VegetationQuality=1 VegetationViewRange=2 ShadowQuality=1 LensFlare=1 Bloom=1 DepthOfField=0 RimLight=0 Antialiasing=0 SoftWater=0 [Options.High] DistanceHigh=3 DistanceLow=3 ResourceCache=3 ObjectDetails=3 ShaderQuality=2 TextureQuality=2 TextureFilter=2 VegetationQuality=3 VegetationViewRange=3 ShadowQuality=3 LensFlare=1 Bloom=1 DepthOfField=1 RimLight=0 Antialiasing=0 SoftWater=0 [Options.VeryHigh] DistanceHigh=3 DistanceLow=3 ResourceCache=4 ObjectDetails=4 ShaderQuality=2 TextureQuality=3 TextureFilter=4 VegetationQuality=3 VegetationViewRange=4 ShadowQuality=3 LensFlare=1 Bloom=1 DepthOfField=1 RimLight=1 Antialiasing=2 SoftWater=1 [Options.Gamma] BrightnessScaling=0.2 ContrastScaling=0.075 RedScaling=0.3 GreenScaling=0.3 BlueScaling=0.3 ; ///////////////////////////// ; Supported Languages (voice and subtitle) [Languages] Voice.SupportedCount=1 Voice.Entry_0=German Subtitle.SupportedCount=1 Subtitle.Entry_0=German ; ///////////////////////////// ; Active Language (voice and subtitle) [Language] Text=German Audio=German