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- Jan. 2002
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AW: [Might & Magic] Dark Messiah
Hier mal fix die Fix Liste für den kommenden Patch, which is described as "soon to be released."
Hier mal fix die Fix Liste für den kommenden Patch, which is described as "soon to be released."
Crash fixed on Save/Load if player has an object in their hands.
Health and poison effects are no longer displayed during credits.
Player's hands don't appear behind the credits when you combine the Skull of Shadows with an equipped spell.
All game menus are hidden when a video starts.
Problem fixed when the player tries to switch between Xana mode and an equipped scroll.
Indestructible shields are now really indestructible.
Crash fixed when the player tries to throw a dagger, then immediately jumps and parries.
Crash fixed when the player tries to switch between casting a fireball and taking an object.
Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode.
Saving is now disabled during end game credits to avoid system anomalies.
The player now dismounts correctly from the top of ladders, even when moving backward.
Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells like Firetrap.
Climbing NPCs can't be charmed and fall if shrunken.
Fixed getting stuck on door on Level 11, when jumping on a rope attached to it.
Fixed weapon being unequipped after jumping in certain conditions
Fixed when pressing E multiple time in certain conditions would quicksave the game
Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing
Fixed not being able to take any objects under certain conditions
Fixed game crash after de-equipping a weapon in certain conditions
Fixed a potential first person hands animation problems
Fixed being stuck sometimes in some specific locations close to stairs
Fixed looping dagger and staff sound when doing a power attack and parrying in the middle.
Fixed some scrolls that could be used several times (much like a spell)
Fixed teleporting that could occur when using lockpick
Fixed Fireball staying stuck to the player until it explodes
Fixed, shrinked enemies are now sensitive to melee weapon
Fixed a crash when killing a NPC with a fire weapon when he is knee deep in the water
Fixed invisible wall present on level 7
Fixed lockping becoming a weapon (melee animations played
Fixed Lighting bolt scroll not working
Fixed issue with telekeninesis not always working as intended
Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu.
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