michael54431
Commander
- Registriert
- Feb. 2003
- Beiträge
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korrekt
so gleicht sich alles aus 
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With the release of MAG not far off now, I’m pleased to announce that following our successful series of Beta programs, Zipper and Sony Computer Entertainment will team up in January to bring you the final and 100% open PSN Beta!
This will be a global Beta allowing you to compete with players from all over the world, with access to the game’s 64-player ‘Sabotage’ and 256-player ‘Domination’ game modes. New Beta users will have access to the download on the PlayStation Store from January 4th onwards, with the Beta ending on January 10th at 07:59 GMT.
Gameplay
- Added ability for player to use knife during a reload animation.
- Applied significant tuning adjustments for all weapons and armor.
- Increased sprint duration before tiring by 30%.
- Lowered XP requirements for levels 2 thru 4.
- Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
- Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
- Lowered level-entry restrictions for Domination from Level 10 to Level 8.
- Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
- Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.
Interface
- Fixed bug where incapacitated players’ nametags would occasionally disappear.
- Repositioned onscreen weapons for improved field of view.
- Armory items (facegear/ headgear/ uniforms) reordered.
- Removed helmets from “Loadout 3” for all factions.
Graphics
- Made significant increase in framerate during player-heavy games.
- Changed light settings for all environments.
- Polished recoil effect for better realism.
- Fixed offset muzzle flash effect.
- Tuned camera to shake more realistically when hit by bullets.
- Adjusted “blur” effect for both normal sights and iron sights.
- Added alternate reload animation.
- New “light scatter” treatment for all skies.
- Repaired various “weapon clipping” issues.
- Enacted several particle fogging adjustments.
Audio
- Switched first-person weapon sounds to true stereo.
- Moved first-person character interactions and weapon switches to true stereo.
- Tweaked sounds effects relating to landing on surfaces.
Technical
- Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
- Made various server stability fixes and tweaks.