U
Unregistered
Gast
Wolltet ihr schonmal eine cfg eines evilbingers sehen :-) Ihr müsst OSP 0.99 v1 oder cpma 0.99 u2 haben damit die cfg einwandfrei funktioniert. Aber: sichert eure alte, sonst is euer q3 evtl. total verändert :-) Hf damit!
hier:
// smUv's q3 config
unbindall
sensitivity "8"
name "^7eb^B^7:^N^1s^7mu^1v
// Movement
bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind w "+forward"
bind ALT "+speed"
bind CTRL "+movedown"
bind SPACE "+moveup"
bind MOUSE3 "+zoom"
// Weapons
bind MOUSE1 "+attack"
bind c "weapon 4"
bind e "weapon 7"
bind f "weapon 3"
bind q "weapon 8"
bind e "weapon 7"
bind r "weapon 6"
bind x "weapon 2"
bind z "weapon 1"
bind MOUSE2 "weapon 5"
// Team mess
bind 1 "say_team ^2<*> ^7SAFE"
bind 2 "say_team ^1<*> ^7ENEMY"
bind 3 "say_team ^3<*> ^7TAKEN"
bind 4 "say_team ^2<*> ^7AVIABLE"
bind 5 "say_team ^2<*> ^7ITEM HERE"
bind 6 "say_team ^3<*> ^7GO 4 ^5QUAD"
bind 7 "say_team ^2<*> ^5QUAD ^7DEAD"
bind 8 "say_team ^3<*> ^7NEED WEAPON"
bind 9 "say_team ^3<*> ^7NEED HEALTH"
bind 0 "say_team ^1<*> ^7IGNORE LAST MESSAGE"
bind MWHEELDOWN "say_team ^1<*> ^7NEGATIVE"
bind MWHEELUP "say_team ^2<*> ^7ROGER"
bind b "say_team ^1<*> ^7ENEMY ^0@ ^2RAIL"
bind g "say_team ^1<*> ^7ENEMY ^0@ ^1ROCKET"
bind t "say_team ^1<*> ^7ENEMY ^0@ ^5LIGHTNING"
bind < "say_team ^1<*> ^7ENEMY ^0@ ^3YELLOW ARMOR"
bind v "say_team ^1<*> ^7ENEMY ^0@ ^1RED AMOR"
// Misc binds
bind TAB "+scores"
bind F1 "vote yes"
bind F2 "vote no"
bind F5 "autorecord"
bind F6 "stoprecord"
bind F7 "screenshot"
bind . exec autoexec.cfg
bind F10 reconnect
bind F11 vid_restart
bind F12 quit
// OSP Hud
cg_enableosphud "1"
cg_q3compScoreboard "1"
cg_scoreplums "1"
cg_q3compHud "0"
cg_hud_drawspeed 1
cg_hud_weaponListFlash "1"
cg_hud_weaponListBackground "1"
cg_hud_fragMessage "1"
cg_hud_drawPickup "1"
cg_hud_weaponListDrawAll "0"
cg_hud_weaponList "1"
cg_hud_teamBackground "1"
cg_hud_statusbarStyle "1"
cg_hud_graphs "1"
cg_hud_crosshairTeamInfo "1"
// Connection Settings
rate "5500"
snaps "40"
cl_maxpackets "25"
cl_timenudge "-10"
cg_lagometer "1"
// Game Options
com_blood "0"
cg_shadows "0"
r_flares "0"
r_lodbias "1"
r_lodCurveError "250"
cg_marks "0"
cg_brassTime "0"
cg_draw2D "1"
cg_drawStatus "1"
cg_drawTimer "1"
cg_drawFPS "1"
cg_drawGun "1"
cg_drawSnapshot "0"
cg_draw3dIcons "0"
cg_drawAmmoWarning "0"
cg_drawAttacker "0"
cg_drawRewards "1"
cg_crosshairSize "48"
cg_crosshairHealth "0"
cg_crosshairX "0"
cg_crosshairY "0"
cg_teamChatHeight "8"
cg_forceModel "1"
cg_drawTeamOverlay "1"
cg_noplayeranims "0"
cg_drawkiller "0"
cg_bobpitch "0"
cg_runpitch "0.000"
cg_runroll "0.000"
cg_bobup "0"
cg_bobroll "0"
r_fastsky "1"
r_drawSun "0"
r_dynamiclight "0"
r_vertexLight "1"
com_maxfps "83"
// Graphical Details
r_texturebits "16"
r_colorbits "16"
r_mode "3"
r_picmip "4"
r_subdivisions "100"
r_stencilbits "0"
r_depthbits "16"
r_overBrightBits "0"
r_ignorehwgamma "1"
r_mapOverBrightBits "5"
r_flareSize "40"
r_flareFade "7"
r_vertexlighting "1"
r_preloadTextures "1"
gl_polyblend "0"
r_gamma "1.5"
r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
// Sound
s_volume "1.0"
s_musicvolume "0"
s_separation "0.5"
s_khz "22"
s_loadas8bit "1"
hier:
// smUv's q3 config
unbindall
sensitivity "8"
name "^7eb^B^7:^N^1s^7mu^1v
// Movement
bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind w "+forward"
bind ALT "+speed"
bind CTRL "+movedown"
bind SPACE "+moveup"
bind MOUSE3 "+zoom"
// Weapons
bind MOUSE1 "+attack"
bind c "weapon 4"
bind e "weapon 7"
bind f "weapon 3"
bind q "weapon 8"
bind e "weapon 7"
bind r "weapon 6"
bind x "weapon 2"
bind z "weapon 1"
bind MOUSE2 "weapon 5"
// Team mess
bind 1 "say_team ^2<*> ^7SAFE"
bind 2 "say_team ^1<*> ^7ENEMY"
bind 3 "say_team ^3<*> ^7TAKEN"
bind 4 "say_team ^2<*> ^7AVIABLE"
bind 5 "say_team ^2<*> ^7ITEM HERE"
bind 6 "say_team ^3<*> ^7GO 4 ^5QUAD"
bind 7 "say_team ^2<*> ^5QUAD ^7DEAD"
bind 8 "say_team ^3<*> ^7NEED WEAPON"
bind 9 "say_team ^3<*> ^7NEED HEALTH"
bind 0 "say_team ^1<*> ^7IGNORE LAST MESSAGE"
bind MWHEELDOWN "say_team ^1<*> ^7NEGATIVE"
bind MWHEELUP "say_team ^2<*> ^7ROGER"
bind b "say_team ^1<*> ^7ENEMY ^0@ ^2RAIL"
bind g "say_team ^1<*> ^7ENEMY ^0@ ^1ROCKET"
bind t "say_team ^1<*> ^7ENEMY ^0@ ^5LIGHTNING"
bind < "say_team ^1<*> ^7ENEMY ^0@ ^3YELLOW ARMOR"
bind v "say_team ^1<*> ^7ENEMY ^0@ ^1RED AMOR"
// Misc binds
bind TAB "+scores"
bind F1 "vote yes"
bind F2 "vote no"
bind F5 "autorecord"
bind F6 "stoprecord"
bind F7 "screenshot"
bind . exec autoexec.cfg
bind F10 reconnect
bind F11 vid_restart
bind F12 quit
// OSP Hud
cg_enableosphud "1"
cg_q3compScoreboard "1"
cg_scoreplums "1"
cg_q3compHud "0"
cg_hud_drawspeed 1
cg_hud_weaponListFlash "1"
cg_hud_weaponListBackground "1"
cg_hud_fragMessage "1"
cg_hud_drawPickup "1"
cg_hud_weaponListDrawAll "0"
cg_hud_weaponList "1"
cg_hud_teamBackground "1"
cg_hud_statusbarStyle "1"
cg_hud_graphs "1"
cg_hud_crosshairTeamInfo "1"
// Connection Settings
rate "5500"
snaps "40"
cl_maxpackets "25"
cl_timenudge "-10"
cg_lagometer "1"
// Game Options
com_blood "0"
cg_shadows "0"
r_flares "0"
r_lodbias "1"
r_lodCurveError "250"
cg_marks "0"
cg_brassTime "0"
cg_draw2D "1"
cg_drawStatus "1"
cg_drawTimer "1"
cg_drawFPS "1"
cg_drawGun "1"
cg_drawSnapshot "0"
cg_draw3dIcons "0"
cg_drawAmmoWarning "0"
cg_drawAttacker "0"
cg_drawRewards "1"
cg_crosshairSize "48"
cg_crosshairHealth "0"
cg_crosshairX "0"
cg_crosshairY "0"
cg_teamChatHeight "8"
cg_forceModel "1"
cg_drawTeamOverlay "1"
cg_noplayeranims "0"
cg_drawkiller "0"
cg_bobpitch "0"
cg_runpitch "0.000"
cg_runroll "0.000"
cg_bobup "0"
cg_bobroll "0"
r_fastsky "1"
r_drawSun "0"
r_dynamiclight "0"
r_vertexLight "1"
com_maxfps "83"
// Graphical Details
r_texturebits "16"
r_colorbits "16"
r_mode "3"
r_picmip "4"
r_subdivisions "100"
r_stencilbits "0"
r_depthbits "16"
r_overBrightBits "0"
r_ignorehwgamma "1"
r_mapOverBrightBits "5"
r_flareSize "40"
r_flareFade "7"
r_vertexlighting "1"
r_preloadTextures "1"
gl_polyblend "0"
r_gamma "1.5"
r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
// Sound
s_volume "1.0"
s_musicvolume "0"
s_separation "0.5"
s_khz "22"
s_loadas8bit "1"