Heute wurde der R10 Patch für Battlefield Bad Company 2 veröffentlicht. Die größe des Patches beträgt 2,6GB, wobei der Patch BC2 auf das siebte Map Pack und auf Vietnam vorbereitet. Fixes gibt es auch:
Quelle: http://blogs.battlefield.ea.com/bat...pdate-for-battlefield-bad-company-2-pc.aspx##
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Here is a complete list of all the fixes for PC in this update:
- Acog and Red dot scope now equippable on MK-14 and G3.
- Fixed an issue where the Bullet Tracers wouldn't display
- Fixed an issue where Play Now wouldn't work
- Added Ticket Count for Conquest end of round.
- Added the server info to the objectives screen.
For Xbox 360 users:
Here is a complete list of all the fixes in the Xbox 360 Update:
- Acog and Red dot scope now equippable on MK-14 and G3.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for Vehicle Countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed a C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH6
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