Da es sich erst um eine unreife Version handel brauct mal wohl noch einiges wissen im Punkto Mapping:
Diese volgenden Punkte sind noch zu beachten:
?: "WARNING - Texture not found!" - What can I do?
!: * Assure you got everything correctly installed.
* Get Q3 Update to version 1.32.
* Install the map editor GTKradiant
* some textures like fog can't be converted, because it's a special shader,
so don't worry
?: "I can't convert the .bsp files!"
!: Q3toD3 supports only conversion of .map files. But with q3map2 you can
decompile any .bsp to .map. Mapobjects may get lost.
http://shaderlab.com/q3map2/
?: "The map is too dark!"
!: The lighting system between Quake3 and Doom3 is very different. If you take
the -noshadows variant all light are a bit brighter.
Another trick is to type this into the console: "bind F1 testpointlight".
If you press F1 now at any position, a new light will be created.