krosteppi
Cadet 4th Year
- Registriert
- Feb. 2004
- Beiträge
- 70
Re: Hat schon jemand DTM Race Driver 2004?
Der erste Patch für DTM RD2 ist erschienen. Ihr könnt ihn direkt bei Codemasters downloaden. Hier der Link: DTm RD2 Patch V.1.1
Hier die Codemasters Angaben aus der Readme:
"NEW FEATURES
--------------------------------------------------------------------------------------------
* Mirrors. Enable in the front-end at Options->Graphics->Mirrors. Note that enabling mirrors will cause a reduction in game performance. Choices are
Off: Default.
In-car only: Modelled mirrors seen when using the in-car camera.
Virtual only: Part of the on-screen display.
On: Both in-car and virtual.
* Look left/right in bonnet, bumper and in-car cameras. Define the keys for this in the Control Assignments screen.
* Steering linearity adjustment. Add the line
SteeringLinearity=x
to the file Mods.ini in the GameData\frontend directory, where x is in the range 0-100. 100 is fully linear, which is the game's default setting. This will only have an effect if the Steering Mode is set to Wheel in the driving options screen.
* End of race timeout for online sessions can now be adjusted in the advanced session settings screen.
* Replay saving. Any time a replay is available to view at the end of a race, it is now possible to select Save Replay on the Race Results screen. There is a Load Replay option on the Select Mode screen.
* Simulator Mode now has more tracks available in many championships.
* Race results and championship standings screens now have a Retire From Championship option.
* The final championship standings screen in Free Race now has a Retry option to restart the championship just played.
* In the Series Option screen, it is now possible to set Opposition directly to None, instead of having to do it via the custom opposition select screen.
* The Handling Mode setting in the Driving Options screen is now saved to the player profile
* Duez Cup and Hotrod Streetrace championships now have a 10/6/4/3/2/1 point structure for network races.
* Informative text in network Chat Lobby is now coloured to be distinguished from standard chat messages.
* Network name labels now darken to indicate that a player is paused.
--------------------------------------------------------------------------------------------
FIXES
--------------------------------------------------------------------------------------------
* Severity of some crests reduced at Bathurst in the section between the Cutting and Skyline.
* V8 Supercars now have correct rev limit (7500rpm) in Pro-simulation mode.
* V8 Supercar HRT drivers now have corrected driver abilities in Free Time modes.
* All DTM cars now have the same gear ratio in Simulation mode, so that the Audi no longer has a much faster top speed.
* Rated Session search criteria on Browse Sessions screen now works.
* AI Driver Difficulty slider now works correctly when launching sessions from GameSpy Arcade.
* GameSpy Arcade joins to sessions within the same NAT now work correctly.
* Improved network prediction, greatly reduces problem with cars going sideways at ovals.
* During network races, it was possible to gain an advantage by pausing when going too fast in a corner, so that the AI would take over and keep the car on track. This behaviour has been removed.
* Fixed a hole in the track at Oran Park that the Pro-Simulation AI would occasionally find and fall through.
* Fixed a crash caused by enabling the Boost cheat with systems using nForce motherboards.
* Co-driver speech now works when restarting rally time-trials.
--------------------------------------------------------------------------------------------
COMPATIBILITY ISSUES
--------------------------------------------------------------------------------------------
* Soundblaster live problems (particularly WinXP). New option for HWCompatFlags in pchardwareconfig.ini, settings 4 to 7 mirror settings 0 to 3 but also apply a fix for various issues with Creative Soundblaster Live cards.
* Fogging issues now fixed with Radeon 8xxx and 9xxx cards on Windows 98/ME.
* Possible fix for some problems caused by forcing FSAA, turn off High-Res Bonnet Reflections in the Setup program."
Der erste Patch für DTM RD2 ist erschienen. Ihr könnt ihn direkt bei Codemasters downloaden. Hier der Link: DTm RD2 Patch V.1.1
Hier die Codemasters Angaben aus der Readme:
"NEW FEATURES
--------------------------------------------------------------------------------------------
* Mirrors. Enable in the front-end at Options->Graphics->Mirrors. Note that enabling mirrors will cause a reduction in game performance. Choices are
Off: Default.
In-car only: Modelled mirrors seen when using the in-car camera.
Virtual only: Part of the on-screen display.
On: Both in-car and virtual.
* Look left/right in bonnet, bumper and in-car cameras. Define the keys for this in the Control Assignments screen.
* Steering linearity adjustment. Add the line
SteeringLinearity=x
to the file Mods.ini in the GameData\frontend directory, where x is in the range 0-100. 100 is fully linear, which is the game's default setting. This will only have an effect if the Steering Mode is set to Wheel in the driving options screen.
* End of race timeout for online sessions can now be adjusted in the advanced session settings screen.
* Replay saving. Any time a replay is available to view at the end of a race, it is now possible to select Save Replay on the Race Results screen. There is a Load Replay option on the Select Mode screen.
* Simulator Mode now has more tracks available in many championships.
* Race results and championship standings screens now have a Retire From Championship option.
* The final championship standings screen in Free Race now has a Retry option to restart the championship just played.
* In the Series Option screen, it is now possible to set Opposition directly to None, instead of having to do it via the custom opposition select screen.
* The Handling Mode setting in the Driving Options screen is now saved to the player profile
* Duez Cup and Hotrod Streetrace championships now have a 10/6/4/3/2/1 point structure for network races.
* Informative text in network Chat Lobby is now coloured to be distinguished from standard chat messages.
* Network name labels now darken to indicate that a player is paused.
--------------------------------------------------------------------------------------------
FIXES
--------------------------------------------------------------------------------------------
* Severity of some crests reduced at Bathurst in the section between the Cutting and Skyline.
* V8 Supercars now have correct rev limit (7500rpm) in Pro-simulation mode.
* V8 Supercar HRT drivers now have corrected driver abilities in Free Time modes.
* All DTM cars now have the same gear ratio in Simulation mode, so that the Audi no longer has a much faster top speed.
* Rated Session search criteria on Browse Sessions screen now works.
* AI Driver Difficulty slider now works correctly when launching sessions from GameSpy Arcade.
* GameSpy Arcade joins to sessions within the same NAT now work correctly.
* Improved network prediction, greatly reduces problem with cars going sideways at ovals.
* During network races, it was possible to gain an advantage by pausing when going too fast in a corner, so that the AI would take over and keep the car on track. This behaviour has been removed.
* Fixed a hole in the track at Oran Park that the Pro-Simulation AI would occasionally find and fall through.
* Fixed a crash caused by enabling the Boost cheat with systems using nForce motherboards.
* Co-driver speech now works when restarting rally time-trials.
--------------------------------------------------------------------------------------------
COMPATIBILITY ISSUES
--------------------------------------------------------------------------------------------
* Soundblaster live problems (particularly WinXP). New option for HWCompatFlags in pchardwareconfig.ini, settings 4 to 7 mirror settings 0 to 3 but also apply a fix for various issues with Creative Soundblaster Live cards.
* Fogging issues now fixed with Radeon 8xxx and 9xxx cards on Windows 98/ME.
* Possible fix for some problems caused by forcing FSAA, turn off High-Res Bonnet Reflections in the Setup program."