﻿base_modifier = {
}

# Skill modifiers, applied to each character
# *_with_offset versions first subtract the NCharacter.SKILL_MODIFIER_OFFSET value from the skill

diplomacy_modifier = {
	ai_amenity_target_baseline = 0.01
}
diplomacy_modifier_with_offset = {
	monthly_prestige_gain_mult = 0.01
}

intrigue_modifier = {
	scheme_discovery_chance_mult = 0.01
	owned_hostile_scheme_success_chance_add = 1
}

stewardship_modifier = {
	character_travel_speed = 1
}
stewardship_modifier_with_offset = {
	domain_tax_mult = 0.02
	#build_gold_cost = -0.02
	#holding_build_gold_cost = -0.02
}

martial_modifier = {
	character_travel_safety = 1
}
martial_modifier_with_offset = {
	levy_reinforcement_rate = 0.025
	army_maintenance_mult = -0.01
	#counter_efficiency = -0.02
	army_toughness_mult = 0.01
}

learning_modifier = {
	monthly_piety = 0.1
}

prowess_modifier = {
}

# These modifiers are applied to characters of that tier
unlanded_modifier = {
}

baron_modifier = {
	domain_limit = 1
	# Barons don't get to have knights
}

count_modifier = {
	domain_limit = 2
	knight_limit = 5
	tax_slot_add = 1
	ai_war_chance = -0.9
}

duke_modifier = {
	domain_limit = 2
	knight_limit = 6
	vassal_limit = 20
	tax_slot_add = 1

	mercenary_hire_cost_mult = 0.1
}

king_modifier = {
	domain_limit = 3
	knight_limit = 7
	vassal_limit = 40
	active_accolades = 1
	tax_slot_add = 2

	mercenary_hire_cost_mult = 0.3
}

emperor_modifier = {
	domain_limit = 4
	knight_limit = 8
	vassal_limit = 60
	ai_amenity_target_baseline = 0.3
	active_accolades = 2
	tax_slot_add = 2

	mercenary_hire_cost_mult = 0.6
}

# These modifiers are applied to the holder of a title of the respective tier (per title)
held_barony_modifier = {
	monthly_prestige = 0.02
}
held_county_modifier = {
	monthly_prestige = 0.05
}
held_duchy_modifier = {
	monthly_prestige = 0.2
}
held_kingdom_modifier = {
	monthly_prestige = 0.8
}
held_empire_modifier = {
	monthly_prestige = 1.6
}

# Piety, prestige and stress level that do not modify anything exist for tooltiping
piety_level_0 = {
	hide_effects = yes # Custom description will generate the full level information
}
piety_level_1 = {
	hide_effects = yes # Custom description will generate the full level information
}
piety_level_2 = {
	hide_effects = yes # Custom description will generate the full level information
}
piety_level_3 = {
	hide_effects = yes # Custom description will generate the full level information
}
piety_level_4 = {
	hide_effects = yes # Custom description will generate the full level information
}
piety_level_5 = {
	hide_effects = yes # Custom description will generate the full level information
}

prestige_level_0 = {
	hide_effects = yes # Custom description will generate the full level information
	knight_limit = -1
}
prestige_level_1 = {
	hide_effects = yes # Custom description will generate the full level information
	ai_amenity_target_baseline = 0.1
}
prestige_level_2 = {
	hide_effects = yes # Custom description will generate the full level information
	knight_limit = 1
	ai_amenity_target_baseline = 0.2
}
prestige_level_3 = {
	hide_effects = yes # Custom description will generate the full level information
	knight_limit = 2
	ai_amenity_target_baseline = 0.3
}
prestige_level_4 = {
	hide_effects = yes # Custom description will generate the full level information
	knight_limit = 3
	ai_amenity_target_baseline = 0.4
}
prestige_level_5 = {
	hide_effects = yes # Custom description will generate the full level information
	knight_limit = 4
	ai_amenity_target_baseline = 0.5
}

stress_level_0 = {
}
stress_level_1 = {
	fertility = -0.1
}
stress_level_2 = {
	fertility = -0.3
	health = -1
}
stress_level_3 = {
	fertility = -0.5
	health = -2
}

easy_difficulty = {
	health = 0.5
	negate_health_penalty_add = 0.5
	tyranny_gain_mult = -0.25
	fertility = 0.1
	stress_gain_mult = -0.25
	short_reign_duration_mult = -0.25
	hostile_scheme_resistance_add = 15
}

very_easy_difficulty = {
	health = 1
	negate_health_penalty_add = 1
	tyranny_gain_mult = -0.75
	fertility = 0.2
	stress_gain_mult = -0.5
	short_reign_duration_mult = -0.5
	vassal_opinion = 25
	liege_opinion = 50
	hostile_scheme_resistance_add = 30
}

plus_10_percent_difficulty = {
	knight_effectiveness_mult = 0.10
	skirmishers_damage_mult = 0.10
	skirmishers_toughness_mult = 0.10
	heavy_infantry_damage_mult = 0.10
	heavy_infantry_toughness_mult = 0.10
	archer_cavalry_damage_mult = 0.10
	archer_cavalry_toughness_mult = 0.10
	archers_damage_mult = 0.10
	archers_toughness_mult = 0.10
	pikemen_damage_mult = 0.10
	pikemen_toughness_mult = 0.10
	heavy_cavalry_damage_mult = 0.10
	heavy_cavalry_toughness_mult = 0.10
	elephant_cavalry_damage_mult = 0.10
	elephant_cavalry_toughness_mult = 0.10
	light_cavalry_damage_mult = 0.10
	light_cavalry_toughness_mult = 0.10
	camel_cavalry_damage_mult = 0.10
	camel_cavalry_toughness_mult = 0.10
	levy_attack = 11
	levy_toughness = 11
}
plus_20_percent_difficulty = {
	knight_effectiveness_mult = 0.20
	skirmishers_damage_mult = 0.20
	skirmishers_toughness_mult = 0.20
	heavy_infantry_damage_mult = 0.20
	heavy_infantry_toughness_mult = 0.20
	archer_cavalry_damage_mult = 0.20
	archer_cavalry_toughness_mult = 0.20
	archers_damage_mult = 0.20
	archers_toughness_mult = 0.20
	pikemen_damage_mult = 0.20
	pikemen_toughness_mult = 0.20
	heavy_cavalry_damage_mult = 0.20
	heavy_cavalry_toughness_mult = 0.20
	elephant_cavalry_damage_mult = 0.20
	elephant_cavalry_toughness_mult = 0.20
	light_cavalry_damage_mult = 0.20
	light_cavalry_toughness_mult = 0.20
	camel_cavalry_damage_mult = 0.20
	camel_cavalry_toughness_mult = 0.20
	levy_attack = 12
	levy_toughness = 12
}
plus_30_percent_difficulty = {
	knight_effectiveness_mult = 0.30
	skirmishers_damage_mult = 0.30
	skirmishers_toughness_mult = 0.30
	heavy_infantry_damage_mult = 0.30
	heavy_infantry_toughness_mult = 0.30
	archer_cavalry_damage_mult = 0.30
	archer_cavalry_toughness_mult = 0.30
	archers_damage_mult = 0.30
	archers_toughness_mult = 0.30
	pikemen_damage_mult = 0.30
	pikemen_toughness_mult = 0.30
	heavy_cavalry_damage_mult = 0.30
	heavy_cavalry_toughness_mult = 0.30
	elephant_cavalry_damage_mult = 0.30
	elephant_cavalry_toughness_mult = 0.30
	light_cavalry_damage_mult = 0.30
	light_cavalry_toughness_mult = 0.30
	camel_cavalry_damage_mult = 0.30
	camel_cavalry_toughness_mult = 0.30
	levy_attack = 13
	levy_toughness = 13
}
plus_40_percent_difficulty = {
	knight_effectiveness_mult = 0.40
	skirmishers_damage_mult = 0.40
	skirmishers_toughness_mult = 0.40
	heavy_infantry_damage_mult = 0.40
	heavy_infantry_toughness_mult = 0.40
	archer_cavalry_damage_mult = 0.40
	archer_cavalry_toughness_mult = 0.40
	archers_damage_mult = 0.40
	archers_toughness_mult = 0.40
	pikemen_damage_mult = 0.40
	pikemen_toughness_mult = 0.40
	heavy_cavalry_damage_mult = 0.40
	heavy_cavalry_toughness_mult = 0.40
	elephant_cavalry_damage_mult = 0.40
	elephant_cavalry_toughness_mult = 0.40
	light_cavalry_damage_mult = 0.40
	light_cavalry_toughness_mult = 0.40
	camel_cavalry_damage_mult = 0.40
	camel_cavalry_toughness_mult = 0.40
	levy_attack = 14
	levy_toughness = 14
}
plus_50_percent_difficulty = {
	knight_effectiveness_mult = 0.50
	skirmishers_damage_mult = 0.50
	skirmishers_toughness_mult = 0.50
	heavy_infantry_damage_mult = 0.50
	heavy_infantry_toughness_mult = 0.50
	archer_cavalry_damage_mult = 0.50
	archer_cavalry_toughness_mult = 0.50
	archers_damage_mult = 0.50
	archers_toughness_mult = 0.50
	pikemen_damage_mult = 0.50
	pikemen_toughness_mult = 0.50
	heavy_cavalry_damage_mult = 0.50
	heavy_cavalry_toughness_mult = 0.50
	elephant_cavalry_damage_mult = 0.50
	elephant_cavalry_toughness_mult = 0.50
	light_cavalry_damage_mult = 0.50
	light_cavalry_toughness_mult = 0.50
	camel_cavalry_damage_mult = 0.50
	camel_cavalry_toughness_mult = 0.50
	levy_attack = 15
	levy_toughness = 15
}
plus_60_percent_difficulty = {
	knight_effectiveness_mult = 0.60
	skirmishers_damage_mult = 0.60
	skirmishers_toughness_mult = 0.60
	heavy_infantry_damage_mult = 0.60
	heavy_infantry_toughness_mult = 0.60
	archer_cavalry_damage_mult = 0.60
	archer_cavalry_toughness_mult = 0.60
	archers_damage_mult = 0.60
	archers_toughness_mult = 0.60
	pikemen_damage_mult = 0.60
	pikemen_toughness_mult = 0.60
	heavy_cavalry_damage_mult = 0.60
	heavy_cavalry_toughness_mult = 0.60
	elephant_cavalry_damage_mult = 0.60
	elephant_cavalry_toughness_mult = 0.60
	light_cavalry_damage_mult = 0.60
	light_cavalry_toughness_mult = 0.60
	camel_cavalry_damage_mult = 0.60
	camel_cavalry_toughness_mult = 0.60
	levy_attack = 16
	levy_toughness = 16
}
plus_70_percent_difficulty = {
	knight_effectiveness_mult = 0.70
	skirmishers_damage_mult = 0.70
	skirmishers_toughness_mult = 0.70
	heavy_infantry_damage_mult = 0.70
	heavy_infantry_toughness_mult = 0.70
	archer_cavalry_damage_mult = 0.70
	archer_cavalry_toughness_mult = 0.70
	archers_damage_mult = 0.70
	archers_toughness_mult = 0.70
	pikemen_damage_mult = 0.70
	pikemen_toughness_mult = 0.70
	heavy_cavalry_damage_mult = 0.70
	heavy_cavalry_toughness_mult = 0.70
	elephant_cavalry_damage_mult = 0.70
	elephant_cavalry_toughness_mult = 0.70
	light_cavalry_damage_mult = 0.70
	light_cavalry_toughness_mult = 0.70
	camel_cavalry_damage_mult = 0.70
	camel_cavalry_toughness_mult = 0.70
	levy_attack = 17
	levy_toughness = 17
}
plus_80_percent_difficulty = {
	knight_effectiveness_mult = 0.80
	skirmishers_damage_mult = 0.80
	skirmishers_toughness_mult = 0.80
	heavy_infantry_damage_mult = 0.80
	heavy_infantry_toughness_mult = 0.80
	archer_cavalry_damage_mult = 0.80
	archer_cavalry_toughness_mult = 0.80
	archers_damage_mult = 0.80
	archers_toughness_mult = 0.80
	pikemen_damage_mult = 0.80
	pikemen_toughness_mult = 0.80
	heavy_cavalry_damage_mult = 0.80
	heavy_cavalry_toughness_mult = 0.80
	elephant_cavalry_damage_mult = 0.80
	elephant_cavalry_toughness_mult = 0.80
	light_cavalry_damage_mult = 0.80
	light_cavalry_toughness_mult = 0.80
	camel_cavalry_damage_mult = 0.80
	camel_cavalry_toughness_mult = 0.80
	levy_attack = 18
	levy_toughness = 18
}
plus_90_percent_difficulty = {
	knight_effectiveness_mult = 0.90
	skirmishers_damage_mult = 0.90
	skirmishers_toughness_mult = 0.90
	heavy_infantry_damage_mult = 0.90
	heavy_infantry_toughness_mult = 0.90
	archer_cavalry_damage_mult = 0.90
	archer_cavalry_toughness_mult = 0.90
	archers_damage_mult = 0.90
	archers_toughness_mult = 0.90
	pikemen_damage_mult = 0.90
	pikemen_toughness_mult = 0.90
	heavy_cavalry_damage_mult = 0.90
	heavy_cavalry_toughness_mult = 0.90
	elephant_cavalry_damage_mult = 0.90
	elephant_cavalry_toughness_mult = 0.90
	light_cavalry_damage_mult = 0.90
	light_cavalry_toughness_mult = 0.90
	camel_cavalry_damage_mult = 0.90
	camel_cavalry_toughness_mult = 0.90
	levy_attack = 19
	levy_toughness = 19
}
plus_100_percent_difficulty = {
	knight_effectiveness_mult = 1.0
	skirmishers_damage_mult = 1.0
	skirmishers_toughness_mult = 1.0
	heavy_infantry_damage_mult = 1.0
	heavy_infantry_toughness_mult = 1.0
	archer_cavalry_damage_mult = 1.0
	archer_cavalry_toughness_mult = 1.0
	archers_damage_mult = 1.0
	archers_toughness_mult = 1.0
	pikemen_damage_mult = 1.0
	pikemen_toughness_mult = 1.0
	heavy_cavalry_damage_mult = 1.0
	heavy_cavalry_toughness_mult = 1.0
	elephant_cavalry_damage_mult = 1.0
	elephant_cavalry_toughness_mult = 1.0
	light_cavalry_damage_mult = 1.0
	light_cavalry_toughness_mult = 1.0
	camel_cavalry_damage_mult = 1.0
	camel_cavalry_toughness_mult = 1.0
	levy_attack = 20
	levy_toughness = 20
}

debt_level_0 = {
	levy_size = -0.1
	levy_reinforcement_rate = -0.1
	development_growth_factor = -0.1
	vassal_opinion = -5
	county_opinion_add = -5
	ai_amenity_spending = -0.1
}

debt_level_1 = {
	levy_size = -0.2
	levy_reinforcement_rate = -0.2
	development_growth_factor = -0.2
	vassal_opinion = -10
	county_opinion_add = -10
	ai_amenity_spending = -0.2
}

debt_level_2 = {
	levy_size = -0.3
	levy_reinforcement_rate = -0.3
	development_growth_factor = -0.3
	vassal_opinion = -15
	county_opinion_add = -15
	ai_amenity_spending = -0.3
}

debt_level_3 = {
	levy_size = -0.4
	levy_reinforcement_rate = -0.4
	development_growth_factor = -0.4
	vassal_opinion = -20
	county_opinion_add = -20
	ai_amenity_spending = -0.5
}

debt_level_4 = {
	levy_size = -0.5
	levy_reinforcement_rate = -0.5
	development_growth_factor = -0.5
	vassal_opinion = -25
	county_opinion_add = -25
	ai_amenity_spending = -0.7
}

debt_level_5 = {
	levy_size = -0.6
	levy_reinforcement_rate = -0.6
	development_growth_factor = -0.6
	vassal_opinion = -30
	county_opinion_add = -30
	ai_amenity_spending = -1
}

debt_level_6 = {
	levy_size = -0.7
	levy_reinforcement_rate = -0.7
	development_growth_factor = -0.7
	vassal_opinion = -40
	county_opinion_add = -40
	ai_amenity_spending = -1.25
}

debt_level_7 = {
	levy_size = -0.8
	levy_reinforcement_rate = -0.8
	development_growth_factor = -0.8
	vassal_opinion = -50
	county_opinion_add = -50
	ai_amenity_spending = -1.5
}

debt_level_8 = {
	levy_size = -0.9
	levy_reinforcement_rate = -0.9
	development_growth_factor = -0.9
	vassal_opinion = -75
	county_opinion_add = -75
	ai_amenity_spending = -2
}

debt_level_9 = {
	levy_size = -0.95
	levy_reinforcement_rate = -0.95
	development_growth_factor = -0.95
	vassal_opinion = -100
	county_opinion_add = -100
	ai_amenity_spending = -3
}

debt_level_no_income = { #Special no income
	levy_size = -0.95
	levy_reinforcement_rate = -0.95
	development_growth_factor = -0.95
	vassal_opinion = -100
	county_opinion_add = -100
	ai_amenity_spending = -3
}

no_embarkation_cost = {
	embarkation_cost_mult = -1
}

domain_limit_plus_one = {
	domain_limit = 1
}

domain_limit_plus_two = {
	domain_limit = 2
}

domain_limit_plus_three = {
	domain_limit = 3
}

domain_limit_minus_one = {
	domain_limit = -1
}

domain_limit_minus_two = {
	domain_limit = -2
}

domain_limit_minus_three = {
	domain_limit = -3
}
