• Mitspieler gesucht? Du willst dich locker mit der Community austauschen? Schau gerne auf unserem ComputerBase Discord vorbei!

Doom QuakeCon: Neues von Doom 4


Rear Admiral
März 2007
While id has remained rather tight-lipped about Doom 4, designer Tim Willits has suggested that the shooter sequel won't be known as Doom 4 when it eventually hits.

Though still clearly labeled Doom, the game will sport a subtitle instead of a numeral, Willits informed Big Download.

However, id CEO Todd Hollenshead claims that a final judgment has yet to be made in the numeral versus subtitle debate. "We haven't made the decision about that yet," he told Kotaku. "There is probably a let's not make a numeral game and some say we should make it one."

Willits further noted that Doom 4 will not be a direct sequel to Doom 3, as Doom 3 reimagined the storyline of the original Doom, but refused to offer any additional details.

Announced as Doom 4 back in May, the game is slated to use the same id Tech 5 technology that powers Rage (PC, PS3, 360, Mac), but is said to look like it uses "a totally new game engine" as it will run at 30 frames per second instead of Rage's 60.

Development of Doom 4 will be short, as very little of the id Tech 5 engine will be changed in the transition from Rage. The game will feature at least one "graphical hook," and should have three times the graphical fidelity of Rage due to a lower target framerate.

During an interview with Shacknews, id Software president John Carmack described Doom 4 as being "significantly different" than Doom 3.

When asked whether the game will be rooted in the horror genre, Carmack indicated that it will instead focus more on pure action elements a la Doom 2.

"One of the things that I come to in my limited contributions to the whole Doom 4 design process is, it has to still be you beating down the bad guys," said Carmack.

"It has to be a triumph of heavy weaponry over demonic forces in some way, and you have to be blowing demons all to hell all around you, and it's a more positive side of things there."

Carmack explained that he found some of the complaints of Doom 3's brand of horror to be "completely valid," saying that the "contrived nature of monsters hiding in a closet" and the extreme darkness were two things that caused the company to cancel its game Darkness and begin production of Rage.

Needless to say, there will be no scary little girls in the Doom 4.

"It's not that you're running around frightened down to your last bullet [in Doom 4]," added Carmack. "There will occasionally be that, but it should be much more of you winning, because that was always the point in Doom--you are the hero, and you are winning. You're going to beat back all the hordes of Hell using all the tools at your disposal."

However, according to Carmack, the focus will mainly be on creating a solid gameplay experience. Carmack also reiterated that the game will most assuredly be M-rated, and that the game's multiplayer modes will be more extensive than those in Doom 3.

id is targeting a release within this console generation, as the game is expected to hit on Xbox 360, PlayStation 3 and PC.

No platforms have been announced for Doom 4, though id Tech 5 can run the exact same build on PC, PS3 and Xbox 360 with no problems, whereas the Mac rendition only mandates one conversion step.
Quellen:Ich muss sagen: Das hört sich ausgezeichnet an :).
nach doom 3 kommt unter keinen umstaenden ein weiterer teil nein! aber mich freuts :D wird bestimmt sehr spannend .
Wenn die Story und das Gameplay passt, brauchst keine Grafik alá Crysis :)
Timesless schrieb:
Wenn die Story und das Gameplay passt, brauchst keine Grafik alá Crysis :)
Schau dir mal die Screenshots und Videos von Rage an - und laut John Carmack soll die Doom 4 Grafik 2-3 x so gut sein.

Mir würde Rage Qualität schon reichen, wenn sie das Gameplay wie beschrieben umsetzen :).
ich meinte das so "aber mich freuts , dass ein neuer teil erscheint" :D