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CoD5 stürzt bei Level 3 ab, HILFE!!!

cocoon78

Newbie
Dabei seit
Dez. 2008
Beiträge
5
Werte Gemeinde!

Meine CoD5-Installation (Originalspiel, Original-DVD) läuft im Einzelspielermodus bis Beginn Level3 problemlos. Dann stürzt das Spiel (auch nach Neuinstallation) ab. Meine Hardware hat das Spiel locker lässig im Kreuz. Habe eine nVidia-Grafikkarte. Die Consolenmeldung:

t load xanim "crew_truck_passenger_drive_reaction".
Error: Could not load xanim "crew_truck_driver_drive_reaction".
Error: Could not load xanim "crew_truck_guy8_climbin".
Error: Could not load xanim "crew_truck_guy7_climbin".
Error: Could not load xanim "crew_truck_guy6_climbin".
Error: Could not load xanim "crew_truck_guy5_climbin".
Error: Could not load xanim "crew_truck_guy4_climbin".
Error: Could not load xanim "crew_truck_guy3_climbin".
Error: Could not load xanim "crew_truck_guy2_climbin".
Error: Could not load xanim "crew_truck_guy1_climbin".
Error: Could not load xanim "crew_truck_passenger_climbin".
Error: Could not load xanim "crew_truck_driver_climbin".
Error: Could not load xanim "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_left_2_crawl".
Error: Could not load xanim "ch_climb_tree_a".
Error: Could not load xanim "ai_zombie_traverse_crawl_v1".
Error: Could not load xanim "ai_zombie_traverse_v2".
Error: Could not load xanim "ai_zombie_traverse_v1".
Error: Could not load xanim "ai_zombie_idle_crawl_base".
Error: Could not load xanim "ai_zombie_idle_base".
Error: Could not load xanim "ai_zombie_idle_crawl".
Error: Could not load xanim "ai_zombie_idle_v1".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "v_opelblitz_driverdoor_climbout".
Error: Could not load xanim "step_up_low_wall".
Error: Could not load xanim "jump_across_100".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load xmodel "".
=== G_LoadGame ===
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
WARNING! Map too large for complete burn map coverage. reducing burn map size
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/pel2.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 15722
Foliage: foliage model count = 15722 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 964468 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING... - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
Error: Could not load fx "vehicle/treadfx/fx_treadfx_sherman_mud".
Error: Could not load fx "explosions/artilleryexp_dirt_brown_test".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
LOADING... - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame: 0.47 seconds
Com_TouchMemory: 0 msec. Using sum: -1998190335
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Fade in 52242 1250
R_MAX_SKINNED_CACHE_VERTICES((1024 * 192)) exceeded - not drawing surface
Too many visible static models - not drawing static model
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface


Unhandled exception caught


Ich habe wie gesagt neu installiert, dann Patch 1.1. Die Meldung deuten darauf hin, dass irgendlweche Dateien fehlen, oder? Kann mir bitte, bitte jemand helfen?

Danke, Cocoon
 
Hallo zusammen,

meine Hardware:
Mainboard Fujitsu Siemens D2608-A mit Intel X38, Intel Core2Quad Q9550, 2GB RAM, Vista Business 32, GeForce 8800GT, 3* SATA Drives HDD.
Habe DX10 installiert gehabt, musste aber das DX9-Update von der CoD-DVD installieren, da das Spiel sonst garnicht startete.

Danke schonmal für Eure Hilfe!
 
lol sieht doch so aus , als wenn er das ganze level net starten kann ...
vllt is die DVD auch fehlerhaft.
 
Ja, sehe ich auch so.
Das Level lädt (mit dem Video und Ladebalken), dann kommt mit etwas Glück noch der "Starten"-Button und dann verabschiedet sich das Ganze in Windows mit der Fehlermeldung in der Console.
Fehlerhafte DVD? Dann würde die Installation doch ne Fehlermeldung bringen, dass bestimmte Dateien nicht gelesen/kopiert werden können, oder?

Greez, Cocoon
 
ja vllt , vllt aber auch net ^^
ja aber was anderes lässt sich von mir aus da net vermuten. mfg
 
Frage,

hast du den Patch 1.1 bereits installiert?
 
Ja. Habe es sowohl mit als auch ohne Patch versucht...
Allerdings immer mit den "alten" Savegames.
Denkt ihr, dass es was hilft, wenn ich mal alles komplett runterschmeiße, neu installiere (mit Patch) und dann die ersten zwei Level nochmal spiele?
Mfg, Cocoon
 
Ja, würde ich machen. Hast Du von Anfang an mit Patch 1.1 gespielt oder stammen die savegames noch aus der 1.0er Version.

Wenn ja, kann das der Fehler sein.
 
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