beat_takeshi schrieb:@DDexter
GRIM DAWN ist ein Cashgrab aus welchen Gründen?
Ergänzung ()
Und wie angekündigt: B25: Factions and Nemeses - Grim Dawn Forums
naja ewige Betaphase das ist doch doof.
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beat_takeshi schrieb:@DDexter
GRIM DAWN ist ein Cashgrab aus welchen Gründen?
Ergänzung ()
Und wie angekündigt: B25: Factions and Nemeses - Grim Dawn Forums
beat_takeshi schrieb:Diese typischen Phasen (Alpha, Beta etc.) gibt's nicht mehr bei GD. Es gibt nur noch die jeweiligen Builds. Das zum einen und zum anderen sollte man bitte bedenken, dass das Studio relativ klein ist, sprich nur um die acht Mitarbeiter hat und sie somit einfach nicht schneller entwickeln können.
Aber nur deswegen von 'nem Cashgrab zu reden?![]()
We’re happy to announce that we’ve brought on Eric Sexton to help enrich and accelerate the design work on Grim Dawn.
Starting as an artist when Blizzard North was originally called “Condor,” Eric animated player characters on Diablo 1 and contributed such creative touches as the macabre detailing of the Butcher’s room and wrote many of the quest concepts. Transitioning to more of a design role on Diablo 2, Eric contributed to the story and world development. Most recently, Eric worked on the creature design team for Borderlands II, creating NPCs and monsters.
On Grim Dawn, Eric is primarily involved with world building and the development of lore but is eager to branch out. He was able to get up to speed on level creation quickly and has already made major contributions, building the mountain fortress that will mark the end of Act 3 and working on an expansive high-level swamp region where some faction quests will take place. Eric has demonstrated a special knack for creating unique points of interest within levels to give them a distinctive feel and detailing out dungeons in a way that really enhances the atmosphere.
[Major New Features]
[Tech]
- The Final Chapter of Act 3 is now available. Venture out to the north of Homestead and face off against the vile Cult of Ch'thon and their minions. Learn about what brought the Cult to the north and the cataclysmic plans they have in store for Cairn in Act 4!
- Humanity will not survive through the efforts of just one individual. Join forces with the enigmatic Order of Death's Vigil or the zealous Kymon's Chosen factions and turn them into valuable allies in the battles ahead.
- Two new Nemesis bosses have been added; one each for the Order of Death's Vigil and Kymon's Chosen factions.
- The Level Cap has been increased to 50. Discover new loot and reach for ever greater power as you gain access to over 70 Epic items and class-specific Rare suffixes.
[Art]
- Critical Damage Bonus now visible on Character Sheet
- Pet reputation levels sync with player's regularly instead of only on pet creation
- Skill confirmation dialog changed back to not require confirmation in between mastery panels
- Bonus items from dismantling now have a proper seed
[Game]
- Updated Aether Crack terrain texture and Scattered bone Terrain Texture
[Itemization]
- Boss and Hero monster health scaling adjusted. Should have minimal impact at the levels you normally fight individual bosses at, but improve scaling at higher levels.
- Drop rate of Manticore eyes increased
- Rifthounds have had their Component table replaced so that Bristly Furs will drop more consistently in the early game
- Drop rate of Bristly Fur from Boneback rats has been increased
- Bounty: Mortallis now spawns on the first 3 floors of Steps of Torment instead of the bottom 2 floors. Reward reduced.
- Bounty: Lord Executioner has been replaced with a new target that does not require entry into the roguelike dungeon. Reward reduced.
- Updated the requirements, rewards and text for various bounties. Some bounties may be reset because of this.
- Fixed an issue that could cause players on any bounty to be stuck without a bounty and unable to accept another
- Fixed Stone Clan Groble bleed dealing excessive damage
- Sped up default cast animations by 8%
- Fixed an issue with being unable to complete the Seamstress quest
[Class & Skills]
- 12 new Faction Augments have been added to support Pet builds
- 6 new Faction Augments have been added for Burn, Coldburn and Electrocute builds
- Many older Monster Infrequents (MIs) have had their stats updated to bring them in line with more recently introduced MIs
- Rare Suffix - Abomination: removed % Offensive Ability for real this time, added % Physical damage
- Component - Arcane Spark: can now also be applied to Medals
- Component - Mark of the Myrmidon: added 16% Reflect
- Crafting - several blueprints have been updated to use Chthonic Seals of Binding instead of Aether Crystals. More blueprints will be introduced in the future that use this crafting material.
- 14 new Epics have been added to the loot pool in the 10-50 range
Soldier
Demolitionist
- Warcry: now has tiered effects that scale in size to more accurately represent the skills effect radius. Radius increased.
- Markovian's Advantage and Zolhan's Technique have been adjusted to provide a more fair value relative to other weapon pool skills, for their weight for point investment. They now increment to 25% prior to the level cap, then only bonuses increment.
- Markovian's Advantage and Zolhan's Technique bonuses have been shifted around and rebalanced to be more in line with the number of targets each skill hits
- Blade Arc: Bleed and % Weapon damage scaling increased
- Break Morale: changed from % Total resistance reduction to absolute Physical resist reduction. The resistance reduction also scales up to about twice what the original provided.
Occultist
- Fire Strike: Fire damage scaling with rank increased
- Static Strike: base chance increased from 15% to 30%, scaling to 60% at max and 75% at ultimate. Damage adjusted to start lower but scale higher.
- Quick Jacks: Lightning damage reduction increased to -30%, from -25%
Nightblade
- Wasting: Vitality damage increased
- Black Death: Poison damage increased. Vitality and Bleed % damage bonuses increased
- Sigil of Destruction: Chaos and Fire damage increased
Arcanist
- Weapon-pool skill weights now all start at 8% and increment to 20% by level 5. Beyond that level, only the power of the skill increases.
- Scaling on various weapon pool skills adjusted based on the higher starting weights and change of Nidalla's Hidden Hand to affect Belgothian's Shears and Amarasta's Quick Cut.
- Belgothian's Shears %physical bonus changed to pierce so that it isn't self-boosting and flat physical scaled down slightly.
- Amarasta's Quick Cut %weapon damage scales to a higher cap. Pierce damage also increased at cap but %pierce was removed.
- Whirling Death %weapon damage starts lower but scales faster to reach within 5% of the than the original cap. Bleed damage scaling increased.
- Ring of Steel: Pierce damage starts lower but scales faster to reach a higher max damage
- Circle of Slaughter: Bleed damage significantly increased
- Blade Trap: replaced % Weapon damage, which was actually not functioning, with flat Pierce damage. A significant damage increase for the skill. % Defensive Ability reduction now scales with rank, starting at -25%, instead of being -50% at all ranks.
- Devouring Blades: added % Pierce bonus, reduced starting % Damage Converted to Health to 25%, from 33%
- Frenetic Throw: Total damage reduction increased
- Lethal Gambit: % Current Life damage minimum now scales up to 7% at max ranks instead of remaining at 1% at all ranks
- Amarasta's Blade Burst: % Weapon damage now scales up to 75%, up from 50%
- Merciless Repertoire: % damage bonuses increased. Added % Acid damage bonus
- Panetti's Replicating Missile: slightly increased scaling, more so at rank 13 and above
- Distortion: slightly increased Aether damage scaling with rank, with a bump at rank 12. Added % Fire damage
- Supercharged: % Elemental damage bonus increased with rank
- Proliferation: now starts at 2 additional fragments, % Aether damage bonus increased with rank
- Sky Shard: area of effect scaling increased, but energy cost increased with rank as well
Gibt es eigentlich einen offiziellen Release-Termin der finalen Version? Grim Dawn ist doch noch in der Alpha / Beta / Early Access (?) Phase oder?fluffy13 schrieb:Erscheinungsdatum soll wohl 2012/2013 werden. ich tippe eher auf 2013
Die letzte Information dazu gab's im April:qhil schrieb:Gibt es eigentlich einen offiziellen Release-Termin der finalen Version?
Quelle: http://www.nextpowerup.com/news/20120/crate-entertainment-q-a/Nathan: Are you guys still on target for a fully polished release by the end of 2015?
[AB] I think the game will be complete before the end of the year. If it's ready for official release before the end of Oct, then we'll move it out of Early Access. If we finish in Nov or Dec, we might keep polishing it until Jan or Feb just because the holiday season would probably be a tough time to release, with all the high-profile games that come out at that time. In either case though, people will be able to play through the full content before the end of the year.
EA-Phase ja, aber es gibt nur noch sog. Builds. Aktuell ist Build 26.qhil schrieb:Grim Dawn ist doch noch in der Alpha / Beta / Early Access (?) Phase oder?
Welches Problem denn bitte? Das es 2015/2016 grafisch nicht mehr mithalten kann? (Mit was eigentlich genau?) Das konnte Torchlight 2 auch nie und hat sich trotzdem gegen die damals "aktuellen Genrevertreter" behaupten können -- vor allem deswegen, da es ein ganz klassischer Diablo-Klon der alten Schule war.qhil schrieb:Das ändert aber leider nichts an dem angesprochenen Problem, wie ich finde. Es wird sicher nicht leichter, sich gegen aktuelle Genrevertreter zu behaupten.
Das Problem ist, dass der Reiz an diesem Spiel mehr und mehr schwindet. Wenn die Entwicklung eines Spiels irgendwann so lange dauert, dass niemand mehr darauf wartet oder es in "Vergessenheit" gerät, dann wurde bei der Planung etwas falsch gemacht. Und dies wird nun mal auch durch die Grafik, die einen der relevanten Aspekte eines Spiels darstellt, beeinflusst.beat_takeshi schrieb:Welches Problem denn bitte?
Irgendwie macht es den Eindruck, als hätte ich dich angegriffen, wenn ich deinen Beitrag lese. Falls ja, sorry. Ich habe doch lediglich gesagt, welchen Eindruck ich hatte, als ich letztens wieder über Grim Dawn gestolpert bin. Sieh das doch nicht gleich als Anfeindung. Ich habe auch keine Hetze gegen den Titel betrieben, lediglich meine Bedenken geäußert - und das ziemlich nüchtern betrachtet. Also nochmals: Es tut mir leid, ich wollte niemanden angreifen.beat_takeshi schrieb: