IDontWantAName
Captain
- Registriert
- Dez. 2011
- Beiträge
- 3.964
Ich bin auf github auf etwas gestoßen:
HelixSR runs NVIDIA's DLSS Model E network as standard Direct3D 12 compute shaders, without NVIDIA Tensor Cores, an NVIDIA driver, CUDA, or ROCm. It behaves like DLSS: no sharpening, every quality mode from native (DLAA) to Ultra Performance, dynamic resolution.
The goal is to help gamers get better image quality from the hardware they already own, particularly older and lower-end GPUs.
Neuste Version gibt es immer unter dem Link hier:
https://github.com/lonewolf0622/HelixSR/releases/latest
Vllt interessiert das jemanden von euch und kann es mal testen.
HelixSR
https://github.com/lonewolf0622/HelixSRHelixSR runs NVIDIA's DLSS Model E network as standard Direct3D 12 compute shaders, without NVIDIA Tensor Cores, an NVIDIA driver, CUDA, or ROCm. It behaves like DLSS: no sharpening, every quality mode from native (DLAA) to Ultra Performance, dynamic resolution.
The goal is to help gamers get better image quality from the hardware they already own, particularly older and lower-end GPUs.
Neuste Version gibt es immer unter dem Link hier:
https://github.com/lonewolf0622/HelixSR/releases/latest
Vllt interessiert das jemanden von euch und kann es mal testen.