//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D PixelTexture2D_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelScalars_1   c10      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//

    ps_3_0
    def c2, 100, 0, -100, 0.300000012
    def c3, 1, 0, 0, 0
    dcl_texcoord4 v0
    dcl_texcoord5 v1.xyw
    dcl_texcoord v2.xy
    dcl_2d s0
    dcl_2d s1
    mov r0.xy, c2
    mad r0.xz, c10.y, v2.xyyw, r0.x
    dp2add r1.x, c8, r0.xzzw, r0.y
    dp2add r1.y, c9, r0.xzzw, r0.y
    add r0.xy, r1, c2.z
    texld r0, r0, s1
    add r0.xyz, r0, c10.z
    rcp r0.w, v1.w
    mul r1.xy, r0.w, v1
    mad r1.xy, r1, c1, c1.wzzw
    texld_pp r1, r1, s0
    mad r0.xyz, r0, r1, -r1
    mov_sat r2.xyz, r1
    dp3 r0.w, r2, c2.w
    mad r0.w, r0.w, -r0.w, c3.x
    mul r0.w, r0.w, c10.w
    mad r0.xyz, r0.w, r0, r1
    add_pp r0.xyz, r0, c0
    mad_pp oC0.xyz, r0, v0.w, v0
    mov_pp oC0.w, c3.x

// approximately 22 instruction slots used (2 texture, 20 arithmetic)
 