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Lange mussten Liebhaber endloser Rundenstrategie quer durch alle Zeitepochen der Menschheit warten. Denn seit der letzten Civilization-Veröffentlichung ist einige Zeit ins Land gegangen. Doch scheinbar geht die Entwicklung von Sid Meiers „Civilization IV“ recht gut voran.
Worum geht es eigentlich bei diesem Spiel? Ich hatte mir mal unter Linux FreeCiv angeschaut, aber nie wirklich durchgeblickt, was man da machen muss. Das Game setzt ja eigentlich überhaupt nicht auf besondere Grafik, sondern sieht eher au wie ein Brettspiel.
also ich freu mich jetzt schon wie ein kleines kind vor weinachten .... die grafik ist mir voll egal. er existiet kein spiel in das ich soviel zeit gesteckt hab wie in civ hrhr ..... ganze wochenenden hab ich von meinem 386er gesessen :>
Ach, die Grafik ist bei diesem Spiel doch wohl Nebensache. Ich will nur einen funktionierenden Multiplayermodus und dieser soll ja enthalten sein. Also lieber nicht zu viel gegenüber Civ3 verschlimmbessern! Civ3 + MP + bissl neuen Schnickschnack und das Spiel wird super
Selbst wenn diese optimistische Zeitplanung eingehalten werden sollte, fragt sich, ob die Grafik dann noch frisch genug aussieht, um nicht nur echte C-Enthusiasten an die PCs zu fesseln.
Oh, die Screens kenne ich ja noch gar nicht. Die ersten, die halbwegs ordentlich ausschauen. Fragt sich nur, ob dann V1.0 auch spielbar ist...bei Civ III waren die ersten Versionen jeweils ziemlich unangenehm. Größter Bedarf beim Gameplay wären KI, Kampfverläufe(General Zufall muß hingerichtet werden) und MP.
Nichts inhaltliches bekannt? Das halte ich für ein Gerücht, Auszüge von www.civfanatics.com:
* Sound: In the audio front, you will be able to hear ambient sounds according to the type of land you're over. If you move over the ocean, for instance, you'll hear waves. If you move over the desert, you'll hear a dry wind blowing.
* Terrain Improvements: Improvements such as farms, lumber mills, mines and the new windmills actually animate if they're being worked, so you can tell if a city's labor force is allocated properly without ever dropping down into a city view. It also helps as an attacker to see if an enemy is using a specific tile.
* Promotions: You can add a simple bonus to a unit's overall strength or grant a more powerful bonus that applies in more specific circumstances. Options here would be to grant the unit a bonus against certain other types of units or in certain types of terrain. You can even give units a bonus to regeneration speed.
* Civics: In the labor category, slavery enables you to sacrifice population to hasten the completion of improvements. If you make the jump to serfdom, you'll have to pay to hurry improvements but you'll find that mines are much easier to make.
* Culture: Culture now helps raise the defensive value of a city. Where the previous game offered bonuses based solely on population the new game will reward smaller cities that have citizens with a stronger cultural identity. This new mechanic has the added complication of making it much, much harder to defend conquered cities. Since the culture resets once you take a new city, you'll have to increase culture and build up the goodwill of the inhabitants before you can start to feel safe.
* Map Editor: The game will ship with a world builder for players to create new custom maps.
* For the French, you can choose between Napoleon and Louis XIV. Playing as Napoleon, you can adopt a more aggressive strategy and your units will get more experience than normal. Also, playing as Louis XIV may grant you free culture upgrades.
* Seven religions (we already know some of them). An unknown one has now been revealed: Daoism.
* If you expand your religion with missionaries successfully to certain cities and civilization, you may get along better with these Civs.
* You'll also receive line of sight advantages in that city, and if you capture or control the main holy city of each religion, you get line of sights in each city in the world that has that religion.
* Civics will affect not only your civilization but others as well. For instance, if your civilization is the first to outlaw slavery, that will create discontent in societies that have slavery
* There are different routes that you can take to reach major advances. You will also have the ability to skip whole branches of the Tech-Tree if you wish.
* You can get great leaders by specialized cities. You can customize each city to fit a specific purpose such as science or culture.
* Great engineers will allow you to rush production on a wonder. Great merchant may let you establish an extremely lucrative trade deal, or a great scientist will significantly boost your research
* Units will no longer have health bars, but their strength will be represented in their number. At full strength, a unit will have three units, and when it takes damage it loses a single unit until it is destroyed.
* You can assign units a special bonus, such as urban combat ability, or give them bonuses against mounted units.
* Most of the gameplay, including city management, takes place on the world map. If you build the Pyramids in a city, you will be able to see the Great Wonder on the terrain as well.
* Diplomacy has also been completely overhauled.
* Mali is one of the 18 Civs.
* Tweaks to culture: Your new cities are no longer guaranteed a minimum level of cultural expansion. You will have to develop your culture or risk being enveloped by a larger neighbor. Firaxis also tweaked Civ3's luxury slider and turned it into a culture slider. Raising the culture level makes people happier and helps produce more culture for your entire Civ.
* Borders: The AI will have to respect your borders or declare war but you will be able to negotiate Open Borders to allow travel.
* Resource system: The system has been greatly expanded with the addition of many more resources, all of which are tradable. Some of the new resources, like marble, help to increase wonder production. You will have the ability to trade food resources but these affect the overall health of your cities, not the growth potential.
* Armies: Armies are eliminated but Firaxis created more customization and countering with the units. Bombardment units work like a hybrid of previous games.
* Civics: The Civics are divided into five major areas - Government, Legal, Labor, Economy, and Religion - and each of those has 5 possible choices depending on what you have researched. In addition, AI leaders will have certain favorite Civics and they may ask you to either switch to theirs or stop using the one that offends them.
* Religion: The first Civilization to discover a technology attached to the founding of a religion will establish a holy city for that religion and it will begin to spread, although slowly. To speed up the process, you can create missionaries and send them out to try to convert other cities. Also, just like the Civics, AI leaders may try to get you to convert to their religion.
* Number of units: In order to streamline the process as much as possible and to highlight the new promotion system, Firaxis decided to actually reduce the number of units some. Still, there are some units that haven't been part of previous versions like Grenadiers and Horse Archers and War Elephants that are not specific to only one Civ.
* Diplomacy & Espionage: There won't be espionage options (ex. poison water supply) that are terrorism related. You will, however, create spy units and move them around as you did in previous versions of Civilization. In diplomacy, you will be able to broker peace between two warring Civs or ask a Civ to go to war with another even if you are not currently at war with that Civ.
* Trade: You get automatic trade routes after you establish a trade agreement with a particular leader. Also, rivers work like roads so two cities on the same river are connected even if no roads have been built.
* Victory Conditions: There are the usual Domination, Conquest, Diplomatic, and Space Race victories. The Cultural victory is tweaked to make it more interesting. Alliance victory is added in which you can share the win with a partner.
* Multimedia: Firaxis are hiring voice talent for various parts. Wonder movies are back and there are over 45 movies in the game.
* Multiplayer: Options include traditional turn-based, simultaneous move, Hot Seat, Play by Email, and a persistent turn server called Pitboss. Internet matchmaking will be provided by Gamespy.
* Customization: Players can edit basic stats and attributes in XML files. On a higher level, much of the game will be exposed to Python so modders will be able to edit events and have more control over how the game works. On an even higher level, Firaxis plan to provide an AI SDK to allow experienced programmers to dig very deep into customization.
Ich spiele Civ III auch mit großer Freude meist noch täglich und wünsche mir für Civ IV eigentlich nur noch mehr Spieltiefe und Umfang, davon kann dieses Spiel nicht genug haben. Die Grafik können sie von mir aus auch so lassen, nur müssen die Kampfverläufe wirklich angepasst werden! Es kann nicht sein, das ich mit einem Elite Kampfpanzer voller Lebensstärke gegen ein Schützen verliere....
Ich spiele immernoch Civ1 !
Ich kann und konnte mich mit den Nachfolgern irgendwie nicht anfreunden. Ich finde die Grafik absolute Nebensache bei dem Game, es geht mir eher um das Feeling und das gibt mir irgendwie nur die 320*200 Grafik von Civ1, kombiniert mit dem einzig wahrem Sound.
also mir ist die grafik auch egal, bei jedem spiel das ich zocke, vor allem wenn ich es online mache, stelle ich alle grafikzeugs runter (auflösung, details, ...) damit ich schneller gegner, einheiten und sonstiges erkennen kann.
und meine grafikkarte ist die SE700, also ich könnte normalerweise alle spiele mit den besten grafikeinstellungen spielen. lol
Also ich spiele in letzter Zeit auch wieder vermehrt Civilisation 1 oder im LAN dann Civ Net. Persönlich hat mir teil 3 nicht so gut gefallen wie die Vorgänger, da man in teil 3 doch vermehrt auf seine Rohstoffe achten mußte um auch wirklich alles bauen zu können. Ich glaube Civ war damals das erste Spiel was ich auf meinem 386 gespielt habe. Inzwischen auch schon gute 10 jahre her. Das waren damals noch Zeiten. Wenn mal so überlege was doch alles mit 30 Mhz und 200 Mb Festplatte machen konnte. Was ist eigentlich ne SE700? Kommt mir nicht bekannt vor.