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[Might & Magic - Dark Messiah] Sammel-Thread

AW: [Might & Magic] Dark Messiah

Hier mal fix die Fix Liste für den kommenden Patch, which is described as "soon to be released." ;)

Crash fixed on Save/Load if player has an object in their hands.
Health and poison effects are no longer displayed during credits.
Player's hands don't appear behind the credits when you combine the Skull of Shadows with an equipped spell.
All game menus are hidden when a video starts.
Problem fixed when the player tries to switch between Xana mode and an equipped scroll.
Indestructible shields are now really indestructible.
Crash fixed when the player tries to throw a dagger, then immediately jumps and parries.
Crash fixed when the player tries to switch between casting a fireball and taking an object.
Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode.
Saving is now disabled during end game credits to avoid system anomalies.
The player now dismounts correctly from the top of ladders, even when moving backward.
Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells like Firetrap.
Climbing NPCs can't be charmed and fall if shrunken.
Fixed getting stuck on door on Level 11, when jumping on a rope attached to it.
Fixed weapon being unequipped after jumping in certain conditions
Fixed when pressing E multiple time in certain conditions would quicksave the game
Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing
Fixed not being able to take any objects under certain conditions
Fixed game crash after de-equipping a weapon in certain conditions
Fixed a potential first person hands animation problems
Fixed being stuck sometimes in some specific locations close to stairs
Fixed looping dagger and staff sound when doing a power attack and parrying in the middle.
Fixed some scrolls that could be used several times (much like a spell)
Fixed teleporting that could occur when using lockpick
Fixed Fireball staying stuck to the player until it explodes
Fixed, shrinked enemies are now sensitive to melee weapon
Fixed a crash when killing a NPC with a fire weapon when he is knee deep in the water
Fixed invisible wall present on level 7
Fixed lockping becoming a weapon (melee animations played
Fixed Lighting bolt scroll not working
Fixed issue with telekeninesis not always working as intended
Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu.
 
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AW: [Might & Magic] Dark Messiah

Nur mal zur Info:
Für mich ist der Onlinemodus unspielbar! Ob 800*600 oder 1024*768...Details niedrig oder hoch, spielt alles keine rolle. Wenn ich auf nen Server komme dauert das 10 Min und es ruckelt wie Hölle. DSL 6000
:freak:
 
AW: [Might & Magic] Dark Messiah

Schade, daß im Log Fix nichts über Sound bzw. Perfomance Fixes zu lesen ist. Die sind IMHO viel gravierender.

Ich kann außerdem nicht verstehen, daß die DEMO auf meinem System ohne Probleme mit allen Details auf 'high' in 1280x1024 (AA aus) ohne Probleme & ruckfrei lief und das finale Game derart abzickt...
 
AW: [Might & Magic] Dark Messiah

Naja, Sound und Performance probleme hab ich keine aber wenn das Spiel alle halb lang crashed, wenn man abspeichert find ich bisher am nervigsten.
*viel und oft Speicherer bin* ;)
 
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AW: [Might & Magic] Dark Messiah

@El Diensto schon mit nem älteren Grakatreiber probiert?

Onlinemodus geht ohne Probleme, bei DSL 1000...

Ist das die fix Liste für den kommenden 2ten Patch? Weil irgendwo hab ich gelesen das schon der 2te in der mache ist?!
 
AW: [Might & Magic] Dark Messiah

Im Moment arbeitet mein Steam mal etwas und lädt ein Update für DM runter, mal schauen, ob es ein Patch ist, oder Steam nur langweilig ist... :D
 
AW: [Might & Magic] Dark Messiah

Jep, ist ein Update!

Steam News

Dark Messiah Might and Magic Single Player Update Released
November 8, 2006, 10:45 am - Jason Ruymen

--------------------------------------------------------------------------------

Updates to Dark Messiah Might and Magic Single Player have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Dark Messiah Might and Magic Single Player


Totally redone the way AI Misc & Combat speech were managed to avoid a lot of stuttering

Fixed a walkthrough stopper bug in Chapter 04 regarding spawning of Necroguard, if you had moved crates on their spawn point

Now "Medium" is correctly defined as the recommended Texture level of detail for the smaller PCs

Crash fixed on Save/Load if player has an object in their hands

Health and poison effects are no longer displayed during credits

Player's hands don't appear behind the credits when you combine the Skull of Shadows with an equipped spell

All game menus are hidden when a video starts

Problem fixed when the player tries to switch between Xana mode and an equipped scroll

Indestructible shields are now really indestructible

Crash fixed when the player tries to throw a dagger, then immediately jumps and parries

Crash fixed when the player tries to switch between casting a fireball and taking an object

The DM fonts now support all Eastern European languages

Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode

Saving is now disabled during end game credits to avoid system anomalies

The player now dismounts correctly from the top of ladders, even when moving backward

Leanna no longer shows the wrong animation when exiting from the giant spider�s lair

Fixed a bug that could occur when saving a game at the end of level 12_A. The chain that allows you to exit from that part of the level won�t be shortened (unusable) if you reload at this point

Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells like Firetrap

Climbing NPCs can't be charmed and fall if shrunken

Bug fixed that allowed player to break the planks from the last house of the l07_a without being inside the house

Bug fixed. When the player uses magic against Aratrok, his bodyguards now react

Fixed getting stuck on door on Level 11, when jumping on a rope attached to it

Fixed weapon being unequipped after jumping in certain conditions

Fixed when pressing E multiple time in certain conditions would quicksave the game

Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing

Localisation: while in game pressing esc and then switchwing to MP, the confirmation window was not tranlsated

Fixed not being able to take any objects under certain conditions

Fixed game crash after de-equipping a weapon in certain conditions

Fixed a potential first person hands animation problems

Fixed being stuck sometimes in some specific locations close to stairs

Fixed looping dagger and staff sound when doing a power attack and parrying in the middle

Fixed some scrolls that could be used several times (much like a spell)

Fixed teleporting that could occur when using lockpick

Fixed Fireball staying stuck to the player until it explodes

Localisation: German: fixed improper wall signs

Fixed the mission failed message not appearing when killing the wounded guard on the island

Fixed, shrinked enemies are now sensitive to melee weapon

Fixed a crashwhen killing a NPC with a fire weapon when he is knee deep in the water

Fixed Percy getting stuck in a window

Fixed Percy not reacting properly to certain players choice (avoiding spoiler)

Fixed a certain NPC (still avoiding spoiler..) still looking Alive when he is should be dead

Fixed invisible wall present on level 7

Fixed a crash when at the raggdoll in level 2 with a fire arrow spell

Fixed collision disapearing on Trap behing the barn after a reload

Fixed lockping becoming a weapon (melee animations played)

Fixed Lighting bolt scroll not working

Fixed issue with telekeninesis not always working as intended

Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu
Der Steam mist ist aber gnadenlos lahmarschig. :rolleyes:
lol, hab das 22mb Update jetzt bei Fileshack innerhalb paar sekunden gezogen und Steam gurkt mit 22kb/s rum. :freak:
 
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AW: [Might & Magic] Dark Messiah

@ |(night/\/\are

nen' älteren Forceware habe ich noch nicht getestet, bin noch nicht datz gekommen. Werde mir heute erstmal den Patch von Fileshack saugen und dann mal schauen...
 
AW: [Might & Magic] Dark Messiah

Hi,
Kann mir einer sagen warum ich dMoMaM in Steam nochmal ganz runterladen muss?
 
AW: [Might & Magic] Dark Messiah

Diese Frage hab ich mir auch schon gestellt, die Antwort und den dahinter stehenden Sinn, wird nur Steam kennen. :rolleyes:
 
AW: [Might & Magic] Dark Messiah

Hello,

Irgendwie bin ich gerade sehr verwirrt ...

Ich hab das komplett verwechselt, dass ich in diesem Thread Screenshots machen wollte.

Ich hab heute nämlich etwas Splinter Cell 4:Double Agent gezockt und Screens gemacht.

Da hab ich wohl was verwechselt. Ich dachte nämlich während dem Zocken, dass ich bei Double Agent Screenies machen soll ... ;)

Naja, gut dann sry, ich werd das nachholen!

Lg BlackBoXX :D
 
AW: [Might & Magic] Dark Messiah

Gonzo71 schrieb:
Jemand nen Plan wie man diesen Riesenwurm in Level 7 killt? :freaky:

Den kann man nicht killen. Man muss ständig auf der Flucht sein und alle Nischen zum Verstecken nutzen.
Ist sauschwer, aber echt spannend. Ich glaube ich habe 137x gespeichert und geladen ;)
 
AW: [Might & Magic] Dark Messiah

Ah, ok. Danke, muss man auch erst mal drauf kommen, ein Monster nicht zu killen *g*
 
AW: [Might & Magic] Dark Messiah

sagt nicht dass das wahr ist?! für dark messiah muss ich steam noch installieren. oh man, das passt mir aber ganz und gar nicht.

@Gonzo71
interessante signatur. habe ich zum ersten mal in COD2 gelesen.
 
AW: [Might & Magic] Dark Messiah

Wichtige Frage zum Bloodpatch:

Funktioniert der wirklich bei Dark Messiah und wenn ja spritzt danach ja rotes Blut, aber können wie in der englischen Version auch Körperteile abgetrennt werden???


Anders werd ich mir wohl die englische Version übers Inet bestellen müssen.
 
AW: [Might & Magic] Dark Messiah

Ahm wenn ich DM starte startet is ganz normal bis nach dem wo der Typ redet EIN jahrhundert später dann wenn er laden will stürzt das spiel ab was ist da los?

ich weis jetzt an was es liegt am uncut Patch wie bekomm ich denn, den Uncut patch wieder zu laufen?
 
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