Whitecker007
Commander
- Registriert
- Okt. 2007
- Beiträge
- 2.689
Ja,warum ist das bei mir so extrem dunkel?
Bei anderen ist es viel heller.
So sieht meine autoexec.cfg aus.
=========================================
con_restricted = 0
r_displayinfo = 1
=========================================
;[~]Game Config[~]
sys_spec_ObjectDetail=4
sys_spec_VolumetricEffects=4
sys_spec_Shadows=4
sys_spec_Texture=4
sys_spec_Physics=4
sys_spec_PostProcessing=4
sys_spec_Particles=4
sys_spec_Sound=4
sys_spec_Water=4
sys_spec_GameEffects=4
=========================================
;[~]Another Config[~]
r_sunshafts=1
e_water_ocean_fft=1
r_UseEdgeAA=2
r_motionblur=1
r_contrast=0.55
r_gamma=0.97
r_brightness=0.48
=========================================
;[~]HDR Config[~]
r_SSAO_quality = 2
r_SSAO_radius = 2
r_SSAO_darkening = 2.7
r_ssao_amount = 0.3
r_SSAO_blur = 2
r_SSAO_blurriness = 1
r_Glow = 1
r_EyeAdaptionClamp = 1.7
r_HDRlevel = 1
r_HDRBrightOffset = 7
r_HDRBrightThreshold = .7
r_HDRRendering=2
r_hdrlevel=0.7
=========================================
;[~]Texture Config[~
r_usepom=1
r_TexturesStreaming=0
=========================================
;[~]Shader Config[~]
q_ShaderGeneral = 4
q_ShaderMetal = 4
q_ShaderGlass = 4
q_ShaderVegetation = 4
q_ShaderIce = 4
q_ShaderTerrain = 4
q_ShaderShadow = 4
q_ShaderFX = 4
q_ShaderPostProcess = 4
q_ShaderHDR = 4
q_ShaderSky = 4
q_Renderer = 4
r_LightsSinglePass = 0
r_colorgrading=1
r_Beams=3
r_BeamsMaxSlices=250
=========================================
;[~]Shadow Config[~]
r_SSAO_amount=0.5
r_ssao_darkening=0.8
=========================================
;[~]Lods[~]
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 60
e_particles_lod=0.6
es_MaxPhysDist=60
e_terrain_lod_ratio=0.8
e_lod_ratio=6
e_lod_min=0
e_lods=1
r_DetailDistance=12
r_CloudsUpdateAlways=1
e_particles_thread=1
g_dof_ironsight=1
=========================================
;[~]Misc[~]
e_max_entity_lights = 16
g_battleDust_enable = 1
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1
=========================================
;[~]Water[~]
r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0.2
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
r_WaterGodRays = 1
e_water_ocean_fft=1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width=10
q_ShaderWater=4
e_phys_ocean_cell = 0.3
=========================================
;[~]Performance Selections[~]
;d3d9_rb_Verts=4096
;d3d9_pip_buff_size=0
;d3d9_rb_Tris=4096
sys_physics_CPU=1
e_precache_level=0
r_ShadersPrecacheAllLights=0
r_ShadersAsyncCompiling=0
e_level_auto_precache_textures_and_shaders=1
r_GeomInstancing =1
r_TextureCompressor=0
r_CullGeometryForLights=1
e_terrain_occlusion_culling_max_dist=200
e_scene_merging_max_tris_in_chunk=128
e_scene_merging_max_time_ms=1
;d3d9_VBPoolSize=524288
e_scene_merging_compact_vertices=0
ac_templateMCMs=0
r_ShadersIntCompiler=0
e_max_entity_lights=2
e_terrain_normal_map = 0
e_vegetation_static_instancing=0
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1
r_TerrainAO_FadeDist=1
r_MotionBlur = 3
r_ColorGradingDOF = 1
e_particles_thread=1
e_hw_occlusion_culling_objects=1
e_dynamic_light=1
g_dofset_maxscale=3
=========================================
Loaded!
Auch mit der standard autoexec.cfg siehts so brutal dunkel aus.
Achja hab jetzt ne Club3D ATI 5850er drinne,mit der GTX 260 wars vorher nich so extrem...
mh?!
Bei anderen ist es viel heller.
So sieht meine autoexec.cfg aus.
=========================================
con_restricted = 0
r_displayinfo = 1
=========================================
;[~]Game Config[~]
sys_spec_ObjectDetail=4
sys_spec_VolumetricEffects=4
sys_spec_Shadows=4
sys_spec_Texture=4
sys_spec_Physics=4
sys_spec_PostProcessing=4
sys_spec_Particles=4
sys_spec_Sound=4
sys_spec_Water=4
sys_spec_GameEffects=4
=========================================
;[~]Another Config[~]
r_sunshafts=1
e_water_ocean_fft=1
r_UseEdgeAA=2
r_motionblur=1
r_contrast=0.55
r_gamma=0.97
r_brightness=0.48
=========================================
;[~]HDR Config[~]
r_SSAO_quality = 2
r_SSAO_radius = 2
r_SSAO_darkening = 2.7
r_ssao_amount = 0.3
r_SSAO_blur = 2
r_SSAO_blurriness = 1
r_Glow = 1
r_EyeAdaptionClamp = 1.7
r_HDRlevel = 1
r_HDRBrightOffset = 7
r_HDRBrightThreshold = .7
r_HDRRendering=2
r_hdrlevel=0.7
=========================================
;[~]Texture Config[~
r_usepom=1
r_TexturesStreaming=0
=========================================
;[~]Shader Config[~]
q_ShaderGeneral = 4
q_ShaderMetal = 4
q_ShaderGlass = 4
q_ShaderVegetation = 4
q_ShaderIce = 4
q_ShaderTerrain = 4
q_ShaderShadow = 4
q_ShaderFX = 4
q_ShaderPostProcess = 4
q_ShaderHDR = 4
q_ShaderSky = 4
q_Renderer = 4
r_LightsSinglePass = 0
r_colorgrading=1
r_Beams=3
r_BeamsMaxSlices=250
=========================================
;[~]Shadow Config[~]
r_SSAO_amount=0.5
r_ssao_darkening=0.8
=========================================
;[~]Lods[~]
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 60
e_particles_lod=0.6
es_MaxPhysDist=60
e_terrain_lod_ratio=0.8
e_lod_ratio=6
e_lod_min=0
e_lods=1
r_DetailDistance=12
r_CloudsUpdateAlways=1
e_particles_thread=1
g_dof_ironsight=1
=========================================
;[~]Misc[~]
e_max_entity_lights = 16
g_battleDust_enable = 1
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1
=========================================
;[~]Water[~]
r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0.2
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
r_WaterGodRays = 1
e_water_ocean_fft=1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width=10
q_ShaderWater=4
e_phys_ocean_cell = 0.3
=========================================
;[~]Performance Selections[~]
;d3d9_rb_Verts=4096
;d3d9_pip_buff_size=0
;d3d9_rb_Tris=4096
sys_physics_CPU=1
e_precache_level=0
r_ShadersPrecacheAllLights=0
r_ShadersAsyncCompiling=0
e_level_auto_precache_textures_and_shaders=1
r_GeomInstancing =1
r_TextureCompressor=0
r_CullGeometryForLights=1
e_terrain_occlusion_culling_max_dist=200
e_scene_merging_max_tris_in_chunk=128
e_scene_merging_max_time_ms=1
;d3d9_VBPoolSize=524288
e_scene_merging_compact_vertices=0
ac_templateMCMs=0
r_ShadersIntCompiler=0
e_max_entity_lights=2
e_terrain_normal_map = 0
e_vegetation_static_instancing=0
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1
r_TerrainAO_FadeDist=1
r_MotionBlur = 3
r_ColorGradingDOF = 1
e_particles_thread=1
e_hw_occlusion_culling_objects=1
e_dynamic_light=1
g_dofset_maxscale=3
=========================================
Loaded!
Auch mit der standard autoexec.cfg siehts so brutal dunkel aus.
Achja hab jetzt ne Club3D ATI 5850er drinne,mit der GTX 260 wars vorher nich so extrem...
Ergänzung ()
mh?!