Re: [Sammel-Thread] Benchmark-Ergebnisse aller Art
Hi!!
Ich habe mir ein bissl die Mühe und mal Nvidia Treiber gebencht!Mir scheint dass sich nvidia seit dem 53.03 nicht mehr viel Mühe macht was die 5900-er Reihe betrifft!Und so wie es aussieht konzetriert sich NVidia mit der 6er Reihe auf die 6800-er Serie!Somit lohnt es sich eher auf den 53.03 zu bleiben wenn man eine 5900-er Serie hat!
Ich habe das ganze mal mit den Treibern wie oben beschrieben getestet!
Den 61.77 werd ich nachwerfen!!
Testsystem

4 3ghz
Mainboard:Intel D875PBz
Ram:2x corsair 256mb Dual XMS PC-3200(400)
Graka:Leadtek 5900XT
DirectX:9.0c
Fangen wir mit dem Forceware 53.03 an!
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 330
DISPLAY
Platform WinFast A350 XT
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 15482
Game 1 - Car Chase - Low Detail 237.1 fps
Game 1 - Car Chase - High Detail 78.7 fps
Game 2 - Dragothic - Low Detail 270.6 fps
Game 2 - Dragothic - High Detail 151.4 fps
Game 3 - Lobby - Low Detail 216.3 fps
Game 3 - Lobby - High Detail 98.0 fps
Game 4 - Nature 84.0 fps
Fill Rate (Single-Texturing) 1434.5 MTexels/s
Fill Rate (Multi-Texturing) 2834.2 MTexels/s
High Polygon Count (1 Light) 89.3 MTriangles/s
High Polygon Count (8 Lights) 23.7 MTriangles/s
Environment Bump Mapping 181.4 fps
DOT3 Bump Mapping 220.8 fps
Vertex Shader 144.7 fps
Pixel Shader 190.2 fps
Advanced Pixel Shader 120.6 fps
Point Sprites 32.3 MSprites/s
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dann der 61.36 der auf der .com Homepage von leadtek ganz neu rausgekommen ist:
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 330
DISPLAY
Platform WinFast A350 XT
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 15301
Game 1 - Car Chase - Low Detail 237.6 fps
Game 1 - Car Chase - High Detail 78.7 fps
Game 2 - Dragothic - Low Detail 266.1 fps
Game 2 - Dragothic - High Detail 141.8 fps
Game 3 - Lobby - Low Detail 216.6 fps
Game 3 - Lobby - High Detail 96.6 fps
Game 4 - Nature 87.9 fps
Fill Rate (Single-Texturing) 1414.5 MTexels/s
Fill Rate (Multi-Texturing) 2836.7 MTexels/s
High Polygon Count (1 Light) 91.5 MTriangles/s
High Polygon Count (8 Lights) 24.0 MTriangles/s
Environment Bump Mapping 159.4 fps
DOT3 Bump Mapping 216.1 fps
Vertex Shader 159.3 fps
Pixel Shader 190.7 fps
Advanced Pixel Shader 108.6 fps
Point Sprites 32.1 MSprites/s
++++++++++++++++++++++++++++++++++++++++++++++++++++++
Und jetzt der frischeste und neueste von der NVidia Homepage!Incl. 9.0c!
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 330
DISPLAY
Platform NVIDIA GeForce FX 5900XT
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 15112
Game 1 - Car Chase - Low Detail 232.3 fps
Game 1 - Car Chase - High Detail 76.5 fps
Game 2 - Dragothic - Low Detail 264.9 fps
Game 2 - Dragothic - High Detail 141.3 fps
Game 3 - Lobby - Low Detail 212.6 fps
Game 3 - Lobby - High Detail 95.1 fps
Game 4 - Nature 87.9 fps
Fill Rate (Single-Texturing) 1414.5 MTexels/s
Fill Rate (Multi-Texturing) 2836.7 MTexels/s
High Polygon Count (1 Light) 90.6 MTriangles/s
High Polygon Count (8 Lights) 24.0 MTriangles/s
Environment Bump Mapping 160.3 fps
DOT3 Bump Mapping 216.0 fps
Vertex Shader 159.3 fps
Pixel Shader 190.6 fps
Advanced Pixel Shader 108.6 fps
Point Sprites 32.1 MSprites/s