X3: Terran Conflict Rolling Demo

droid

Newbie
Registriert
Nov. 2008
Beiträge
4
"rolling demo" = benchmark: egosoft hat heute die rolling demo zum download freigegeben. den download könnt ihr hier finden (circa 422MB).

konnte den benchmark bisher noch nicht durchlaufen lassen, scores folgen ;)

/e so nu:

Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:	DirectX 10
Graphics Card Info:	ATI Radeon HD 3800 Series [2298 MB]    Driver: 7.15.0010.0149
CPU Info:		AMD Athlon(tm) 64 X2 Dual Core Processor 5400+ (2 CPUs), ~2.8GHz
Usable System Memory:	4094 MB


Video Settings During Benchmark:
	Screen Resolution:	1440 x 900 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 26.2 average fps	 8.0 minimum fps	 55.0 maximum fps
  Scene "Fight"	 52.5 average fps	 20.0 minimum fps	 107.0 maximum fps
  Scene "Build"	 69.8 average fps	 37.0 minimum fps	 102.0 maximum fps
  Scene "Think"	 31.0 average fps	 19.0 minimum fps	 49.0 maximum fps

Overall average framerate: 44.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
 
Zuletzt bearbeitet:
Ertwas niedrige FPS verglichen mit der Reunion-Rolling Demo... *grummel*
Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce 8800 GT  [512 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (2 CPUs)
Usable System Memory:	3008 MB


Video Settings During Benchmark:
	Screen Resolution:	1280 x 1024 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 30.5 average fps	 6.0 minimum fps	 64.0 maximum fps
  Scene "Fight"	 57.4 average fps	 22.0 minimum fps	 110.0 maximum fps
  Scene "Build"	 54.4 average fps	 29.0 minimum fps	 76.0 maximum fps
  Scene "Think"	 23.5 average fps	 14.0 minimum fps	 39.0 maximum fps

Overall average framerate: 41.5 fps
 
Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	ATI Radeon HD 4800 Series  [512 MB]    Driver: 6.14.0010.6869
CPU Info:		Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz (2 CPUs)
Usable System Memory:	2046 MB


Video Settings During Benchmark:
	Screen Resolution:	1280 x 1024 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 38.8 average fps	 12.0 minimum fps	 85.0 maximum fps
  Scene "Fight"	 80.2 average fps	 29.0 minimum fps	 174.0 maximum fps
  Scene "Build"	 98.5 average fps	 57.0 minimum fps	 151.0 maximum fps
  Scene "Think"	 42.2 average fps	 24.0 minimum fps	 70.0 maximum fps

Overall average framerate: 65.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Sehr netter Benchmark, mit stimmungsvollger Musik :king:
 
Mal wieder jeder in seiner Auflösung mit seinen Settings? *g*

Code:
Operating System:	Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.080813-1204)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce GTX 280 [1024 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Pentium(R) III Xeon-Prozessor (4 CPUs), ~4.0GHz
Usable System Memory:	8190 MB


Video Settings During Benchmark:
	Screen Resolution:	2560 x 1600 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		2x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 43.1 average fps	 16.0 minimum fps	 98.0 maximum fps
  Scene "Fight"	 82.0 average fps	 36.0 minimum fps	 152.0 maximum fps
  Scene "Build"	 79.3 average fps	 51.0 minimum fps	 111.0 maximum fps
  Scene "Think"	 42.0 average fps	 28.0 minimum fps	 71.0 maximum fps

Overall average framerate: 61.6 fps

Code:
Operating System:	Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.080813-1204)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce GTX 280 [1024 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Pentium(R) III Xeon-Prozessor (4 CPUs), ~4.0GHz
Usable System Memory:	8190 MB


Video Settings During Benchmark:
	Screen Resolution:	1280 x 1024 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 50.9 average fps	 19.0 minimum fps	 108.0 maximum fps
  Scene "Fight"	 106.2 average fps	 37.0 minimum fps	 240.0 maximum fps
  Scene "Build"	 129.5 average fps	 77.0 minimum fps	 202.0 maximum fps
  Scene "Think"	 56.4 average fps	 32.0 minimum fps	 94.0 maximum fps

Overall average framerate: 85.7 fps

Mit dem CPU-Limit könntest Du übrigens recht haben.
Selbst in 2560x1600 merkt man wenn 1Ghz fehlt (Multi von 10 auf 7,5 - Sonst nix verändert)

Code:
Operating System:	Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.080813-1204)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce GTX 280 [1024 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Pentium(R) III Xeon-Prozessor (4 CPUs), ~3.0GHz
Usable System Memory:	8190 MB


Video Settings During Benchmark:
	Screen Resolution:	2560 x 1600 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		2x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 33.1 average fps	 11.0 minimum fps	 76.0 maximum fps
  Scene "Fight"	 69.0 average fps	 27.0 minimum fps	 146.0 maximum fps
  Scene "Build"	 76.9 average fps	 51.0 minimum fps	 110.0 maximum fps
  Scene "Think"	 39.5 average fps	 23.0 minimum fps	 68.0 maximum fps

Overall average framerate: 54.6 fps

Nur mit zwei Cores

Code:
Operating System:	Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.080813-1204)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce GTX 280 [1024 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Pentium(R) III Xeon-Prozessor (2 CPUs), ~3.2GHz
Usable System Memory:	8190 MB


Video Settings During Benchmark:
	Screen Resolution:	2560 x 1600 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		2x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 35.1 average fps	 12.0 minimum fps	 81.0 maximum fps
  Scene "Fight"	 70.9 average fps	 29.0 minimum fps	 151.0 maximum fps
  Scene "Build"	 77.3 average fps	 51.0 minimum fps	 110.0 maximum fps
  Scene "Think"	 40.1 average fps	 25.0 minimum fps	 70.0 maximum fps

Overall average framerate: 55.9 fps
Noch schnell der Vergleich Vista64/XP64 und dann sollte ich auch endlich mal schlafen gehen. (Wobei ich nicht mit dem Ergebnis gerechnet hätte).
Code:
Operating System:	Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:	DirectX 10
Graphics Card Info:	NVIDIA GeForce GTX 280 [3056 MB]    Driver: 7.15.0011.7824
CPU Info:		Intel(R) Core(TM)2 Extreme CPU X9650  @ 3.00GHz (4 CPUs), ~4.0GHz
Usable System Memory:	8190 MB


Video Settings During Benchmark:
	Screen Resolution:	2560 x 1600 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		2x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 42.7 average fps	 17.0 minimum fps	 100.0 maximum fps
  Scene "Fight"	 86.4 average fps	 35.0 minimum fps	 171.0 maximum fps
  Scene "Build"	 82.6 average fps	 53.0 minimum fps	 119.0 maximum fps
  Scene "Think"	 45.0 average fps	 30.0 minimum fps	 80.0 maximum fps

Overall average framerate: 64.2 fps
 
Zuletzt bearbeitet:
Kann man die Rolling Demo auch installieren, wenn man das Spiel schon installiert hat? Schließlich kann man mit dem Spiel keine Benchmarks machen.
 
ja
 
Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	Radeon X1950 Series   [256 MB]    Driver: 6.14.0010.6869
CPU Info:		AMD Athlon(tm) 64 Processor 3200+,  MMX,  3DNow, ~2.0GHz
Usable System Memory:	2048 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 18.7 average fps	 4.0 minimum fps	 36.0 maximum fps
  Scene "Fight"	 35.1 average fps	 9.0 minimum fps	 92.0 maximum fps
  Scene "Build"	 56.5 average fps	 30.0 minimum fps	 108.0 maximum fps
  Scene "Think"	 28.4 average fps	 16.0 minimum fps	 50.0 maximum fps

Overall average framerate: 34.7 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	Radeon X1950 Series   [256 MB]    Driver: 6.14.0010.6869
CPU Info:		AMD Athlon(tm) 64 Processor 3200+,  MMX,  3DNow, ~2.0GHz
Usable System Memory:	2048 MB


Video Settings During Benchmark:
	Screen Resolution:	1280 x 1024 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		6x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 14.3 average fps	 1.0 minimum fps	 31.0 maximum fps
  Scene "Fight"	 27.2 average fps	 2.0 minimum fps	 76.0 maximum fps
  Scene "Build"	 38.7 average fps	 4.0 minimum fps	 60.0 maximum fps
  Scene "Think"	 13.3 average fps	 1.0 minimum fps	 27.0 maximum fps

Overall average framerate: 23.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce 8800 GTS [320 MB]    Driver: 6.14.0011.5822
CPU Info:		Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (2 CPUs)
Usable System Memory:	2046 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	64 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 37.8 average fps	 11.0 minimum fps	 75.0 maximum fps
  Scene "Fight"	 77.5 average fps	 26.0 minimum fps	 207.0 maximum fps
  Scene "Build"	 115.8 average fps	 65.0 minimum fps	 251.0 maximum fps
  Scene "Think"	 52.6 average fps	 27.0 minimum fps	 94.0 maximum fps

Overall average framerate: 70.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce 8800 GTS [320 MB]    Driver: 6.14.0011.5822
CPU Info:		Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (2 CPUs)
Usable System Memory:	2046 MB


Video Settings During Benchmark:
	Screen Resolution:	1280 x 1024 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		2x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 30.6 average fps	 9.0 minimum fps	 65.0 maximum fps
  Scene "Fight"	 53.4 average fps	 20.0 minimum fps	 119.0 maximum fps
  Scene "Build"	 40.3 average fps	 18.0 minimum fps	 66.0 maximum fps
  Scene "Think"	 15.4 average fps	 7.0 minimum fps	 29.0 maximum fps

Overall average framerate: 34.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
 
Zuletzt bearbeitet:
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