﻿difficulty = {
	
	categories = {
		difficulty ai
	}

	default = normal_difficulty

	very_easy_difficulty = {
		apply_modifier = player:very_easy_difficulty
		flag = blocks_achievements
	}
	
	easy_difficulty = {
		apply_modifier = player:easy_difficulty
		flag = blocks_achievements
	}
	

	normal_difficulty = {

	}

	plus_10_percent_difficulty = {
		apply_modifier = ai:plus_10_percent_difficulty
	}
	plus_20_percent_difficulty = {
		apply_modifier = ai:plus_20_percent_difficulty
	}
	plus_30_percent_difficulty = {
		apply_modifier = ai:plus_30_percent_difficulty
	}
	plus_40_percent_difficulty = {
		apply_modifier = ai:plus_40_percent_difficulty
	}
	plus_50_percent_difficulty = {
		apply_modifier = ai:plus_50_percent_difficulty
	}
	plus_60_percent_difficulty = {
		apply_modifier = ai:plus_60_percent_difficulty
	}
	plus_70_percent_difficulty = {
		apply_modifier = ai:plus_70_percent_difficulty
	}
	plus_80_percent_difficulty = {
		apply_modifier = ai:plus_80_percent_difficulty
	}
	plus_90_percent_difficulty = {
		apply_modifier = ai:plus_90_percent_difficulty
	}
	plus_100_percent_difficulty = {
		apply_modifier = ai:plus_100_percent_difficulty
	}
}

exclave_independence = {
	
	categories = {
		titles tweaks
	}
	
	default = ai_significant_exclave_independence
	
	off_exclave_independence = {
	
	}
	
	ai_limited_exclave_independence = {
	
	}
	
	ai_significant_exclave_independence = {
	
	}
	
	ai_total_exclave_independence = {
	
	}

	limited_exclave_independence = {
	
	}
	
	significant_exclave_independence = {
	
	}
	
	total_exclave_independence = {
	
	}
}

multiplayer_murder_schemes = {
	
	categories = {
		multiplayer
	}
	
	default = default_multiplayer_murder_schemes

	default_multiplayer_murder_schemes = {
	
	}
	
	no_players_multiplayer_murder_schemes = {
	
	}
	
	no_player_families_multiplayer_murder_schemes = {
	
	}
}

minor_disease_frequency = {
	
	categories = {
		difficulty health
	}
	
	default = default_minor_disease_frequency

	default_minor_disease_frequency = {
	
	}
	
	fewer_minor_disease_frequency = {
		flag = blocks_achievements
	}
}

black_death_occurrence = {
	
	categories = {
		difficulty health historicity
	}
	
	default = bd_occurrence_historical
	bd_occurrence_historical = {}
	bd_occurrence_organic = {}
	bd_occurrence_random = {}
}

black_death_frequency = {
	
	categories = {
		difficulty health historicity
	}
	
	default = bd_frequency_once
	bd_frequency_once = {}
	bd_frequency_unlimited = {}
	bd_frequency_never = { flag = blocks_achievements }
}

other_epidemic_frequency = {
	
	categories = {
		difficulty health
	}
	
	default = epidemic_frequency_normal
	epidemic_frequency_normal = {}
	epidemic_frequency_often = {}
	epidemic_frequency_very_often = {}
	epidemic_frequency_doomsday = {}
	epidemic_frequency_rare = { flag = blocks_achievements }
	epidemic_frequency_very_rare = { flag = blocks_achievements }
}

legend_spread_chance = {
	
	categories = {
		tweaks
	}
	
	default = legend_spread_chance_normal
	legend_spread_chance_normal = {}
	legend_spread_chance_high = {}
	legend_spread_chance_very_high = {}
	legend_spread_chance_low = {}
	legend_spread_chance_very_low = {}
}

legend_cost = {
	
	categories = {
		tweaks
	}
	
	default = legend_cost_normal
	legend_cost_normal = {}
	legend_cost_high = {}
	legend_cost_very_high = {}
	legend_cost_low = {}
	legend_cost_very_low = {}
}

matrilineal_marriages = {
	
	categories = {
		historicity
	}
	
	default = default_matrilineal_marriages

	default_matrilineal_marriages = {
	
	}
	
	matrilineal_marriages_no_player_exception = {
		
	}

	matrilineal_marriages_always = {

	}

	matrilineal_marriages_female_and_equal = {

	}

	matrilineal_marriages_never = {

	}
}

gender_equality = {
	
	categories = {
		game_modes
	}
	
	default = default_gender_equality

	default_gender_equality = {
	
	}
	
	full_gender_equality = {
		flag = blocks_achievements
	}

	inversed_gender_equality = {

	}
}

realm_stability = {
	
	categories = {
		difficulty tweaks ai
	}
	
	default = default_realm_stability

	lesser_realm_stability = {
	}

	default_realm_stability = {
	
	}

	higher_realm_stability = {

	}

	extreme_realm_stability = {

	}
}

hybrid_culture_ai_frequency = {
	
	categories = {
		ai culture
	}
	
	default = default_hybrid_culture_ai_frequency
	#dlc = "The Royal Court"

	default_hybrid_culture_ai_frequency = {

	}

	less_common_hybrid_culture_ai_frequency = {

	}

	none_hybrid_culture_ai_frequency = {

	}
}

hybrid_culture_ai_restrictions = {
	
	categories = {
		ai historicity culture
	}
	
	default = default_hybrid_culture_ai_restrictions
	#dlc = "The Royal Court"

	default_hybrid_culture_ai_restrictions = {

	}

	relaxed_hybrid_culture_ai_restrictions = {

	}

	very_relaxed_hybrid_culture_ai_restrictions = {

	}
}

divergent_culture_ai_frequency = {
	
	categories = {
		ai culture
	}
	
	default = default_divergent_culture_ai_frequency
	#dlc = "The Royal Court"

	default_divergent_culture_ai_frequency = {

	}

	less_common_divergent_culture_ai_frequency = {

	}

	none_divergent_culture_ai_frequency = {

	}

	relaxed_divergent_culture_ai_frequency = {

	}
}

hybrid_and_divergence_cooldowns = {
	
	categories = {
		tweaks culture
	}
	
	default = default_hybrid_and_divergence_cooldowns
	#dlc = "The Royal Court"

	default_hybrid_and_divergence_cooldowns = {

	}

	slower_hybrid_and_divergence_cooldowns = {

	}

	no_hybrid_and_divergence_cooldowns = {
		flag = blocks_achievements
	}

	faster_hybrid_and_divergence_cooldowns = {

	}
}

regional_heresy = {
	
	categories = {
		historicity faith
	}
	
	default = default_regional_heresy

	default_regional_heresy = {

	}

	strict_regional_heresy = {

	}

	relaxed_regional_heresy = {

	}
}

mongol_invasion = {
	
	categories = {
		difficulty historicity
	}
	
	default = default_mongol_invasion

	default_mongol_invasion = {
	
	}
	
	never_mongol_invasion = {
		flag = blocks_achievements
	}
	
	random_mongol_invasion = {
	
	}
}

random_harm = {
		
	categories = {
		difficulty health
	}
		
	default = harm_dangerous
	
	harm_dangerous = {}
	
	harm_illusion_of_safety = {}
	
	harm_safe = {}
	
	harm_tragic = {}
	
	harm_spiteful = {}
	
	harm_tragically_spiteful = {}
}

random_harm_target = {
		
	categories = {
		difficulty health
	}
		
	default = harm_target_ai_only
	
	harm_target_all = {}
		
	harm_target_player_only = {}
		
	harm_target_ai_only = {}
}

random_nickname_frequency = {
	
	categories = {
		tweaks flavor
	}
	
	default = random_nickname_frequency_default

	random_nickname_frequency_default = {}
	
	random_nickname_frequency_halved = {}
	
	random_nickname_frequency_quartered = {}
	
	random_nickname_frequency_none = {}
	
	random_nickname_frequency_doubled = {}
}

casus_belli_costs = {
	
	categories = {
		difficulty game_modes
	}
	
	default = default_casus_belli_costs

	default_casus_belli_costs = {
	
	}
	
	no_cost_casus_belli_costs = {
		# Multiplies every cost by 0, remember to add this to all new CB's with a cost!
		flag = blocks_achievements
	}
}

culture_conversion_speed = {
	
	categories = {
		tweaks historicity culture
	}
	
	default = default_culture_conversion_speed

	default_culture_conversion_speed = {
	
	}
	
	faster_culture_conversion_speed = {
		flag = blocks_achievements
	}
	
	significantly_faster_culture_conversion_speed = {
		flag = blocks_achievements
	}
	
	significantly_slower_culture_conversion_speed = {
	
	}
	
	slower_culture_conversion_speed = {
	
	}
}

faith_conversion_speed = {
	
	categories = {
		tweaks historicity faith
	}
	
	default = default_faith_conversion_speed

	default_faith_conversion_speed = {
	
	}
	
	faster_faith_conversion_speed = {
		flag = blocks_achievements
	}
	
	significantly_faster_faith_conversion_speed = {
		flag = blocks_achievements
	}
	
	significantly_slower_faith_conversion_speed = {
	
	}
	
	slower_faith_conversion_speed = {
	
	}
}

diplomatic_range = {
	
	categories = {
		tweaks historicity
	}
	
	default = default_diplomatic_range

	default_diplomatic_range = {
	
	}
	
	restricted_diplomatic_range = {
		flag = restricted_diplomatic_range
	}
	
	unrestricted_diplomatic_range = {
		flag = no_diplomatic_range
		flag = blocks_achievements
	}
}

end_date = {
	
	categories = {
		game_modes
	}
	
	default = 1453_end_date

	1453_end_date = {
	
	}
	
	no_end_date_end_date = {
		flag = no_end_date
		flag = blocks_achievements
	}
}

de_jure_requirement = {
	
	categories = {
		titles tweaks
	}
	
	default = on_limited_de_jure_requirement

	on_limited_de_jure_requirement = {
	
	}

	on_de_jure_requirement = {
	
	}
	
	off_de_jure_requirement = {
	
	}
}

empire_obscurity_requirement = {
	
	categories = {
		titles tweaks
	}
	
	default = on_empire_obscurity_requirement

	on_empire_obscurity_requirement = {
	
	}
	
	off_empire_obscurity_requirement = {
	
	}
}

custom_kingdoms = {
	
	categories = {
		historicity titles
	}
	
	default = on_custom_kingdoms

	on_custom_kingdoms = {
	
	}
	
	off_custom_kingdoms = {
	
	}
}

generate_families = {
	
	categories = {
		tweaks flavor
	}
	
	default = on_generate_families

	on_generate_families = {
	
	}
	
	on_generate_families_ai_only = {
	
	}

	off_generate_families = {
	
	}
}

same_sex_relations = {
	
	categories = {
		game_modes
	}
	
	default = default_same_sex_relations

	default_same_sex_relations = {

	}

	accepted_same_sex_relations = {
		flag = blocks_achievements
	}
}

same_sex_marriage = {
	
	categories = {
		game_modes
	}
	
	default = default_same_sex_marriage

	default_same_sex_marriage = {

	}

	accepted_same_sex_marriage = {
		flag = blocks_achievements
	}
}

adoption = {
	
	categories = {
		game_modes
	}
	
	default = default_adoption

	no_adoption = {

	}

	default_adoption = {

	}

	adoption_always_allowed = {
		flag = blocks_achievements
	}
}

sexuality_distribution = {
	
	categories = {
		game_modes
	}
	
	default = sexuality_distribution_default

	sexuality_distribution_default = { }

	sexuality_distribution_equal = { }

	sexuality_distribution_most_common_homosexuality = { }

	sexuality_distribution_most_common_bisexuality = { }

	sexuality_distribution_most_common_asexuality = { }

}

faith_acceptance = {
	
	categories = {
		game_modes faith
	}
	
	default = default_faith_acceptance

	default_faith_acceptance = {

	}

	full_faith_acceptance = {
		flag = blocks_achievements
	}
}

randomized_faiths = {
	
	categories = {
		game_modes faith
	}
	
	default = randomized_faiths_off

	randomized_faiths_off = {

	}

	randomized_faiths_on = {
		flag = blocks_achievements
	}
}

random_ruler_placement = {
	
	categories = {
		game_modes
	}
	
	default = random_ruler_placement_off

	random_ruler_placement_off = {

	}

	random_ruler_placement_on = {
		flag = blocks_achievements
	}

	random_ruler_placement_on_conversion = {
		flag = blocks_achievements
	}
}

ai_embarkation_cost = {
	
	categories = {
		difficulty ai tweaks
	}
	
	default = regular_embarkation_costs

	regular_embarkation_costs = {

	}
	
	no_ai_embarkation_costs = {
		apply_modifier = ai:no_embarkation_cost
	}
}

domain_limit_tweaks = {
	
	categories = {
		difficulty tweaks
	}
	
	default = domain_limit_default

	domain_limit_default = {
	
	}

	domain_limit_plus_one = {
		apply_modifier = all:domain_limit_plus_one
	}

	domain_limit_plus_two = {
		apply_modifier = all:domain_limit_plus_two
	}

	domain_limit_plus_three = {
		apply_modifier = all:domain_limit_plus_three
	}

	domain_limit_minus_one = {
		apply_modifier = all:domain_limit_minus_one
	}

	domain_limit_minus_two = {
		apply_modifier = all:domain_limit_minus_two
	}

	domain_limit_minus_three = {
		apply_modifier = all:domain_limit_minus_three
	}
}

hungarian_migration = {
	
	categories = {
		historicity flavor
	}
	
	default = launch_immediate
	launch_historical = {}
	launch_immediate = {}
	launch_random = {}
	launch_off = { flag = blocks_achievements }
}

dlc_fp1_scandinavian_adventurers = {
	
	categories = {
		difficulty historicity flavor
	}
	
	default = fp1_scandi_adventurers_frequent
	#dlc = "The Northern Lords"
	fp1_scandi_adventurers_rare = { flag = blocks_achievements }
	fp1_scandi_adventurers_occasional = {}
	fp1_scandi_adventurers_frequent = {}
	fp1_scandi_adventurers_apocalyptic = {}
	fp1_scandi_adventurers_off = { flag = blocks_achievements }
}

dissolution_umayyad = {
	
	categories = {
		historicity flavor
	}
	
	default = dissolution_unconstrained
	dissolution_unconstrained = {}
	dissolution_after_caliph_death = {}
	dissolution_historical_date = {}
}

dlc_fp3_seljuk_invasion = {

	categories = {
		difficulty historicity
	}
	
	default = default_seljuk_invasion

	default_seljuk_invasion = {}
	
	never_seljuk_invasion = {
		flag = blocks_achievements
	}

	random_seljuk_invasion = {}
}
