S.T.A.L.K.E.R.: Lost Alpha official Developers Cut
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Work in progress version!
Updated on: 22th of May 2016
Engine version: 1.4000
Build number: build 6303
ETA: n/a
Fixes:
- fixed incorrect syntax in task_manager for relation
- fixed cost for Rat pie
- fixed crash when trying to talk to wounded military on Pripyat
- fixed the handling of white niva vehicle and the model itself
- fixed the handling of lada cabrio and raf truck
- fixed the VIP card dialogue in Bar (Duty arena)
- fixed unresponsive zombies on Forest
- cleaned out all stashes of unused items
- fixed the few invincible monolith soldiers on Darkdolina
- fixed rare error with xr_effects.script:2142: attempt to index local 'inv_box' (a nil value)
- fixed bugs in sound engine
- fix for xr_logic.script:42: attempt to index local 'stor' (a nil value)
- fixed the tunned white niva (root bone was set too low, it could stuck to small rocks and debris easily)
- fixed the remaining vibrating windows/glass surfaces on R1 (static lightning) render
- fixed and finetuned water surface on r1 and r3 render
- added back ammo tracers and bullet holes
- fixed several sound files
- fixed the unresponsive AI
- fixed the not properly working 'hit sounds', 'death sounds' (and other sounds) so AI reacts even better
- fixed the random crashes when using some of the 3rd party graphic overlays, like fps counters or Steam in-game panel
- fixed shooting effector
- fixed water which visible through the fog
- fixed stripes with rain on DX10/11
- fixed treasure manager (which gives stash info to player)
- fixed some missing strings (text files)
- fixed incorrect materials
- fixed glows (they won't shine thru the walls)
- fixed the black fences around Doc's house on Swamp level (wrong surface -> incorrect shadow)
- fixed smoke particles
- fixed the intro sound
- fixed the missing mutant names (when player searches body)
- fixed and finetuned xr_heli chopper scheme
- fixed bugs in bind_car script for proper NPC detection when actor is behind a vehicle, or stays in it
- fixed mutant cat-head item (was needed for a pda task, but the mutant never spawned it)
- fixed the bandit scene on Garbage level
- fixed translucent dynamic objects (windows, anomalies etc.) which visible through the fog
- fixed the bug at the countryside blockpost, where army always attacked the player on returning from lost factory level
- fixed a sidetask on construction site, which could fail due to a missing precondition
- fixed a crash in cordon which happened if you talked to one of Petruha's men without taking the quest from Wolf
+ all previous patch fixes
Addons:
- finetuned the dynamic weather on DX9/10 render
- disabled blowouts in Bar until freeplay to avoid a very rare bug
- disabled the strange cutscene on Swamp on request of fans
- added more, previously missing xml nodes
- added extra behaviour for npcs when they use grenade
- added steal and sneak behaviour to certain monsters such as zombies, psydogs
- tweaked postprocessing to achieve nicer display
- engine now detects all the sound cards connected to your pc and you can select any of them to use
- atmospheric ukrainian weather pack with around 50 unique skybox captured in Ukraine (pending)
- weather tweaks
- HD textures addon for many surfaces, which actually looked lowpoly previously
- HD foliage texture pack (optional)
- more alife on almost all levels, with higher respawn rate
- more variety in the mutant relations, to see more epic fights between them
- more sidequests
- doubled the battery duration
- lowered the fuel usage
- lowered the volume of detector sounds
- finetuned generic trader files
- added more weapon fixer-upgrader npcs (ivancov, guide, ghost, freedom barman, doc, kruglov)
- the lada cabrio is no longer immortal
- weapon upgrade system from Call of Pripyat (needs lots of fixes and testing, crashy!)
- added ammo parameters from Call of Pripyat (k_dist, k_air_resistance, k_ap etc...)
- flight of bullets are now depending on the protection of armour (bullet wont go thru the heavy armor, it will cause ricochet)
- grass movement can now be controlled from user.ltx, and from weather files
- grass draw distance now can be set from console from 30 to 240 meters (SoC used 25meter by default)
- sun lumscale, ambient and hemi color can now be controlled from weather, so it can be changed or mixed as the weather changes, creating nice atmosphere
- implemented DX11 render mode
- finetuned grass shadows
- finetuned grass shading without using grass shadows
- re-enabled artefact hunter scheme (wandering and camper npcs search for artefacts)
- re-enabled looting scheme (wandering and sometimes camper npcs loot dead bodies)
- re-enabled humming, whistling for random npcs to achieve even nicer atmosphere
- added back some old articles to pda, which we forgot to enable previously
- upgraded items are now marked with an arrow in left corner, so players will know which one is edited if they have more of the same kind
- weapons and armor huds ported from Call of Pripyat to Lost Alpha (wip!)
- added shaders cache ('r__shaders_cache' console command) which speeds up the loading of shaders when pressed alt+tab
- added support v3 and v4 skinning types to models. Lost Alpha can load CS and COP models
- made clean up G-buffer each frame to avoid "ghosting" on sky
- added new hud adjust mode to adjust weapons on cop hands
- opened up the countryside level a bit more to the east
- pripyat secret trader won't disappear after a couple of minutes
- several weapons got new animations
- recompiled cordon with vegetation changes/fixes
- recompiled rostok factory with geometry and vegetation changes/fixes
- recompiled countryside with vegetation and geometry changes/fixes
- btr has a working trunk now
- you can bribe the arena guard from now, which means you don't need to wait a week to be able to go thru the arena, you can do it anytime now
- bar's (great metal factory) geometry was changed for easier access
- added a precondition to Petruha's men, so the game wont crash even if you don't talk to Wolf, they will send you to talk to him first
+ all previous patch addons
STILL WIP:
- returning the skills module to pda which we disabled back in 2013
- incorrect sunshadows on dx10 render with older ATI-AMD cards (if we can fix)
- SweetFX and alikes renderer injectors crash
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GSC GAMEWORLD | DEZOWAVE 2014.