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ArmA ArmA2 OA / OpA Patch 1.60

Blackland

Commodore
Registriert
Mai 2008
Beiträge
4.308
Ausschließlich CO und Operation Arrowhead!!

Wie angekündigt und versprochen.....


1.60RC

€:Beware: there was alredy identified a problem with the RC which can cause decreased performance, esp. with Vista or Windows XP OS. The "dll" folder, which should be located in the same folder as the game executable, is missing in the distribution. As a temprary workaround, until we release a new RC, you can either use the public beta with conjunction with this RC, or you can copy the dll folder from the beta from Expansion\beta to the game directory.

Alle Infos im BIF-Thread!

Diskussion umd Meinungen sind hier ausdrücklich erwünscht - jedoch bitte konkrete sachliche Kommentare!!

Bitte beachten: Es ist ein RC Patch - theoretisch könnten sich noch Inhalte zum Finalpatch ändern!!

Changelog etc. p.p. :

ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60
-----------------------------------------------------------------
Copyright (c) 2011 Bohemia Interactive. All rights reserved.


RELEASE CANDIDATE WARNING:
--------------------------
THIS UPDATE WILL MODIFY YOU EXISTING GAME INSTALLATION DIRECTORY. ROLLBACK TO PREVIOUS VERSION IS NOT POSSIBLE. THIS IS RELEASE CANDIDATE AND FINAL UPDATE MAY DIFFER. AS ALWAYS, USE AT YOUR OWN RISK. THANK YOU FOR YOUR SUPPORT.



SYSTEM REQUIREMENTS
-------------------
An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.50-1.59.

HOW TO INSTALL THE PATCH
-------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.11.
* ARMA 2 BAF 1.00 to 1.03 if necessary.
* ARMA 2 PMC 1.00 to 1.02 if necessary.

---------------------------

Arma 2: Operation Arrowhead / Combined Operations Engine
------------------------------------------------

* New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
* Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422)
* Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466)
* MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48)
* Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48)
* Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449)
* Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927)
* Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752)
* Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435)
* Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
* Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323)
* Changed: AI gunner is no longer firing at friendly units when ordered to target them.
* Fixed: Locked MP role slots after BattlEye kick.
* Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458)
* Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
* Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162)
* Improved thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673)
* Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389)
* Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)
* Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)
* Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)
* New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103)
* New: Window title includes player name when running windowed to make testing with multiple instances easier.
* Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835)
* Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419)
* Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768)
* Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12)
* New: Custom memory allocator support (http://community.bistudio.com/wiki/A...mory_Allocator)
* Fixed: Shadows were not cast on on-surface objects, like helipads.
* Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272)
* Fixed: There was no debriefing after MP game ends after saving the game.
* Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601).
* Fixed: SaveVar did not work in MP Campaign.
* New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
* Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676)
* New: Server admin can check build numbers of clients using #userlist.
* Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
* Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
* Fixed: Reassign allowed clients to use a role reserved for a host.
* Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
* Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225)
* Changed: Init handlers executed immediately, not queued for later execution like other events.
* Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75)
* Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8)
* Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479)
* Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261)
* New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
* Fixed: in config parameter initTurn in turrets work again
* Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441)
* Optimized: Unknown targets no longer saved, significantly reducing savegame size.
* Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
* Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483)
* Improved: AI smarter in using binoculars.
* Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230)
* Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766)
* Fixed: script command FOR (BASIC) can use capital characters in variable
* Optimized: MP: Improved server performance in complex missions.
* Optimized: MP: Reduced number of messages send during JIP to complex missions.
* Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
* Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
* Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676)
* Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631)
* Fixed: turret tug after crew turn-in
* Improved: loading of binarized bikb files now supported.
* Improved: MP: Remote units should move a lot smoother.
* Fixed: DisableSerialization breaks spawn script variables after Load.
* New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
* Optimized: MP: Reduced bandwidth used by standing AI soldiers.
* Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)
* Fixed: MP: Reduced bandwith usage in missions with many soldiers.
* Improved: Better error message shown when memory allocation fails because of too small page file.
* Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
* Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046)
* Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
* Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
* Fixed: Possible crash after calling joinSilent and deleteVehicle.
* Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
* Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438).
* Fixed: Lipsync for radio not working.
* Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785)
* Fixed: Attached objects no longer causing slow car movement.
* Improved: AI skill settings in difficulty options easier to use.
* Improved: Soldier movement more natural when doing "scan horizon".
* Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160)
* Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)
* New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
* Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)
* Fixed: More space for GameSpy QR2 signature key answer.
* Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)
* Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
* Fixed: tugging tracks on tanks
* Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)
* Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)
* Fixed: AI no longer considering a car horn as a threat.
* Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)
* Fixed: Enemy fire no longer reported by units which cannot be aware of it.
* Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)
* Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638)
* Improved: AI considering threats uphill from it a bit more when planning a path.
* Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)
* Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)
* Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
* Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)
* Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
* Fixed: Signature checking of BAF/PMC addons.
* New: Command line option -nosound to run the game without accessing audio devices.
* Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)
* Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/en...ing-the-future)
* Fixed: Weapons no leaving hands while turning when prone
* Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
* Improved: AI helicopter attempt to land when hit during an attach run.
* Fixed: Crash opportunity when camera object was deleted.
* Improved: AI landing more reliable with broken back rotor.
* New: AI FSMs can be disabled using unit disableAI "FSM".
* Fixed: AI road vehicle avoidance improved.
* Fixed: PMC videos flashing (since 80298).
* Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
* Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)
* Fixed: Occasional fps drop when AI was getting in a vehicle.
* Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
* Fixed: AI planes were climing/diving wildly during formation flying.
* Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
* Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314)
* Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)
* New: Mods can be configured using Windows Registry.
* Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)
* New: parameter "angle" for reflectors
* Fixed: Possible freeze after alt-tab in window mode.
* New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
* Fixed: Airplane sometimes crashed after landing autopilot was activated.
* Fixed: Crash when assembling GMG, L2A1 crew served weapons.
* New: AI able to STOL on runways shorter than 500 m.
* Impoved: Aircraft can be placed on carrier deck in the editor.


Arma 2: Operation Arrowhead Missions
----------------------------
* Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD (http://dev-heaven.net/issues/11778)
* Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first (http://dev-heaven.net/issues/16362)

Arma 2 Missions
-------------
* Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(http://dev-heaven.net/issues/18658)
* Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(http://dev-heaven.net/issues/25560)
* Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (http://dev-heaven.net/issues/20154)
* Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (http://dev-heaven.net/issues/12265)
* Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (http://dev-heaven.net/issues/15537)
* Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (http://dev-heaven.net/issues/13113)
* Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (http://dev-heaven.net/issues/18503)
* Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (http://dev-heaven.net/issues/18504)
* Fixed: Only first end condition ends Freedom Fighters scenario (http://dev-heaven.net/issues/18491)
* Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (http://dev-heaven.net/issues/25631)
* Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (http://dev-heaven.net/issues/25632)
* Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (http://dev-heaven.net/issues/25629)
* Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (http://dev-heaven.net/issues/25634)
* Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (http://dev-heaven.net/issues/25633)

Arma 2: British Armed Forces Data
---------------------------
* Improved: Removed AI burst mode from cannon in FV510.
* Improved: dampers behavior of FV510.
* Improved: AS50 sniper rifle, removed burst mode.
* Fixed: Shadow lod artifact on Jackal.
* Fixed: http://dev-heaven.net/issues/13513 - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d

Arma 2 Data
-----------
* Fixed: Stones in Takinstan are no longer destructible.
* Improved: AI driving ability with track vehicles.


================================================== ======
VERSION 1.58 and 1.59 HIGHLIGHTS
================================================== ======

* Significantly improved convoy and driving AI behaviour
* Numerous combat AI enhancements and fixes
* Enhanced vegetation rendering
* Improved commanding interface
* Several MP security fixes
* Tweaked speed of transition animations


Version 1.58-1.59 Changelog
---------------------------


Engine
------
* Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371)
* Optimized: Improved FPS in some scenes when looking through scope into forest.
* Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel
* Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time.
* Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading.
* Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
* Fixed: Helicopter did not take off when engine was off and enemies nearby.
* Improved: Faster Signature checks on server side.
* Improved: Only first AI unit in each formation reports its position on Report Status.


Version 1.57-1.58 Changelog
---------------------------


Engine
------
* Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
* Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
* Improved: Stronger signature checking.
* New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
* Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
* Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost....&postcount=103)
* Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178)
* Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.
* Improved: Init scripts time limit increased from 3 ms to 100 ms.
* Optimized: setViewDistance is no longer slow when used to reduce view distance.
* Changed: Yellow server no longer listed at the bottom of the server list.
* Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
* Improved: Convoys now passing crossroads a bit faster.
* Improved: Road obstacle avoidance improved.
* Improved: Alt-F4 exits the game only in UI screens (including pause and map)
* Fixed: AI unable to traverse some roads when in combat.
* Fixed: Loading of some world was very slow unless -exThreads=0 was used.
* Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
* Fixed: AI subordinates moving in convoy now leaving roads less frequently.
* Changed: Bounding overwatch movement now respects formation order.
* Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
* Fixed: Game is no longer checking files on W: drive during startup.
* Improved: AI using cover at house corners more often.
* Fixed: Prevent server crash on many malformed incoming network messages.
* Improved: Vegetation rendering using AToC (require antialiasing enabled)
* New: Player can command AI to move into a specific cover.
* Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
* Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
* Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504).
* Improved: AI now always moves without covering when boarding a vehicle.
* Fixed: Helicopter flying too low when approaching a landing spot.
* Improved: AI keeping formation a bit more strictly while in combat.
* Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
* Fixed: Fire command was not working on non-enemy targets.
* Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
* Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)
* Fixed: Possible ServerCommand abuse by non-admin attackers.
* Fixed: lip-sync in EW campaign and in MP while client using VON.
* Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
* Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)
* Fixed: Units created by CreateUnit have had empty identity.
* Improved: AI helis able to fly a bit faster.
* Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
* Reduced lod switching in dense (forest, town) scenes.
* Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
* Fixed: Fake server monitor line after client connects.

Data
----
* Changed: speed of some animations and turning speeds.

ARMA2 1.08-1.09 Changelog
---------------------------
* Fixed: I2 - mission is not failling before the takeoff.
* Fixed: C1,I1 - SD pistol mags were missing.
* Fixed: C5 - high command icons were not loaded.
* Fixed: C6 - task waypoint for transport important POW is fixed.
* Fixed: C3 - smuggler not shooting.
* Fixed: C2 - Pepan is not at the pump.
* Fixed: I1 - Shilka too strong.
* Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
* Fixed: minor fixes in (CZ/RU) dubbing protocol.
 
Zuletzt bearbeitet:
Es wird eine neue 1.60RC Version geben (und somit auch einen anderen Finalpatch) - wohl dem, der sich die alten Verzeichnisse vorher kopiert hat. ;)

Quelle BIF
 
1.60RC2 erhältlich. Infos + Mirrors im BIF
 
1.60RC3 erhältlich im BIF (Mirrors inkl.)

Arma 2 CO/OA/RFT 1.60 Update RC3 is available now, it should be compatible with any previous version including RC1 and RC2:

ftp://downloads.bistudio.com/arma2.c...tch_160RC3.zip

Mirrors: http://www.multiupload.com/BPC2JHGF2L

MD5: 0acef21d1fdcf7ffe63e6a3caa7b606d

Thanks to everyone involved, we are getting close to final state.

* all signature problems should be gone finally

* the official expansions are handled better using registry based system now, should make the in game expansions manager more useful than before

As our plan is to release final 1.60 prior Christmas please focus on regressions or installation problems only at this stage.
 
1.60.RC3.B

Arma 2 CO/OA/RFT 1.60 Update RC3b is available now, it should be compatible with any previous version including RC1 and RC2 and RC3:

RC3b fixes only the ARMA 2 update issue

ftp://downloads.bistudio.com/arma2.c...ch_160RC3b.zip

Mirrors: http://www.multiupload.com/QXFZKRNK6R

Quote:
CRC32: B1B9540A
MD5: 0B379CA8125090D71C66A1C7456785F4
SHA-1: 04C3FCB2E18A455C81F8E98BAD284977A8BF0FBD
Thanks to everyone involved, we are getting close to final state.

* all signature problems should be gone finally

* the official expansions are handled better using registry based system now, should make the in game expansions manager more useful than before

As our plan is to release final 1.60 prior Christmas please focus on regressions or installation problems only at this stage.

Note:
this RC contains
ARMA 2: OA update 1.60
ARMA 2 update 1.11
ARMA 2: BAF update 1.03
ARMA 2: PMC update 1.02
 
ontaiwolf schrieb:
Ein Extra-Thread für das Thema lohnt sich nicht, liest doch keiner.

473 Zugriffe bis eben ist "keiner"??? :o

Solange es nur einer liest und es richtig macht und es hilft, hat es seinen Zweck erfüllt. ;)

Außerdem ist es meine Sache bzw. jedem User selber überlassen, etwas zu posten - egal ob es wer liest oder nicht. Das ist demokratische Meinungsfreiheit. :p
 
Perfekt argumentiert.

Es gibt einen Sammelthread für Arma, da gehören solche "News" hin. Wobei man auch noch streiten kann, welche Relevanz dieser Patch hat, vor allem was einen Extra-Fred gerechtfertigt. Nichts gegen das Spiel, ich spiele es auch hin und wieder, aber es gibt wirklich sehr wenig Interesse an diesem Patch, trotz der 400 Klicks (nur Gott weiß, was das für Klicks sind), sonst gäbe es schon Reaktionen hier in schriftlicher Form. Das Stückchen der übriggebliebenen Arma 2 Spieler lebt doch eh nur noch in dem vergessenen BIS-Forum und anderen kleinen Communitys, und die wissen schon längst Bescheid.

Demokratische Meinungsfreiheit... :D
 
1.60 RC 4

Arma 2 CO/OA/RFT 1.60 Update RC4 is available now, it should be compatible with any previous version including RC1 and RC2 and RC3 and RC3b:
RC4 fixing some of the deathcamera issues (onPlayerKilled.sqf)
RC4 fixing some of the crashes
RC4 fixing the missing lite weapons_pmc.pbo for update over fresh OA install
RC3b fixes only the ARMA 2 update issue

ftp://downloads.bistudio.com/arma2.com/update/ARMA2OA_Patch_160RC4.zip

Mirrors: http://www.multiupload.com/3QKYTGNR66

Quote:
CRC32: 38671450
MD5: 7FE6658F4607F2D3F625E92B5E0CFDC3
SHA-1: 7D7A6B662ED3D9F53539F958E2B59E1F265014C3
Thanks to everyone involved, we are getting close to final state.

* all signature problems should be gone finally

* the official expansions are handled better using registry based system now, should make the in game expansions manager more useful than before

As our plan is to release final 1.60 prior Christmas please focus on regressions or installation problems only at this stage.

Note:
this RC contains
ARMA 2: OA update 1.60
ARMA 2 update 1.11
ARMA 2: BAF update 1.03
ARMA 2: PMC update 1.02

€:

Dwarden im BIF: "RC5 will address more on the stutter and that ca.pbo problem there are also more fix-tweaks for netcode to resolve some outstanding issues may also include some more crashfixes."
 
Zuletzt bearbeitet:
1.60.RC6

Arma 2 CO/OA/RFT 1.60 Update RC6 is available now, it should be compatible with any previous version including RC1 and RC2 and RC3 and RC3b and RC4 and RC5:

RC6 size is 704MB
RC6 has OA build 1.60.87546
RC6 includes up2date BattlEye installers
RC6 includes signatures for BAF/PMC DLClite/DLCfull, A2 and OA content
RC6 fixed missing both ca.pbo, uninstall issue and reinstall
RC5 fixed some install and files issues ca.pbo
RC4 fixed some of the deathcamera issues (onPlayerKilled.sqf)
RC4 fixed some of the crashes
RC4 fixed the missing lite weapons_pmc.pbo for update over fresh OA install
RC3b fixes only the ARMA 2 update issue

Download (use mirrors below)
ftp://downloads.bistudio.com/arma2.c...tch_160RC6.zip

Fast-Multi-Mirrors: http://www.multiupload.com/A7E6UFZ3U1

Quote:
CRC32: 31BF0A8F
MD5: 9F8087A53B6C36B83585E10F0EC77D6F
SHA-1: C4BBF89EA132F9E7C31361D46CFCBB38A2E3A480
Thanks to everyone involved, we are getting close to final state.

* all signature problems should be gone finally

* the official expansions are handled better using registry based system now, should make the in game expansions manager more useful than before

As our plan is to release final 1.60 prior Christmas please focus on regressions or installation problems only at this stage.

Note:
this RC contains
ARMA 2: OA update 1.60
ARMA 2 update 1.11
ARMA 2: BAF update 1.03
ARMA 2: PMC update 1.02


Maruk:

"We did as much as we possibly could on this mega update. We consider it complete now and there is nothing more we can do before holidays now.

So treat it as it is simply final patch and report only major installation issues or issues preventing this patch to be rolled out to everybody.

Thanks to everyone involved, without help of so many of the community members, 1.60 would never be possible."
 
FINAL Patch 1.60

Wie gehabt nicht freitags ;) BIF Quelle und readme

Press release: http://www.bistudio.com/english/home...range-released
Download: http://www.arma2.com/index.php?Itemi...folder&lang=en
A2:F download: http://free.arma2.com/activation/updates.html
New major update for entire ARMA 2 product range released today!

Prague, Czech Republic December 22nd- Bohemia Interactive, the award-winning independent Czech development studio, is delighted to announce that just before Santa’s sleigh glides across the rooftops of good boys and girls the world over, our own Christmas present surprise is a new mega update encompassing the whole range of Arma II, Operation Arrowhead & their DLC.

The list of titles updated in today’s patch release extravaganza is as follows:

Arma 2: Operation Arrowhead / Combined Operations / Reinforcements 1.60
Arma 2: British Armed Forces DLC for Operation Arrowhead (data) 1.03
Arma 2: Private Military Contractors DLC for Operation Arrowhead (data) 1.02
Arma 2 (engine+data) 1.11
Arma 2:Free (engine+data) 1.11

Highlights from today’s patches





Operation Arrowhead patched to 1.60

New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
Multiplayer is much smoother, no more warping, includes a number of fixes, optimizations and improvements
Netcode, VON and dedicated server fixes plus configuration additions in place
Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
Aircraft & Helicopter simulation received slight improvements
ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs
Numerous other small bugs/glitches fixed


Arma 2 patched to 1.11

Numerous bug fixes, multiplayer code tweaks and mission fixes
ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs


Arma 2:Free patched to 1.11

MP Code brought into line with Arma 2 for compatibility


BAF patched to 1.03 and PMC patched to 1.02

Several stability and game saves fixes as well as mission tweaks, also new BAF missions included.

We would like to thank all BIF & CIT staff/mods/volunteers, the whole ARMA community, our partners and everyone who helped us to release this mega-patch!



Merry Christmas, happy holidays and a Happy New Year to all! – Please visit http://www.bistudio.com/happy-holidays/ for our special festive greeting!
 
So, gerade eine ausführliche runde Operation Arrowhead gezockt, einfach nur GEIL, und dann noch diese fette Grafik, top.

Also wer in Zeiten von ArmA II Operation Arrowhead immernoch das gähnend langweilige Modern warfare 3 oder Battlefield 3 spielt, der ist selbst Schuld :-)
 
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