DancerCH
Lt. Junior Grade
- Registriert
- Dez. 2005
- Beiträge
- 257
Für mich als ex PC-Spieler ist das eine tolle Nachricht das "The Wichter" Rise of the White Wolf für die Konsolen erscheinen wird.
Es wird quasi die Story von der PC-Version übernommen aber es soll eine neue Grafik-Engine geben.
Es wird quasi die Story von der PC-Version übernommen aber es soll eine neue Grafik-Engine geben.
Hey everyone! As hard as you tried to get the news out of us early, we stood strong – we’re not about to let some video leak spoil our fun! After an anxious wait, we are very happy to announce
The Witcher: Rise of the White Wolf, coming Fall 2009 to Xbox 360® and PLAYSTATION® 3!
is a new game built from the ground up, using the same great story from The Witcher to create the ultimate console RPG. We’ve created an exciting new action-based combat system that takes full advantage of the console controller, we’ve created a new game engine with our friends at Widescreen Games to draw the most power from the consoles, and we’re implementing a ton
of other features that will play to the consoles’ strengths.
We want to deliver a deep and dynamic console RPG unlike anything you’ve ever played before.
The Witcher: Rise of the White Wolf brings with it all of the depth of the PC game that sold more than a million copies and won more than 100 awards, simply re-imagined and remade to meet
and exceed the expectations of today’s console gamers.
Before you PC die-hards throw up your hands in revolt… please remember that RED is still working on two unannounced games. For now, give Rise of the White Wolf a second look, even if you’re not
a console gamer. We’re not into dumbing things down in future PC releases… as an example, we’re not even dumbing things down for a console release. We think that all gamers – regardless of platform loyalty – want deep story-driven games, and we’re delivering what we think is the deepest console RPG yet.
For now, visit TheWitcher.com to see the brand new cinematic trailer from Platige Image and Oscar-nominated director Tomasz Baginski, then be sure to get into the community to talk about the game!
Zuletzt bearbeitet: