//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 TextureTransform2D[4];
//   float4 Transform[2];
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   Transform          c6       2
//   TextureTransform2D c8       2
//

    vs_3_0
	def c253, 1.0, 0.5, 0.0625, 960.0
    dcl_position v0
    dcl_color1 v1
	dcl_2d s0
    dcl_color1 o0
    dcl_texcoord o1.xy
    dcl_position o2
    dp4 o1.x, v0, c8
    dp4 o1.y, v0, c9
    dp4 r0.x, v0, c6
    dp4 r0.y, v0, c7
    mov o0, v1
    mov r0.zw, v0
	
	if_eq r0.w, c253.x
		texldl r11, c253.z, s0			
		mul r11.x, r11.x, c254.y
		add r0.x, r0.x, r11.x
	endif
	
	mov o2, r0

// approximately 6 instruction slots used
 