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frage zu cod 1^^

Hellboy44

Lt. Commander
Registriert
Jan. 2009
Beiträge
1.560
hey leutz,

ich bin am wochenende bei ner lan und da wir alle keine so guten rechner haben wollten wir statt cod 4 mal cod 1 zocken, weil das ja auch laune macht :D
ich habe alles installiert und habe angefangen es wieder zu spielen aber mir kommt es so vor das das spiel immer kurz ruckelt! keine ahnung warum könntet ihr mich vielleicht helfen? weil is nen bissl kacke nen ego-shooter bei ner lan zuzocken der gleichzeitig noch ruckelt:lol:
auf allen auflösungen kommt es mir vielleicht nur so vor das es ruckelt^^
hier mein sys

amd athlon 64 3200+ @ 2,4GHz
2GB Ram
ATI Radeon x1300
160GB Festplatte

vielleicht könntet ihr mir noch nen video posten damit ich sehen kann wie es eigentlich laufen sollte! vieleicht bilde ich mir das auch nur ein da ich den hohenstandart von cod4 gewöhnt bin^^
 
hat keiner ne ahnung warum das so ist?
die systemvorraussetung:

700 MHz CPU
128 MB RAM
1,4 GB Festplatte
32 MB Grafikkarte
 
Es gibt den Edit Butto... Und außerdem kannste doch mal etwas warten, oder? Jetzt aber zu deinem Problem. Was genau verstehst du unter ruckelt? Bleibst du kurz stehen und bist im nöchsten Moment schnell gelaufen? Oder ist es so, als ob du FPS unter 15 oder so hast? Aber eigentlich sollte es ja auf deinem System laufen. Haste auch aktuelle Treiber drauf, aktueller Patch von CoD 1? Vielleicht mal Einstellungen etwas runter stellen? Oder du versuchst es mal mit nem Crack, wobei ich glaub, das wird nicht helfen, da diese Games von damals noch net so viel Kopierschutz Mist hatten.
 
ne ist eigentlich nur im einzelplayer, das ist einfach so es kommt mir vor als würde man sich gar net flüssig bewegen sondern so abgehackte moves vollziehen! ist immer nur im sp und immer nur ganz kurz! im mp bin ich net davon betroffen!
 
Bezogen auf die Animation oder die Fortbewegung deines Alter Ego?
 
Fortbewegung wenn ich mich schnell drehe oder springe häckt das nen bissl! sieht also net flüssig aus!
 
Sers
Ich habe ein Problem mit meinem CoD-Server(CoD v.1.1). Ich habe die plug-ins "CoDam, CoDaM_hamRotor und CoDaM_ham goodies" installiert. Jetzt habe ich noch das plug-in CoDaM_ServerMessages installiert und dann kommt folgende Ausgabe der Konsole:

COD MP 1.1 build win-x86 Oct 8 2003
----- FS_Startup -----
Current language: english
Current search path:
E:\PROGRA~1\CALLOF~1\main\___CoDaM__CoD1.1__.pk3 (46 files)
E:\PROGRA~1\CALLOF~1\main\___CoDaM_ServerMessages1.3.pk3 (1 files)
E:\PROGRA~1\CALLOF~1\main\___CoDaM_HamGoodies__CoD1.1__.pk3 (52 files)
E:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
E:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
E:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
E:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
E:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
E:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
E:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
E:\PROGRA~1\CALLOF~1/main

File Handles:
----------------------
29730 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 3.01 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 512 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: hildegard
IP: 192.168.0.122
--- Common Initialization Complete ---
Working directory: E:\PROGRA~1\CALLOF~1
execing CoDaM.cfg
execing CoDaM_HamGoodies.cfg
execing CoDaM_HamRotor.cfg
execing CoDaM_ServerMessages1.3.cfg
execing CoDaM_HamGoodies.cfg
execing CoDaM_HamRotor.cfg
execing sdsnip.cfg
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: mp_harbor
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: german
Current search path:
E:\PROGRA~1\CALLOF~1\main\___CoDaM__CoD1.1__.pk3 (46 files)
E:\PROGRA~1\CALLOF~1\main\___CoDaM_ServerMessages1.3.pk3 (1 files)
E:\PROGRA~1\CALLOF~1\main\___CoDaM_HamGoodies__CoD1.1__.pk3 (52 files)
E:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
E:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
E:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
E:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
E:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
E:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
E:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
E:\PROGRA~1\CALLOF~1/main
E:\PROGRA~1\CALLOF~1\main\localized_german_pak1.pk3 (3658 files)
localized assets pak file for german
E:\PROGRA~1\CALLOF~1\main\localized_german_pak0.pk3 (1288 files)
localized assets pak file for german

File Handles:
----------------------
59460 files in pk3 files
------- Game Initialization -------
gamename: main
gamedate: Oct 8 2003

******* script compile error *******
unknown (builtin) method 'getguid'
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
==== ShutdownGame ====
---------------------------
Hunk_Clear: reset the hunk ok

Ich würde gern wissen was der fehler genau ist und wie ich ihn beheben kann

Danke schonmal im Voraus
 
hey,
ich habe jetzt noch ein problem bemerkt:
ich spiele den cod multiplayer ohne CD, das geht ja!
jetzt wollte ich mal meinen eigenen sever starten aber wenn ich dedifiziert auf i-net stelle und dann auf start dann stürtzt das spiel ab und folgende fehlermeldung tritt auf:
COD MP 1.1 build win-x86 Oct 8 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~1/main

File Handles:
----------------------
29631 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.40 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 512 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: kiste
IP: 192.168.1.100
----- Client Initialization -----
Resolving codmotd.activision.com
Couldn't resolve address
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\windows\system32\opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_vertex_array_object not found
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Tul Corporation, RADEON X1300 Series
GL_VERSION: 2.1.7873 Release
GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 1 1991200335 35454324
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
--- Common Initialization Complete ---
Working directory: C:\PROGRA~1\CALLOF~1
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 1213 msec frame time
------ Server Initialization ------
Server: mp_carentan
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: german
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_german_pak1.pk3 (3658 files)
localized assets pak file for german
C:\PROGRA~1\CALLOF~1\main\localized_german_pak0.pk3 (1288 files)
localized assets pak file for german

File Handles:
----------------------
59262 files in pk3 files
------- Game Initialization -------
gamename: main
gamedate: Oct 8 2003
0 teams with 0 entities
-----------------------------------
-----------------------------------
Hitch warning: 1533 msec frame time
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
Resolving codauthorize.activision.com
codauthorize.activision.com resolved to 63.146.124.59:20500
Hitch warning: 4126 msec frame time

was kann ich dagegen tun? kann man nicht einfach so einen neuen server starten?
 
weiß keiner wodran es liegen könnte?
 
Hellboy44 schrieb:
Fortbewegung wenn ich mich schnell drehe oder springe häckt das nen bissl! sieht also net flüssig aus!

Ruckelt? Oder ist das Bild nicht korrekt? VSync an?

Und mess doch einfach mal die Frames mit Fraps, "sieht also net flüssig aus" sagt ja sehr viel aus...wenn ich frage wie schnell dein Auto fährt, sagst du auch "schnell"? :D
 
Ruckelt? Oder ist das Bild nicht korrekt? VSync an?Und mess doch einfach mal die Frames mit Fraps, "sieht also net flüssig aus" sagt ja sehr viel aus...wenn ich frage wie schnell dein Auto fährt, sagst du auch "schnell"?
ne das prob hat sich mit ner neu installation geregelt :D

kann vielleicht jemand diese frage beantworten?

hey,
ich habe jetzt noch ein problem bemerkt:
ich spiele den cod multiplayer ohne CD, das geht ja!
jetzt wollte ich mal meinen eigenen sever starten aber wenn ich dedifiziert auf i-net stelle und dann auf start dann stürtzt das spiel ab und folgende fehlermeldung tritt auf:
COD MP 1.1 build win-x86 Oct 8 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~1/main

File Handles:
----------------------
29631 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.40 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 512 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: kiste
IP: 192.168.1.100
----- Client Initialization -----
Resolving codmotd.activision.com
Couldn't resolve address
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\windows\system32\opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_vertex_array_object not found
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Tul Corporation, RADEON X1300 Series
GL_VERSION: 2.1.7873 Release
GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 1 1991200335 35454324
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
--- Common Initialization Complete ---
Working directory: C:\PROGRA~1\CALLOF~1
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 1213 msec frame time
------ Server Initialization ------
Server: mp_carentan
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: german
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_german_pak1.pk3 (3658 files)
localized assets pak file for german
C:\PROGRA~1\CALLOF~1\main\localized_german_pak0.pk3 (1288 files)
localized assets pak file for german

File Handles:
----------------------
59262 files in pk3 files
------- Game Initialization -------
gamename: main
gamedate: Oct 8 2003
0 teams with 0 entities
-----------------------------------
-----------------------------------
Hitch warning: 1533 msec frame time
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
Resolving codauthorize.activision.com
codauthorize.activision.com resolved to 63.146.124.59:20500
Hitch warning: 4126 msec frame time

was kann ich dagegen tun? kann man nicht einfach so einen neuen server starten?
 
bitte helft mir mit dem problem!
das problem ist total sch***e! ich kann nur einsteigen und keinen eigenen server hosten! und das ist halt nicht so dolle :D
 
erstens wenn du einen dedi server machst mit inet/lan, öffnet sich eine konsole, geh ins spiel rein stells auf lan und join deinen server, internet server zu eröffnen ist nicht sehr leicht dafür brauchst du eigene cfg/einstellungen(ports etc.)
lass es auf no gestellt starte den server und auf lan können deine kollegen connecten

hf gl ;)
 
also kann ich das mit i-net severn vergessen^^ :D
danke für die antwort!
 
Spielt ihr auch den zusatztei von cod 1?

Ist sowieso das beste cod denn wenn ich cod 5 sehe wo man bei roundhouse in Kreis mit dem panzer fährt könnt ich kotzen.

uo hat alles was cod 5 fehlt!
 
haste recht spiele allerdings nur normal version!
aber nichts geht wie "ich" finde über COD4 im Multiplayer!
 
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