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Crysis Crysis sehr dunkel

Whitecker007

Commander
Registriert
Okt. 2007
Beiträge
2.689
Ja,warum ist das bei mir so extrem dunkel?
Bei anderen ist es viel heller.

crysis2010-05-0114-58-nqx8.png


So sieht meine autoexec.cfg aus.


=========================================

con_restricted = 0
r_displayinfo = 1

=========================================

;[~]Game Config[~]

sys_spec_ObjectDetail=4
sys_spec_VolumetricEffects=4
sys_spec_Shadows=4
sys_spec_Texture=4
sys_spec_Physics=4
sys_spec_PostProcessing=4
sys_spec_Particles=4
sys_spec_Sound=4
sys_spec_Water=4
sys_spec_GameEffects=4

=========================================

;[~]Another Config[~]
r_sunshafts=1
e_water_ocean_fft=1
r_UseEdgeAA=2
r_motionblur=1
r_contrast=0.55
r_gamma=0.97
r_brightness=0.48

=========================================

;[~]HDR Config[~]

r_SSAO_quality = 2
r_SSAO_radius = 2
r_SSAO_darkening = 2.7
r_ssao_amount = 0.3
r_SSAO_blur = 2
r_SSAO_blurriness = 1
r_Glow = 1
r_EyeAdaptionClamp = 1.7
r_HDRlevel = 1
r_HDRBrightOffset = 7
r_HDRBrightThreshold = .7
r_HDRRendering=2
r_hdrlevel=0.7

=========================================

;[~]Texture Config[~

r_usepom=1
r_TexturesStreaming=0

=========================================

;[~]Shader Config[~]

q_ShaderGeneral = 4
q_ShaderMetal = 4
q_ShaderGlass = 4
q_ShaderVegetation = 4
q_ShaderIce = 4
q_ShaderTerrain = 4
q_ShaderShadow = 4
q_ShaderFX = 4
q_ShaderPostProcess = 4
q_ShaderHDR = 4
q_ShaderSky = 4
q_Renderer = 4
r_LightsSinglePass = 0
r_colorgrading=1
r_Beams=3
r_BeamsMaxSlices=250

=========================================

;[~]Shadow Config[~]

r_SSAO_amount=0.5
r_ssao_darkening=0.8
=========================================

;[~]Lods[~]

e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 60
e_particles_lod=0.6
es_MaxPhysDist=60
e_terrain_lod_ratio=0.8
e_lod_ratio=6
e_lod_min=0
e_lods=1
r_DetailDistance=12
r_CloudsUpdateAlways=1
e_particles_thread=1
g_dof_ironsight=1



=========================================

;[~]Misc[~]

e_max_entity_lights = 16
g_battleDust_enable = 1
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1

=========================================
;[~]Water[~]

r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0.2
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
r_WaterGodRays = 1
e_water_ocean_fft=1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width=10
q_ShaderWater=4
e_phys_ocean_cell = 0.3

=========================================

;[~]Performance Selections[~]

;d3d9_rb_Verts=4096
;d3d9_pip_buff_size=0
;d3d9_rb_Tris=4096
sys_physics_CPU=1
e_precache_level=0
r_ShadersPrecacheAllLights=0
r_ShadersAsyncCompiling=0
e_level_auto_precache_textures_and_shaders=1
r_GeomInstancing =1
r_TextureCompressor=0
r_CullGeometryForLights=1
e_terrain_occlusion_culling_max_dist=200
e_scene_merging_max_tris_in_chunk=128
e_scene_merging_max_time_ms=1
;d3d9_VBPoolSize=524288
e_scene_merging_compact_vertices=0
ac_templateMCMs=0
r_ShadersIntCompiler=0
e_max_entity_lights=2
e_terrain_normal_map = 0
e_vegetation_static_instancing=0
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1
r_TerrainAO_FadeDist=1
r_MotionBlur = 3
r_ColorGradingDOF = 1
e_particles_thread=1
e_hw_occlusion_culling_objects=1
e_dynamic_light=1
g_dofset_maxscale=3

=========================================
Loaded!

Auch mit der standard autoexec.cfg siehts so brutal dunkel aus.
Achja hab jetzt ne Club3D ATI 5850er drinne,mit der GTX 260 wars vorher nich so extrem...
Ergänzung ()

mh?!
 
r_contrast=0.55
r_gamma=0.97
r_brightness=0.48

Setz die mal hoch
 
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