Blackfirehawk
Commander
- Registriert
- Dez. 2018
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- 2.713
wahrscheinlich lost in Translation..Taxxor schrieb:Da frage ich mich aber wo CB dann die Info her hat, laut Text ja von Nvidia direkt
und der anscheinend allgemeine Denkfehler das Preset M das neuste ist weil es im Alphabet weiter hinten steht und die APP das beim Override deswegen auch so sieht
DLSS 310.5.0 Release Notes
- Add Presets L, M
- Update GPU Execution Times and VRAM table
- Updated Section 3.9 Exposure input is only supported by Presets J and K
- Updated Section 3.12 with notes for Presets L, M and new defaults for Performance and UltraPerformance modes.
Presets are subject to change with each revision but the following serves as a general guide for experimentations with the current presets:
- Preset F (intended for Ultra Perf/DLAA modes): Will be deprecated in the next SDK cycle and should not be used.
- Preset G (Unused): Do not use - reverts to default behavior
- Preset H (reserved): Do not use - reverts to default behavior
- Preset I (reserved): Do not use - reverts to default behavior
- Preset J: Similar to preset K. Preset J might exhibit slightly less ghosting at the cost of extra flickering. Preset K is generally recommended over preset J
- Preset K: Default preset for DLAA/Balanced/Quality modes. Less expensive performance wise compared to Preset L.
- Preset L: Default preset for UltraPerformance mode. Delivers a sharper, more stable image with less ghosting than Preset J, K but are more expensive performance wise. Preset L is peak performant on RTX 40 series GPUs and above.
- Preset M: Default preset for Performance mode. Delivers similar image quality improvements as
- Preset L but closer in speed to Presets J, K. Preset M is peak performant on RTX 40 series GPUs and above.
da steht nix von J + K ist DLSS4.0 only
(J ist übrigens auch geupdatet worden)