Endlich mal gute News
Edit: Diese News von
http://www.nvnews.net/ ist besser:
The forums at Beyond3D have been in a feeding frenzy tonight as a member is serving a full course dinner based on information from someone with an A2 revision of NVIDIA's next-generation NV40 Graphics Processing Unit.
He starts off with a carefully crafted assualt by serving up an entree of three game screenshots that can be seen at this link (
http://vegetto.vtrbandaancha.net/ note that screenshots have been removed). But alas, the mystery man exits stage left, although he promises to return to serve the main course.
Let's see what we are having tonight.
NV40 revision A2 - clocked at 475MHz core and 1.2GHz memory (GDDR-3)
16 pipelines - 3DMark2001 single-texture fillrate of 7,010 MPixels/sec and multi-texture fillrate of 7,234 MPixels/sec
Pixel shader performance - ranges from 2.5X to 5X over GeForce FX 5950 Ultra (I've heard up to 7X in extreme cases)
Antialiasing in screenshots - 4X RGMS (rotated grid multi-sampling)
Max anisotropic filtering - 8X with tested driver, but might see 16X
Gameplay performance - 2.5X to 3X faster than GeForce FX 5950 Ultra using high resolutions with AA and AF
Image quality - "far far better"
Will you be having dessert tonight sir? Sure, why not.
Halo - 1600x1200 - no AA/8X AF - 51.1fps
Far Cry - 1600x1200 - no AA/no AF - 53.4fps
UT2004 Botmatch - 1600x1200 - 4X AA/4X AF - 71.9fps, 1280x960 - 82.9fps
Star Wars Kotor - 1600x1200 - 4X AA/8X AF - 49.3fps
System Specs - Athlon 64 3200+, Gigabyte GA-K8VT800 (VIA KT880) Mainboard, 1GB PC4000 RAM, 160GB SATA HDD.
Updated: UT2004 results are from a dual Opteron system. Mmm, double the helping!
MUYA: Those are impressive numbers. NV38 at 1600 by 1200 managed 25 fps in HALO while the R360 mustered 27 fps on an Athlon64 3200+ system without 8X AF applied.
MikeC: Although some of the NV40 specifications may be factual, I would discount the screenshots and benchmark results at this time due to insufficient information concerning the test conditions. However, graphics hardware that is capable of achieving that type of performance in Halo with PS 2.0 and high quality graphics settings would be impressive.