Grafikkarten: Benchmarks & Methodik (2016)
9/10DirectX-12-Benchmarks
Ashes of the Singularity
| Ashes of the Singularity | |
|---|---|
| Engine | Eigenentwicklung, Nitrous Engine |
| API | DX12 |
| Benchmark-Art | integrierter Benchmark |
| Dauer | 25 Sekunden |
| Detailstufe für 1.920 × 1.080 | Crazy-Preset |
| Detailstufe für 2.560 × 1.440 | Extreme-Preset |
| Detailstufe für 3.840 × 2.160 | Extreme-Preset |
| API (Auflösungen) | |
|---|---|
| Nvidia Pascal (GTX 1080/1070) | DirectX 11 (3.840) |
| Nvidia Pascal (GTX 1080/1070) | DirectX 12 (1.920, 2.560) |
| Nvidia Pascal (GTX 1060) | DirectX 11 (1.920, 2.560) |
| Nvidia Maxwell | DirectX 11 (1.920, 2.560, 3.840) |
| Nvidia Kepler | DirectX 11 (1.920) |
| AMD GCN 4th Gen | DirectX 12 (1.920, 2.560) |
| AMD GCN 3rd Gen | DirectX 12 (1.920, 2.560, 3.840) |
| AMD GCN 2nd Gen | DirectX 12 (1.920, 2.560, 3.840) |
| AMD GCN 1st Gen | DirectX 12 (1.920) |
Hitman
| Hitman | |
|---|---|
| Engine | Eigenentwicklung, Glacier Engine |
| API | DX12 |
| Benchmark-Art | Savegame |
| Dauer | 25 Sekunden |
| Detailstufe für 1.920 × 1.080 | Maximale Details, SMAA |
| Detailstufe für 2.560 × 1.440 | Maximale Details, SMAA |
| Detailstufe für 3.840 × 2.160 | Maximale Details, SMAA |
| API (Auflösungen) | |
|---|---|
| Nvidia Pascal | DirectX 12 (1.920, 2.560, 3.840) |
| Nvidia Maxwell | DirectX 11 (1.920, 2.560, 3.840) |
| Nvidia Kepler | DirectX 11 (1.920) |
| AMD GCN 4th Gen | DirectX 12 (1.920, 2.560) |
| AMD GCN 3rd Gen | DirectX 12 (1.920, 2.560, 3.840) |
| AMD GCN 2nd Gen | DirectX 12 (1.920, 2.560, 3.840) |
| AMD GCN 1st Gen | DirectX 12 (1.920) |
Rise of the Tomb Raider
| Rise of the Tomb Raider | |
|---|---|
| Engine | Eigenentwicklung, Crystal Engine |
| API | DX12 |
| Benchmark-Art | Savegame |
| Dauer | 25 Sekunden |
| Detailstufe für 1.920 × 1.080 | Maximale Details, SMAA, Texturen Hoch |
| Detailstufe für 2.560 × 1.440 | Sehr-Hoch-Preset, SMAA, Texturen Hoch, PureHair Sehr Hoch |
| Detailstufe für 3.840 × 2.160 | Mittel-Preset, SMAA, Texturen Hoch, PureHair Sehr Hoch |
| API (Auflösungen) | |
|---|---|
| Nvidia Pascal | DirectX 11 (1.920, 2.560, 3.840) |
| Nvidia Maxwell | DirectX 11 (1.920, 2.560, 3.840) |
| Nvidia Kepler | DirectX 11 (1.920) |
| AMD GCN 4th Gen | DirectX 12 (1.920, 2.560) |
| AMD GCN 3rd Gen | DirectX 12 (1.920, 2.560, 3.840) |
| AMD GCN 2nd Gen | DirectX 12 (1.920, 2.560, 3.840) |
| AMD GCN 1st Gen | DirectX 11 (1.920) |
Total War: Warhammer
| Total War: Warhammer | |
|---|---|
| Engine | Eigenentwicklung, TW3-Engine |
| API | DX12 |
| Benchmark-Art | Rüstung von Tempelhof |
| Dauer | 25 Sekunden |
| Detailstufe für 1.920 × 1.080 | Maximale Details, 4×MSAA |
| Detailstufe für 2.560 × 1.440 | Maximale Details, MLAA |
| Detailstufe für 3.840 × 2.160 | Ultra-Preset, MLAA |
| API (Auflösungen) | |
|---|---|
| Nvidia Pascal | DirectX 11 (1.920, 2.560, 3.840) |
| Nvidia Maxwell | DirectX 11 (1.920, 2.560, 3.840) |
| Nvidia Kepler | DirectX 11 (1.920) |
| AMD GCN 4th Gen | DirectX 11 (1.920) |
| AMD GCN 4th Gen | DirectX 12 (2.560) |
| AMD GCN 3rd Gen | DirectX 11 (1.920, 3.840) |
| AMD GCN 3rd Gen | DirectX 12 (2.560) |
| AMD GCN 2nd Gen | DirectX 11 (1.920) |
| AMD GCN 2nd Gen | DirectX 12 (2.560, 3.840) |
| AMD GCN 1st Gen | DirectX 11 (1.920) |