neue Bilder
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It's time to officially introduce the new GPU generation from NVIDIA and shed the light on its architecture and features.
So, the GeForce 6800 GPU family, codenamed NV40, today officially entered the distribution stage. Initially it will include two chips, GeForce 6800 Ultra and GeForce 6800, with the same architecture.
These are the key innovations introduced in NVIDIA's novelties:
16-pipeline superscalar architecture with 6 vertex modules, DDR3 support and real 32-bit pipelines
PCI Express x16, AGP 8x support
222 million transistors
400MHz core clock
Chips made by IBM
0.13µm process
40x40mm FCBGA (flip-chip ball grid array) package
ForceWare 60+ series
Supports 256-bit GDDR3 with over 550MHz (1.1GHz DDR) clock rates
NVIDIA CineFX 3.0 supporting Pixel Shader 3.0, Vertex Shader 3.0; real-time Displacement Mapping and Tone Mapping; up to 16 textures/pass, 16-bit and 32-bit FP formats, sRGB textures, DirectX and S3TC compression; 32bpp, 64bpp and 128bpp rendering; lots of new visual effects
NVIDIA HPDR (High-Precision Dynamic-Range) on OpenEXR technology supporting FP filtering, texturing, blending and AA
Intellisample 3.0 for extended 16xAA, improved compression performance; HCT (High-resolution compression), new lossless compression algorithms for colors, textures and Z buffer in all modes, including hi-res high-frequency, fast Z buffer clear
NVIDIA UltraShadow II for 4 times the performance in highly shadowed games (e.g. Doom III) comparing to older GPUs
Extended temperature monitoring and management features
Extended display and video output features, including int. videoprocessor, hardware MPEG decoder, WMV9 accelerator, adaptive deinterlacing, video signal scaling and filtering, int. NTSC/PAL decoder (up to 1024x768), Macrovision copy protection; DVD/HDTV to MPEG2 decoding at up to 1920x1080i; dual int. 400MHz RAMDAC for up to 2048x1536 @ 85Hz; 2 x DVO for external TMDS transmitters and TV decoders; Microsoft Video Mixing Renderer (VMR); VIP 1.1 (video input); NVIDIA nView
NVIDIA Digital Vibrance Control (DVC) 3.0 for color and image clarity management
Supports Windows XP/ME/2000/9X; MacOS, Linux
Supports the latest DirectX 9.0, OpenGL 1.5
hier was richtig gutes
http://frankenstein.evilgeniuslabs.com/~pszuch/nv40/news.html
jetzt kommts,zieht euch das rein
http://www.digit-life.com/news.html?103832