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Andere Rennsport
- Ersteller A.K.
- Erstellt am
- Registriert
- März 2010
- Beiträge
- 7.068
Rennsport veröffentlicht Roadmap, bestätigt McLaren, weist auf Closed-Beta-Ende hin
https://www.racedepartment.com/news...irms-mclarens-hints-at-closed-beta-exit.1888/
https://www.racedepartment.com/news...irms-mclarens-hints-at-closed-beta-exit.1888/
- Registriert
- März 2010
- Beiträge
- 7.068
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- Registriert
- März 2010
- Beiträge
- 7.068
YouTube
An dieser Stelle steht ein externer Inhalt von YouTube, der den Forumbeitrag ergänzt. Er kann mit einem Klick geladen und auch wieder ausgeblendet werden.
Ich bin damit einverstanden, dass YouTube-Embeds geladen werden. Dabei können personenbezogene Daten an YouTube übermittelt werden. Mehr dazu in der Datenschutzerklärung.
https://www.overtake.gg/news/rennsport-closed-beta-update-1-8-0-out-now-keys-landing.1951/
Changelog - Beta 1.8
New Content
- Added Track: Goodwood Hillclimb
- Added Car: Porsche Mission R
New Features
- Implemented Time Trial mode
- Added day-night cycle system for Spa-Francorchamps track. (More tracks featuring full night time coming
with future updates) - Implemented proper car lights for all available cars
- Implemented car brakes heating visuals on brake discs
- Implemented tire deformation and wear visuals
- Implemented lock to horizon feature
- Integrated Intel XeSS upscaling technology
- Integrated Nvidia Reflex technology
- Integrated Nvidia Frame Generation technology
General
- Upgraded Unreal Engine from v.5.1.0 to v.5.3.2
- Updated Nvidia DLSS to v.3.5
- Improved overall game CPU performance and scaling with increasing number of cars on track
- Improved frame rate stability for smoother experience
- Improved server performance
- Removed an option to set mirrors FPS
- Added a possibility to change an email address assigned to account in the player profile page
- Added Sharpness setting in Video Settings
Cars
- All cars have had their shift lights corrected
- All cars now have more drag
BMW M4 GT3
- Corrected aero balance
Porsche 911 GT3 R (992)
- Corrected top end torque
Physics
- Using telemetry output will no longer affect CPU performance
- Improved GT3 tires behavior
- More consistent grip
- Reworked slip curve
- Better tire cooling (Tires now last longer)
The changes to the GT3 tires are part of a larger rework coming in a future update.
Gameplay
- Added possibility to perform actions during a locked-input countdown procedure
- It is now possible to change TC, BB and ABS while waiting for countdown
- Implemented in-game pause when player enters in-game menu in single player mode
- Implemented pit lane lights
- Improved wheel blur visual quality
SFX
- Implemented tire lock up sounds for all cars
Input
- Added a system to detect your hardware and match it with an existing default preset
- Updated provided wheel presets
- Fanatec Podium DD1
- Fanatec Podium DD2
- Fanatec CS DD
- Fanatec CS DD+
- Fanatec CSL DD
- Gamepad Preset
- Logitech G29
- Moza R5
- Moza R9
- Simucube 2.0 Pro
- Thrustmaster T300RS
UI
- Added possibility to select favorite cameras in spectator mode
- Added a possibility to set transparency for some modules in HUD layout editor
- Added device-based button display on game UI
- Updated splash screen
Bug Fixes
- Fixed some problems with game servers sometimes not starting because of timeouts
- Fixed problem with direct input wheel presets detection not working on game boot
- Fixed some problems with car dashboards displaying invalid values in some cases
- Fixed some problems occurring when using scrubbing functionality while in replays or live spectator mode
- Fixed problems with replays not being saved correctly if contest name contains Windows-prohibited
characters in its name - Fixed problem with on-track marshals sometimes not waving flags correctly
- Fixed a problem with steering wheel rotation not being correctly replicated while spectating in certain
scenarios - Fixed some problems with players being penalized for no reason during a rolling start procedure
- Fixed some penalties-related bugs occurring when player enters or exits pit lane
- Fixed some problems with ghost visibility when spectating ESL R1-like qualifications
- Fixed problems with caching filters in quick session settings which led to new cars being hidden after a
game update - Fixed some problems with holding buttons in menus leading to unexpected behavior
- Fixed problem with cars in garage sometimes being flipped on their roofs
- Fixed problem with losing UI focus in some cases
- Fixed problem with “choppy” impression when looking at credits screen scroll animation
- Added missing default controller bindings for garage view
- Fixed a problem with car not being spawned for DNF:ed / DSQ:ed players if they disconnect and reconnect
a server - Fixed a few typos in the UI
- Fixed grass being too slippery
Known Issues
- Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync
between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit
limiter - Ghost car does not move in Time Trial Replays
- Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
- “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This
is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are
finished - In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected
clients - Reversing with the Porsche Mission R will recharge the battery
- Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to
the Main Menu - Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
- EV has wrong TC sound, fix in future patch
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