Mir gehts es nicht darum das ich andere schräg anschaue, nur weil sie mehr Geld für etwas Ausgeben was in meinen Augen unsinnig sein könnte. Mir geht es darum das Jahrelanger Support und Gratis Content versprochen wurde und man nun sieht was los ist.
Da direkt nach Release von 1 mit 2 begonnen wurde klärt sich die Frage warum bisher 1 nur so stiefmütterlich behandelt wurde.
Ich zitiere da jemanden aus einem anderen Forum:
Mein Fazit: L4D2 Nein danke.
- Die Cover sieht lieblos aus
- Die Charaktere sind keine typischen Stereotypen. Lediglich dahingerotze schlechte Duplikate
- Südstaaten?! Wasn das für ein Setting
- Bei nem Hordeevent (z.B Fahrstuhl betätigen) einen Gegenschalter betätigen um den Alarm auszumachen, kann man in L4D realisieren und braucht dazu keinen zweiten Teil und ist keine
Neuerung
- Die Witch läuft im Tageslicht umher ô0. Klasse Neuerung *eins A*
- Nervige Banjomusik bei Hordeevents *Ja nee, is kla*
Die leider noch viel zu kleine Community hat jetzt kaum noch Chancen zu wachsen, da sie in 2 Teile gespalten wird.
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GameSpy: Here we go up a lift, let me jump on your head. What's Valve's strategy with supporting Left 4 Dead?
Gabe Newell: I see you've played Counter-Strike. What we're trying to do right now is go from thinking of games as things you put in a box, and instead thinking of them as ongoing services that you provide. For example, with Team Fortress 2, we've been releasing this series of videos, and giving you backgrounds to give you a better sense of those characters. We'll be doing the same with Left 4 Dead, where we'll release new maps, movies about the characters, and tell you about the events that led to the infected walking around.
GameSpy: You said that the game is split into four campaigns. Are you planning for future downloadable campaigns?
Gabe Newell: Very much so. We're right in this transition. In the pre-Internet world you can only think of what you were offering customers as a box. You put everything into it, and thought of it as a one-time release. Now, customers want an ongoing entertainment service. So with Team Fortress 2, our product that's furthest along in terms of doing that, we found that the best way to get new customers was to get excited existing customers.
And the best way to do that was to release new maps, new weapons, add achievements. They're really interested in the characters and the story behind them. Every four to six weeks we've released movies about the characters. We just released a movie about the sandwich, which actually people have really enjoyed. We still need to release these boxes, these point releases, but as we continue to release new campaigns, new characters, new weapons, and tell stories about these characters, that's the best way to grow the community.
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Na verstehen Sie was ich meine?