So, zweiter Durchlauf fertig, diesmal auf mittlerem Schwierigkeitsgrad. War gefühlt leichter als der erste Durchlauf auf dem niedrigen Schwierigkeitsgrad, weil ich die Mechaniken besser kannte und wusste wann welche Forschung Sinn macht. Zudem einige Helden rekrutiert, denen ich im ersten Durchgang z.T. nicht mal begegnet bin.
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Test Star Trek: Voyager - Across the Unknown im Test: Benchmarks & Analysen zu einem Spiel der seltenen Art
TheCrab
Lt. Junior Grade
- Registriert
- Jan. 2008
- Beiträge
- 295
Ich find's klasse, hab mir das aber so als Halbestunde nach Feierabendgame auf der Playstation geholt. Ist schon cool gemacht, der mittlere Schwierigkeitsgrad ist schon echt fordernd, habe jetzt erstmal den einfachsten genommen um ein wenig durchzukommen. Run 1 war direkt an der Phalanx zurück, Run 2 ist fast durch und nahe an der Serie gehalten. Run 3 wird dann vielleicht eine Art "ISS Voyager" nur aufrüsten und alles wegballern.
[SET]-=JENNER=-
Captain
- Registriert
- Apr. 2007
- Beiträge
- 3.895
Hab das Spiel gut gesichtet mein Fazit wer Star Trek Fan ist und lesen mag ist hier gut aufgehoben. Ein paar Verbesserungen wären pures gold wert und würden der atmo richtig was beitragen.
Z.b. tuvoks logbucheinträge wären mit der originalstimme um einiges besser mMn. Auch dass man z.b. durch ein Upgrade der Sensoren nicht einfach das gesamte System mit einmal scannen kann fand ich als einen der größten spielspaß killer. Neues System jeden Planeten einzeln scannen... Fand das sehr lästig.
Auch die kämpfe im Weltall sind Recht dröge...
Was richtig gut ist Ressourcenmanagement man muss manchmal schon knobeln welcher Raum mit Energie versorgt werden muss und welcher nicht...
Alles in allem ein schickes Spiel für Fans und Managementfreunde.
Z.b. tuvoks logbucheinträge wären mit der originalstimme um einiges besser mMn. Auch dass man z.b. durch ein Upgrade der Sensoren nicht einfach das gesamte System mit einmal scannen kann fand ich als einen der größten spielspaß killer. Neues System jeden Planeten einzeln scannen... Fand das sehr lästig.
Auch die kämpfe im Weltall sind Recht dröge...
Was richtig gut ist Ressourcenmanagement man muss manchmal schon knobeln welcher Raum mit Energie versorgt werden muss und welcher nicht...
Alles in allem ein schickes Spiel für Fans und Managementfreunde.
Das hat mich auch furchtbar genervt.[SET]-=JENNER=- schrieb:Upgrade der Sensoren nicht einfach das gesamte System mit einmal scannen kann fand ich als einen der größten spielspaß killer. Neues System jeden Planeten einzeln scannen... Fand das sehr lästig.
Die Kämpfe sind nahezu sinnlos in Bezug auf Taktik, da hätte man sehr viel mehr rausholen können um sie etwas spannender zu gestalten.
Ich finde das Spiel auch sehr kurz. Die Storys hätte man mehr ausbauen können.
Alles in allem wirkt es dennoch eher wie ein Tablet Game als ein PC Spiel. Recht simpel, stellenweise langweillig, aber es reicht um am Abend mal einen Sektor gemütlich durchzuklicken, denn mehr ist es am Ende nicht. Müsste man nicht jeden Planten scannen, würde man sich 30% der Klicks sparen.
Wäre ich kein eingefleischter Star Trek fan, würde ich das Spiel ziemlich eintönig finden. Und ich würde es auch niemanden empfehlen, der kein Star Trek fan ist.
brabe
Captain
- Registriert
- Aug. 2006
- Beiträge
- 3.234
Errungenschaft ALL Options freischalten.
Für alle Errungenschaftsjäger:
Violett sind die Entscheidungen, welche man treffen kann.
Aufgelistet sind alle geheimem Forschungen usw
Gelb sind Sachen, die es doppelt gibt.
Rot ist der Neuro Electric Field Generator. Leider fehlt mir genau der für die Errungenschaft ALL Options. Na vielen Dank auch. Also nachdem ich auf leicht durch bin und auf Mittel in Sektor 7 alles erforscht hatte, spiele ich nun in Sektor 10 auf Mittel doch noch mal von vorne, da ich mich in Sektor 5 "falsch" entschieden habe.
Türkis sind die "falschen" Missionen. Hier sagt violett an, dass das Shuttle Bay an sein muss. In Sektor 9 muss es sogar beim betreten den Systems an sein!
Grün sind Bemerkungen
edit:
Für alle Errungenschaftsjäger:
Violett sind die Entscheidungen, welche man treffen kann.
Aufgelistet sind alle geheimem Forschungen usw
Gelb sind Sachen, die es doppelt gibt.
Rot ist der Neuro Electric Field Generator. Leider fehlt mir genau der für die Errungenschaft ALL Options. Na vielen Dank auch. Also nachdem ich auf leicht durch bin und auf Mittel in Sektor 7 alles erforscht hatte, spiele ich nun in Sektor 10 auf Mittel doch noch mal von vorne, da ich mich in Sektor 5 "falsch" entschieden habe.
Türkis sind die "falschen" Missionen. Hier sagt violett an, dass das Shuttle Bay an sein muss. In Sektor 9 muss es sogar beim betreten den Systems an sein!
Grün sind Bemerkungen
edit:
Sektor | Main Mission | | Side Mission | System | Recruit | OR | Technologie | Tree | Hints to Unlock |
1 | Caretaker | | | | 9 crew member | | | | Tom Paris, Harry Kim, B'Elanna, Chakotay, The Doctor, Neelix, Kes, Tuvok |
| | | Erste Außen Mission | | | | | | Unbedingt mit Kim beginnen, damit er bei der 2. Außenmission fehlt! Man braucht Chakotay als Überlebenskünstler. |
1 | | | Emanations | 3 | | | Ultra Thin Reactor Plating Reduces warp core damage by 25 percent | Engineering 2 | You must get a critical success during the second skill checks |
2 | State of Flux | | | | Kunut | | | | This is done in Sector 2’s main mission. You’ll need to ensure that Kunut survives an ordeal, then refuse a visit from Culluh (or the Maje will kill the poor kid), and then eventually offer to protect Kunut and offer him to join your crew. Timestamps in the video below: 00:01: Save Kunut’s life, order Seska to take a blood test 01:05: Build expander, return to Kazon raider 01:23: Refuse Culluh’s visit (NECESSARY as you’ll fail otherwise), let him take the ship/tech (potentially optional but we went the path of least resistance) 01:57: Expose Seska, question and offer to protect Kunut |
2 | | | | | Carey | | | | You’ll Never Get Less Than My Best: Unlock Joe Carey as a hero. This is done in Sector 2’s main mission. You’ll need to ensure that you’re trusting Carey and setting Seska up for the big reveal that she’s shock a Cardassian secret agent. Carey is recruited at the same time as the Kazon Kunut if you choose correctly. Timestamps in the video below: 00:01: Save Kunut’s life, order Seska to take a blood test 01:05: Build expander, return to Kazon raider 01:23: Refuse Culluh’s visit (NECESSARY as you’ll fail otherwise), let him take the ship/tech (potentially optional but we went the path of least resistance) 01:57: Expose Seska, question and offer to protect Kunut |
2 | | 1 | Phage | 1 | | | Vidiian Surgical Device Cuts base treatment time by 10 percent. | Crew 2 | Need to give chase when the escape and then successfully tractor them, then provide an artificial lung |
2 | | 2 | Eye of the Needle | | Telek R’Mor | | Linked Beaming (story) Reduces spatial anomaly damage. | Science 1 | Temporal Displacement: Unlock Telek R’Mor as a hero. This is possible during the Sector 2 side mission “Eye of the Needle”. You’ll need to basically comply with R’Mor’s wishes to return to his own space and time before eventually pulling the transport. Timestamps in the video below: 00:01: Progress to point of research of Linked Beaming 00:55: Research Linked Beaming 01:04: Return to wormhole 01:43: Comply with Telek R’Mor 01:55: Go through with transport 02:04: Abort transport 02:36: Recruit Telek R’Mor |
2 | | | Sikaris - Prime Factors | 1 or 2 | | | Modified Trajector Matrix Boosts impulse flight speed by 10 percent. | Engineering 2 | Let your crew rest on Sikaris and successfully trade for the tech |
2 | | | Interstellar Cloud - The Cloud | 3 or 4 | | | Nucleogenic Biobed Heals crew faster. | Crew 1 | |
3 | Maneuvers | | | | | | | | |
3 | | 3 | Jetrel | | | | Regenerative Fusion Reduces the impact of fatigue on away missions by 20 percent. | Science 3 | When given the option, scold Dr. Jetrel, then try to complete the experiment. |
3 | | 4 | Faces | | The B’Elannas | | | | Heghlu’meH QaQ jajvam!: Unlock Klingon B’Elanna as a hero. This is done in Sector 3 side mission “Faces”, and can be earned at the same time as Fully Human. Timestamps in the video below: 0:01: Agree to B’Elanna’s request 00:14: Wait until the team mines the ore 00:21: Return to planet 00:43: Develop transponders 01:00: Return to planet, send away team 02:33: Extract DNA from Klingon B’Elanna 02:59: Proceed with the reintegration failure required 03:06: Do it! (Recruit both Klingon and Human B’Elanna) |
3 | | | | | | | Pralor Shield Tech Reduces enemy shield penetration. | Combat 3 | Must beam the android aboard, Then successfully negotiate. Can be used in Mission Equinox (Sektor 10) |
3 | | | | | | OR | Pralor Weapon Tech Boosts torpedo penetration. | Combat 3 | Must beam the android aboard, Then forcibly rescue the crew member. Used In Missions: Rise (Sector 5) |
4 | Alliances | | | | | | Nutriplexer technology | Crew 2 | Can be acquired by giving building materials and food as aid |
4 | | 5 | Innocence | | | | | | |
4 | | 6 | Tuvix | | Tuvix | | | | Neevok?: Unlock Tuvix as a hero and loose Tuvok and Neelix. This is earned within sector 4 side mission “Tuvix”. Timestamps in the video below: 0:01: Start mission and initiate transport 00:50: Investigate transporter protocols 00:57: Analyse orchid report 01:03: Accept comms request 01:29: Separate orchids 01:48: Don’t perform the separation, recruit Tuvix |
4 | | | Debris Field - Dreadnaught | | | | Dreadnaught AI OR ALLY Increases torpedo speed by 50 percent. | Combat 3 | In order to get this, you must scan for traces first, then intercept and deactivate. You must get a Good mission outcome. An Excellent will unlock the Dreadnought Ally instead. Used In Missions: Rise (Sector 5) |
4 | | DLC1 | Medical Ethics | | | | Vidiian Disruptor Technology | Combat 3 | You must let the doctor heal her and choose to go through with the experiment on the crew. Upon the crew becoming sick you are given the choice to seek the Vidiian's help. You must select to get help from the Vidiians instead of attempting the cure yourself. Once you encounter the Vidiians, you must hand over Dr. Pel to them. Upon doing so you'll be given the Vidiian Disruptor Technology. (Note: You will not be able to recruit Dr. Pel due to this) |
5 | Loyalties | | | | Seska | OR | Holographic Ship Projector (story) | Science 2 | Double Agent: Unlock Seska as a hero and loose Chakotay. As part of the sector 5 main mission, “Loyalties”, you’ll need to directly confront and attack Culluh. Once victorious, you’ll decide the fates of three individuals; Seska is the final one. As a bonus, you can recruit her and then dismiss her if you don’t like the idea of her actually serving on your crew. If you don’t pass a skill check, immediately quit out and try again. Timestamps in the video below: 00:03: Offer Seska redemption (skill-check) 00:18: Double down (skill-check) 00:30: Decide if you want to keep Chakotay and/or Seska |
5 | | 7 | Unity | | | | Neuro Electric Field Generator Treats and heals at a lower speed; patient capacity is 20 to 30, depending on level; lowers morale. | Borg 2 or 4 | You must choose to keep the Field Generator. |
5 | | | | | | OR | Borg Laser Scalpels | Crew 4 | You need to retrieve the Neuro Electric Field Generator and then give it to Riley. She will give you the Borg Laser Scalpel in return. |
5 | | 8 | Rise | | | | | | |
6 | Scorpion | | | | Seven of Nine | | Mobile Emitter (story) | Science 1 | |
6 | | | | | | | Borg Armor Module Boosts base hull integrity by 50 points. | Borg 1 | Accept Seven's offer to upgrade voyager with Borg tech to improve survival. |
7 | Old Friends New Enemies | | | | | | Astrometrics Lab (story) | Science 2 | |
7 | | | | | | | Hirogen Laser The laser adds 15 percent onto phaser penetration. | Combat 4 | During the main story, when deciding on how to access the high capacity relay, choose to confront the Hirogen directly. |
7 | | | | | | OR | Cloaking Device The cloak allows you to flee from combat. | Science 4 | During the main story, when deciding on how to access the high capacity relay, choose to us a shuttle to sneak in. Then during the finale, attempt to rescue both your crew. You must get both back to unlock the Cloaking Device. |
7 | | 9 | Prey | | | | Mind Pilot Link | Engineering 4 | When you discover the intruder, choose to help it return home. |
7 | | | | | Alpha Torark | OR | | | Hunting Companion: Unlock the Hirogen Alpha Torark as a hero. You can recruit Torark as part of the side mission titled “Prey”. You’ll need to let him rest up in full, arm him, and then recruit him. Once you’ve done so, you may wish to quit and replay this sector and side mission, siding with Species 8472 instead, in order to obtain the Bio-neural interface technology instead. Timestamps in the video below: 00:03: Decide to help; send away team 01:10: Help Hirogen (skill check) 01:22: Wait for Hirogen’s recovery 01:31: Continue to wait for Hirogen’s recovery (do not wake up early) 01:45: Arm the Hirogen 02:23: Let the Hirogen kill Species 8472 02:40: Invite the Hirogen to stay, recruit Torark |
7 | | 10 | The Raven | | | | Bio-Dampener | Borg 2 | When you are given the choice of sending a shuttle (away team) or Voyager, send the away team. When you rescue Seven of Nine, ask about her parents. |
7 | | | Ship Wreck - Nothing Human | | | | Exobiology Medicine | Crew 3 | Either beam the lifeform to sickbay or send an away team. If you sent an away team, you'll need to beam them immediately back. If they were sent to sickbay, you'll need to put down a string force field to contain them temporarily. You'll then need to use the Holodeck to bring up a holo-duplicate of Dr. Crell Moset and let the hologram assist you. |
8 | Tomorrow’s Yesterday | | | | | | Micro-Slipstream Drive | Engineering 4 | You must choose to build the slipstream drive. This involves completing a long chain of workshop development to unlock. |
8 | | | | | Arturis | | | | Living Legacy: Unlock Arturis as a hero. Arturis is, without a shadow of a doubt, the hardest crew member to recruit in the entire game. This is because you not only need to ensure he remains on the ship (or the Dauntless) throughout the mission, keeping Tuvok available for a bit of a sleuthing session, and ensuring your picking proper choices inside the mission’s second away team mission. There’s a lot of moving parts, so follow the video below down to the letter. Timestamps in the video below: 00:03: Progress through mission 00:10: Choose “Try to learn more about him and his people” 00:39: Away team: DO NOT choose Tuvok 01:53: Continue mission, following Dauntless 02:21: Choose “Curious: Why so invested?” 02:30: Choose “Counter: But is it wise to follow this pass?” 02:40: Choose “Let Tuvok monitor Arturis” 02:55: Complete a series of workshop and science lab research 03:12: Continue with second away team mission 03:46: Away Team Challenge 2: Choose “Talk him out of it” 03:59: Continue with second away team mission 04:17: Away Team Challenge 5: Choose “Approach Arturis – It’s not too late do the right thing” 04:37: Continue main mission 05:15: Choose: “Try to talk Arturis out of this” (skill-check) 05:22: Choose: “Appeal to honor and justice” 05:30: Choose: “Focus on a future beyond this” 05:37: Choose: “Offer help” 05:45: Choose: “Plea: Turn around the ship!” (skill-check) 06:00: Choose: “Beam out the Away Team AND Arturis” (skill-check) 06:35: Choose: “Ask him to join Voyager” (skill-check) |
8 | | | | | | | The Diplomat's Ear | Engineering 5 | While not a hidden tech, when you send Tuvok and Neelix to find the code cracker on the station, one of the options is to search for tech they can purchase. You'll have a random chance to buy The Diplomat's Ear for 9 Dilithium. There is a random chance you might get scammed. If successful, this will allows you to have the skill even though you don't have Engineering, Tier 5 unlocked. |
8 | | 11 | Juggernaut | | | | Anti Radiation Vaccine | Crew 1 | Choose the Anti-Radiation Vaccine instead of the radiation suits. |
8 | | | | | Pelk | | | | Certified In Hazardous Heroics: Unlock Pelk as a hero. Pelk is found within the sector 8 side mission titled, “Juggernaut”. To recruit Pelk, go through with the rescue as normal, then believe him when he speaks out. He’ll immediately join your away team upon recruitment, and may very possibly die straight after. Ah well. Timestamps in the video below: 00:03: Proceed through mission, prioritising crew and safety 00:34: Prepare rescue items 00:43: Return to the freighter 00:50: Begin rescue 01:11: Hear Pelk out 01:17: Comfort Pelk |
8 | | | | | | | Radiation Recycling Reduces Waste Disassembler time by 25 percent. | Science 4 | When you first start the mission you need to rescue the survivors and choose to research the Anti Radiation Vaccine. When you speak with the survivors, you'll need to listen to Pelk and then initiate the away mission. You need to send either someone with a very high command skill or a pair of officers to make the final check to convince the person they aren't a monster at the end of the away mission. When you speak to them in sickbay, administer the Anti Radiation Vaccine. You'll be given the Radiation-Recycling tech for your efforts. |
8 | | 12 | Night | | | | | | |
8 | | DLC 2 | Infinite Regress | | | | Vinculum-Anti-Viral | Borg 3 | During the mission, when you have the option to beam the Vinculum onboard to analyze. Then during the confrontation you need to make a successful skill check to modify it. Note: Can not be researched without the Neuro Electric Field Generator from Side Mission: Unity |
8 | | | Romulan Risk | timed | | | Optimized Cloaking Matrix | Science 5 | You must have recruited Telek R'mor in Sector 2 and must have obtained the Cloaking Device during the Main Mission - Old Friends New Enemies. You'll have a limited amount of time to research the tech. |
9 | Dark Frontier | | | | | | Limited Transwarp Drive (story) | Engineering 2 | |
9 | | 13 | Think Tank | | | | Communication Jammer | | During the mission Think Tank, ask for tricks but you must NOT take up the Think Tank's offer of rescuing your crew member and need to engage the Hazari. You need to reveal their position and engage them |
9 | | | Planet - Blink of an Eye | | | | Gotana-Retz Hyperdrive Modulator | Combat 3 | You must have the Doctor at level 5 in order to complete this. Choose to observe the planet. When caught in the pull of the, send the Doctor down to the planet to observe. On a successful skill check, the Doctor will return with the new Combat tech. Must be done before the Drone – One Recruiting! |
9 | | 14 | The Drone | shuttle | One | | | | YOU WILL LOSE THE MOBILE EMITTER A Borg Like No Other: Unlock One as a hero. You’ll obtain this in the sector 9 side mission titled, “The Drone”. You’ll also need a shuttle, so ensure one’s in your inventory before you begin. With that out of the way, simply nurture the drone, One, and let Seven work her magic. Then, protect the drone when the Borg comes knocking. Timestamps in the video below: 00:03: Build shuttlecraft (if needed), investigate proto-nebula 00:26: Wait for the away team to finish 00:42: Get the team to safety – sacrifice the shuttle 01:00: Analyze the broken mobile emitter 01:39: Let the drone live – for now 01:47: Wait for the drone to mature 02:17: Disagree with Seven: Allow the drone to mature 02:48: Let Seven proceed 03:00: Don’t intervene – Let Seven try to calm it down 03:18: Let One settle in on Voyager 03:30: Not yet – growth takes time 03:45: Accept the Borg’s hail 03:52: Talk One out of it, recruit One |
9 | | | Proto-Nebula - The Drone | | | | Reactive Armor | Combat 3 | To unlock the side mission, you need to enter the system with the Proto-Nebula. You'll be asked to send an away team in a shuttle which will include The Doctor. Upon their return, you'll lose the Mobile Emitter as it'll be damaged during the away mission. After researching it, story events will lead up to the creation of One. You must allow One to be born and to learn from Seven of Nine. Eventually you'll be attacked by a Borg Sphere, you can either choose to fight or open communications. If you open communications you must convince One to stay with Voyager. Either way you'll fight the Borg Sphere. Afterwards One will join your crew and give you the Reactive Armor Tech. |
10 | Equinox | | | | | | Equinox Antimatter Injector Lowers trading time by 25 percent. | Engineering 5 | Must complete a long chain of workshop development to unlock. |
10 | | | | | Marla Gilmore | | | | Atonement In Action: Unlock Marla Gilmore as a hero. You’ll obtain this in the sector 10 main mission, “Equinox”. Channel your best Starfleet officer here, going by the book and reminding Captain Ransom that he’s gone off the deep end. As this mission resolves, you’ll be given the chance to offer Marla, an officer on the Equinox, redemption. Do so and recruit her to team Voyager! Timestamps in the video below: 00:03: Offer Marla redemption |
10 | | 15 | Dragon’s Teeth | | | | Vaadwaur Targeting (story) | Combat 4 | |
10 | | 16 | One Small Step | | | | History of Mankind Milestone Mankind boosts morale +2. | Science 4 | Once you recover the logs from Ares IV, choose to honor the Historical achievements. |
10 | | | | | | OR | History of Science Milestone Science speeds up research +15%. | Science 4 | Once you recover the logs from Ares IV, choose to honor the Scientific achievements. |
10 | | | Trade Station | | | | Allocator Efficiency Module | Crew 4 | Must take back the mobile emitter and the Doctor. |
11 | Uprising | | | | | | | | If you ally with Ralik, it will open five of the possible seven endings to the game |
11 | | 17 | Child’s Play | 2 | Icheb | | | | Young Mind, Free Spirit: Unlock Icheb as a hero. Timestamps in the video below: 00:03: Proceed normally through mission 04:39: Don’t create the pathogen 05:09: Convince drones (skill-checks) 05:23: Continue convincing drones (skill-checks) 05:33: Break free (skill-checks) 05:52: Beam out hostages and children 06:11: Wait until the Doctor removes the children’s Borg implants 06:28: Offer solace to Icheb |
11 | | 18 | Live Fast and Prosper | 3 | | | Telasian Laser Mining Increases gathered resources by 8 percent. | Science 2 | Turn in the imposters |
11 | | | Asteroid Field - Homestead | 2 | | | Talaxian Delight All food rations increase morale by 4 percent. | Crew 5 | Help the Talaxians by building the shield generator which requires 50 Duranium, 20 Tritanium, 2 Bio-Neural Gel Packs or you can trade the Telsian Mining Laser to them instead. |
11 | Keine Belohnung | DLC 3 | Friendship One | | | | Increases research speed by 15 percent. | Science 3 | During the away mission, during the last skill check, select "Examine the laboratory equipment and technologies". You need a skill of 99 engineering to achieve this. If successful, you'll find remnants of Friendship One. Scan the module in the mission Friendship One and ask about the missing part. You then need to successfully complete the mission either by relocating or using photon torpedoes. |
11 | | | Planet - Nightingale | shuttle | | | Cloaking Device | Science 4 | You must first have your shuttle bay turned on and one available shuttle for this mission. Start to negotiate with the Annari and then let your shuttle team aid the Kraylor. and then use the shuttle to escort them. When given the option, you can either quietly escort the Kraylor or confront them. If you succeed with either option, you'll be granted the tech. |
11 | | | | shuttle | | | Optimized Cloaking Matrix | Science 5 | You must first have your shuttle bay turned on and one available shuttle for this mission. Start to negotiate with the Annari and then let your shuttle team aid the Kraylor. and then use the shuttle to escort them. When given the option, you can either quietly escort the Kraylor or confront them. If you succeed with either option, you'll be granted the tech. |
11 | Gescheitert! 1333111 probieren | DLC 4 | Good Shepard | | | | Omega Power Increases warp speed between solar systems by 10 percent. | Engineering 3 | To start this, you need to order Tuvok to help the ensigns in order to trigger the away mission. During the mission, you'll get several skill checks that either you can follow your crew's decision or use the ensigns options. To give you all the options post away mission, you need to do at least 1 option from each ensign. |
12 | Endgame | | | | | | Ablative Shielding (story) | Combat 1 | |
12 | | | | | | | Energy Dissipator Level 2 Increases combat disable time. | Science 5 | You must side with Ralik in Sector 11 and he must survive. Will unlock when you agree to take over the transwarp hub during Endgame. |
Zuletzt bearbeitet:
brabe
Captain
- Registriert
- Aug. 2006
- Beiträge
- 3.234
Endlich fast durch.
Fazit Update
Das Geld hat sich doch gelohnt. Das Spiel macht jedem Spaß, der Brettspiele mag, würde ich mal sagen. Ein wenig Strategie. Ich schon recht nett.
Ich hätte ja gedacht, dass alle Optionen am schwersten ist. Immerhin muss man sich für die Borgtechnologie entscheiden.
Fazit Update
Das Geld hat sich doch gelohnt. Das Spiel macht jedem Spaß, der Brettspiele mag, würde ich mal sagen. Ein wenig Strategie. Ich schon recht nett.
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