Assetto Corsa Japanese Pack-Inhalte:
-Mazda MX-5 2015
-Mazda MX-5 CUP
-Mazda RX-7 Spirit R + tuned version
-Toyota Supra MK IV + time attack and drift version
-Toyota AE86 Trueno + tuned and drift version
-Nissan 370Z NISMO 2016
-Nissan GT-R R34 Skyline V-Spec
Assetto Corsa - V1.6-Changelog:
-Oculus Rift SDK 1.3 (WIP);
-Fixed self-shadowing on tyres;
-Fixed wrong log output;
-Dynamic controllers for turbo boost;
-Added RPMS input to dynamic controllers;
-Implementation of Scalable Apps;
-Fixed replay Interface;
-Fixed setup info screen;
-Added filtered speed;
-Fixed race non-progression when player is not moving;
-Improved MP collision system;
-Improved AI fuel handling;
-Shared Memory: return type from bool to int;
-Fixed Hotlap Mode unlocking achievement through not valid laps;
-Fixed deltaT for renderAudio;
-Bodywork and horn volumes uses engineVolume;
-Bodywork's smooth value uses a different alpha;
-Added analogue placeholder script for analogue instruments (modding);
-Added option to draw driver's label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR);
-Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay);
-Implementation of Chat App (system\cfg\chat_app.ini);
-SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated;
-SharedMemory: added accG in Physics (X, Y, Z);
-Timing also uses the hour/minutes format;
-Fixed GoToPits Cheat to start from the pits;
-Added 4-wheel steering systems;
-acServerManager: storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot);
-Added flags indications for completed session in leaderboards;
-F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators;
-Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons;
-Engine performance is now dependent on air density/temperature.
IMPORTANT NOTES:
How to Use the Oculus CV1 in Assetto Corsa
-Assetto Corsa includes the support for Oculus for in-game sessions. Run Oculus Home, select “settings”, “general” and enable “Unknown sources”. Then, launch Assetto Corsa: using the launcher, in options/video/display select "Oculus WIP support" as rendering mode. Then, set your favourite driving session, click the start button and put on your Oculus. Once the session is loaded, you can use the mouse pointer to navigate the in-game menu and use and set the apps as you like.
Using Oculus with Microsoft Xbox-One Pad/Steering Wheel
-Regardless of the controller you use with Assetto Corsa, in this version you need a mouse/keyboard to control the GUI and access the ESC menu.
Sounds
-By default, Assetto Corsa does not yet feature sounds through the Oculus headset. To use it, you need to enable the Rift headset in your Windows settings. To do it, right click on the speaker icon (you can find the icon in the bottom-right of your Windows desktop) and set Rift headset as default playing device.
Motion-sickness
-Following some tests, it seems that enabling the "lock to horizon" option in the options/video/view menu, motion-sickness might be slightly reduced for those who tend to be motion sick while using VR devices.
Driver position
-Press CTRL+SPACE to reset the driver position using the Oculus.
Exposure
-You can reduce/increase the brightness pressing PgUp/PgDn.
DreamPack 3 hab ich mir Nich gekauft... auch wenn ich gehört/gelesen hab dass der Gallardo üüüübertrieben abgehen soll...
Aber dieses Japanese CarPack... DAS Musste ich mir gönnen =) Spricht mich mehr an, auch wenn keine Strecke dabei ist =(
Gleich mal den Supra hören und den R34 + R7 =) yea =)
Wie kann man eigentlich die SimRacingSystem App Runterladen?... irgendwie gehts bei mir nich obwohl ich dort Angemeldet bin etc. ... bekomms nich hin!