Finker
Cadet 4th Year
- Registriert
- Aug. 2005
- Beiträge
- 90
Creative hat einen neuen X-Fi Treiber angekündigt
und eine Liste von allen Verbesserungen wurde heute auf Creative Foren veröffentlicht.
"Web Update 3 - Fixes implemented in this release
Game Bugs Fixed
Lockup issues in Prey
Game (Quake 4 [ver 1.04]) Frequent, but random crashes to desktop with error "Quake 4 has encountered an error and needs to close"
Game (Quake 4 [ver 1.04]) All positional audio only plays from one speaker
Game (Quake 4 [ver 1.04]) No audio once OpenAL X-Fi is selected as the audio driver
Game (Quake 4 [ver 1.04]) Sounds not playing out of correct speakers
Battlefield 2 Ultra-High Audio setting crash in multi-player game
Game (Battlefield 2 [ver 1.12]) No audio heard once X-Fi is selected as in game audio driver
Game (Doom 3 [ver 1.3]) No audio is heard once EAX 4.0 is enabled
Game (Doom 3 [ver 1.3]) Chainsaw attack sound effects has lots of audio pops
Game (Doom 3 [ver 1.3]) Hiss coming from front left speaker. Also game sounds not panning
Game (Doom 3 [ver 1.3]) Ambient sound effects fail to play correctly
Game (Unreal Tournament 2004 [ver 3369]) No audio at all when running in hardware OpenAL mode (i.e. "System Driver" check-box un-checked)
Game (Unreal Tournament 2004 [ver 3355]) No reverb in native OpenAL mode
Game (Unreal Tournament 2004 [ver 3355]) In game music does not work correctly in Native OpenAL mode
Game (Dungeon Siege [ver 1.11]) Benchmark crashes with BSOD in ha20x2k.sys
Music/Movie Playback Bugs Fixed
BSOD occurs while playback DTS audio cd with CMS in driver decode.
CMSS-3D Speakers distortion playing DivX stereo content
Recording Bugs Fixed
ASIO audio stops when inputs turned on in Cubase LE
ASIO: Sample Rate change in cubase causes BSOD
ASIO @ 1 MS: crackly playback and monitoring
ASIO: change Sample Rate in Cubase LE or SX3 and signal is lost
Recording to 44.1k multi-channel wave file in Audio Creation Mode with 44.1k MSR causes distortion
WXP64Bit-Play some 3D Midi files no sound
Creation Mode: Pops and crackles while 'record monitoring' and changing sample rate
(Cubase LE 1.09) Faster playback of midi tracks when changing SR
44 kHz m-channel recording: 'recording process aborted'
(WinXP 64Bit) All modes-Missing instruments when playing midi file.
System will hang during starting record use CMS Player.
SoundFont issues during playback & recording where notes distort and change pitch
General Bugs Fixed
Enabling "Automatically Enable Headphone Settings" keeps the system from being able to return from Suspend mode (S3) if Headphones are not connected to the drive.
Game Mode-No audio output when test the CMSS-3DHeadphone on the Game mode console.
Loud noise when system resume from Standby
Developer Bugs Fixed
No effects will load in EAX4.0 Mode of EAX50ShowDSound
Loading a 2D Sound crashes system in DSound50_OpenAL1.1
Upmix Lost When Switching Effects
floating point offset bug in OpenAL
Bluescreen in CCrmSrcNode while using syncstart interface via native OpenAL"
Quelle: Creative Labs Forum
und eine Liste von allen Verbesserungen wurde heute auf Creative Foren veröffentlicht.
"Web Update 3 - Fixes implemented in this release
Game Bugs Fixed
Lockup issues in Prey
Game (Quake 4 [ver 1.04]) Frequent, but random crashes to desktop with error "Quake 4 has encountered an error and needs to close"
Game (Quake 4 [ver 1.04]) All positional audio only plays from one speaker
Game (Quake 4 [ver 1.04]) No audio once OpenAL X-Fi is selected as the audio driver
Game (Quake 4 [ver 1.04]) Sounds not playing out of correct speakers
Battlefield 2 Ultra-High Audio setting crash in multi-player game
Game (Battlefield 2 [ver 1.12]) No audio heard once X-Fi is selected as in game audio driver
Game (Doom 3 [ver 1.3]) No audio is heard once EAX 4.0 is enabled
Game (Doom 3 [ver 1.3]) Chainsaw attack sound effects has lots of audio pops
Game (Doom 3 [ver 1.3]) Hiss coming from front left speaker. Also game sounds not panning
Game (Doom 3 [ver 1.3]) Ambient sound effects fail to play correctly
Game (Unreal Tournament 2004 [ver 3369]) No audio at all when running in hardware OpenAL mode (i.e. "System Driver" check-box un-checked)
Game (Unreal Tournament 2004 [ver 3355]) No reverb in native OpenAL mode
Game (Unreal Tournament 2004 [ver 3355]) In game music does not work correctly in Native OpenAL mode
Game (Dungeon Siege [ver 1.11]) Benchmark crashes with BSOD in ha20x2k.sys
Music/Movie Playback Bugs Fixed
BSOD occurs while playback DTS audio cd with CMS in driver decode.
CMSS-3D Speakers distortion playing DivX stereo content
Recording Bugs Fixed
ASIO audio stops when inputs turned on in Cubase LE
ASIO: Sample Rate change in cubase causes BSOD
ASIO @ 1 MS: crackly playback and monitoring
ASIO: change Sample Rate in Cubase LE or SX3 and signal is lost
Recording to 44.1k multi-channel wave file in Audio Creation Mode with 44.1k MSR causes distortion
WXP64Bit-Play some 3D Midi files no sound
Creation Mode: Pops and crackles while 'record monitoring' and changing sample rate
(Cubase LE 1.09) Faster playback of midi tracks when changing SR
44 kHz m-channel recording: 'recording process aborted'
(WinXP 64Bit) All modes-Missing instruments when playing midi file.
System will hang during starting record use CMS Player.
SoundFont issues during playback & recording where notes distort and change pitch
General Bugs Fixed
Enabling "Automatically Enable Headphone Settings" keeps the system from being able to return from Suspend mode (S3) if Headphones are not connected to the drive.
Game Mode-No audio output when test the CMSS-3DHeadphone on the Game mode console.
Loud noise when system resume from Standby
Developer Bugs Fixed
No effects will load in EAX4.0 Mode of EAX50ShowDSound
Loading a 2D Sound crashes system in DSound50_OpenAL1.1
Upmix Lost When Switching Effects
floating point offset bug in OpenAL
Bluescreen in CCrmSrcNode while using syncstart interface via native OpenAL"
Quelle: Creative Labs Forum