"X3 Rolling Demo" verfügbar (Benchmark)

HugeXL schrieb:
Jungs, die X800er sind deshalb so schnell, weil die nur SM2.0b bzw. die Effekte von 2.0b können, sonst hätte auch ne 6800Ultra (in dem Fall von Borgi) wesentlich mehr FPS...
Wo läßt sich das einstellen?
Dann bench ich mal.
 
Falsch SM3.0 beschleunigt normaler Weise shaderoperationen. Also ein dickes + für ATI. Aussernatürlcih wenn der Hersteller manche Effekte nur mit SM3.0 darstellt...
 
Das ist ja die große 1000 Gummipunkte Frage.
Werden SM 3.0 Effekte in 2.0b umgerechnet oder einfach weggelassen.
 
Graphic card name and driver used: Radeon X1800 Series Version [6.14.10.6587]


CPU name: AMD Athlon(tm) 64 Processor 3700+ Family 7 Model 7

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 46.4 average fps 36.0 minimum fps 66.0 maximum fps
Scene 01 30.6 average fps 10.0 minimum fps 61.0 maximum fps
Scene 02 45.9 average fps 32.0 minimum fps 69.0 maximum fps
Scene 03 53.5 average fps 28.0 minimum fps 114.0 maximum fps

Overall average framerate: 44.1 fps

sys in sig, alles non OC. Catalsyt 5.13, komm aber nicht ins CC, k.A. wieso, aber der treiber läuft

MfG boogeyman

EDIT: hab noch nen test gemacht, diesmal ohne laufende programme
 
Zuletzt bearbeitet:
Catalyst 5.12


Game version: 1.3.0.US


Graphic card name and driver used: RADEON X800 XT Platinum Edition Version [6.14.10.6587]


CPU name: AMD Athlon(tm) 64 Processor 3400+ Family 7 Model E

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 2.b
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 39.8 average fps 32.0 minimum fps 54.0 maximum fps
Scene 01 27.5 average fps 9.0 minimum fps 52.0 maximum fps
Scene 02 42.8 average fps 32.0 minimum fps 66.0 maximum fps
Scene 03 46.2 average fps 15.0 minimum fps 96.0 maximum fps

Overall average framerate: 39.1 fps

Athlon 64 3400+
MSI K8N Neo FSR
Sapphire X800XT "PE"
1024MB DDR400 Samsung
SB Audigy 2
Windows XP Professional
 
Zuletzt bearbeitet:
System:
Prozessor: AMD Athlon-XP 2800+(Barton)@3000+(12,5x175MHz~2192MHz)
Mainboard: Asus A7N8X v2.0 Deluxe
RAM: 2x 512MB Corsair ValueSelect DDR400 (PC3200) im Dual-Channel@175MHz
Grafikkarte: MSI NX6600GT-VTD128@500/500MHz; ForceWare 77.79


Graphic card name and driver used: NVIDIA GeForce 6600 GT Version [6.14.10.7779]


CPU name: AMD Athlon(tm) XP 2800+ Family 6 Model C

Video settings during benchmark:
Screen resolution: 1024 x 768 * [32]
using shader profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: 8x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 30.4 average fps 23.0 minimum fps 44.0 maximum fps
Scene 01 21.3 average fps 5.0 minimum fps 40.0 maximum fps
Scene 02 29.2 average fps 22.0 minimum fps 44.0 maximum fps
Scene 03 40.5 average fps 24.0 minimum fps 77.0 maximum fps

Overall average framerate: 30.3 fps

Grüße
GeForce 6600GT
 
Zuletzt bearbeitet:
Ähm @ GeForce 6600GT

Auch wenn du nicht wirklich so ne leistungsstarke cpu/graka hast. Der Standard für den Bench beläuft sich auf 1280 x 1024 * [32]; 4xAA/16xAF


Und ich fände es generell ganz gut wenn alle Leute genauere Systemangaben im Beitrag machen (Daten in der Sig können sich ja ändern) wenn geht auch mit Treibern. Ca. so.
 
Sry, mein 2.PC kann keine höhere Auflösung als 1024 wegen TFT :D
@Graka:
Ich hab leider nichts zum Umstellen gefunden, gehe aber davon aus, dass die SM3 exklusiven Effekte bei SM2 NICHT dargestellt werden, denn sonst hätten die SM3 Karten v.a. in Scene 01 wesentlich bessere Minimum Framerates...
(vgl. auch meine 5950U und die 6600gt von Geforce6600gt (7 zu 5 minframes in Scene 01))
 
Towelie schrieb:
Ähm @ GeForce 6600GT

Auch wenn du nicht wirklich so ne leistungsstarke cpu/graka hast. Der Standard für den Bench beläuft sich auf 1280 x 1024 * [32]; 4xAA/16xAF


Und ich fände es generell ganz gut wenn alle Leute genauere Systemangaben im Beitrag machen (Daten in der Sig können sich ja ändern) wenn geht auch mit Treibern. Ca. so.

sorry, aber wenn ich die demo auf den einstellungen laufen lasse, dann stürzt mein gesamter pc ab! und die system daten füge ich noch ein!

EDIT: jetzt hats geklappt!

System:
Prozessor: AMD Athlon-XP 2800+(Barton)@3000+(12,5x175MHz~2192MHz)
Mainboard: Asus A7N8X v2.0 Deluxe
RAM: 2x 512MB Corsair ValueSelect DDR400 (PC3200) im Dual-Channel@175MHz
Grafikkarte: MSI NX6600GT-VTD128@500/500MHz; ForceWare 77.79


Game version: 1.3.0.US


Graphic card name and driver used: NVIDIA GeForce 6600 GT Version [6.14.10.7779]


CPU name: AMD Athlon(tm) XP 2800+ Family 6 Model C

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 15.8 average fps 12.0 minimum fps 22.0 maximum fps
Scene 01 17.7 average fps 4.0 minimum fps 35.0 maximum fps
Scene 02 16.0 average fps 11.0 minimum fps 23.0 maximum fps
Scene 03 21.0 average fps 10.0 minimum fps 42.0 maximum fps

Overall average framerate: 17.6 fps

Grüße
GeForce 6600GT
 
Zuletzt bearbeitet:
Graphic card name and driver used: Radeon X1800 Series Version [6.14.10.6587]


CPU name: AMD Athlon(tm) 64 FX-60 Dual Core Processor Family 7 Model 3

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 59.7 average fps 46.0 minimum fps 83.0 maximum fps
Scene 01 44.7 average fps 20.0 minimum fps 75.0 maximum fps
Scene 02 59.2 average fps 45.0 minimum fps 89.0 maximum fps
Scene 03 71.7 average fps 43.0 minimum fps 131.0 maximum fps

Overall average framerate: 58.8 fps
 
Hm, X3 scheint also doch eher von den 512 MB Grafikram der X1800XT zu profitieren.
SLI ist der Demo egal
DC ist der Demo egal
Aber die X1800XT mit 512MB zieht auf und davon.
 
>>HUST AN:

--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US


Graphic card name and driver used: RADEON 9800 PRO Version [6.14.10.6587]


CPU name: AMD Athlon(tm) 64 Processor 3200+ Family 7 Model H

Video settings during benchmark:
Screen resolution: 1024 x 768 * [32]
using shader profile: 2.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: no

Framerates
--------------------------------------------------------------------------------
Scene 00 20.1 average fps 7.0 minimum fps 31.0 maximum fps
Scene 01 18.3 average fps 5.0 minimum fps 39.0 maximum fps
Scene 02 16.7 average fps 12.0 minimum fps 36.0 maximum fps
Scene 03 25.0 average fps 11.0 minimum fps 79.0 maximum fps

Overall average framerate: 20.1 fps

HUST aus<< :heul: :heul: :heul: :heul:

Ich hoffe mal das es mit der X1800XL besser wird sonst :pcangry:
 
Game version: 1.3.0.US


Graphic card name and driver used: RADEON X800 XT Platinum Edition Version [6.14.10.6587]


CPU name: Intel(R) Pentium(R) 4 CPU 3.40GHz Family 7 Model 2

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 2.b
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 38.9 average fps 32.0 minimum fps 52.0 maximum fps
Scene 01 25.1 average fps 6.0 minimum fps 50.0 maximum fps
Scene 02 43.0 average fps 32.0 minimum fps 61.0 maximum fps
Scene 03 42.7 average fps 15.0 minimum fps 91.0 maximum fps

Overall average framerate: 37.4 fps

Ist das eigentliche Spiel genau so anspruchsvoll wie der Benchmark?
 
Zuletzt bearbeitet:
--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US


Graphic card name and driver used: NVIDIA GeForce 7800 GT Version [6.14.10.8194]


CPU name: AMD Athlon(tm) 64 Processor 3000+ Family 7 Model H

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 40.9 average fps 33.0 minimum fps 57.0 maximum fps
Scene 01 25.6 average fps 7.0 minimum fps 52.0 maximum fps
Scene 02 41.1 average fps 32.0 minimum fps 59.0 maximum fps
Scene 03 46.4 average fps 29.0 minimum fps 94.0 maximum fps

Overall average framerate: 38.5 fps
 
Meins System:
3700+ @2,86 V.1,5
DFI Lanparty SLI DR
XFX 7800GTX 256 XXX (moregn kommt die zweite!)
2x1024 G.SKILL PC400@PC480 mit 2,5.3.3.7

Video settings during benchmark:
Screen resolution: 1024 x 768 * [32]
using shader profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 65.3 average fps 55.0 minimum fps 101.0 maximum fps
Scene 01 39.4 average fps 19.0 minimum fps 80.0 maximum fps
Scene 02 67.9 average fps 52.0 minimum fps 99.0 maximum fps
Scene 03 79.5 average fps 53.0 minimum fps 160.0 maximum fps
 
bigdaniel schrieb:
Meins System:
3700+ @2,86 V.1,5
DFI Lanparty SLI DR
XFX 7800GTX 256 XXX (moregn kommt die zweite!)
2x1024 G.SKILL PC400@PC480 mit 2,5.3.3.7

Video settings during benchmark:
Screen resolution: 1024 x 768 * [32]
using shader profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 65.3 average fps 55.0 minimum fps 101.0 maximum fps
Scene 01 39.4 average fps 19.0 minimum fps 80.0 maximum fps
Scene 02 67.9 average fps 52.0 minimum fps 99.0 maximum fps
Scene 03 79.5 average fps 53.0 minimum fps 160.0 maximum fps



das ganze nochmall in 1280x1024
und mit Overall average framerate
 
X3 - Reunion
--------------------------
Game version: 1.3.0.US


Graphic card name and driver used:Connect 3d RADEON X850pro Series Version [6.14.10.6587]


CPU name: AMD Athlon(tm) 64 Processor 3000+ Family 7 Model H

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 2.b
Antialias Mode: 6x
Anisotropic Mode: 8x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format:


Framerates
--------------------------------------------------------------------------------
Scene 00 30.0 average fps 23.0 minimum fps 41.0 maximum fps
Scene 01 25.1 average fps 9.0 minimum fps 50.0 maximum fps
Scene 02 30.9 average fps 20.0 minimum fps 48.0 maximum fps
Scene 03 34.8 average fps 7.0 minimum fps 79.0 maximum fps

Overall average framerate: 30.2 fps


(c)2005 EGOSOFT cpu:AMD Athlon 64venice 3000+@2.1 gh
mobo:Asus A8V Deluxe
gpu:connect 3d ATI Radeon x850pro 500/500mh )
ram:1.5 gb corsair pc 3200@200mhz 3-3-3-8
driver:Catalyst 6.1
Windows xp sp2
 
Zuletzt bearbeitet:
Öh, was hast du denn genau für ne Grafikkarte? X850pro, X850XT oder X850XT "PE"?
 
Wolfenstein 2k2 schrieb:
System und Taktraten siehe Signatur, Catalyst 5.13 mit CCC, Ergebnis:

Graphic card name and driver used: Radeon X1800 Series Version [6.14.10.6587]


CPU name: AMD Athlon(tm) 64 Processor 3700+ @ 2,75GHz Family 7 Model 7

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 61.3 average fps 50.0 minimum fps 88.0 maximum fps
Scene 01 37.1 average fps 15.0 minimum fps 77.0 maximum fps
Scene 02 62.5 average fps 46.0 minimum fps 92.0 maximum fps
Scene 03 72.7 average fps 46.0 minimum fps 141.0 maximum fps

Overall average framerate: 58.4 fps

Hier mal ein Vergleich mit einem Core2Duo E6600 @ 2,75 GHz:

Graphic card name and driver used: Radeon X1800 Series Version [6.14.10.6648]


CPU name: Intel(R) Core(TM)2 CPU 6600 Family 6 Model H

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 72.3 average fps 57.0 minimum fps 104.0 maximum fps
Scene 01 60.8 average fps 28.0 minimum fps 118.0 maximum fps
Scene 02 74.2 average fps 58.0 minimum fps 112.0 maximum fps
Scene 03 87.2 average fps 52.0 minimum fps 185.0 maximum fps


Overall average framerate: 73.7 fps

Scene 01 ist also eindeutig CPU limitierend, denn hier gewinnt der Core2Duo am deutlichsten.
 
Zuletzt bearbeitet:
Wow das is echt net schlecht. Ich hätte nicht gedacht, dass X3 soviel von der CPU profitiert.

Naja egal
Hier mal meine Werte:
1024x768
Alles High
Glow enabled
Quality Dingsbum enabeld
4xAA
16xAF

Intel Pentium 4 3.2Ghz (Prescott)
XperVision Geforce 7600GS
1Gb Ram von Nanya

--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US


Graphic card name and driver used: NVIDIA GeForce 7600 GS Version [6.14.10.9147]


CPU name: Intel(R) Pentium(R) 4 CPU 3.20GHz Family 7 Model 3

Video settings during benchmark:
Screen resolution: 1024 x 768 * [32]
using shader profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 30.6 average fps 23.0 minimum fps 44.0 maximum fps
Scene 01 22.6 average fps 10.0 minimum fps 42.0 maximum fps
Scene 02 30.3 average fps 24.0 minimum fps 43.0 maximum fps
Scene 03 38.7 average fps 20.0 minimum fps 74.0 maximum fps

Overall average framerate: 30.5 fps


(c)2005 EGOSOFT
For more information http://www.egosoft.com
 

Ähnliche Themen

Antworten
7
Aufrufe
4.543
Keineahnung1234
K
Zurück
Oben