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Americas Army v2.0.0 ist zum Download im Netz

Webblick

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Apr. 2003
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Americas Army v2.0.0 ist zum Download im Netz

zum Download
http://www.webblick.net/4595.html

The latest version of America's Army: Operations is now available for download, bringing this team-based tactical shooter by the U.S. Army to version 2.0. This new release adds a new character class (Special Forces), new weapons, 6 new maps, 3D Ironsights for all new weapons, In-Game IRC Chat Client, and much more (read full story for details).

America's Army Release Notes (Version 2.0)


What's new

Special Forces
---------------------------------------

This edition of America's Army introduces the Special Forces
class of soldier. Players successfully completing the
Special Forces training will be able to play as a Special
Forces soldier armed with all new highly specialized
weaponry. This new class will also include new player models
and attachments as well as team structure to mimic the Green
Beret squad structure. In order for a player to play as a
Special Forces soldier, the player must meet all the
prerequisites; a minimum HONOR of 15, completion of all the
Special Forces training components, completion of both Basic
Combat Training and Airborne School training components.




New weapons available to the Special Forces class:


- SOPMOD M4 Carbine

Special Operations Peculiar Modification to M4 Carbine
- The primary weapon for all Special Forces soldiers.
This weapon is fully customizable by the player though
the use of various accessories (mods) that can be
added to the weapon to fit the players playstyle or to
meet the demands of a particular mission.

- SPR

Special Purpose Rifle - Variant on the M16 for long
range shots and greater accuracy. The primary weapon
of the Special Forces Advanced Marksman.

- Thermite Grenade

Incendiary type of grenade emitting intense heat and
flame. This grenade is used by the Special Forces
class to complete 'data destruction' type objectives.

New OpFor Weapons
---------------------------------------

- Vss Vintorez

As an equivalent to the US Special Forces SPR, this is
the primary weapon of the OpFor advanced marksman.

- New AKS-74U

As an equivalent to the SOPMOD M4, the OpFor will have
the new AKS-74U, including OpFor equivalents for each
individual M4 mod.

Indigenous Forces
---------------------------------------

All new class of player controlled forces to assist the
Green Berets in combat situations. This unique class mimics
the real life indigenous allied forces that work with US
Special Forces across the globe. This class includes new
player models and specialized weapons. The player will not
need any special training to be able to play as an
Indigenous Forces soldier on the supported Special Forces
maps.

New weapons available to the Indigenous Forces class:


- RPG-7

Rocket Propelled Grenade Launcher - a weapon used by
Indigenous Forces capable of a devastating attack.

- New AKS-74U

Reworked OpFor equivalent to the M4A1 assault rifle.


M9 Pistol
---------------------------------------

All new M9 pistol available only to Advanced Marksman as a
'last resort' weapon for close encounters. This pistol will
only be available to Advanced Marksman (M-24, M-82, SPR)
and will not be droppable or be left behind after the player
is out of action.


3D Ironsights for all new weapons
---------------------------------------

All new weapons for this version will have fully functional
3D ironsights. This includes the SOPMOD M4 Carbine, the
AKS-74U, and the M9 pistols. 3D ironsights will be added to
all other weapons in the game in a future release.


Weapons Mod Page
---------------------------------------

All Special Forces qualified players will be able to fully
customize their SOPMOD M4 Carbine rifles. On this new page
in the User-Interface the player will be able to add and
remove mods from their M4, as well as being able to save
their favorite configurations as 'SETS' for quick changes.
The current weapon mods available for the player to use are
as follows:

- ACOG 4X Scope

A tritium lit 4x magnification scope that combines
long-range, precision marksmanship and close-in
aiming speed.

- Acog Reflex Sight

An amber dot sight powered by a fiber-optic light
gathering system and a Tritium lamp, designed for
operations in extremely close quarters battle
in any condition.

- M68 Aimpoint Sight

A red-dot reflex sight designed for operations in a
close quarters environment. The M68 allows for quick
acquisition of the target with a high hit probability.

- M203A1 Grenade Launcher

A shortened variant of the M203, the M203A1 is
designed for the SOPMOD M4. The M203A1 adds the
capability of delivering explosive ordinance at
distances beyond 200 meters.

- M583A1 Flare Launcher

The M583A1 is designed for the SOPMOD M4 using the
M203A1. The M583A1 flare adds the capability of
delivering illumination at distances beyond 200
meters, lasting for roughly 12 seconds. This mod is
only available on SFRecon.

- Harris Bipod

Lightweight and rugged, the Harris bipod allows the
weapon to be supported adding stability and accuracy
when shooting from a prone position.

- M4QD Suppressor

The M4QD Suppressor suppresses both the sound and
flash of the weapon, allowing the operator to avoid
detection.

- Ironsight

Standard issue carrying handle equipped with an
ironsight.

- Heatshield

Protects operator's hands from heat dissipation and
covers the rail system while not in use.


In-Game IRC Chat Client
---------------------------------------

New in this release is a fully functional in-game IRC chat
client built into the game's user-interface. This new feature
will allow the players to coordinate and chat on our
official IRC channel (as well as other channels). This new
chat client has all the basic functionality of existing 3rd
party clients as well as some features unique to
America's Army. Some of the features available in this new
IRC client are listed below:


- 'unreal://xxx.xx.xxx.xx'

Typing a game server IP in the format listed above
will allow the user to join your server simply by
double clicking that link in the chat window (where
'xxx.xx.xxx.xx' is the IP of the server).

- 'AA|PlayerName'

Every player logged into IRC through our in-game
chat client will have their in-game username (taken
from the personnel jacket) prefixed with "AA|" so
that other players know they are currently playing
America's Army. This will be useful for players
looking to find possible teammates or just to see
who is currently playing America's Army.

- Web Links

The in-game IRC chat client will allow normal web
links (http://www.americasarmy.com/) to be double clickable
from within the chat window. Double clicking these web
links will automatically minimize the game and pull up
the link on your default internet web browser.

- Private Messaging

The in-game IRC chat client supports private messaging
by simply double clicking the players name in the user
list located in the right side column of the chat
window.


New Andromeda Server Browser
---------------------------------------

A new integrated server browser platform, allowing quick
server refreshes, live server stats, and custom filters.


New 'Missions' Deployment Page
---------------------------------------

A new feature in the 'Deployment' section of the user-
interface is the 'Missions' page. This new page allows the
player to find the map they want to play and deploy straight
from that page. Hitting 'Deploy' on this page will
automatically set the correct map filters for that map and
take the player straight to the internet server browser page
to list all the servers currently running the chosen map.
This 'Missions' page also displays all the information about
each mission and whether or not it is available to the
player based on their current completed training.


Six New Maps
---------------------------------------

This release contains 6 new maps - 2 single player training
maps, and 4 new multi-player maps.

There are 4 new multi-player maps included, and all 4 are
'Special Forces' maps. Three of the maps involve both Special
Forces and Indigenous Forces, and 1 map is a Special Forces
Exclusive map.

The new multi-player maps are listed below:

- SF CSAR (SF & IF)

Special Forces Combat Search and Rescue - this map is
set in a desert 'mudbrick' urban setting. There is a
downed Blackhawk in the center of the map with the
injured pilot located somewhere nearby. The assault
team must destroy the Blackhawk's technology and
locate the pilot and heal him. The defense team must
protect the Blackhawk and pilot from being captured.

- SF Recon (SF & IF)

This is a night time reconnaissance mission set in a
large sprawling desert terrain. The special
reconnaissance team must locate and identify enemy
aviation assets in order to assess Resistance air
defense requirements. The counter reconnaissance team
must protect Resistance aviation assets in order to
prevent enemy intelligence collection.

- SF Hospital (SF & IF)

This is a VIP mission set in an urban environment
focused around the local city hospital. The escorting
team must locate and exfiltrate the friendly
Resistance leader in order to maintain continuity of
Resistance leadership. The ambushing team must
prevent the VIP from being captured by the opposing
forces.

- Pipeline SF (SF Exclusive)

This is the Pipeline mission set at night, and
involving a full squad of only Special Forces
soldiers. The assaulting team must secure Alaskan
Pipeline station and negate environmental threat by
accomplishing one of the following: secure main
control panel; stop oil flow at the three valve
controls. The defensive team must defend the Alaskan
Pipeline station and prevent the capture of the main
control panel and keep the flow of oil open into the
pumps at the three valves.

The Special Forces training consist of 2 components - the 2
single-player maps listed below:

- SF AVWID

Aircraft, Vehicle, and Weapon Identification -
students will be presented with commonly used
vehicles, aircraft, and weapons utilized by the armed
forces of the world. The students will then correctly
identify the nomenclature of the military equipment
that was presented to them using an equipment chart
for reference.

- SF E and E

Escape and Evasion - students will infiltrate by
helicopter then move tactically on foot to their
extraction point though a simulated, denied
environment guarded by sentries and roving patrols.
The students must successfully navigate to the
extraction point through 3 sequential waypoints
without being detected.





Other Additions
---------------------------------------

- New in-game 'Icon Key'
- New 'loading/connecting' message text boxes
- New Glossary included in the user-interface
- New 'Enable VSync' advanced video setting added
- New 'Disable Coronas' advanced video setting added
- Medic commo "Medic on the way!" by pressing 'm'
- Medic comms report location
- Progress bar added back to the Server Browser
- New "Deco Layers" advanced video setting added to
allow user to turn off foliage and grass textures
- Added Tour Icons in server browser
- Added end-of-match timer explanation to class selection
screen
- Added 3 camo 'skins' for SOPMOD M4 (Artic, Desert, Black)



--------------------------------------------------------------------------------
What's changed

--------------------------------------------------------------------------------

- Server Browser Page resized to fit within page bounds
- Server Browser Page buttons recolored and sized
- Password field moved from Filter page to Server Browser
- Page, and resolution sizing adjustment functionality added
- Added a new system for playing 3rd person weapon
animations. We can now play third person animations on
weapons such as firing, reloading, etc.
- CivOp have scarves sometimes
- InfantryOp have caps
- Server Browser Integration: Andromeda and GameSpy,
selectable from Filter Page
- Progress bar added to Server Browser
- Online Mission Deployment: user is now presented with
information regarding the online missions via a new Tab:
"Missions," under Deployment
- Cannot initiate an ROE votekick on a player with no ROE
- Training and Deployment Mission pages now use dynamic
drop-down boxes, rather than overabundant tabs.
- Connection Timeout increased to 120 seconds.
- Ultimate Arena tournament server functionality added to
Server Browser functionality
- Cheats-enabled server flags will be displayed in Server
Browser Rules List
- New loading/progress message screens
- Added Glossary Page to Support Section
- Removed Precaching option from Advanced Details Video
Settings.
- Removed Interface Texture Detail option as there are no
differences in Interface Texture Detail quality.
- UI Deployment missions only show "Available" or "Not
Available"
- Reduced CEM injury penalties
- Updated Fan Sites Support section
- Default auto balance setting is true
- Added end-of-match timer explanation to class selection
screen
- Added Auth Failure dialog boxes, some of which have useful
weblinks


--------------------------------------------------------------------------------
What's fixed

--------------------------------------------------------------------------------


- Main Menu and Game Menu are now persistent - all relevant
menus should retain state and activation.
- Can no longer combat roll while taking objective
- Ambient lighting issues (dark model/bright helmet) should
be fixed
- In game menus no longer screw up on resolution changes
- Menu backgrounds should no longer overlap the Hint box
- Fixed browser filter for "FLS" missions
- Audio/Network settings pages no longer loads wrong info
- Binding a key to 'commosquad' now works correctly
- Texture smearing on for bullet decals on corners fixed
- Fixed various scoreboard/class selection issues
- Changing the case of a password will now get saved
- Audio settings page no longer becomes invalid after
setting Audio Mode
- Players will no longer get stuck when rolling while prone
after dropping weapon
- Tour Validation message for Server Browser
- Two weapons in one hand
- MILES skins should no longer show up in non-MILES
- Tour dependencies are working
- Objective messages should work properly
- Mouse and Mouse Menu Sensitivity bottom limit set to 1,
instead of 0, which makes mouse unmovable
- Your own footsteps no longer sound like they are coming
from the West
- Initial viewpoint rotation will no longer look down
- Admins no longer appear on login/logout or on the
scoreboard
- Leased-Official servers report properly
- A blank password will be sent to the server if the
password field in the server browser is blank
- Pickups don't block grenade damage
- Leaning spectator bug
- Purple gun bug
- Enemy grenades now look like enemy grenades when thrown



--------------------------------------------------------------------------------
Known Issues


User-Interface Mouse Lag:
The user may experience intermitten mouse 'lag' or mouse
cursor 'freezing' while moving the mouse rapidly over the
different buttons in the user-interface. This is due to some
optimization issues in the user-interface, and will have no
effect whatsoever on your in-game performance.


Server connecting timeouts on user hosted servers:
On some user hosted servers, some players may experience
joining the server but being stuck in spectator mode,
or not being able to join the first time. This can be due
to the server connection timeout setting. Server admins -
please make sure your 'server.ini' or 'ArmyOps.ini' has the
following setting set to 60.0 seconds.
 
Du must ja nicht zur Army gehen
 
Mir is scheissegal worums in nem Spiel geht.

Beim Battlefield zocken denk ich au ned die ganze Zeit annen zweiten Weltkrieg :/


Ich glaub AAO is nen wirklich gutes Spiel..

Jedoch steig ich da irgendwie ned durch ^^
Ich habs noch ned einmal geschafft nem Server zu joinen..
Der sagt mir immer 'blabla irgendwas geht ned'


:(


Der Trainingsmodus war aber auch ganz lustig :p ^^ ;)
 
Ich hab lange AA gegambt...habs aber letztendlich aufgegeben, weil mir die Runden einfach zu lange gedauert haben. Wenn man bedenkt, das wenn es blöd läuft, in einer Stunde nur 6 Minuten gamen kann und die restliche Zeit zum Zuschauen verdammt ist.... ansonsten ist das Game aber gut gemacht. Bin trotzdem wieder beim unrealistischen CS gelandet :) , da hat mann mehr Spielspass....immer noch, und mit meinem alten Rechner lässt es sich ruckelfrei zocken(AA war da schon sehr anspruchsvoll).
 
Hab schon auf mehreren Seiten gelesen, dass die Leute Probleme haben mit 2.0 auf Servern zu kommen.
Ich werd mir die 650MB daher noch nicht saugen.
Vielleicht wird das in 2.1 dann behoben.
 
Hi, Alle

wegen dem connecten probleme, die sind so gut wie behoben, es lag daran das es zuviele Leute spielen wollten und der Ansturm war nicht vorbereitet und deshalb die Authorization server in die Knie gingen aber die wurden jetzt erweitert


@ freeeezy


Du musst das Training erst machen, dann kannst du erst zoggen :)
PS: mach bei der Server auswahl unten rechts das häckchen bei Punkbuster an, wenn der aus ist kommst nicht auf die Server (fast alle server brauchen den Punkbuster)
 
Snakeofx schrieb:
Hi, Alle

wegen dem connecten probleme, die sind so gut wie behoben, es lag daran das es zuviele Leute spielen wollten und der Ansturm war nicht vorbereitet und deshalb die Authorization server in die Knie gingen aber die wurden jetzt erweitert


@ freeeezy


Du musst das Training erst machen, dann kannst du erst zoggen :)
PS: mach bei der Server auswahl unten rechts das häckchen bei Punkbuster an, wenn der aus ist kommst nicht auf die Server (fast alle server brauchen den Punkbuster)

Si ! Den Punkbuster aktivieren ! Und das Training musst du vollständig gemacht haben !
Sollten fragen sein : Unser Clan hat ein ganz nettes Forum auf die Beine gestellt, wo einem schnell geholfen wird. Ansonsten gibbet es die goarmy !
 
US-Army warnt Hacker

Die US-Army hat offensichtlich Probleme mit Hackern und Cheatern, die ihr offizielles Werbe- und Rekrutierungsspiel Americas Army sabotieren. So veröffentlichte der Executive Producer des Online-Shooters Phil DeLuca im offiziellen Forum zum Spiel eine Warnung, dass Hacker und Cheater nicht nur die Lizenzbedingungen des Spiels verletzen, sondern dadurch auch Programme und Computer der US-Armee missbrauchen würden. Dies sei kein dummer Jungenstreich, sondern ein Cybercrime -- der neue Cyber Security Enhancement Act (CSEA) sieht für solche Verbrechen gar bis zu lebenslange Haft vor.

DeLuca räumt ein, dass man derzeit die Hacker und Cheater auf den offiziellen Servern nicht unter Kontrolle habe. Er betont jedoch, dass die US-Armee, wenn sie erst einmal geweckt worden sei, ihre Gegner bedingungslos verfolge. Dabei weist DeLuca auf die Japaner im Zweiten Weltkrieg hin, die eine "wichtige Lektion" gelernt hätten. Hacker und Cheater sollten damit rechnen, dass ihre Vergehen alle registriert würden und bald Geheimdienst und FBI auf ihren Fersen seien. Es würde bald sehr unangenehm für sie. "We know who you are, and can track down where you play from. We have incontrovertible proof you did something illegal. The Army is angry, and we're coming for you", schrieb DeLuca wörtlich.

Nachdem englische Online-Magazine über das Posting berichteten, wurde der komplette Thread im Forum gelöscht. Der Originaltext ist unter anderem hier zu lesen. (hag/c't)

http://www.heise.de/newsticker/result.xhtml?url=/newsticker/meldung/55071&words=Japaner
 
Na da bin ich ja mal gespannt was passiert ! Wird ja mal Zeit das die Ordentlich durchgreifen. Cheater gehören ....
 
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