"The GLSL fragment shader will run in software" falls : "available number of instructions exceeded" oder "unsupported language element used"
"The GLSL vertex shader will run in software" falls : "number of hardware supported vertex attributes exceeded" b.z.w. "due to the GLSL fragment
shader running in software"
Schätze durch die 24FP nicht möglich : "can't provide exact component set
match for format GL_RGB_FLOAT16_ATI/GL_RGB_FLOAT32_ATI"
ARB´s :
"GL_ARB_fragment_shader","GL_ARB_vertex_shader","GL_ARB_shader_objects","GL_ARB_shading_language_100","GL_ARB_window_pos","GL_ARB_vertex_program","GL_ATI_ARB_draw_buffers","GL_ARB_vertex_buffer_object ","GL_ARB_vertex_blend","GL_ARB_texture_mirrored_repeat","GL_ARB_transpose_matrix","GL_ARB_texture_env_dot3","GL_ARB_texture_env_crossbar","GL_ARB_texture_env_combine","GL_ARB_texture_env_add","GL_ARB_texture_cube_map","GL_ARB_texture_compression","GL_ARB_texture_border_clamp","GL_ARB_shadow_ambient","GL_ARB_shadow","GL_ARB_point_parameters","GL_ARB_occlusion_query","GL_ARB_multisample","GL_ARB_imaging","GL_ARB_fragment_program","GL_ARB_depth_texture","GL_S3_s3tc","GL_EXT_compiled_vertex_array","GL_EXT_texture_env_add","GL_ARB_multitexture".
Extensions :
"GL_EXT_vertex_shader","GL_EXT_vertex_array","GL_EXT_texture_rectangle","GL_EXT_texture_object","GL_EXT_texture_lod_bias","GL_EXT_texture_filter_anisotropic","GL_EXT_texture_env_dot3","GL_EXT_texture_env_combine","GL_EXT_texture_edge_clamp","GL_EXT_texture_cube_map","GL_EXT_texture_compression_s3tc","GL_EXT_texture3D","GL_EXT_texgen_reflection","GL_EXT_stencil_wrap","GL_EXT_shadow_funcs","GL_EXT_separate_specular_color","GL_EXT_secondary_color","GL_EXT_rescale_normal","GL_EXT_polygon_offset","GL_EXT_point_parameters","GL_EXT_packed_pixels","GL_EXT_multi_draw_arrays","GL_EXT_fog_coord","GL_EXT_draw_range_element","GL_EXT_clip_volume_hint","GL_EXT_blend_subtract","GL_EXT_blend_minmax","GL_EXT_blend_func_separate","GL_EXT_blend_color","GL_EXT_bgra","GL_EXT_abgr".