BeezleBug
Captain
- Registriert
- Jan. 2011
- Beiträge
- 3.327
Hab leider bei CB dazu nix gefunden, daher wollte ich es hier einfach mal weiter verlinken.
Bitte macht keinen Grabenkampf draus
Habt ihr schon was davon gehört und was haltet ihr davon...
"So what happened ?
http://www.guru3d.com/news-story/nv...12-benchmark-to-disable-certain-settings.html
NVIDIA wanted the Asynchronous Compute Shaders feature level disabled by the dev (Oxide) for their hardware as it ran worse. Even though the driver exposed it as being available.
Async DX12 shader support is a uniform API level feature, part of DX12. It allows software to better distribute task intensive data. NVIDIA driver reports back that "Maxwell" GPUs supports the feature, however Oxide Games made a benchmark to showcase the power of DX 12 and ran into anomalies. When they enable async shader support the result for Maxwell based product was in their own words "unmitigated disaster". With communication back and forth with NVIDIA trying to fix things Xoide learned that "Maxwell" architecture really doesn't really support async shaders at a tier 1 level, the NVIDIA driver might report it, but it apparently isn't working at a low-level hardware. At that stage NVIDIA started pressuring Oxide to remove parts of its code that use the feature altogether, they claim Oxide:"
http://www.anandtech.com/show/9124/amd-dives-deep-on-asynchronous-shading
Bitte macht keinen Grabenkampf draus
Habt ihr schon was davon gehört und was haltet ihr davon...
"So what happened ?
http://www.guru3d.com/news-story/nv...12-benchmark-to-disable-certain-settings.html
NVIDIA wanted the Asynchronous Compute Shaders feature level disabled by the dev (Oxide) for their hardware as it ran worse. Even though the driver exposed it as being available.
Async DX12 shader support is a uniform API level feature, part of DX12. It allows software to better distribute task intensive data. NVIDIA driver reports back that "Maxwell" GPUs supports the feature, however Oxide Games made a benchmark to showcase the power of DX 12 and ran into anomalies. When they enable async shader support the result for Maxwell based product was in their own words "unmitigated disaster". With communication back and forth with NVIDIA trying to fix things Xoide learned that "Maxwell" architecture really doesn't really support async shaders at a tier 1 level, the NVIDIA driver might report it, but it apparently isn't working at a low-level hardware. At that stage NVIDIA started pressuring Oxide to remove parts of its code that use the feature altogether, they claim Oxide:"
http://www.anandtech.com/show/9124/amd-dives-deep-on-asynchronous-shading
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