Guten Tag zusammen
Ich bereite gerade einen Lan Server vor und ich muss 8 COD4 Server laufen lassen...
Server Spec:
Intel Xeon 3.4 Ghz
4 GB Ram
Genügend Speicherplatz 15k (SAS Server)
Server Config:
Es werden volgende Start Params ausgeführt: exec server.cfg, mods/promod, dedicated 1 (schon korrekt geschrieben)
Das komische ist, dass er immer nur die 4 ersten gestarteten Server in der Lanliste vorkommen.
In den Logfiles finde ich keine Errors vlt aber ihr:
Kennt jemand dieses Problem?
MFG
In0cenT
EDIT: Die Server laufen korrekt, nur werden die anderen 4 nicht in der Serverliste angezeigt, jedoch möchte ich das. An der LAN werden viele "NON" COD4 Spieler mitspielen und deswegen möchte ich das...
Ich bereite gerade einen Lan Server vor und ich muss 8 COD4 Server laufen lassen...
Server Spec:
Intel Xeon 3.4 Ghz
4 GB Ram
Genügend Speicherplatz 15k (SAS Server)
Server Config:
Code://****************************************************************************** // Call of Duty 4: Modern Warfare - Dedicated Server Config File //****************************************************************************** // Autor: // Website: // Datum: Nov, 2007 // Config-Typ: standard mode, ranked // Version: 0.9 BETA //****************************************************************************** //================================================================================= // Server Information //================================================================================= sets sv_hostname "Butterlan Match 1" sets _Admin "" sets _Email "" sets _Website " sets _Location "" sets _Irc "" sets _Mod "" sets _ModVer "" sets _ModUpdate "" sets _Maps "" set scr_motd "" //================================================================================= // General Settings //================================================================================= // Log Settings set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append set logfile "1" // 0 = NO log, 1 = log file enabled set g_log "games_mp.log" // Name of log file, default is games_mp.log set sv_log_damage "1" // Network options set net_ip "192.168.178.52" // Set your servers IP address set net_port "28960" // Set your port number set com_hunkMegs "512" set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications // Server Network Mode set dedicated "1" // 0 = Listen, 1 = LAN, 2 = Internet // Master servers set sv_master1 "cod4master.activision.com" set sv_master2 "cod4authorize.activision.com" set sv_master3 "cod4master.infinityward.com" set sv_master3 "cod4update.activision.com" set sv_master4 "master.gamespy.com:28960" set sv_master5 "master0.gamespy.com" set sv_master6 "master1.gamespy.com" set sv_master7 "clanservers.net" set sv_gamespy "1"
Es werden volgende Start Params ausgeführt: exec server.cfg, mods/promod, dedicated 1 (schon korrekt geschrieben)
Das komische ist, dass er immer nur die 4 ersten gestarteten Server in der Lanliste vorkommen.
In den Logfiles finde ich keine Errors vlt aber ihr:
Code:Build 568 nightly Wed Jun 18 2008 04:48:38PM logfile opened on Thu Sep 20 18:03:07 2012 net_ip will be changed upon restarting. dvar set net_port 28955 net_port will be changed upon restarting. dvar set net_noipx 1 net_noipx will be changed upon restarting. dvar set dedicated dedicated LAN server dedicated is read only. dvar set sv_master3 cod4update.activision.com dvar set rcon_password butterlan dvar set sv_privatePassword dvar set sv_maxclients 12 sv_maxclients will be changed upon restarting. dvar set sv_privateClients 0 dvar set sv_minPing 0 dvar set sv_maxPing 0 dvar set sv_allowDownload 1 dvar set sv_wwwDownload 0 dvar set sv_wwwDlDisconnected 1 dvar set sv_maxRate 20000 dvar set sv_timeout 300 dvar set sv_zombietime 1 dvar set sv_floodprotect 1 dvar set sv_reconnectlimit 3 dvar set sv_disableClientConsole 0 dvar set sv_cheats 0 sv_cheats is read only. dvar set sv_pure 1 dvar set sv_punkbuster 1 sv_punkbuster is write protected. dvar set sv_kickBanTime 3600 dvar set sv_voice 0 dvar set sv_voiceQuality 1 dvar set scr_game_allowkillcam 0 dvar set scr_game_onlyheadshots 0 dvar set scr_game_deathpointloss 0 dvar set scr_game_suicidepointloss 0 dvar set scr_team_teamkillpointloss 1 dvar set scr_game_spectatetype 1 dvar set scr_game_forceuav 0 dvar set scr_game_hardpoints 1 dvar set scr_hardpoint_allowartillery 1 dvar set scr_hardpoint_allowuav 1 dvar set scr_hardpoint_allowhelicopter 1 dvar set scr_team_fftype 1 dvar set scr_team_teamkillspawndelay 20 dvar set scr_team_kickteamkillers 3 dvar set scr_player_maxhealth 100 dvar set scr_player_suicidespawndelay 0 dvar set scr_player_healthregentime 5 dvar set scr_player_forcerespawn 1 dvar set scr_player_sprinttime 4 dvar set scr_hardcore 0 dvar set ui_hud_obituaries 1 dvar set ui_hud_showobjicons 1 dvar set sv_allowAnonymous 0 dvar set g_gametype war dvar set sv_mapRotation gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant dvar set scr_dm_scorelimit 150 dvar set scr_dm_timelimit 10 dvar set scr_dm_roundlimit 1 dvar set scr_dm_numlives 0 dvar set scr_dm_playerrespawndelay 0 dvar set scr_dm_waverespawndelay 0 dvar set scr_dom_scorelimit 200 dvar set scr_dom_timelimit 0 dvar set scr_dom_roundlimit 1 dvar set scr_dom_numlives 0 dvar set scr_dom_playerrespawndelay 0 dvar set scr_dom_waverespawndelay 0 dvar set scr_war_scorelimit 750 dvar set scr_war_timelimit 10 dvar set scr_war_roundlimit 1 dvar set scr_war_numlives 0 dvar set scr_war_playerrespawndelay 0 dvar set scr_war_waverespawndelay 0 dvar set scr_sab_scorelimit 1 dvar set scr_sab_timelimit 20 dvar set scr_sab_roundlimit 0 dvar set scr_sab_roundswitch 1 dvar set scr_sab_numlives 0 dvar set scr_sab_bombtimer 30 dvar set scr_sab_planttime 2.5 dvar set scr_sab_defusetime 5 dvar set scr_sab_hotpotato 0 dvar set scr_sab_playerrespawndelay 7.5 dvar set scr_sab_waverespawndelay 0 dvar set scr_koth_scorelimit 250 dvar set scr_koth_timelimit 15 dvar set scr_koth_roundlimit 1 dvar set scr_koth_roundswitch 1 dvar set scr_koth_numlives 0 dvar set scr_koth_playerrespawndelay 0 dvar set scr_koth_waverespawndelay 0 dvar set koth_autodestroytime 60 dvar set koth_spawntime 0 dvar set koth_kothmode 0 dvar set koth_capturetime 20 dvar set koth_destroytime 10 dvar set koth_delayPlayer 0 dvar set koth_spawnDelay 60 dvar set sv_punkbuster 0 sv_punkbuster is write protected. Working directory: D:\COD4 Server\server5 Huffman Took 4 Milliseconds Hitch warning: 3068 msec frame time Hitch warning: 15994 msec frame time Unknown command "selectStringTableEntryInDvar" dvar set g_gametype war dvar set g_gametype war dvar set mapname mp_crash ------ Server Initialization ------ Server: mp_crash dvar set ui_maxclients 32 dvar set sv_maxclients 12 dvar set sv_running 1
Kennt jemand dieses Problem?
MFG
In0cenT
EDIT: Die Server laufen korrekt, nur werden die anderen 4 nicht in der Serverliste angezeigt, jedoch möchte ich das. An der LAN werden viele "NON" COD4 Spieler mitspielen und deswegen möchte ich das...
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