Bilder Asus P4B266-E und P4S333 im Test: Intel 850 gegen Intel 845 und SiS 645

  • P4B266-E Verpackung
    P4B266-E Verpackung
  • P4B266-E Übersicht
    P4B266-E Übersicht
  • P4B266-E Zusätze
    P4B266-E Zusätze
  • Quick Setup Guide
    Quick Setup Guide
  • Quick Setup Guide2
    Quick Setup Guide2
  • Quick Setup Guide3
    Quick Setup Guide3
  • P4B266-E Board2
    P4B266-E Board2
  • P4B266-E Power-Connector
    P4B266-E Power-Connector
  • P4B266-E CPU-Sockel
    P4B266-E CPU-Sockel
  • P4B266-E Anschlüsse
    P4B266-E Anschlüsse
  • P4B266-E Raid
    P4B266-E Raid
  • P4B266-E Game- und USB-Modul
    P4B266-E Game- und USB-Modul
  • P4B266-E SPDIF
    P4B266-E SPDIF
  • P4B266-E Chipsatz
    P4B266-E Chipsatz
  • P4B266-E Sockel und Chipsatz
    P4B266-E Sockel und Chipsatz
  • P4B266-E Anschlüsse2
    P4B266-E Anschlüsse2
  • P4B266-E Board
    P4B266-E Board
  • P4B266-E IDE und RAM
    P4B266-E IDE und RAM
  • P4S333 Übersicht
    P4S333 Übersicht
  • P4S333 Zusätze
    P4S333 Zusätze
  • P4S333 Board
    P4S333 Board
  • P4S333 Anschlüsse
    P4S333 Anschlüsse
  • P4S333 Soundchip
    P4S333 Soundchip
  • P4S333 Sockel und Chipsatz
    P4S333 Sockel und Chipsatz
  • P4S333 Board2
    P4S333 Board2
  • P4S333 Power-Connector
    P4S333 Power-Connector
  • P4S333 USB-Modul
    P4S333 USB-Modul
  • SiSoft Sandra ALU
    SiSoft Sandra ALU
  • SiSoft Sandra FPU
    SiSoft Sandra FPU
  • WinACE 2.11
    WinACE 2.11
  • Magix Music Maker 3.03
    Magix Music Maker 3.03
  • Cinebench Shading
    Cinebench Shading
  • Cinebench GLShading
    Cinebench GLShading
  • Cinema 4D Raytracing
    Cinema 4D Raytracing
  • Quake 3 Arena 640x480
    Quake 3 Arena 640x480
  • Quake 3 Arena 800x600
    Quake 3 Arena 800x600
  • Quake 3 Arena 1024x768
    Quake 3 Arena 1024x768
  • Quake 3 Arena 1280x1024
    Quake 3 Arena 1280x1024
  • Quake 3 Arena 1600x1200
    Quake 3 Arena 1600x1200
  • Vulpine GLMark 640x480x16 - avg
    Vulpine GLMark 640x480x16 - avg
  • Vulpine GLMark 640x480x16 - max
    Vulpine GLMark 640x480x16 - max
  • Vulpine GLMark 1024x768x32 - avg
    Vulpine GLMark 1024x768x32 - avg
  • Lightwave - Skull Head
    Lightwave - Skull Head
  • Lightwave - Radiosity
    Lightwave - Radiosity
  • 3DMark2000 640x480x16
    3DMark2000 640x480x16
  • 3DMark2000 default
    3DMark2000 default
  • 3DMark2000 CPU
    3DMark2000 CPU
  • 3DMark2001 640x480x16
    3DMark2001 640x480x16
  • 3DMark2001 default
    3DMark2001 default
  • Unreal Tournament 640x480x16
    Unreal Tournament 640x480x16
  • Unreal Tournament 640x480x32
    Unreal Tournament 640x480x32
  • Unreal Tournament 1024x768x16
    Unreal Tournament 1024x768x16
  • Unreal Tournament 1024x768x32
    Unreal Tournament 1024x768x32
  • Unreal Tournament 1600x1200x16
    Unreal Tournament 1600x1200x16
  • Unreal Tournament 1600x1200x32
    Unreal Tournament 1600x1200x32