Log: Log file open, 10/14/09 14:42:58
Init: Version: 3487
Init: Epic Internal: 0
Init: Compiled: Oct 21 2007 03:16:06
Init: Command line: 
Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3 (LG)\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
Init: Computer: BLACKBOY
Init: User: JonathanNees
Init: CPU Page size=4096, Processors=4
Init: High frequency timer resolution =3.723710 MHz
Init: Memory total: Phys=4193464K Pagef=4194303K Virt=4194176K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am Black-boy (192.168.178.32:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: GConfig::Find has loaded file:  ..\Engine\Localization\INT\Core.INT
Init: Startup System Settings:
Init: System Settings:
Init: 	StaticDecals=true
Init: 	DynamicDecals=true
Init: 	DynamicLights=true
Init: 	DynamicShadows=true
Init: 	LightEnvironmentShadows=true
Init: 	CompositeDynamicLights=false
Init: 	DirectionalLightmaps=true
Init: 	MotionBlur=true
Init: 	DepthOfField=true
Init: 	Bloom=true
Init: 	QualityBloom=true
Init: 	Distortion=true
Init: 	DropParticleDistortion=false
Init: 	SpeedTreeLeaves=true
Init: 	SpeedTreeFronds=true
Init: 	OnlyStreamInTextures=false
Init: 	LensFlares=true
Init: 	FogVolumes=true
Init: 	FloatingPointRenderTargets=true
Init: 	Trilinear=false
Init: 	OneFrameThreadLag=true
Init: 	UseVsync=false
Init: 	UpscaleScreenPercentage=true
Init: 	Fullscreen=false
Init: 	AllowD3D10=true
Init: 	EnableHighPolyChars=false
Init: 	SkeletalMeshLODBias=0
Init: 	ParticleLODBias=0
Init: 	DetailMode=2
Init: 	ShadowFilterQualityBias=0
Init: 	MaxAnisotropy=4
Init: 	MaxMultisamples=1
Init: 	MinShadowResolution=32
Init: 	MaxShadowResolution=512
Init: 	ResX=800
Init: 	ResY=600
Init: 	ScreenPercentage=100.000
Init: 	SceneCaptureStreamingMultiplier=1.000
Init: 	FoliageDrawRadiusMultiplier=1.000
Init: 	ShadowTexelsPerPixel=2.000
Log: 	TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: 	TextureDetail=Custom
Init: 	WorldDetail=Custom
Init: 	bUseVSync=0
Init: 	bUseMSAA=0
Init: 	ScreenPercentage=100
Init: 	UpscaleScreenPercentage=1
Init: 	ResX= 800
Init: 	ResY= 600
Init: 	Fullscreen=0
Init: OS stats:
Init: 	Windows Vista 
Init: 	RemoteDesktop=0
Init: Memory stats:
Init: 	Physical: 4095MB
Init: 	Virtual: 4095MB
Init: 	PageFile: 4095MB
Init: CPU stats:
Init: 	MeasuredPerformanceTime: 371.337 (measured now)
Init: 	Hyperthreaded: 1
Init: 	NumProcessorsPerCPU: 1
Init: 	NumLogicalProcessors: 4
Init: 	NumPhysicalProcessors: 8196
Init: 	MaxSpeed: 3813
Init: 	CurrentSpeed: 3813
Init: 	CoresPerProcessor: 8196
Init: 	IsOnBattery: 0
Init: 	BatteryLevel: -1
Init: 	Manufacturer: AMD
Init: 	CPUName: Dual-Core AMD Opteron
Init: 	L1CacheSize: 64
Init: 	L2CacheSize: 512
Init: 	Architecture: x64
Init: GPU stats:
Init: 	VendorID: 000010DE
Init: 	DeviceID: 000005E3
Init: 	DriverVersion: 8.16.11.9107
Init: 	DeviceName: NVIDIA GeForce GTX 285
Init: 	DriverName: nvd3dum.dll
Init: 	PixelShaderVersion: 3
Init: 	VertexShaderVersion: 3
Init: 	VRAMQuantity: 2048
Init: 	DedicatedVRAM: 2027
Init: 	AdapterCount: 1
Init: 	SupportsHardwareTnL: 1
Init: 	GPU DeviceID not found in ini.
Init: Machine  detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
Init: System Settings changed using SetFriendlyGraphicsSettings:
Init: System Settings:
Init: 	StaticDecals=true
Init: 	DynamicDecals=true
Init: 	DynamicLights=true
Init: 	DynamicShadows=true
Init: 	LightEnvironmentShadows=true
Init: 	CompositeDynamicLights=false
Init: 	DirectionalLightmaps=true
Init: 	MotionBlur=false
Init: 	DepthOfField=true
Init: 	Bloom=true
Init: 	QualityBloom=false
Init: 	Distortion=true
Init: 	DropParticleDistortion=false
Init: 	SpeedTreeLeaves=true
Init: 	SpeedTreeFronds=true
Init: 	OnlyStreamInTextures=false
Init: 	LensFlares=true
Init: 	FogVolumes=true
Init: 	FloatingPointRenderTargets=true
Init: 	Trilinear=false
Init: 	OneFrameThreadLag=true
Init: 	UseVsync=false
Init: 	UpscaleScreenPercentage=true
Init: 	Fullscreen=true
Init: 	AllowD3D10=true
Init: 	EnableHighPolyChars=false
Init: 	SkeletalMeshLODBias=0
Init: 	ParticleLODBias=0
Init: 	DetailMode=2
Init: 	ShadowFilterQualityBias=0
Init: 	MaxAnisotropy=4
Init: 	MaxMultisamples=1
Init: 	MinShadowResolution=32
Init: 	MaxShadowResolution=512
Init: 	ResX=1024
Init: 	ResY=768
Init: 	ScreenPercentage=100.000
Init: 	SceneCaptureStreamingMultiplier=1.000
Init: 	FoliageDrawRadiusMultiplier=1.000
Init: 	ShadowTexelsPerPixel=2.000
Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: 	TextureDetail=Level4
Init: 	WorldDetail=Level4
Init: 	bUseVSync=0
Init: 	bUseMSAA=0
Init: 	ScreenPercentage=100
Init: 	UpscaleScreenPercentage=1
Init: 	ResX=1024
Init: 	ResY= 768
Init: 	Fullscreen=1
Init: Writing new compatibility level to ini. Composite: 4. CPU: 5. GPU: 4.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log:  