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Stalker Stalker Lost Alpha Developer's Cut

Na, den haben die Bugs gekillt. Hab`s etliche Male versucht, mich bei den NPC`s, die was wissen könnten durchzufragen, aber wie Du gesagt hast, die einzige Spur führt tiefer in die Zone. Hab am Anfang auch gedacht, das könnte der Garik aus der Bar sein, aber das wäre zu einfach.

Kann natürlich auch sein, das die ganze Geschichte noch nicht fertig ist und die noch dran arbeiten....
 
Jolie Rouge schrieb:
Kann natürlich auch sein, das die ganze Geschichte noch nicht fertig ist und die noch dran arbeiten....

Vermute ich fast, die 1.4004 wurde ja eig. auch nur für Beta-Tester released, wenn ich mich recht entsinne.

Mal gucken, was da noch kommt. Wird wahrscheinlich wieder einen Neuanfang verlangen, wie immer :D
 
1.4004 war reine Beta für die russischen Tester, hab`s irgendwo, aber nie installiert. Hauptsache haben.

Neuanfang stört mich momentan nicht sonderlich, war nur mehr wegen Quest unterwegs, die ich vorher nicht mitgekriegt hab, oder nicht gewusst hab, wer die startet. Reine Aufräumarbeit.

Die Suche nach Garik wär schon interessant, wenn`s bei den NPCs am Anfang ein paar Hinweise gäbe, dass man mit dem Major darüber reden sollte, dann findet man das PDA und kriegt noch ein paar mehr Hinweise und eine Geschichte, wo der überall war. Dann kann man nochmal ein paar NPCs abklappern und das Puzzle Stück für Stück wie Columbo zusammensetzen.
Ob der dann lebt, oder tot ist, wär egal, Hauptsache gefunden.
 
Moinsen Stalker,

Ich habe mir das "Packet" von Marty2Base aus dem Post #75 runtergeladen und installiert.

Nun ist aber das Fadenkeutz (Circle) weg und kommt auch nicht zum vorscheinen wenn ich auf DOT umschalte (es ist dann nur ein Stecknadelpunkt zu sehen).

Da ich gerne den 'alten Keis' wieder hätte würde mich interessieren in welcher .ltx Datei ich es wieder so ändern kann.
In der system.ltx ist ja eine Section 'hud curser', aber auch wenn ich die Werte auf die alten ändere, passiert im Spiel nichts.

Ich wäre für Hilfe dankbar.

Im übrigen lese ich hier im Forum seid lockeren 10 Jahren sehr vieles mit, was mir bei vielen Probs immer geholfen hat.

Yumsa
 
Yumsa schrieb:
Moinsen Stalker,

Ich habe mir das "Packet" von Marty2Base aus dem Post #75 runtergeladen und installiert.

Nun ist aber das Fadenkeutz (Circle) weg und kommt auch nicht zum vorscheinen wenn ich auf DOT umschalte (es ist dann nur ein Stecknadelpunkt zu sehen).

Da ich gerne den 'alten Keis' wieder hätte würde mich interessieren in welcher .ltx Datei ich es wieder so ändern kann.
In der system.ltx ist ja eine Section 'hud curser', aber auch wenn ich die Werte auf die alten ändere, passiert im Spiel nichts.

Ich wäre für Hilfe dankbar.

Im übrigen lese ich hier im Forum seid lockeren 10 Jahren sehr vieles mit, was mir bei vielen Probs immer geholfen hat.

Yumsa

Moin Yumsa,
Hier bekommst du es wieder.

https://www.computerbase.de/forum/t...a-developers-cut.1679277/page-6#post-20062720
https://www.computerbase.de/forum/t...a-developers-cut.1679277/page-8#post-20072371
 
Zuletzt bearbeitet:
Zitat Marty2Base:
Das Statische Fadenkreuz (Der Runden Circle, bekannt aus SOC) hab ich angehängt.
Kopiert die dds Texture in "gamedata\textures\ui" rein.

Tja, das hat nicht geklappt, komisch. Habe es genauso gemacht.

Circle = gar nichts
Dot = stecknadelpunkt
Dynamic type 1 = schwalbenschwanz nach oben mit stecknadelpunt
Dynamic type 2 = schwalbenschwnaz nach unten mit stecknadelpunt

Sehr merkwürdig.

Yumsa

EDIT I:
Hatte vergessen die system.ltx noch um zu schreiben, brachte leider auch keine Veränderung.

EDIT II:
So, nun habe ich den Fehler gefunden, warum es nicht ging.
Ich habe die cursor.dss (aus dem Jahre 2007) aus dem ersten Link von dir genommen, ging nicht.
Dann habe ich die angehängte Datei aus dem 2ten Link (aus dem Jahre 2016) von dir genommen und es geht.

Vielen dank an dir, hast einen Wodka bei mir gut :schluck:
 
Zuletzt bearbeitet:
Hossa,

nachdem ich LA nun erfolgreich zum Abschluss gebracht habe, versuche ich mich gerade mal wieder an Oblivion Lost.

Ich habe versucht den guten, alte Sidorovich alles verkaufen zu lassen:

Code:
[trader]
buy_condition = trader_generic_buy
sell_condition = {+esc_kill_bandits_quest_done} trader_after_fabric_sell, trader_start_sell
buy_supplies = {+esc_kill_bandits_quest_done} supplies_after_fabric, supplies_start

[trader_generic_buy]
;ARTIFACTS
af_medusa			= 1,	1
af_cristall_flower		= 1,	1
af_night_star			= 1,	1
af_vyvert				= 1,	1
af_gravi				= 1,	1
af_gold_fish			= 1,	1
af_blood				= 1,	1
af_mincer_meat		= 1,	1
af_soul				= 1,	1
af_electra_sparkler		= 1,	1
af_electra_flash		= 1,	1
af_electra_moonlight	= 1,	1
af_rusty_thorn			= 1,	1
af_rusty_kristall		= 1,	1
af_rusty_sea-urchin		= 1,	1
af_ameba_slime		= 1,	1
af_ameba_slug		= 1,	1
af_ameba_mica		= 1,	1
af_drops				= 1,	1
af_fireball				= 1,	1
af_cristall				= 1,	1
af_dummy_glassbeads	= 1,	1
af_dummy_pellicle		= 1,	1
af_dummy_battery		= 1,	1
af_dummy_dummy		= 1,	1
af_dummy_spring		= 1,	1
af_fuzz_kolobok		= 1,	1

;AMK ARTIFACTS
af_armor_1	= 1,	1
af_armor_2	= 1,	1
af_armor_3	= 1,	1
af_armor_4	= 1,	1
af_babka_1	= 1,	1
af_babka_2	= 1,	1
af_babka_3	= 1,	1
af_buliz		= 1,	1
af_cry_1		= 1,	1
af_cry_2		= 1,	1
af_cry_3		= 1,	1
af_dik_1		= 1,	1
af_dik_2		= 1,	1
af_dik_3		= 1,	1
af_dik_4		= 1,	1
af_kol_1		= 1,	1
af_kol_2		= 1,	1
af_kol_3		= 1,	1
af_kol_4		= 1,	1
af_pudd_1	= 1,	1
af_pudd_2	= 1,	1
af_pudd_3	= 1,	1
af_pudd_4	= 1,	1
af_simbion	= 1,	1
af_spirit_1	= 1,	1
af_spirit_2	= 1,	1
af_spirit_3	= 1,	1
af_spirit_4	= 1,	1

;AMMUNITION
ammo_9x18_fmj			= 1,	1
ammo_9x18_pmm			= 1,	1
ammo_9x19_pbp			= 1,	1
ammo_9x19_fmj			= 1,	1
ammo_11.43x23_hydro		= 1,	1
ammo_11.43x23_fmj		= 1,	1
ammo_12x70_buck			= 1,	1
ammo_12x76_dart			= 1,	1
ammo_12x76_zhekan		= 1,	1
ammo_5.45x39_ap			= 1,	1
ammo_5.45x39_fmj		        = 1,	1
ammo_9x39_sp5			= 1,	1
ammo_9x39_ap			= 1,	1
ammo_9x39_pab9			= 1,	1
ammo_5.56x45_ss190		= 1,	1
ammo_5.56x45_ap			= 1,	1
ammo_7.62x54_7h14		= 1,	1
ammo_7.62x54_7h1		= 1,	1
ammo_7.62x54_ap			= 1,	1
ammo_og-7b				= 1,	1
ammo_vog-25p			= 1,	1
ammo_vog-25				= 1,	1
grenade_f1				= 1,	1
grenade_rgd5			        = 1,	1
ammo_m209				= 1,	1
ammo_gauss				= 1,	1

amk_metka				= 1,	1
ammo_7.62x39_fmj		        = 1,	1
ammo_7.62x39_ap			= 1,	1
ammo_7.62x51_fmj   		= 1, 	1
ammo_7.62x51_ap   		= 1, 	1
ammo_5.7x28_fmj  		        = 1, 	1
ammo_5.7x28_ap  		        = 1, 	1
ammo_16x70_buck 		= 1, 	1
ammo_16x70_kart 		= 1, 	1
ammo_16x70_zhekan  		= 1, 	1
ammo_7.62x54r  			= 1, 	1
ammo_7.62x54-ap 		= 1,	1

;WEAPONS
wpn_pm					= 1,	1
wpn_pb					= 1,	1
wpn_fort				= 1,	1
wpn_hpsa				= 1,	1
wpn_beretta				= 1,	1
wpn_walther				= 1,	1
wpn_sig220				= 1,	1
wpn_colt1911			= 1,	1
wpn_usp					= 1,	1
wpn_desert_eagle		= 1,	1
wpn_bm16				= 1,	1
wpn_toz34				= 1,	1
wpn_wincheaster1300		= 1,	1
wpn_spas12				= 1,	1
wpn_ak74u				= 1,	1
wpn_mp5					= 1,	1
wpn_ak74				= 1,	1
wpn_abakan				= 1,	1
wpn_l85					= 1,	1
wpn_lr300				= 1,	1
wpn_sig550				= 1,	1
wpn_groza				= 1,	1
wpn_val					= 1,	1
wpn_vintorez			= 1,	1
wpn_svu					= 1,	1
wpn_svd					= 1,	1
wpn_rg-6				= 1,	1
wpn_rpg7				= 1,	1
wpn_g36					= 1,	1
wpn_fn2000				= 1,	1
wpn_gauss				= 1,	1

wpn_fn_p90				= 1,	1
wpn_ppsh_mp41        	= 1,	1
wpn_wulcano             = 1,	1
wpn_ak47                = 1,	1
wpn_bm16_full           = 1,	1
wpn_benelli_short   	= 1,	1
wpn_bizon     			= 1,	1
wpn_fn2000_old  		= 1,	1
wpn_kriss_super_v   	= 1,	1
wpn_mac10     			= 1,	1
wpn_mg3     			= 1,	1
wpn_mp7a3     			= 1,	1
wpn_ots33       		= 1,	1
wpn_pkm     			= 1,	1
wpn_saiga12c    		= 1,	1
wpn_smg_tmp     		= 1,	1
wpn_tec9      			= 1,	1

;ADDONS
wpn_addon_scope					= 1,	1
wpn_addon_scope_susat			= 1,	1
wpn_addon_silencer				= 1,	1
wpn_addon_grenade_launcher		= 1,	1
wpn_addon_grenade_launcher_m203 = 1,	1
wpn_9mm_nato_silencer   		= 1,	1
wpn_addon_p90_silencer  		= 1,	1

;OUTFITS
novice_outfit			= 1,	1
bandit_outfit			= 1,	1
killer_outfit			= 1,	1
monolit_outfit			= 1,	1
soldier_outfit			= 1,	1
specops_outfit			= 1,	1
military_outfit			= 1,	1
stalker_outfit			= 1,	1
scientific_outfit		= 1,	1
exo_outfit				= 1,	1
svoboda_light_outfit	= 1,	1
svoboda_heavy_outfit	= 1,	1
dolg_outfit				= 1,	1
dolg_scientific_outfit	= 1,	1
ecolog_outfit			= 1,	1
protection_outfit		= 1,	1

;AMK OUTFITS
militaryspec_outfit				= 1,	1
neytral_novice_outfit_m1		= 1,	1
neytral_novice_gaz_outfit_m1	= 1,	1
neytral_exo_gaz_outfit_m1		= 1,	1
bandit_veteran_outfit_m1		= 1,	1
svoboda_heavy_gaz_outfit_m1		= 1,	1
svoboda_yellow_exo_outfit_m1	= 1,	1
neytral_gaz_outfit_m1			= 1,	1
bandit_gaz_outfit_m1			= 1,	1
svoboda_gaz_outfit_m1			= 1,	1
dolg_gaz_outfit_m1				= 1,	1
killer_gaz_outfit_m1			= 1,	1

;HEALTH ITEMS
bandage					= 1,	1
medkit					= 1,	1
medkit_scientic			= 1,	1
medkit_army				= 1,	1
antirad					= 1,	1

;MUTANT ITEMS
mutant_flesh_eye		= 1,	1
mutant_boar_leg			= 1,	1
mutant_dog_tail			= 1,	1
mutant_psevdodog_tail	= 1,	1
mutant_krovosos_jaw		= 1,	1
mutant_burer_hand		= 1,	1
mutant_zombie_hand		= 1,	1
mutant_snork_leg		= 1,	1

;FOOD ITEMS
bread					= 1,	1
kolbasa					= 1,	1
conserva				= 1,	1
vodka					= 1,	1
energy_drink			= 1,	1

;DEVICES
device_torch			;NO TRADE
detector_simple			;NO TRADE
detector_advances		;NO TRADE
detector_elite			;NO TRADE
device_pda				;NO TRADE
hand_radio				= 1,	1
guitar_a				= 1,	1
harmonica_a				= 1,	1

;QUEST ITEMS 
gunslinger_flash		;NO TRADE
af_blood_tutorial		;NO TRADE
esc_wounded_flash		;NO TRADE
quest_case_02			;NO TRADE
dar_document1			;NO TRADE
dar_document2			;NO TRADE
dar_document3			;NO TRADE
dar_document4			;NO TRADE
dar_document5			;NO TRADE
kruglov_flash			;NO TRADE
lab_x16_documents		;NO TRADE
good_psy_helmet			;NO TRADE
bad_psy_helmet			;NO TRADE
decoder					;NO TRADE
dynamite				;NO TRADE
quest_case_01			;NO TRADE
hunters_toz				;NO TRADE
bar_ecolog_flash		;NO TRADE
bar_tiran_pda			;NO TRADE
bar_lucky_pda			;NO TRADE

;AMK QUEST ITEMS 
matras					;NO TRADE
bar_document1			;NO TRADE
dar_document_burer		;NO TRADE

;CUSTOM ITEMS
outfit_novice_m1		= 1,	1
outfit_bandit_m1		= 1,	1
outfit_dolg_m1			= 1,	1
outfit_killer_m1		= 1,	1
outfit_specnaz_m1		= 1,	1
outfit_stalker_m1		= 1,	1
outfit_stalker_m2		= 1,	1
outfit_svoboda_m1		= 1,	1
outfit_exo_m1			= 1,	1
wpn_ak74_m1				= 1,	1
wpn_abakan_m1			= 1,	1
wpn_fort_m1				= 1,	1
wpn_ak74u_m1			= 1,	1
wpn_mp5_m1				= 1,	1
wpn_groza_m1			= 1,	1
wpn_spas12_m1			= 1,	1
wpn_winchester_m1		= 1,	1
wpn_l85_m1				= 1,	1
wpn_lr300_m1			= 1,	1
wpn_svd_m1				= 1,	1
wpn_sig_m1				= 1,	1
wpn_eagle_m1			= 1,	1
wpn_colt_m1				= 1,	1
wpn_val_m1				= 1,	1
wpn_mp5_m2				= 1,	1
wpn_abakan_m2			= 1,	1
wpn_l85_m2				= 1,	1
wpn_sig_m2				= 1,	1
wpn_rg6_m1				= 1,	1
wpn_walther_m1			= 1,	1
wpn_pm_arena			;NO TRADE
wpn_mp5_arena			;NO TRADE
wpn_toz34_arena			;NO TRADE
wpn_spas12_arena		;NO TRADE
wpn_ak74_arena			;NO TRADE
wpn_bm16_arena			;NO TRADE
wpn_ak74u_arena			;NO TRADE
wpn_val_arena			;NO TRADE
wpn_groza_arena			;NO TRADE
wpn_fn2000_arena		;NO TRADE
wpn_g36_arena			;NO TRADE

; >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

[supplies_start]
;ARTIFACTS
af_medusa				= 3,	1
af_cristall_flower		= 3,	1
af_night_star			= 3,	1
af_vyvert				= 3,	1
af_gravi				= 3,	1
af_gold_fish			= 3,	1
af_blood				= 3,	1
af_mincer_meat			= 3,	1
af_soul					= 3,	1
af_electra_sparkler		= 3,	1
af_electra_flash		= 3,	1
af_electra_moonlight	= 3,	1
af_rusty_thorn			= 3,	1
af_rusty_kristall		= 3,	1
af_rusty_sea-urchin		= 3,	1
af_ameba_slime			= 3,	1
af_ameba_slug			= 3,	1
af_ameba_mica			= 3,	1
af_drops				= 3,	1
af_fireball				= 3,	1
af_cristall				= 3,	1
af_dummy_glassbeads		= 3,	1
af_dummy_pellicle		= 3,	1
af_dummy_battery		= 3,	1
af_dummy_dummy			= 3,	1
af_dummy_spring			= 3,	1
af_fuzz_kolobok			= 3,	1

;AMK ARTIFACTS
af_armor_1		= 3,	1
af_armor_2		= 3,	1
af_armor_3		= 3,	1
af_armor_4		= 3,	1
af_babka_1		= 3,	1
af_babka_2		= 3,	1
af_babka_3		= 3,	1
af_buliz		= 3,	1
af_cry_1		= 3,	1
af_cry_2		= 3,	1
af_cry_3		= 3,	1
af_dik_1		= 3,	1
af_dik_2		= 3,	1
af_dik_3		= 3,	1
af_dik_4		= 3,	1
af_kol_1		= 3,	1
af_kol_2		= 3,	1
af_kol_3		= 3,	1
af_kol_4		= 3,	1
af_pudd_1		= 3,	1
af_pudd_2		= 3,	1
af_pudd_3		= 3,	1
af_pudd_4		= 3,	1
af_simbion		= 3,	1
af_spirit_1		= 3,	1
af_spirit_2		= 3,	1
af_spirit_3		= 3,	1
af_spirit_4		= 3,	1

;AMMUNITION
ammo_9x18_fmj			= 10,	1
ammo_9x18_pmm			= 10,	1
ammo_9x19_pbp			= 10,	1
ammo_9x19_fmj			= 10,	1
ammo_11.43x23_hydro		= 10,	1
ammo_11.43x23_fmj		= 10,	1
ammo_12x70_buck			= 10,	1
ammo_12x76_dart			= 10,	1
ammo_12x76_zhekan		= 10,	1
ammo_5.45x39_ap			= 10,	1
ammo_5.45x39_fmj		= 10,	1
ammo_9x39_sp5			= 10,	1
ammo_9x39_ap			= 10,	1
ammo_9x39_pab9			= 10,	1
ammo_5.56x45_ss190		= 10,	1
ammo_5.56x45_ap			= 10,	1
ammo_7.62x54_7h14		= 10,	1
ammo_7.62x54_7h1		= 10,	1
ammo_7.62x54_ap			= 10,	1
ammo_og-7b				= 10,	1
ammo_vog-25p			= 10,	1
ammo_vog-25				= 10,	1
grenade_f1				= 10,	1
grenade_rgd5			= 10,	1
ammo_m209				= 10,	1
ammo_gauss				= 10,	1

amk_metka				= 10,	1
ammo_7.62x39_fmj		= 10,	1
ammo_7.62x39_ap			= 10,	1
ammo_7.62x51_fmj   		= 10, 	1
ammo_7.62x51_ap   		= 10, 	1
ammo_5.7x28_fmj  		= 10, 	1
ammo_5.7x28_ap  		= 10, 	1
ammo_16x70_buck 		= 10, 	1
ammo_16x70_kart 		= 10, 	1
ammo_16x70_zhekan  		= 10, 	1
ammo_7.62x54r  			= 10, 	1
ammo_7.62x54-ap 		= 10, 	1

;WEAPONS
wpn_pm					= 1,	1
wpn_pb					= 1,	1
wpn_fort				= 1,	1
wpn_hpsa				= 1,	1
wpn_beretta				= 1,	1
wpn_walther				= 1,	1
wpn_sig220				= 1,	1
wpn_colt1911			= 1,	1
wpn_usp					= 1,	1
wpn_desert_eagle		= 1,	1
wpn_bm16				= 1,	1
wpn_toz34				= 1,	1
wpn_wincheaster1300		= 1,	1
wpn_spas12				= 1,	1
wpn_ak74u				= 1,	1
wpn_mp5					= 1,	1
wpn_ak74				= 1,	1
wpn_abakan				= 1,	1
wpn_l85					= 1,	1
wpn_lr300				= 1,	1
wpn_sig550				= 1,	1
wpn_groza				= 1,	1
wpn_val					= 1,	1
wpn_vintorez			= 1,	1
wpn_svu					= 1,	1
wpn_svd					= 1,	1
wpn_rg-6				= 1,	1
wpn_rpg7				= 1,	1
wpn_g36					= 1,	1
wpn_fn2000				= 1,	1
wpn_gauss				= 1,	1

;AMK WEAPONS
wpn_fn_p90				= 1, 	1
wpn_ppsh_mp41        	= 1, 	1
wpn_wulcano             = 1,	1
wpn_ak47                = 1,	1
wpn_bm16_full           = 1,	1
wpn_benelli_short   	= 1, 	1
wpn_bizon     			= 1, 	1
wpn_fn2000_old  		= 1, 	1
wpn_kriss_super_v   	= 1, 	1
wpn_mac10     			= 1, 	1
wpn_mg3     			= 1, 	1
wpn_mp7a3     			= 1, 	1
wpn_ots33       		= 1, 	1
wpn_pkm     			= 1, 	1
wpn_saiga12c    		= 1, 	1
wpn_smg_tmp     		= 1, 	1
wpn_tec9      			= 1, 	1

;ADDONS
wpn_addon_scope					= 2,	1
wpn_addon_scope_susat			= 2,	1
wpn_addon_silencer				= 2,	1
wpn_addon_grenade_launcher		= 2,	1
wpn_addon_grenade_launcher_m203 = 2,	1
wpn_9mm_nato_silencer   		= 2,	1
wpn_addon_p90_silencer  		= 2,	1

;OUTFITS
novice_outfit			= 1,	1
bandit_outfit			= 1,	1
killer_outfit			= 1,	1
monolit_outfit			= 1,	1
soldier_outfit			= 1,	1
specops_outfit			= 1,	1
military_outfit			= 1,	1
stalker_outfit			= 1,	1
scientific_outfit		= 1,	1
exo_outfit				= 1,	1
svoboda_light_outfit	= 1,	1
svoboda_heavy_outfit	= 1,	1
dolg_outfit				= 1,	1
dolg_scientific_outfit	= 1,	1
ecolog_outfit			= 1,	1
protection_outfit		= 1,	1

;AMK OUTFITS
militaryspec_outfit				= 1,	1
neytral_novice_outfit_m1		= 1,	1
neytral_novice_gaz_outfit_m1	= 1,	1
neytral_exo_gaz_outfit_m1		= 1,	1
bandit_veteran_outfit_m1		= 1,	1
svoboda_heavy_gaz_outfit_m1		= 1,	1
svoboda_yellow_exo_outfit_m1	= 1,	1
neytral_gaz_outfit_m1			= 1,	1
bandit_gaz_outfit_m1			= 1,	1
svoboda_gaz_outfit_m1			= 1,	1
dolg_gaz_outfit_m1				= 1,	1
killer_gaz_outfit_m1			= 1,	1

;HEALTH ITEMS
bandage					= 5,	1
medkit					= 5,	1
medkit_scientic			= 5,	1
medkit_army				= 5,	1
antirad					= 5,	1

;MUTANT ITEMS
mutant_flesh_eye		= 2,	1
mutant_boar_leg			= 2,	1
mutant_dog_tail			= 2,	1
mutant_psevdodog_tail	= 2,	1
mutant_krovosos_jaw		= 2,	1
mutant_burer_hand		= 2,	1
mutant_zombie_hand		= 2,	1
mutant_snork_leg		= 2,	1

;FOOD ITEMS
bread					= 5,	1
kolbasa					= 5,	1
conserva				= 5,	1
vodka					= 5,	1
energy_drink			= 5,	1

;DEVICES
device_torch			;NO TRADE
detector_simple			;NO TRADE
detector_advances		;NO TRADE
detector_elite			;NO TRADE
device_pda				;NO TRADE
hand_radio				= 1,	1
guitar_a				= 1,	1
harmonica_a				= 1,	1

;QUEST ITEMS 
gunslinger_flash		;NO TRADE
af_blood_tutorial		;NO TRADE
esc_wounded_flash		;NO TRADE
quest_case_02			;NO TRADE
dar_document1			;NO TRADE
dar_document2			;NO TRADE
dar_document3			;NO TRADE
dar_document4			;NO TRADE
dar_document5			;NO TRADE
kruglov_flash			;NO TRADE
lab_x16_documents		;NO TRADE
good_psy_helmet			;NO TRADE
bad_psy_helmet			;NO TRADE
decoder					;NO TRADE
dynamite				;NO TRADE
quest_case_01			;NO TRADE
hunters_toz				;NO TRADE
bar_ecolog_flash		;NO TRADE
bar_tiran_pda			;NO TRADE
bar_lucky_pda			;NO TRADE

;AMK QUEST ITEMS 
matras					;NO TRADE
bar_document1			;NO TRADE
dar_document_burer		;NO TRADE

;CUSTOM ITEMS
outfit_novice_m1		= 1,	1
outfit_bandit_m1		;NO TRADE
outfit_dolg_m1			= 1,	1
outfit_killer_m1		= 1,	1
outfit_specnaz_m1		= 1,	1
outfit_stalker_m1		= 1,	1
outfit_stalker_m2		;NO TRADE
outfit_svoboda_m1		= 1,	1
outfit_exo_m1			= 1,	1
wpn_ak74_m1				= 1,	1
wpn_abakan_m1			;NO TRADE
wpn_fort_m1				;NO TRADE
wpn_ak74u_m1			= 1,	1
wpn_mp5_m1				= 1,	1
wpn_groza_m1			= 1,	1
wpn_spas12_m1			= 1,	1
wpn_winchester_m1		;NO TRADE
wpn_l85_m1				= 1,	1
wpn_lr300_m1			;NO TRADE
wpn_svd_m1				= 1,	1
wpn_sig_m1				= 1,	1
wpn_eagle_m1			= 1,	1
wpn_colt_m1				= 1,	1
wpn_val_m1				= 1,	1
wpn_mp5_m2				= 1,	1
wpn_abakan_m2			;NO TRADE
wpn_l85_m2				= 1,	1
wpn_sig_m2				= 1,	1
wpn_rg6_m1				= 1,	1
wpn_walther_m1			= 1,	1
wpn_pm_arena			;NO TRADE
wpn_mp5_arena			;NO TRADE
wpn_toz34_arena			;NO TRADE
wpn_spas12_arena		;NO TRADE
wpn_ak74_arena			;NO TRADE
wpn_bm16_arena			;NO TRADE
wpn_ak74u_arena			;NO TRADE
wpn_val_arena			;NO TRADE
wpn_groza_arena			;NO TRADE
wpn_fn2000_arena		;NO TRADE
wpn_g36_arena			;NO TRADE

; >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

[supplies_after_fabric]
;ARTIFACTS
af_medusa				= 3,	1
af_cristall_flower		= 3,	1
af_night_star			= 3,	1
af_vyvert				= 3,	1
af_gravi				= 3,	1
af_gold_fish			= 3,	1
af_blood				= 3,	1
af_mincer_meat			= 3,	1
af_soul					= 3,	1
af_electra_sparkler		= 3,	1
af_electra_flash		= 3,	1
af_electra_moonlight	= 3,	1
af_rusty_thorn			= 3,	1
af_rusty_kristall		= 3,	1
af_rusty_sea-urchin		= 3,	1
af_ameba_slime			= 3,	1
af_ameba_slug			= 3,	1
af_ameba_mica			= 3,	1
af_drops				= 3,	1
af_fireball				= 3,	1
af_cristall				= 3,	1
af_dummy_glassbeads		= 3,	1
af_dummy_pellicle		= 3,	1
af_dummy_battery		= 3,	1
af_dummy_dummy			= 3,	1
af_dummy_spring			= 3,	1
af_fuzz_kolobok			= 3,	1

;AMK ARTIFACTS
af_armor_1		= 3,	1
af_armor_2		= 3,	1
af_armor_3		= 3,	1
af_armor_4		= 3,	1
af_babka_1		= 3,	1
af_babka_2		= 3,	1
af_babka_3		= 3,	1
af_buliz		= 3,	1
af_cry_1		= 3,	1
af_cry_2		= 3,	1
af_cry_3		= 3,	1
af_dik_1		= 3,	1
af_dik_2		= 3,	1
af_dik_3		= 3,	1
af_dik_4		= 3,	1
af_kol_1		= 3,	1
af_kol_2		= 3,	1
af_kol_3		= 3,	1
af_kol_4		= 3,	1
af_pudd_1		= 3,	1
af_pudd_2		= 3,	1
af_pudd_3		= 3,	1
af_pudd_4		= 3,	1
af_simbion		= 3,	1
af_spirit_1		= 3,	1
af_spirit_2		= 3,	1
af_spirit_3		= 3,	1
af_spirit_4		= 3,	1

;AMMUNITION
ammo_9x18_fmj			= 10,	1
ammo_9x18_pmm			= 10,	1
ammo_9x19_pbp			= 10,	1
ammo_9x19_fmj			= 10,	1
ammo_11.43x23_hydro		= 10,	1
ammo_11.43x23_fmj		= 10,	1
ammo_12x70_buck			= 10,	1
ammo_12x76_dart			= 10,	1
ammo_12x76_zhekan		= 10,	1
ammo_5.45x39_ap			= 10,	1
ammo_5.45x39_fmj		= 10,	1
ammo_9x39_sp5			= 10,	1
ammo_9x39_ap			= 10,	1
ammo_9x39_pab9			= 10,	1
ammo_5.56x45_ss190		= 10,	1
ammo_5.56x45_ap			= 10,	1
ammo_7.62x54_7h14		= 10,	1
ammo_7.62x54_7h1		= 10,	1
ammo_7.62x54_ap			= 10,	1
ammo_og-7b				= 10,	1
ammo_vog-25p			= 10,	1
ammo_vog-25				= 10,	1
grenade_f1				= 10,	1
grenade_rgd5			= 10,	1
ammo_m209				= 10,	1
ammo_gauss				= 10,	1

amk_metka				= 10,	1
ammo_7.62x39_fmj		= 10,	1
ammo_7.62x39_ap			= 10,	1
ammo_7.62x51_fmj   		= 10, 	1
ammo_7.62x51_ap   		= 10, 	1
ammo_5.7x28_fmj  		= 10, 	1
ammo_5.7x28_ap  		= 10, 	1
ammo_16x70_buck 		= 10, 	1
ammo_16x70_kart 		= 10, 	1
ammo_16x70_zhekan  		= 10, 	1
ammo_7.62x54r  			= 10, 	1
ammo_7.62x54-ap 		= 10, 	1

;WEAPONS
wpn_pm					= 1,	1
wpn_pb					= 1,	1
wpn_fort				= 1,	1
wpn_hpsa				= 1,	1
wpn_beretta				= 1,	1
wpn_walther				= 1,	1
wpn_sig220				= 1,	1
wpn_colt1911			= 1,	1
wpn_usp					= 1,	1
wpn_desert_eagle		= 1,	1
wpn_bm16				= 1,	1
wpn_toz34				= 1,	1
wpn_wincheaster1300		= 1,	1
wpn_spas12				= 1,	1
wpn_ak74u				= 1,	1
wpn_mp5					= 1,	1
wpn_ak74				= 1,	1
wpn_abakan				= 1,	1
wpn_l85					= 1,	1
wpn_lr300				= 1,	1
wpn_sig550				= 1,	1
wpn_groza				= 1,	1
wpn_val					= 1,	1
wpn_vintorez			= 1,	1
wpn_svu					= 1,	1
wpn_svd					= 1,	1
wpn_rg-6				= 1,	1
wpn_rpg7				= 1,	1
wpn_g36					= 1,	1
wpn_fn2000				= 1,	1
wpn_gauss				= 1,	1

;AMK WEAPONS
wpn_fn_p90				= 1, 	1
wpn_ppsh_mp41        	= 1, 	1
wpn_wulcano             = 1,	1
wpn_ak47                = 1,	1
wpn_bm16_full           = 1,	1
wpn_benelli_short   	= 1, 	1
wpn_bizon     			= 1, 	1
wpn_fn2000_old  		= 1, 	1
wpn_kriss_super_v   	= 1, 	1
wpn_mac10     			= 1, 	1
wpn_mg3     			= 1, 	1
wpn_mp7a3     			= 1, 	1
wpn_ots33       		= 1, 	1
wpn_pkm     			= 1, 	1
wpn_saiga12c    		= 1, 	1
wpn_smg_tmp     		= 1, 	1
wpn_tec9      			= 1, 	1

;ADDONS
wpn_addon_scope					= 2,	1
wpn_addon_scope_susat			= 2,	1
wpn_addon_silencer				= 2,	1
wpn_addon_grenade_launcher		= 2,	1
wpn_addon_grenade_launcher_m203 = 2,	1
wpn_9mm_nato_silencer   		= 2,	1
wpn_addon_p90_silencer  		= 2,	1

;OUTFITS
novice_outfit			= 1,	1
bandit_outfit			= 1,	1
killer_outfit			= 1,	1
monolit_outfit			= 1,	1
soldier_outfit			= 1,	1
specops_outfit			= 1,	1
military_outfit			= 1,	1
stalker_outfit			= 1,	1
scientific_outfit		= 1,	1
exo_outfit				= 1,	1
svoboda_light_outfit	= 1,	1
svoboda_heavy_outfit	= 1,	1
dolg_outfit				= 1,	1
dolg_scientific_outfit	= 1,	1
ecolog_outfit			= 1,	1
protection_outfit		= 1,	1

;AMK OUTFITS
militaryspec_outfit				= 1,	1
neytral_novice_outfit_m1		= 1,	1
neytral_novice_gaz_outfit_m1	= 1,	1
neytral_exo_gaz_outfit_m1		= 1,	1
bandit_veteran_outfit_m1		= 1,	1
svoboda_heavy_gaz_outfit_m1		= 1,	1
svoboda_yellow_exo_outfit_m1	= 1,	1
neytral_gaz_outfit_m1			= 1,	1
bandit_gaz_outfit_m1			= 1,	1
svoboda_gaz_outfit_m1			= 1,	1
dolg_gaz_outfit_m1				= 1,	1
killer_gaz_outfit_m1			= 1,	1

;HEALTH ITEMS
bandage					= 5,	1
medkit					= 5,	1
medkit_scientic			= 5,	1
medkit_army				= 5,	1
antirad					= 5,	1

;MUTANT ITEMS
mutant_flesh_eye		= 2,	1
mutant_boar_leg			= 2,	1
mutant_dog_tail			= 2,	1
mutant_psevdodog_tail	= 2,	1
mutant_krovosos_jaw		= 2,	1
mutant_burer_hand		= 2,	1
mutant_zombie_hand		= 2,	1
mutant_snork_leg		= 2,	1

;FOOD ITEMS
bread					= 5,	1
kolbasa					= 5,	1
conserva				= 5,	1
vodka					= 5,	1
energy_drink			= 5,	1

;DEVICES
device_torch			;NO TRADE
detector_simple			;NO TRADE
detector_advances		;NO TRADE
detector_elite			;NO TRADE
device_pda				;NO TRADE
hand_radio				= 1,	1
guitar_a				= 1,	1
harmonica_a				= 1,	1

;QUEST ITEMS 
gunslinger_flash		;NO TRADE
af_blood_tutorial		;NO TRADE
esc_wounded_flash		;NO TRADE
quest_case_02			;NO TRADE
dar_document1			;NO TRADE
dar_document2			;NO TRADE
dar_document3			;NO TRADE
dar_document4			;NO TRADE
dar_document5			;NO TRADE
kruglov_flash			;NO TRADE
lab_x16_documents		;NO TRADE
good_psy_helmet			;NO TRADE
bad_psy_helmet			;NO TRADE
decoder					;NO TRADE
dynamite				;NO TRADE
quest_case_01			;NO TRADE
hunters_toz				;NO TRADE
bar_ecolog_flash		;NO TRADE
bar_tiran_pda			;NO TRADE
bar_lucky_pda			;NO TRADE

;AMK QUEST ITEMS 
matras					;NO TRADE
bar_document1			;NO TRADE
dar_document_burer		;NO TRADE

;CUSTOM ITEMS
outfit_novice_m1		= 1,	1
outfit_bandit_m1		;NO TRADE
outfit_dolg_m1			= 1,	1
outfit_killer_m1		= 1,	1
outfit_specnaz_m1		= 1,	1
outfit_stalker_m1		= 1,	1
outfit_stalker_m2		;NO TRADE
outfit_svoboda_m1		= 1,	1
outfit_exo_m1			= 1,	1
wpn_ak74_m1				= 1,	1
wpn_abakan_m1			;NO TRADE
wpn_fort_m1				;NO TRADE
wpn_ak74u_m1			= 1,	1
wpn_mp5_m1				= 1,	1
wpn_groza_m1			= 1,	1
wpn_spas12_m1			= 1,	1
wpn_winchester_m1		;NO TRADE
wpn_l85_m1				= 1,	1
wpn_lr300_m1			;NO TRADE
wpn_svd_m1				= 1,	1
wpn_sig_m1				= 1,	1
wpn_eagle_m1			= 1,	1
wpn_colt_m1				= 1,	1
wpn_val_m1				= 1,	1
wpn_mp5_m2				= 1,	1
wpn_abakan_m2			;NO TRADE
wpn_l85_m2				= 1,	1
wpn_sig_m2				= 1,	1
wpn_rg6_m1				= 1,	1
wpn_walther_m1			= 1,	1
wpn_pm_arena			;NO TRADE
wpn_mp5_arena			;NO TRADE
wpn_toz34_arena			;NO TRADE
wpn_spas12_arena		;NO TRADE
wpn_ak74_arena			;NO TRADE
wpn_bm16_arena			;NO TRADE
wpn_ak74u_arena			;NO TRADE
wpn_val_arena			;NO TRADE
wpn_groza_arena			;NO TRADE
wpn_fn2000_arena		;NO TRADE
wpn_g36_arena			;NO TRADE

; >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

[trader_start_sell]
;ARTIFACTS
af_medusa				= 0.02,	0.02
af_cristall_flower		= 0.02,	0.02
af_night_star			= 0.02,	0.02
af_vyvert				= 0.02,	0.02
af_gravi				= 0.02,	0.02
af_gold_fish			= 0.02,	0.02
af_blood				= 0.02,	0.02
af_mincer_meat			= 0.02,	0.02
af_soul					= 0.02,	0.02
af_electra_sparkler		= 0.02,	0.02
af_electra_flash		= 0.02,	0.02
af_electra_moonlight	= 0.02,	0.02
af_rusty_thorn			= 0.02,	0.02
af_rusty_kristall		= 0.02,	0.02
af_rusty_sea-urchin		= 0.02,	0.02
af_ameba_slime			= 0.02,	0.02
af_ameba_slug			= 0.02,	0.02
af_ameba_mica			= 0.02,	0.02
af_drops				= 0.02,	0.02
af_fireball				= 0.02,	0.02
af_cristall				= 0.02,	0.02
af_dummy_glassbeads		= 0.02,	0.02
af_dummy_pellicle		= 0.02,	0.02
af_dummy_battery		= 0.02,	0.02
af_dummy_dummy			= 0.02,	0.02
af_dummy_spring			= 0.02,	0.02
af_fuzz_kolobok			= 0.02,	0.02

;AMK ARTIFACTS
af_armor_1		= 0.02,	0.02
af_armor_2		= 0.02,	0.02
af_armor_3		= 0.02,	0.02
af_armor_4		= 0.02,	0.02
af_babka_1		= 0.02,	0.02
af_babka_2		= 0.02,	0.02
af_babka_3		= 0.02,	0.02
af_buliz		= 0.02,	0.02
af_cry_1		= 0.02,	0.02
af_cry_2		= 0.02,	0.02
af_cry_3		= 0.02,	0.02
af_dik_1		= 0.02,	0.02
af_dik_2		= 0.02,	0.02
af_dik_3		= 0.02,	0.02
af_dik_4		= 0.02,	0.02
af_kol_1		= 0.02,	0.02
af_kol_2		= 0.02,	0.02
af_kol_3		= 0.02,	0.02
af_kol_4		= 0.02,	0.02
af_pudd_1		= 0.02,	0.02
af_pudd_2		= 0.02,	0.02
af_pudd_3		= 0.02,	0.02
af_pudd_4		= 0.02,	0.02
af_simbion		= 0.02,	0.02
af_spirit_1		= 0.02,	0.02
af_spirit_2		= 0.02,	0.02
af_spirit_3		= 0.02,	0.02
af_spirit_4		= 0.02,	0.02

;AMMUNITION
ammo_9x18_fmj			= 0.02,	0.02
ammo_9x18_pmm			= 0.02,	0.02
ammo_9x19_pbp			= 0.02,	0.02
ammo_9x19_fmj			= 0.02,	0.02
ammo_11.43x23_hydro		= 0.02,	0.02
ammo_11.43x23_fmj		= 0.02,	0.02
ammo_12x70_buck			= 0.02,	0.02
ammo_12x76_dart			= 0.02,	0.02
ammo_12x76_zhekan		= 0.02,	0.02
ammo_5.45x39_ap			= 0.02,	0.02
ammo_5.45x39_fmj		= 0.02,	0.02
ammo_9x39_sp5			= 0.02,	0.02
ammo_9x39_ap			= 0.02,	0.02
ammo_9x39_pab9			= 0.02,	0.02
ammo_5.56x45_ss190		= 0.02,	0.02
ammo_5.56x45_ap			= 0.02,	0.02
ammo_7.62x54_7h14		= 0.02,	0.02
ammo_7.62x54_7h1		= 0.02,	0.02
ammo_7.62x54_ap			= 0.02,	0.02
ammo_og-7b				= 0.02,	0.02
ammo_vog-25p			= 0.02,	0.02
ammo_vog-25				= 0.02,	0.02
grenade_f1				= 0.02,	0.02
grenade_rgd5			= 0.02,	0.02
ammo_m209				= 0.02,	0.02
ammo_gauss				= 0.02,	0.02

amk_metka				= 0.02,	0.02
ammo_7.62x39_fmj		= 0.02,	0.02
ammo_7.62x39_ap			= 0.02,	0.02
ammo_7.62x51_fmj   		= 0.02, 0.02
ammo_7.62x51_ap   		= 0.02, 0.02
ammo_5.7x28_fmj  		= 0.02, 0.02
ammo_5.7x28_ap  		= 0.02, 0.02
ammo_16x70_buck 		= 0.02, 0.02
ammo_16x70_kart 		= 0.02, 0.02
ammo_16x70_zhekan  		= 0.02, 0.02
ammo_7.62x54r  			= 0.02, 0.02
ammo_7.62x54-ap 		= 0.02, 0.02

;WEAPONS
wpn_pm					= 0.02,	0.02
wpn_pb					= 0.02,	0.02
wpn_fort				= 0.02,	0.02
wpn_hpsa				= 0.02,	0.02
wpn_beretta				= 0.02,	0.02
wpn_walther				= 0.02,	0.02
wpn_sig220				= 0.02,	0.02
wpn_colt1911			= 0.02,	0.02
wpn_usp					= 0.02,	0.02
wpn_desert_eagle		= 0.02,	0.02
wpn_bm16				= 0.02,	0.02
wpn_toz34				= 0.02,	0.02
wpn_wincheaster1300		= 0.02,	0.02
wpn_spas12				= 0.02,	0.02
wpn_ak74u				= 0.02,	0.02
wpn_mp5					= 0.02,	0.02
wpn_ak74				= 0.02,	0.02
wpn_abakan				= 0.02,	0.02
wpn_l85					= 0.02,	0.02
wpn_lr300				= 0.02,	0.02
wpn_sig550				= 0.02,	0.02
wpn_groza				= 0.02,	0.02
wpn_val					= 0.02,	0.02
wpn_vintorez			= 0.02,	0.02
wpn_svu					= 0.02,	0.02
wpn_svd					= 0.02,	0.02
wpn_rg-6				= 0.02,	0.02
wpn_rpg7				= 0.02,	0.02
wpn_g36					= 0.02,	0.02
wpn_fn2000				= 0.02,	0.02
wpn_gauss				= 0.02,	0.02

;AMK WEAPONS
wpn_fn_p90				= 0.02,	0.02
wpn_ppsh_mp41        	= 0.02,	0.02
wpn_wulcano             = 0.02,	0.02
wpn_ak47                = 0.02,	0.02
wpn_bm16_full           = 0.02,	0.02
wpn_benelli_short   	= 0.02,	0.02
wpn_bizon     			= 0.02,	0.02
wpn_fn2000_old  		= 0.02,	0.02
wpn_kriss_super_v   	= 0.02,	0.02
wpn_mac10     			= 0.02,	0.02
wpn_mg3     			= 0.02,	0.02
wpn_mp7a3     			= 0.02,	0.02
wpn_ots33       		= 0.02,	0.02
wpn_pkm     			= 0.02,	0.02
wpn_saiga12c    		= 0.02,	0.02
wpn_smg_tmp     		= 0.02,	0.02
wpn_tec9      			= 0.02,	0.02

;ADDONS
wpn_addon_scope					= 0.02,	0.02
wpn_addon_scope_susat			= 0.02,	0.02
wpn_addon_silencer				= 0.02,	0.02
wpn_addon_grenade_launcher		= 0.02,	0.02
wpn_addon_grenade_launcher_m203 = 0.02,	0.02
wpn_9mm_nato_silencer   		= 0.02,	0.02
wpn_addon_p90_silencer  		= 0.02,	0.02

;OUTFITS
novice_outfit			= 0.02,	0.02
bandit_outfit			= 0.02,	0.02
killer_outfit			= 0.02,	0.02
monolit_outfit			= 0.02,	0.02
soldier_outfit			= 0.02,	0.02
specops_outfit			= 0.02,	0.02
military_outfit			= 0.02,	0.02
stalker_outfit			= 0.02,	0.02
scientific_outfit		= 0.02,	0.02
exo_outfit				= 0.02,	0.02
svoboda_light_outfit	= 0.02,	0.02
svoboda_heavy_outfit	= 0.02,	0.02
dolg_outfit				= 0.02,	0.02
dolg_scientific_outfit	= 0.02,	0.02
ecolog_outfit			= 0.02,	0.02
protection_outfit		= 0.02,	0.02

;AMK OUTFITS
militaryspec_outfit				= 0.02,	0.02
neytral_novice_outfit_m1		= 0.02,	0.02
neytral_novice_gaz_outfit_m1	= 0.02,	0.02
neytral_exo_gaz_outfit_m1		= 0.02,	0.02
bandit_veteran_outfit_m1		= 0.02,	0.02
svoboda_heavy_gaz_outfit_m1		= 0.02,	0.02
svoboda_yellow_exo_outfit_m1	= 0.02,	0.02
neytral_gaz_outfit_m1			= 0.02,	0.02
bandit_gaz_outfit_m1			= 0.02,	0.02
svoboda_gaz_outfit_m1			= 0.02,	0.02
dolg_gaz_outfit_m1				= 0.02,	0.02
killer_gaz_outfit_m1			= 0.02,	0.02

;HEALTH ITEMS
bandage					= 0.02,	0.02
medkit					= 0.02,	0.02
medkit_scientic			= 0.02,	0.02
medkit_army				= 0.02,	0.02
antirad					= 0.02,	0.02

;MUTANT ITEMS
mutant_flesh_eye		= 0.02,	0.02
mutant_boar_leg			= 0.02,	0.02
mutant_dog_tail			= 0.02,	0.02
mutant_psevdodog_tail	= 0.02,	0.02
mutant_krovosos_jaw		= 0.02,	0.02
mutant_burer_hand		= 0.02,	0.02
mutant_zombie_hand		= 0.02,	0.02
mutant_snork_leg		= 0.02,	0.02

;FOOD ITEMS
bread					= 0.02,	0.02
kolbasa					= 0.02,	0.02
conserva				= 0.02,	0.02
vodka					= 0.02,	0.02
energy_drink			= 0.02,	0.02

;DEVICES
device_torch			;NO TRADE
detector_simple			;NO TRADE
detector_advances		;NO TRADE
detector_elite			;NO TRADE
device_pda				;NO TRADE
hand_radio				= 0.02,	0.02
guitar_a				= 0.02,	0.02
harmonica_a				= 0.02,	0.02

;QUEST ITEMS 
gunslinger_flash		;NO TRADE
af_blood_tutorial		;NO TRADE
esc_wounded_flash		;NO TRADE
quest_case_02			;NO TRADE
dar_document1			;NO TRADE
dar_document2			;NO TRADE
dar_document3			;NO TRADE
dar_document4			;NO TRADE
dar_document5			;NO TRADE
kruglov_flash			;NO TRADE
lab_x16_documents		;NO TRADE
good_psy_helmet			;NO TRADE
bad_psy_helmet			;NO TRADE
decoder					;NO TRADE
dynamite				;NO TRADE
quest_case_01			;NO TRADE
hunters_toz				;NO TRADE
bar_ecolog_flash		;NO TRADE
bar_tiran_pda			;NO TRADE
bar_lucky_pda			;NO TRADE

;AMK QUEST ITEMS 
matras					;NO TRADE
bar_document1			;NO TRADE
dar_document_burer		;NO TRADE

;CUSTOM ITEMS
outfit_novice_m1		= 0.02,	0.02
outfit_bandit_m1		;NO TRADE
outfit_dolg_m1			= 0.02,	0.02
outfit_killer_m1		= 0.02,	0.02
outfit_specnaz_m1		= 0.02,	0.02
outfit_stalker_m1		= 0.02,	0.02
outfit_stalker_m2		;NO TRADE
outfit_svoboda_m1		= 0.02,	0.02
outfit_exo_m1			= 0.02,	0.02
wpn_ak74_m1				= 0.02,	0.02
wpn_abakan_m1			;NO TRADE
wpn_fort_m1				;NO TRADE
wpn_ak74u_m1			= 0.02,	0.02
wpn_mp5_m1				= 0.02,	0.02
wpn_groza_m1			= 0.02,	0.02
wpn_spas12_m1			= 0.02,	0.02
wpn_winchester_m1		;NO TRADE
wpn_l85_m1				= 0.02,	0.02
wpn_lr300_m1			;NO TRADE
wpn_svd_m1				= 0.02,	0.02
wpn_sig_m1				= 0.02,	0.02
wpn_eagle_m1			= 0.02,	0.02
wpn_colt_m1				= 0.02,	0.02
wpn_val_m1				= 0.02,	0.02
wpn_mp5_m2				= 0.02,	0.02
wpn_abakan_m2			;NO TRADE
wpn_l85_m2				= 0.02,	0.02
wpn_sig_m2				= 0.02,	0.02
wpn_rg6_m1				= 0.02,	0.02
wpn_walther_m1			= 0.02,	0.02
wpn_pm_arena			;NO TRADE
wpn_mp5_arena			;NO TRADE
wpn_toz34_arena			;NO TRADE
wpn_spas12_arena		;NO TRADE
wpn_ak74_arena			;NO TRADE
wpn_bm16_arena			;NO TRADE
wpn_ak74u_arena			;NO TRADE
wpn_val_arena			;NO TRADE
wpn_groza_arena			;NO TRADE
wpn_fn2000_arena		;NO TRADE
wpn_g36_arena			;NO TRADE

; >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

[trader_after_fabric_sell]
;ARTIFACTS
af_medusa				= 0.02,	0.02
af_cristall_flower		= 0.02,	0.02
af_night_star			= 0.02,	0.02
af_vyvert				= 0.02,	0.02
af_gravi				= 0.02,	0.02
af_gold_fish			= 0.02,	0.02
af_blood				= 0.02,	0.02
af_mincer_meat			= 0.02,	0.02
af_soul					= 0.02,	0.02
af_electra_sparkler		= 0.02,	0.02
af_electra_flash		= 0.02,	0.02
af_electra_moonlight	= 0.02,	0.02
af_rusty_thorn			= 0.02,	0.02
af_rusty_kristall		= 0.02,	0.02
af_rusty_sea-urchin		= 0.02,	0.02
af_ameba_slime			= 0.02,	0.02
af_ameba_slug			= 0.02,	0.02
af_ameba_mica			= 0.02,	0.02
af_drops				= 0.02,	0.02
af_fireball				= 0.02,	0.02
af_cristall				= 0.02,	0.02
af_dummy_glassbeads		= 0.02,	0.02
af_dummy_pellicle		= 0.02,	0.02
af_dummy_battery		= 0.02,	0.02
af_dummy_dummy			= 0.02,	0.02
af_dummy_spring			= 0.02,	0.02
af_fuzz_kolobok			= 0.02,	0.02

;AMK ARTIFACTS
af_armor_1		= 0.02,	0.02
af_armor_2		= 0.02,	0.02
af_armor_3		= 0.02,	0.02
af_armor_4		= 0.02,	0.02
af_babka_1		= 0.02,	0.02
af_babka_2		= 0.02,	0.02
af_babka_3		= 0.02,	0.02
af_buliz		= 0.02,	0.02
af_cry_1		= 0.02,	0.02
af_cry_2		= 0.02,	0.02
af_cry_3		= 0.02,	0.02
af_dik_1		= 0.02,	0.02
af_dik_2		= 0.02,	0.02
af_dik_3		= 0.02,	0.02
af_dik_4		= 0.02,	0.02
af_kol_1		= 0.02,	0.02
af_kol_2		= 0.02,	0.02
af_kol_3		= 0.02,	0.02
af_kol_4		= 0.02,	0.02
af_pudd_1		= 0.02,	0.02
af_pudd_2		= 0.02,	0.02
af_pudd_3		= 0.02,	0.02
af_pudd_4		= 0.02,	0.02
af_simbion		= 0.02,	0.02
af_spirit_1		= 0.02,	0.02
af_spirit_2		= 0.02,	0.02
af_spirit_3		= 0.02,	0.02
af_spirit_4		= 0.02,	0.02

;AMMUNITION
ammo_9x18_fmj			= 0.02,	0.02
ammo_9x18_pmm			= 0.02,	0.02
ammo_9x19_pbp			= 0.02,	0.02
ammo_9x19_fmj			= 0.02,	0.02
ammo_11.43x23_hydro		= 0.02,	0.02
ammo_11.43x23_fmj		= 0.02,	0.02
ammo_12x70_buck			= 0.02,	0.02
ammo_12x76_dart			= 0.02,	0.02
ammo_12x76_zhekan		= 0.02,	0.02
ammo_5.45x39_ap			= 0.02,	0.02
ammo_5.45x39_fmj		= 0.02,	0.02
ammo_9x39_sp5			= 0.02,	0.02
ammo_9x39_ap			= 0.02,	0.02
ammo_9x39_pab9			= 0.02,	0.02
ammo_5.56x45_ss190		= 0.02,	0.02
ammo_5.56x45_ap			= 0.02,	0.02
ammo_7.62x54_7h14		= 0.02,	0.02
ammo_7.62x54_7h1		= 0.02,	0.02
ammo_7.62x54_ap			= 0.02,	0.02
ammo_og-7b				= 0.02,	0.02
ammo_vog-25p			= 0.02,	0.02
ammo_vog-25				= 0.02,	0.02
grenade_f1				= 0.02,	0.02
grenade_rgd5			= 0.02,	0.02
ammo_m209				= 0.02,	0.02
ammo_gauss				= 0.02,	0.02

amk_metka				= 0.02,	0.02
ammo_7.62x39_fmj		= 0.02,	0.02
ammo_7.62x39_ap			= 0.02,	0.02
ammo_7.62x51_fmj   		= 0.02, 0.02
ammo_7.62x51_ap   		= 0.02, 0.02
ammo_5.7x28_fmj  		= 0.02, 0.02
ammo_5.7x28_ap  		= 0.02, 0.02
ammo_16x70_buck 		= 0.02, 0.02
ammo_16x70_kart 		= 0.02, 0.02
ammo_16x70_zhekan  		= 0.02, 0.02
ammo_7.62x54r  			= 0.02, 0.02
ammo_7.62x54-ap 		= 0.02, 0.02

;WEAPONS
wpn_pm					= 0.02,	0.02
wpn_pb					= 0.02,	0.02
wpn_fort				= 0.02,	0.02
wpn_hpsa				= 0.02,	0.02
wpn_beretta				= 0.02,	0.02
wpn_walther				= 0.02,	0.02
wpn_sig220				= 0.02,	0.02
wpn_colt1911			= 0.02,	0.02
wpn_usp					= 0.02,	0.02
wpn_desert_eagle		= 0.02,	0.02
wpn_bm16				= 0.02,	0.02
wpn_toz34				= 0.02,	0.02
wpn_wincheaster1300		= 0.02,	0.02
wpn_spas12				= 0.02,	0.02
wpn_ak74u				= 0.02,	0.02
wpn_mp5					= 0.02,	0.02
wpn_ak74				= 0.02,	0.02
wpn_abakan				= 0.02,	0.02
wpn_l85					= 0.02,	0.02
wpn_lr300				= 0.02,	0.02
wpn_sig550				= 0.02,	0.02
wpn_groza				= 0.02,	0.02
wpn_val					= 0.02,	0.02
wpn_vintorez			= 0.02,	0.02
wpn_svu					= 0.02,	0.02
wpn_svd					= 0.02,	0.02
wpn_rg-6				= 0.02,	0.02
wpn_rpg7				= 0.02,	0.02
wpn_g36					= 0.02,	0.02
wpn_fn2000				= 0.02,	0.02
wpn_gauss				= 0.02,	0.02

;AMK WEAPONS
wpn_fn_p90				= 0.02,	0.02
wpn_ppsh_mp41        	= 0.02,	0.02
wpn_wulcano             = 0.02,	0.02
wpn_ak47                = 0.02,	0.02
wpn_bm16_full           = 0.02,	0.02
wpn_benelli_short   	= 0.02,	0.02
wpn_bizon     			= 0.02,	0.02
wpn_fn2000_old  		= 0.02,	0.02
wpn_kriss_super_v   	= 0.02,	0.02
wpn_mac10     			= 0.02,	0.02
wpn_mg3     			= 0.02,	0.02
wpn_mp7a3     			= 0.02,	0.02
wpn_ots33       		= 0.02,	0.02
wpn_pkm     			= 0.02,	0.02
wpn_saiga12c    		= 0.02,	0.02
wpn_smg_tmp     		= 0.02,	0.02
wpn_tec9      			= 0.02,	0.02

;ADDONS
wpn_addon_scope					= 0.02,	0.02
wpn_addon_scope_susat			= 0.02,	0.02
wpn_addon_silencer				= 0.02,	0.02
wpn_addon_grenade_launcher		= 0.02,	0.02
wpn_addon_grenade_launcher_m203 = 0.02,	0.02
wpn_9mm_nato_silencer   		= 0.02,	0.02
wpn_addon_p90_silencer  		= 0.02,	0.02

;OUTFITS
novice_outfit			= 0.02,	0.02
bandit_outfit			= 0.02,	0.02
killer_outfit			= 0.02,	0.02
monolit_outfit			= 0.02,	0.02
soldier_outfit			= 0.02,	0.02
specops_outfit			= 0.02,	0.02
military_outfit			= 0.02,	0.02
stalker_outfit			= 0.02,	0.02
scientific_outfit		= 0.02,	0.02
exo_outfit				= 0.02,	0.02
svoboda_light_outfit	= 0.02,	0.02
svoboda_heavy_outfit	= 0.02,	0.02
dolg_outfit				= 0.02,	0.02
dolg_scientific_outfit	= 0.02,	0.02
ecolog_outfit			= 0.02,	0.02
protection_outfit		= 0.02,	0.02

;AMK OUTFITS
militaryspec_outfit				= 0.02,	0.02
neytral_novice_outfit_m1		= 0.02,	0.02
neytral_novice_gaz_outfit_m1	= 0.02,	0.02
neytral_exo_gaz_outfit_m1		= 0.02,	0.02
bandit_veteran_outfit_m1		= 0.02,	0.02
svoboda_heavy_gaz_outfit_m1		= 0.02,	0.02
svoboda_yellow_exo_outfit_m1	= 0.02,	0.02
neytral_gaz_outfit_m1			= 0.02,	0.02
bandit_gaz_outfit_m1			= 0.02,	0.02
svoboda_gaz_outfit_m1			= 0.02,	0.02
dolg_gaz_outfit_m1				= 0.02,	0.02
killer_gaz_outfit_m1			= 0.02,	0.02

;HEALTH ITEMS
bandage					= 0.02,	0.02
medkit					= 0.02,	0.02
medkit_scientic			= 0.02,	0.02
medkit_army				= 0.02,	0.02
antirad					= 0.02,	0.02

;MUTANT ITEMS
mutant_flesh_eye		= 0.02,	0.02
mutant_boar_leg			= 0.02,	0.02
mutant_dog_tail			= 0.02,	0.02
mutant_psevdodog_tail	= 0.02,	0.02
mutant_krovosos_jaw		= 0.02,	0.02
mutant_burer_hand		= 0.02,	0.02
mutant_zombie_hand		= 0.02,	0.02
mutant_snork_leg		= 0.02,	0.02

;FOOD ITEMS
bread					= 0.02,	0.02
kolbasa					= 0.02,	0.02
conserva				= 0.02,	0.02
vodka					= 0.02,	0.02
energy_drink			= 0.02,	0.02

;DEVICES
device_torch			;NO TRADE
detector_simple			;NO TRADE
detector_advances		;NO TRADE
detector_elite			;NO TRADE
device_pda				;NO TRADE
hand_radio				= 0.02,	0.02
guitar_a				= 0.02,	0.02
harmonica_a				= 0.02,	0.02

;QUEST ITEMS 
gunslinger_flash		;NO TRADE
af_blood_tutorial		;NO TRADE
esc_wounded_flash		;NO TRADE
quest_case_02			;NO TRADE
dar_document1			;NO TRADE
dar_document2			;NO TRADE
dar_document3			;NO TRADE
dar_document4			;NO TRADE
dar_document5			;NO TRADE
kruglov_flash			;NO TRADE
lab_x16_documents		;NO TRADE
good_psy_helmet			;NO TRADE
bad_psy_helmet			;NO TRADE
decoder					;NO TRADE
dynamite				;NO TRADE
quest_case_01			;NO TRADE
hunters_toz				;NO TRADE
bar_ecolog_flash		;NO TRADE
bar_tiran_pda			;NO TRADE
bar_lucky_pda			;NO TRADE

;AMK QUEST ITEMS 
matras					;NO TRADE
bar_document1			;NO TRADE
dar_document_burer		;NO TRADE

;CUSTOM ITEMS
outfit_novice_m1		= 0.02,	0.02
outfit_bandit_m1		;NO TRADE
outfit_dolg_m1			= 0.02,	0.02
outfit_killer_m1		= 0.02,	0.02
outfit_specnaz_m1		= 0.02,	0.02
outfit_stalker_m1		= 0.02,	0.02
outfit_stalker_m2		;NO TRADE
outfit_svoboda_m1		= 0.02,	0.02
outfit_exo_m1			= 0.02,	0.02
wpn_ak74_m1				= 0.02,	0.02
wpn_abakan_m1			;NO TRADE
wpn_fort_m1				;NO TRADE
wpn_ak74u_m1			= 0.02,	0.02
wpn_mp5_m1				= 0.02,	0.02
wpn_groza_m1			= 0.02,	0.02
wpn_spas12_m1			= 0.02,	0.02
wpn_winchester_m1		;NO TRADE
wpn_l85_m1				= 0.02,	0.02
wpn_lr300_m1			;NO TRADE
wpn_svd_m1				= 0.02,	0.02
wpn_sig_m1				= 0.02,	0.02
wpn_eagle_m1			= 0.02,	0.02
wpn_colt_m1				= 0.02,	0.02
wpn_val_m1				= 0.02,	0.02
wpn_mp5_m2				= 0.02,	0.02
wpn_abakan_m2			;NO TRADE
wpn_l85_m2				= 0.02,	0.02
wpn_sig_m2				= 0.02,	0.02
wpn_rg6_m1				= 0.02,	0.02
wpn_walther_m1			= 0.02,	0.02
wpn_pm_arena			;NO TRADE
wpn_mp5_arena			;NO TRADE
wpn_toz34_arena			;NO TRADE
wpn_spas12_arena		;NO TRADE
wpn_ak74_arena			;NO TRADE
wpn_bm16_arena			;NO TRADE
wpn_ak74u_arena			;NO TRADE
wpn_val_arena			;NO TRADE
wpn_groza_arena			;NO TRADE
wpn_fn2000_arena		;NO TRADE
wpn_g36_arena			;NO TRADE

Erkennt da jemand direkt einen Fehler?

Das bzw. die Probleme sind, dass

- beim Neustart eines Spiels Sido gar nicht erst mit mir reden mag (gleiches Phänomen übrigens auch bei LA, darum poste ich das hier ... )
- beim Laden eines Spielstandes die Artefakte zum Verkauf stehen (ein Teil davon), der Rest aber nicht.

Das fuchst mich total, da ich absolut keinen Fehler mehr finden kann :((
 
Zuletzt bearbeitet:
Du hast Nerven, 1500 Zeilen mal fix durchschauen... Übrigens, würde ich empfehen, das in einen Spoiler zu packen...
( Hinten drann [/SPOILER] und vorn drann
) :freak:

So geht das.... ;-)
 
Zuletzt bearbeitet:
Embargo_666 schrieb:
Du hast Nerven, 1500 Zeilen mal fix durchschauen... Übrigens, würde ich empfehen, das in einen Spoiler zu packen...
( Hinten drann [/SPOILER] und vorn drann
) :freak:

So geht das.... ;-)
Der Spoiler ist eine gute Idee, habe ich gar nicht bedacht.

Du musst das ja nicht fix machen, bis morgen reicht mir auch :p
 
Moinsen lieber Marty2Base,

Es ist leider ein neues Probelm aufgetaucht :rolleyes:

Vieleicht erinnerst du die noch an Post Nr. #156 von Trooper66

Trooper66 schrieb:
Hallo brauche mal wieder eurer hilfe. Bin gerade von der Müllhalde richtung Dunklen Tall da bekomme ich volgende error meldung wenn der neue Level geladen wird.

FATAL ERROR

[error]Expression : assertion failed
[error]Function : CInventory::Take
[error]File : Inventory.cpp
[error]Line : 177
[error]Description : CanTakeItem(pIItem)

Bei mir sieht es genauso aus, auch genauso im Dunklen Tal, allerdings eine andere Location als bei Trooper66.

Und zwar bei den Banditen Richtung Übergang zum Wald und wenn ich Richtung Bauwagen, beim alten Eingang da wo man den Banditenanzug holen kann.

Habe alles an Inventar abgelegt, sogar die Questitems, durch manipulation der quest_item.ltx , brachte allerdings keine Veränderung.

Dann bin ich einen anderen Weg der Fehlereinkeisung gegangen. Und zwar habe ich den gamedata Ordner gelöscht, eine Kopie der Save's gemacht.

Jetzt habe ich mit dem letzten Quicksave ohne gamedata probiert und ich konnte überall hin, mit vollem Inventar. Dann habe ich den Flashlight Fix von China raufgemacht und es lief.

Dann habe ich dein Packet in der Urversion raufgemacht, das ohne Circle und es kam dann wieder der Fatal Error.

Jetzt bin ich angefangen die einzelnen Ordner im gamedata Verzeichnis zu deaktiviern, beim conifg Ordner wurde ich fündig als ich dann die system.ltx in eine .bak umbennante. Ich bin mir nicht sicher ob es die system.ltx es alleine ist, oder ob ein String irgendwo falsch gesetzt ist.

Ach da fällt mir noch etwas anderes ein was ich grad nicht Testen kann. Und zwar kann ich alle in den Kofferraum eine Fahrzeuges packen, ausser Waffen und Anzüge. Vieleicht hängt das sogar zusammen.

Wenn dir irgendetwas einfällt wäre ich dankbar, ansonsten werde ich mal versuchen den Fehler noch weiter ein zu kreisen.

Yumsa
 
Mal zum nachdenken angemerkt, ich habe den gleichen Fehler nur mit der 1.4002 ohne Martys Paket.....
 
Moinsen liebe Stalker,

@Embargo_666
zum nachdenken hat es mich gebracht, das das ohne Mods bei dir so ist. Ist es den die selbe Location, Dunkles Tal bei den Banditen Richtung Wald und Banditenanzug, oder wo anders?

Weiters zu meine Fehler einkeisen. Ganz ohne Mods funktioniert es, desweiteren habe ich mal im Packet die originale system.ltx reinkopiert und den gesammten Ordner ui, also alles was mit dem Curser zu tun hat, umbennant.

Und siehe da es funktioniert und ich kann sogar wieder Waffen und Anzug in den Kofferraum packen. Und als den Wagen geholt habe, habe ich auch mal alle Ubergänge im Dunklen Tal probiert und es kam auch kein:
[error]Line : 177
[error]Description : CanTakeItem(pIItem)

alles war begehbar ohne irgenwelche Abstürze.

Jetzt bringt mich das bei dir noch mehr zum Nachdenken, lieber Embargo_666. Hast du doch noch andere Mods oder manipulierte .ltx Dateien da am laufen? Wenn ja, hilft dir ja mein Lösungsweg vileicht weiter.

Die Frage allerdings bleibt, ob irgenwo anders der Crash nochmals auftaucht?

Ach und kann mir vieleicht jemand sagen wo der Trigger Punkt ist, wo man von Petrenko den Eingangscode zu X18 bekommt, nachdem man den Wächter befreit hat und die Sin im Cordon getötet hat? Um den Code prizipell geht es nicht, den weis ich.

Yumsa

EDIT:
Zur Info,
ich habe im übigen auch mal beide System.ltx Dateien im Notepad ++ nebeneinander Zeile für Zeile verglichen (sind ja nur 737) und der einzige Unterschiede war die [hud_cursor] Section.
 
Zuletzt bearbeitet:
Bei der alten Version gab es Probleme, wenn man die Wächter Storyline gespielt hat. Es gab da keine Aktualisierung für den Code. Mann musste auf eigene Faust rein. Wenn der Code bekannt ist... weis jetzt nicht ob das hier behoben wurde.
 
@ Yumsa, manipuliert ist nur das Tragegewicht, war auf Mülltour im Dunklen Tal...., Es passiert an der Einmündung der Straße von der Monobasis aus und links abbbiegen Richtung dunkle Schlucht. Auch ein früheres Verlassen der Straße in Richtung dunkle Schlucht vor der Einmündung bringt den selben Fehler...
Mal noch eine Überlegung, kann es sein, dass die Anzahl der Item im Inventar zu groß ist, bzw. gibt es da eine Begrenzung?

LG und Danke für deine Hilfe Bruder
 
Moin Brüder,

Also nun bin ich wieder in der Bar zurück, bei Petrenko gwesen und die Dokumente abgegeben, bislang kein Crash, kann immer noch alles ins Auto packen, so wie es sein soll.

@Embargo_666
Mich beschleicht da so langsam ein Gefühl, lieber Embargo_666. Wenn du nur das Gewicht geändert hast, also in der la_skills.ltx die Werte geändert hast und nicht in der actor.ltx und system.ltx ,das das mit dem neuen Skillsystem alles irgenwie zusammen hängt.
Die la_skills.ltx ist ja neu integriert und hat auch Auswirkungen auf die Items die man mit sich rumträgt. An einer Begrenzung liegt es glaube ich nicht, bin grad mit vollem Auto und Rucksack Inventar mehrfach duch die Übergänge, sicher kann man da aber wohl auch nicht sein.

Auch würde mich mal interessieren wie das bei Trooper66 ausgelösst wurde , duch Mods, ohne Mods und in welcher Gegend im Tal, wobei ich schon denke, das wo im Tal ist egal es kann dort je nach System und Installation immer irgendwie passieren

O verteufelte, o verstrahlte XRay Engine, mal so sensibel, mal so empfindlich und dann nimmt sie doch vieles so hin, unergründliches Dingens das wohl sein, ja ja.:evillol:

@ShoC_07
jo, das mag wohl sein, habe es auch nicht mehr so auf dem Schirm, auch weis ich grad nicht wie es nach der Abgabe der X18 Dokumente dann weiter geht. Den Wächtern beitreten? Sollte allerdings bis zu neuen Bar eigendlich kein muß sein, da ja man dort noch zu den Freedoms gehen könnte, soweit das gefixt wurde, hmmm... mal schauen

Yumsa
 
Zuletzt bearbeitet:
Hi Leute,

wollte heute die LA weiterspielen, aber jedesmal, wenn ich ein Savegame laden will, hab ich folgenden Crash:

* Detected CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz [GenuineIntel], F6/M15/S2, 3301.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/12

Initializing File System...
using fs-ltx fsgame.ltx
FS: 57271 files cached, 9801Kb memory used.
Init FileSystem 1.297002 sec
Lost Alpha 'xrCore' build 6668, May 9 2017

EH: F755F0B71B082DDA01E97F43AA379E2B

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [win32]: free[3932172 K], reserved[130372 K], committed[131696 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[26728 K], process heap[26728 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[10627 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. DirectSound Software, spec. 1.1 (default)
2. DirectSound Software on Lautsprecher (Realtek High Definition Audio), spec. 1.1
3. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1
4. DirectSound Software on Realtek Digital Output(Optical) (Realtek High Definition Audio), spec. 1.1
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
! Unknown command: //Preset
! Unknown command: //Aproximate
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* SOUND: EAX extension: absent
* SOUND: EAX deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C0]: NVIDIA GeForce GTX 980
* GPU driver type: hardware
* CREATE: DeviceREF: 4
* Texture memory: 3072 M
* Direct3D feature level used: 11.0
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1292
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3732088 K], reserved[114524 K], committed[347628 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[144303 K], process heap[144303 K], game lua[3510 K], render[345 K]
* [x-ray]: economy: strings[10236 K], smem[0 K]
"c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 157675 K
Loading objects...
Loading models...
* [prefetch] time: 21560 ms
* [prefetch] memory: 197854Kb
* phase time: 21716 ms
* phase cmem: 350462 K
$ LA_DBG:[2120] Game_Start: Engine v1.4004(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[2120] level_weathers:initing level_weathers
$ LA_DBG:[2120] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 119 ms
* phase cmem: 356559 K
* phase time: 16 ms
* phase cmem: 356559 K
* Creating new game...
* Loading spawn registry...
* 25245 spawn points are successfully loaded
$ LA_DBG:[2120] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[2120] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[2120] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[2120] se_monster:get_ini: check_distance=(false), min_distance=[150]
$ LA_DBG:[2120] Game_Init: Ver=[1.4004] Build=[5529] MemUsage=[19730.512]kB
$ LA_DBG:[2120] GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
* 39467 objects are successfully saved
* Writing Store...
$ LA_DBG:[2120] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2120] save_storehouse: size=[3]/[34]bytes : Build=[5529]
$ LA_DBG:[2120] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\all.sav'
* New game is successfully created!
* phase time: 13559 ms
* phase cmem: 422553 K
* phase time: 29 ms
* phase cmem: 422684 K
* client : connection accepted - <>
* phase time: 19 ms
* phase cmem: 422731 K
* phase time: 19 ms
* phase cmem: 422729 K
* phase time: 2547 ms
* phase cmem: 511202 K
* phase time: 239 ms
* phase cmem: 520068 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 36682 verts, 1146 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 63865 verts, 1995 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 20330 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 451317 indices, 881 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 26622 verts, 311 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 865962 indices, 1691 Kb
* phase time: 442 ms
* phase cmem: 520530 K
* phase time: 95 ms
* phase cmem: 526138 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 52 ms
* phase cmem: 526326 K
* Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 31 ms
* phase cmem: 526815 K
* phase time: 39 ms
* phase cmem: 527246 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 39 ms
* phase cmem: 545051 K
* t-report - base: 2399, 1177966 K
* t-report - lmap: 30, 30723 K
* phase time: 12314 ms
* phase cmem: 555863 K
* phase time: 24 ms
* phase cmem: 555864 K
* [win32]: free[1760280 K], reserved[119244 K], committed[2314716 K]
* [ D3D ]: textures[1226955 K]
* [x-ray]: crt heap[555864 K], process heap[555864 K], game lua[40486 K], render[210 K]
* [x-ray]: economy: strings[20784 K], smem[153976 K]
* Log file has been saved successfully!
$ LA_DBG:[53714] level_weathers:presets level_weathers
$ LA_DBG:[53714] level_weathers:r4 active
$ LA_DBG:[53714] level_weathers:WeatherManager:__init: dynamic = true : 07:46:01
$ LA_DBG:[53714] level_weathers:not has sav
$ LA_DBG:[53714] level_weathers:activating
$ LA_DBG:[53714] level_weathers:starting timer
* Log file has been saved successfully!

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 169
[error]Description : XML node not found
[error]Argument 0 : hud_blur1
[error]Argument 1 : ui\ui_custom_msgs.xml


stack trace:

0023:5AC3A501 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:64BC07A2 xrCore.dll, xrMemory::mem_alloc()
0023:64BA948F xrCore.dll, IReaderBase<IReader>::r_chunk_safe()
0023:64BA9306 xrCore.dll, IReaderBase<IReader>::r_chunk_safe()
0023:64BAF7D1 xrCore.dll, IReaderBase<CStreamReader>::find_chunk()
0023:64BC6EDE xrCore.dll, str_container::dock()
0023:5AC65353 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5A99513B xrGame.dll, CDialogHolder::operator=()

Ich hab nichts an dem Spiel geändert, lediglich die "Soljanka" für SoC hab ich installiert, aber die sollte eigentlich keine Auswirkung auf die LA haben...

Kann mir jmd. weiterhelfen?

mfg

Decadef
 
@ Yumsa actor.ltx und system.ltx wurden geändert, sonst geht dat nich.... :king:
 
Oh ne, das hat sich doch geändert, moment ich kopiere mal die Zeilen raus:

actor.ltx :
max_walk_weight = 1; 40 ; Marty2base, has no effect on LA-> can be changed in la_skills.ltx


system.ltx :
max_weight = 35

Das sind doch die beiden Zeilen die man kennt und du bestimmt meinst, oder? Aber wie du schon in der actor siehst, hat Marty schon einen Hinweis gesetzt, ich weis nicht ob er das in der system vergessen hat, ach ich habe gerade die originale system.ltx genommen, moment.............. hier

system.ltx von Marty2Base :
max_weight = 1; 35; Marty2Base, has no effect, -> la_skills.ltx
max_ruck = 1; 56; Marty2Base, has no effect, -> la_skills.ltx



und hier nun die

la_skills.ltx :
[endurance_skill_data]
minimum_max_weight = 87
maximum_max_weight = 113


die ich meine. Wenn du das nur in der actor und sytem ltx geändert hast, kann dein Fehler eventuell daher rüren, wer weis, probieren. Die la_skills.ltx ist im folgenden Ordner zu finden, schaue sie dir mal an : gamedata/config/lost_alpha


Yumsa

EDIT:
Ich vergass noch zu schreiben das das alles mit diesem neuen Skillsystem und dem blauen X-Ray Skills Module, oder so ähnlich, zusammen hängt.
 
Zuletzt bearbeitet:
Yumsa schrieb:
... Auch würde mich mal interessieren wie das bei Trooper66 ausgelösst wurde , duch Mods, ohne Mods und in welcher Gegend im Tal, wobei ich schon denke, das wo im Tal ist egal es kann dort je nach System und Installation immer irgendwie passieren ... Yumsa

Schau mal in die älteren Posts, z.B. ab #494 auf Seite 25ff, da haben wir schon ausführlich über den CanTakeItem-Crash lamentiert
... s.a. #395 und #433
 
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