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Andere [Sammelthread] Anthem

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Phear schrieb:
Hauptsache es werden nun die richtigen Schrauben gedreht. Und das eilt auch nicht, weil jetzt sowieso 80-90% der Spieler zu Division wechseln werden. Die haben also nun Zeit daran zu arbeiten und in 2-4 Monaten einen Stand zu haben, der die Spieler motiviert zurückzukommen. Wenn das Abwandern der Spieler zum Entwicklungsstop führen sollte, ist das Spiel für die meisten Leute gestorben.
Dann bin ich innerhalb der 20% - mir ist TD2 nämlich einfach zu langweilig und zu sehr wie der erste Teil! ;)

Allerdings bin ich der Meinung, dass man diese beiden Spiele nur bedingt miteinander vergleichen darf. Das Spielprinzip weicht dann doch schon etwas ab.

PS. Allerdings sehe ich das mit Anthem geschmeidig: War bei Grafikkarte dabei und kein wirklicher Echtgeld-Kauf. :D
 
Um TD zu mögen muss man auch auf Deckungs Shooter stehen was ein kompletter Gegensatz zum Anthem Gameplay ist.
 
Genau. Sag ich doch. ;)
 
Kurze frage, wer hat seit gestern und heute immer wieder Live server probleme und wird raus gekickt... so langsam kann man erwarten das es läuft glaube ich ... aber gut wovon rede ich....
 
Developer Livestream - March 20th, 2019

https://www.reddit.com/r/AnthemTheGame/comments/b3cifn/developer_livestream_march_20th_2019/


Summary
Update 1.04 is planned to be released next week. Specifics are yet TBA. Patch notes will be released shortly before the patch goes live (and they are hefty - 13 pages long on Word). As always, plans can still change so please bear this in mind.
Elysian Caches
  • Elysian caches are available at the end of Strongholds when the boss has been killed
  • They can contain vanity items and crafting embers
  • You get a key for the cache by completing a select daily challenge
  • Everyone in the squad receives the rewards, so if all 4 players have keys, you will get 4 rewards
  • The number of keys is listed in Fort Tarsis next to how much coin you have
Forge improvements
  • There is now no loading screen to get into the Forge
  • It can be accessed anywhere from Fort Tarsis
  • All equipped components are now listed under the weapons and gear
  • These improvements are an incremental step to Forge improvements
  • A stat screen is still being investigated. No news to share yet.
Loot
  • Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries
  • Strongholds and freeplay chests will see improved drop rates for rarer gear
Legendary missions
  • Legendary missions will be added to the game. These are more difficult, replayable critical path missions.
  • There will be 6 missions on release, with one playable each day.
  • There will be an apex creature at the end of each mission - these can be either an Ursix, Titan, Luminary or Fury
  • You do not need to start conversations with NPCs to initiate these missions - they will always be on the map
FOV Options

FOV sliders have been added to the PC version of the game. The options include:
  • Ground FOV
  • Zoomed FOV
  • Pilot FOV
  • Flight FOV
  • Swim FOV
Miscellaneous changes, improvements and fixes
  • NVIDIA DLSS support has been added. SLI support is still being looked into.
  • There is the usual performance optimisations included. This is described as being an ongoing project that is never finished.
  • Salvaging in the vault should be near instant now.
  • Lots of fog walls have been removed, especially in Strongholds.
  • More improvements have been made to bugged quickplay missions. If a missions has surpassed a 15 minute timer, you can no longer be matchmade into it.
  • You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this).
  • The bug where you respawn timer would reset if your revive was cancelled has been fixed.
  • The bug where you could no longer interact with the environment or revive teammates has been fixed.
  • Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%.
  • You know hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however.
  • More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if 7 pellets hit the enemy.
  • There have been various fixes and buffs to Masterwork components.
  • The armour bug should have been addressed, but please feed back if you are still experiencing issues.
  • The bug where Strongholds/missions/contracts go missing from your map has been fixed.
  • Masterwork ember drop rates have been increased.
  • Improvements have been made to address the "Pilot data error" issue.
  • Consumables can now be sorted by name/rarity.
  • When diving into deep water, the transition is now smoother.
Still being looked into/investigated
  • Javelins receiving Legenday/Masterwork components that fit in the wrong Javelin
  • New enemies and new story additions
  • Better communication systems
  • A stats screen
  • Achievements not popping
  • Support gear Masterworks
  • SLI support
  • Improved inventory space
 
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ak1504 schrieb:
  • There is now no loading screen to get into the Forge
  • It can be accessed anywhere from Fort Tarsis

Immerhin geben Sie sich noch Mühe. So etwas wäre aber tatsächlich bei Release schön gewesen. Das war von Anfang an unnötig.
Auf DLSS bin ich mal gespannt. Mit der Performance war ich noch nie wirklich zufrieden. Es war ok, mehr aber auch nicht. Wenn DLSS gut umgesetzt wurde, könnte es zumindest auf RTX Karten einen guten Schub geben.
 
Die Performance ist bei mir gut, vermutlich gebe ich mich aber schlichtweg mit weniger zufrieden. :) Wo ich mich drauf am meisten freue ist eine höhere Wahrschenlichkeit für Leg Loot.

Seien wir uns mal ehrlich, selbst nach den Verbesserungen seit dem letzen Patch ist eine Charakterentwicklung doch müssig! Ich zerlege nun täglich gut 50 Masterwork Items und habe da genauso wenig von wie von den lilanen oder den blauen. Dabei ist mein Colossus PL 718 und ich hätte zwar genug Leg Komponenten, für einen wesentlich höheren Powerlevel, aber diese haben schlichtweg kaum brauchbare Stats.

Das derzeitige Lootsystem ist schlichtweg schrott! Es muss eine Möglichkeit geben einzelne Stats nachträglich neu ausrollen zu lassen! Jetzt kommen noch neue Komponenten hinzu und die Wahrschenlichkeit ein bestimmtes Mod, mit bestimmten Stats zu bekommen wird noch einmal geringer sein.

Der grösste Schwachsinn ist aber, wenn man dann ein Leg Teil bekommt und es für einen Javelin ist, was man gar nicht spielt. Für diese "Idee" hätte ich letztens am liebsten, jedem Entwickler einzeln eine verpasst.
 
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Ich würde mir wünschen dass keiner mehr solche Spiele kauft, damit solche Publisher und Entwickler gar nicht mehr die Möglichkeit haben, mit so einem Dreck leicht Geld zu verdienen.

Schon komisch wie immer über Ubisoft gemeckert wird, aber so wirklich schlecht spiele haben die ja noch nie rausgebracht. Ok bis auf AC unity. Aber was die zur Zeit an Qualität bringen ist schon heftig.

Und was macht EA und Bioware? Die bringen Anthem.
 
Manegarm schrieb:
Und was macht EA und Bioware? Die bringen Anthem.

Man sollte das Spiel mal nicht schlechter reden wie es ist. Letzten Endes habe ich bisher 220h Spielzeit hinter mir, da kann man wohl kaum über Preis/Leistung meckern. Zudem bezahlt man auch keine monatlichen Gebühren oder ist gezwungen Geld für irgendwelche Sachen auszugeben, einmal gekauft kann man es immer mal wieder für ne Runde Rumgeballer spielen.
 
ANTHEM | 1.0.4 Game Update Notes

https://www.reddit.com/r/AnthemTheGame/comments/b5q1f4/anthem_104_game_update_notes/


NEW FEATURES


Legendary Missions: Allows you to replay critical path missions again with a much higher difficulty level. One mission will be available per day that has no limit on the number of times it can be completed. These missions offer a new challenge and require team coordination to achieve victory!

Elysian Caches: Earn Elysian Keys by completing daily challenges. These keys can be used on Elysian Caches, which appear at the end of each Stronghold after the boss is defeated to unlock vanity and crafting materials. Opening an Elysian Cache creates loot for each member of the Expedition. There are 67 unique vanity unlocks available, including vinyls, victory poses, emotes and arrivals. You will never get a duplicate vanity item! This is our first version of the ruleset for Elysian Caches in the game and we'll look forward to your feedback and the data we gather from your play.



Loot Changes:

Chests now have a chance to drop additional items and crafting materials in Strongholds, Freeplay and Missions.

Apex creatures now have a chance to drop additional loot, similar to the change made to chests. (Apex creatures include: Ursix, Titans, Furies and Escari/Luminaries)

On GM1 difficulty and higher, Stronghold bosses will now drop more loot with a chance at additional masterwork and legendary items.



Nvidia Highlights:

Added support for Nvidia Highlights to capture screenshots and game clips automatically:

Visiting and viewing overlooks

Defeating certain large creatures.

Performing multi-kills

Defeating legendary creatures

Discovering the Tombs of the Legionnaires

Performing combos

When the player is downed by enemies.

Defeating bosses



PC Settings:

Added Field of View sliders for various cameras in-game:

Ground FOV: Adjusts the field of view of the camera during on foot gameplay.

Zoomed FOV: Adjusts the field of view of the camera while your weapon is zoomed.

Flight FOV: Adjusts the field of view of the camera during flight.

Swim FOV: Adjusts the field of view of the camera while underwater.

Pilot FOV: Adjusts the field of view of the camera when out of your javelin.



AFK Timer:

Reduced the AFK auto-kick timer from 10 minutes to 5 minutes.



Nvidia DLSS Support:

Support for Deep Learning Super-Sampling is now available on Nvidia RTX-based video cards.



Performance:

Improved performance on gameplay effects that were updating or running often to reduce performance strain.

Example effects include things like:

UI

Weather

Time of Day

Level Art with Animated Props



The Forge:

The Forge can now be accessed via the main menu while you’re in Ft. Tarsis or the Launch Bay.

There is no longer a loading screen when entering the Forge.

BUGS & ISSUES (FIXES)


Freeplay:

Fixed an issue where a second pilot could enter the Tombs of the Legionnaires quest before acquiring the quest.

Fixed an issue where performance could potentially drop in rescue sentinel world events with outlaws.



Strongholds:

Heart of Rage: Fixed party gather that was sending players back to the previous arena.

Heart of Rage: Fixes to fog walls blocking access to enemies.

Heart of Rage: Removed fog walls that could prevent the player from progressing.

Heart of Rage: Fixed issue where late joining players would spawn in lava and in a downed state.

Temple of the Scar: Fixed issues with fog walls could prevent the player from progressing.

Tyrant Mine: Door leading underground opens when first player arrives now instead of waiting for all players to arrive.

Tyrant Mine: Fixed an exploit where you could double loot from the Swarm Tyrant.

General: Fixed an issue where strongholds were disappearing from the map, so they could not be selected.



Missions:

Finding Old Friends: Fixed waypoint markers if player proceeds without collecting the relics.

Imposter: Removed fog wall where players can get trapped.

See in the Dark: Fixed performance on Xbox One X when getting close to the echo lock.

Matthias mission: Fixed pathfinding for Elementals that could get stuck behind a chest.

Fixed issue with cinematic freezing during the third Dax mission.

What Freelancers Do: Fixed ammo depots popping into the world.

Clarified objective text on how players can collect Corium.

Incursion: fixed a number of voice over issues.

Fixed a number of loot exploits in Matthias Legendary Contracts.



General:

Respawn timer no longer resets after a revive attempt by another player is interrupted.

Fort Tarsis: Fixed an issue where the camera went under the terrain when getting a legendary contract from Matthias.

Fort Tarsis: Fixed an issue where Commander Vule could appear in two locations at once.

Fort Tarsis: Reduced the length of time NPCs glance away from player during conversations to stay more focused on the player.

Low health warning now correctly states "Low Armor"

Fixed grammatical issue in The Legion of Dawn library entry.

The First Cypher journal entry has been moved to the Cyphers section.

Audio: Cancelled audio when the player cancels out of launching an expedition.



Gear/Abilities:

Fixed text for several Masterwork items that caused incorrect % values for ultimate charge, the functionality has not changed :

Ranger Frag Grenade (Last Argument)

Interceptor Venom Spray (Viper’s Bite)

Fixed text in the Forge where statistic bars for gear was showing as “Status” when it should say “Effect”:

Acid Effect

Ice Effect

Fire Effect

Electric Effect

Fixed an issue where the Spark beam visual effect would not be present when turning away from the player using it.

Fixed Masterwork Gear so that they now progress the Uncommon, Rare and Epic challenges of that Gear.



Javelin Components:

The Mark of Ruin and Amulet of Winter Storm Masterwork components should now correctly be applying their respective bonuses, have their corrected text and icons, and should be functional.

Fixed an issue with the Mark of Clarity Storm component showing a 0 sec cooldown, now correctly shows 1 second.

Fixed text for Interceptor Double-Edged Inscription component to be more clear on effects:

“Increases all damage dealt by X% of base and reduces damage resistance by X%.”

Fixed text for several Masterwork items that caused incorrect % values for ultimate charge, the functionality has not changed :

Badge of Devastation (Masterwork Ranger Component)

Emblem of Destruction (Masterwork Colossus Component)

Fixed an issue where the Ablative Shielding (Masterwork Colossus Component) was not correctly granting the additional armor and shields noted in the text. This is updated on the player stats, but may not be resolved for the UI stat bars for the component.



Weapons:

Fixed statistic bar for weapons in Forge UI where “Magazine Size” was incorrectly labeled “Clip Size”.

Fixed an error where the Thunderbolt of Yvenia’s lightning damage wasn’t scaling correctly for the Storm javelin.

Fixed text for Artinia’s Gambit (Masterwork Relentless LMG) to be more informative of effect:

Upgraded Relentless: Best balanced gun in this class. Detonates a combo explosion on primed targets in the area upon reloading



Javelins:

Adjusted an error with secondary player damage scaling (combos, status effects, ultimates, melee) where unequipped item slots were not identified correctly for damage scaling.

Fixed an issue where ultimate charge (20 charge) wasn’t correctly being awarded to players when reviving a downed teammate.

Fixed an issue where “Weakpoint Hit” triggers were unintentionally counted when hitting enemy shields.

Fixed an issue where the amount of armor segments displayed on the player HUD was incorrect when compared to their actual armor values. This is only the UI half of the reported “health bug” problem.

Fixed an issue where players could load into an expedition without having all of their inscription bonuses properly loaded. This would result in various problems (less shields, health, max ammo, etc) on the Javelin. We believe this should resolve the non-UI aspect of the reported “health bug” problem as this should now correctly load javelin health/shields.

Fixed a problem where a player could be more easily killed through shields and armor when first entering the game for the first time on a new client build.

Fixed an issue where swapping weapons at the start of the Storm Ultimate would give you a full heal without using the Ultimate charge.



Creatures:

Fixed an issue where the lightning effect and abilities would leave a shader effect on the Korox creature unintentionally.

Fixed an issue where defeated creatures would sometimes go back into idle ragdoll positions unintentionally.

Additional reduction and tuning to health of The Monitor boss fight in the Heart of Rage stronghold



Inscriptions:

Corrected several inscriptions where the magazine size was referred to as “clip”. Fixed to say “magazine” or “mag” (e.g. +X% Weap Mag Size”).

The hip fire inscription bonus will no longer be applied to Sniper Rifles.

The “Support +X% Luck” inscription has had its text changed to “+X% Luck”.

The Weapon Reload stat inscription was not correctly applying to player weapons and has been corrected

Fixed text on Blast Damage inscription so that it no longer includes “Weap” in the text to more clearly convey that it applies to all blast damage not just to weapons.

The text for Shield Refresh and Shield Delay inscriptions were incorrectly swapped on items and have been corrected. These inscriptions will now reflect the intended effect:

Shield Delay: Increases the speed at which your shield recharges

Shield Refresh: Reduces the time between when your shield breaks and when it starts regenerating

The “+X% Pistol Ammo” inscription has been updated and now specifically references the Heavy Pistol “+X% Hvy Pistol Ammo”.



Other:

Fixed a number of issues that could cause the game to crash

Players can now “Junk” items much faster in their vault.

Daily/Weekly/Monthly interaction points now directly link the player to the Cortex entry

Fixed a number of issues that would cause players to be unable to interact with objects or players.

Match consumables now sort by rarity then alphabetically

Quickplay instances will no longer be allowed to spawn into missions older than 15 minutes.

Fixed an issue where a small number of players could not craft items and would continue to receive Common (white) and Uncommon (green) drops after hitting level 30.



OTHER FEATURES:


Masterwork Changes:

Doubled the rate at which Masterwork gear with multiple charges regain charges:

Ranger - Venom Darts (Tactical Onslaught)

Colossus - Rail Gun (Garred's Hammer)

Interceptor - Cluster Mine (Bitter Harvest)

Storm - Ice Storm (Winter’s Wrath)

Storm - Ball Lightning (Seal of the Open Mind)

Fixed several exploits related to Masterwork and Legendary drops that were allowing unintended drop-rates when player was downed.

Added a new audio effect for when a Masterwork / Legendary item drops in-game.



COLOSSUS

Colossus Components:

Ablative Shielding:

Increased buff to 40% for 10 seconds (was 20% for 5 seconds).

Grand Entrance:

Improved ability to reliably trigger on heavy impacts and air melee slams.

Reinforced Hull:

Increased buff to 33% (was 20%) and removed cooldown.

Shock Treatment:

Was: Hitting enemies with Ordnance Launcher abilities temporarily lowers thruster-heat buildup by 30% for 5 seconds.

Now: Taking damage increases all damage by 8% for 10 seconds, stacking to 10.

Stalwart’s Badge:

Was: On shield break increases all ability damage by 40% for 5 seconds.

Now: When hit with a status effect, increase all gear damage by 40% for 10 seconds.

Synchronized Frame:

Changed to hitting an enemy from defeating an enemy.

Colossus Gear:

Fist of the Crucible:

Was: Victor's Advantage: Defeating an enemy increases Flamethrower damage by 30% for 10s seconds, stacking to 5.

Now: Striker's Advantage: Hitting an enemy increases Flamethrower damage by 12% for 10 seconds, stacking to 10.

Best Defense:

Increased base damage by 25%.

Black Powder:

Increased base damage by 25% cooldown reduced to 1 second (was 4 seconds).

Solvent Green:

Increased base damage by 40%.

Titan’s Hail:

Was: Upgraded Burst Mortar: Special shells burst across wide area. Burst Mortar can now trigger explosive combos.

Now: Upgraded Burst Mortar: Special shells burst across wide area. Creates a large physical explosion for each enemy hit.



INTERCEPTOR

Interceptor Components:

Survival Algorithm:

Increased to 40% for 10 seconds (from 20% for 10 seconds).

Talisman of Power:

Increased to 60% for 10 seconds (from 50% for 5 seconds).

Conductive Lattice:

Was: Performing a small melee hit-streak (3) detonates an electric explosion.

Now: Melee hits detonate an electric explosion, can occur once every 2 seconds.

Vengeance Matrix:

Was: All damage is increased by 25% for 5 seconds when suit health declines.

Now: On low armor, damage taken is reduced by 50% for 10 seconds.

Way of Salvage:

Increased to 40% for 10 seconds (from 40% for 5 seconds).

Way of the Swift:

Increased to 60% for 10 seconds (from 50% for 5 seconds).

Way of the Bold:

Increased to 40% armor restored (from 20%).

Way of Integration:

Increase to 30% for 10 seconds (from 30% for 5 seconds)

Interceptor Gear:

Cariff’s Talon:

Increased base kick damage by 200%, removed cooldown, increased to 50% armor restored.

Raneri’s Charge:

Increased base damage by 25%, removed cooldown.

Serpent’s Veil:

Increased base damage by 35%, changed to trigger on melee hit (from on melee kills).

Shadow Claw:

Was: Wraith Strike instantly recharges with a small kill-streak (2).

Now: Launches two wraith projections that seek enemies.

Absolute Zero:

Removed requirement of being above target, increased explosions damage.



RANGER

Ranger Components

Tactical Advantage

Was: Increase engine heat threshold (max stamina) by 35%. Weak point hits lower thruster-heat buildup by 10% for 5 seconds

Now: Increase engine heat threshold (max stamina) by 50%. Weak point hits lower thruster-heat buildup by 80% for 10 seconds

Badge of Devastation

Was: Increases assault launcher by 15%. Performing a large hit-streak (10) will instantly add 1% Ultimate charge.

Now: Increases assault launcher by 30%.Performing a large hit-streak (10) will instantly add 3% Ultimate charge.

Victor’s Resolve

Was: Increases blast damage by 50% and decreases impact damage by 20%. Performing a small multi kill (3) instantly restores 25% armor.

Now: Increases blast damage by 50% and decreases impact damage by 20%. Performing a small multi hit (2) instantly restores 25% armor

Second Wind (was Defensive Bulwark)

Was: Increases all gun damage by 25%. On low health, increases gun damage by 25% for 10 seconds.

Now: Increases all gun damage by 25%. On low health, increases gun damage by 60% for 10 seconds.

Elemental Ops

Was: Increases fire damage and max heat capacity by 20%, and fire resistance by 20%. Increases elemental effects applied to enemies by 20%.

Now: Increases fire damage and max heat capacity by 50%, and fire resistance by 50%. On a hit streak (5), applies acid to the target.

Combined Arms

Was: Increases grenade damage by 5%. Defeating an enemy with assault launcher gear increases grenade gear damage by 60% for 5 seconds.

Now: Increases grenade damage by 30%. Hitting an enemy with assault launcher gear increases grenade gear damage by 60% for 10 seconds.

Airborne Advantage

Was: Increases impact damage by 35% and decreases blast damage by 35%. Hovering increases all resistances by 10%.

Now: Increases impact damage by 50% and decreases blast damage by 20%. Hovering increases all resistances by 25%.

Tip of the Spear

Was: Increases combo damage by 50%. Performing a combo restores 40% armor to nearby allies.

Now: Increases combo damage by 60%. Performing a combo restores 40% armor to nearby allies.

General’s Favor

Was: Increases Assault Launcher recharge by 35%. Defeating an enemy with melee increases grenade damage by 50% for 10 seconds.

Now: Increases Grenade recharge by 40%. Hitting an enemy with melee increases grenade damage by 45% for 10 seconds.

Vanguard’s Badge

Was: Increases melee damage by 30% and electric effects by 30%. Performing a melee kill restores 20% shields.

Now: Increases melee damage by 40% and electric effects by 40%. Performing a melee hit restores 40% shields.

Ranger Gear

Argo’s Mace:

Increased base damage by 25%

Avenger’s Boon:

Increased melee damage by 210% for 20s (was 110% for 20s)

Cold Blooded:

Changed to On Hit increase melee damage by 235% for 10s (was 135% for 10s when freezing enemies).

Ember’s Lance:

Increased explosion damage.

Explosive Blaze:

Changed to On Hit and removed cooldown (was on igniting enemies).

Grand Opening:

Was: Upgraded Seeker Grenade: Splits into seeking submunitions. Ambusher's Fury: Defeating enemies from above grants 75% increased weapon damage for 20 seconds.
Now: Upgraded Seeker Grenade: Splits into seeking submunitions. Striker's Fury: Hitting enemies grants 60% increased weapon damage for 20 seconds.

Recurring Vengeance:

Was: Upgraded Seeking Missile - Combo Effect: Impact. After defeating an enemy, regain 100% charge, can occur once every 7.5 seconds.

Now: Upgraded Seeking Missile - Combo Effect: Impact. Detonating a combo grants 100% charge.

The Gambit:

Increased damaged of ice explosions



STORM

Storm Components

Amulet of Winter:

Increased to 30% damage for 20 seconds (was 20% for 20 seconds).

Mark of Clarity:

Increased to 40% armor restored with no cooldown (was 20% with 10 second cooldown).

Mark of Ruin

Was: Increases fire damage and fire effect. While blast seal recharges, focus seal damage increases by 40% for 20 seconds.

Now: Increases fire damage and fire effect. After applying a status effect, increases fire damage by 50% for 10 seconds.

Mark of Wrath:

Was: Increases gear damage and lowers gear recharge rate. While focus seal recharges, blast seal damage increases by 50% for 5 seconds.

Now: Increases gear damage and lowers gear recharge rate. Detonating a combo causes large electrical explosions.

Token of Daring

Was: Increases elemental damage and decreases physical damage. A shield break increases seal damage by 20% for 20 seconds.

Now: Increases elemental damage and decreases physical damage. On shield break, instantly recharge all gear.

Token of the Master:

Increased to 60% for 10 seconds (was 60% for 5 seconds).

Token of the Pupil

Increased to 60% for 10 seconds (was 60% for 5 seconds).

Tome of Precision

Was: Increases electric damage and electric effect. Sniper rifle weak point kills increase electric damage by 60% for 5 seconds.

Now: Increases electric damage and electric effect. Defeating an enemy increases elemental damage by 40% for 10 seconds.

Vanguard’s Token

Increased to 40% for 10 seconds (was 10% for 20 seconds).

Storm Gear

Hailstorm’s Renewal

Removed requirement of being above target, increased base damage by 25%.

Seal of the Open Mind

Removed requirement of being above target, now permanently has 2 charges.

Venomous Blaze

Increased base damage by 50%. Changed from every 3rd hit to every 3rd consecutive hit.

Winter’s Wrath

Increased base number of charges and recharge rate.

Ten Thousand Suns

Was: Upgraded Burning Orb - Combo Effect: Chain. Striker's Wrath: After hitting an enemy, gain 5% increased damage for 5 seconds stacking to 20.

Now: Upgraded Burning Orb - Combo Effect: Chain. Striker's Wrath: After hitting an enemy, gain 10% increased damage for 10 seconds stacking to 10.

Black Ice

Changed to hitting an enemy freezes nearby creatures (was defeating an enemy). Note: Must sustain the beam on a single creature for the duration of the ability.



Inscriptions:

As part of our effort to improve inscription ease of use all inscription values now have the +/- value at the beginning of the state line rather than after any text. For example:

“Supply +X% Drop Rate” will now read as “+X% Supply Drop Rate”.

This has been applied to all inscriptions.



Components:

Ranger Basic Components:

Crossed Arms Basic Ranger component now increases blast damage by 35% and reduces impact damage by 15% (from 50% and 20%)

Thermal Regulator Basic Ranger component now increases fire damage and max heat capacity by 25% (was 20%).

Grenade Augment Basic Ranger component now increases grenade damage by 15% (was 5%).

Convergence Core Basic Ranger component now reduces blast damage by 15% (was 35%).

Grenadier Inscription Basic Ranger component now correctly reduces cooldown of Ranger Grenades and text is updated to reflect this.

Grenadier Inscription Basic Ranger component was reduced from 35% cooldown reduction to 30% cooldown reduction.

Universal Components:

The Special Arms Ammo component now only affects heavy pistols and grenade launchers.

The Machine Pistol Ammo component now also affect autocannons and the name has been changed to Rapid Arms.

Previously added Universal Components with patch 1.0.3:

Symbiotic Surge: Increases javelin armor by a large amount. Increases all damage by 50% for 10 seconds when picking up a repair pack.

Softened Blows: Increases javelin shields by a large amount. Increases damage resistance by 75% for 5 seconds when shields run out.

Thermal Cooling: Increases the javelin's heat capacity to allow the javelin to fly more effectively. Reduces time you stay overheated significantly.

Rejuvenating Ammo: Increases reserve ammo for all equipped guns. Replenishes armor by 20% when picking up an ammo pack.

Emergency Power: An inscribed component that augments javelin Ultimate gear and increases damage. Ultimate meter refills instantly when armor is critically damaged. Can occur once every 120 seconds.


Added Brand New Universal Masterwork Components with patch 1.0.4:


***(***NOTE: These unique MW Components only drop in Grandmaster 1, 2 & 3 difficulty levels)

Bloodlust: An inscribed component that increases melee weapon damage. Increases melee damage by 75% for 10 seconds when killing an enemy by using melee.

Acid Slugs: Adds specialized storage for enhanced shotgun ammunition and increases damage. Hitting (7) shotgun shots in a single burst applies acid on the target.

Giant Slayer: Adds specialized storage for enhanced marksman rifle ammunition and increases damage. Increases weak point damage by 50% after a consecutive Marksman Rifle hit streak (5).

Focused Freeze: Adds specialized storage for enhanced Light Machine Gun ammunition and increases damage. On a consecutive LMG hit-streak (10), shots freeze the target.

Feedback Loop: Adds specialized storage for enhanced assault rifle ammunition and increases damage. Increases damage resistance by 50% for 10 seconds when firing the last shot in an assault rifle magazine.



Gear:

Updated Interceptor Wraith Strike gear text to match new functionality: “Interceptor projects a ghost of itself that can warp up to X targets. Active Auras apply to all targets struck.”



Weapons:

Reduced the weapon reload times by speeding up the reload animations for the Colossus Heavy Weapons (Autocannons and Grenade Launchers).



Javelins:

Interceptor Melee can now execute multiple melee attacks with a single held input.

Interceptor can now detonate combos even if they have an aura currently active. This allows the Interceptor to detonate the combo to do extra combo damage without having to wait for the aura to expire. In addition, detonating a combo will refresh the duration of the currently active aura (regardless of the primer that is detonated on the creature). For example, if you have an Ice Aura active and you detonate a creature primed with Acid it will refresh the duration of your Ice Aura.

Increased the max stamina (thruster) meter for all Javelins by 20%.

Reduced the base overheat duration for all Javelins by 20%.

Fire Status effect on players no longer instantly overheats the Javelin but instead starts to quickly build up until overheating.

Added new audio for thrusters failing to ignite when frozen by an enemy creature .

Improved audio notification for when Javelin ultimate ability is ready.

Added the ability to enter hover underwater.
 
Kurzer Test ergab einer eher ernüchterndes Ergebnis. DLSS ist ok, aber brachte mir im Schnitt nur 10% FPS mehr. Laut Nvidia sollen es bis zu 40% sein. PC Games Hardware hatte in 4k zwischen 39 und 41%, aber in 4k.
Mich würden mal Zahlen aus WQHD interessieren. Bildqualität sah ähnlich aus. Gefühlt ist es in der Distanz etwas verwaschen, aber auch durch hin- und herschalten war es nicht so wirklich definierbar. Leider sind nach wie vor Framedrops vorhanden. Das finde ich deutlich schlimmer als mittelmäßige FPS. Nvidia Treiber ist der Aktuellste. Das Spiel rennt aber auch viel zu oft ins CPU Limit. Gerade in der Stadt. Das geht halt mit nem 2700x gar nicht. Die fünf NPCs sind halt echt schon zu viel ;)

Kurz ein GM1 Run gemacht und mit 2 Masterworks raus. Ich bleibe dabei. Wenn da im Schnitt nicht 5+ aus einem Run fallen, fehlt mir die Motivation. Außerdem scheint es teilweise ein Bug mit der Anzeige des Loots aus Truhen zu geben. Ich habe definitiv grüne Items bekommen (die ja nicht mehr droppen sollen). Diese tauchten aber in der Zusammenfassung nicht auf. Außerdem entwickelt sich Storm in eine Richtung, die mir auch nicht zusagt. Zu viel CC, zu wenig Damage.

Bin vermutlich schwer geschädigt von TD2. Dagegen wirkt Anthem wirklich wie ein Indie Game. Zumindest was Performance und generelles Loot Feeling angeht.,
 
Das L in DLSS steht für Learning. Natürlich wird man da im ersten run wahrscheinlich kaum was merken, sondern erst nach einigen mehreren Versuchen!! ;) Einfach mal abwarten und beobachten. :D
 
Phear schrieb:
Kurz ein GM1 Run gemacht und mit 2 Masterworks raus. Ich bleibe dabei. Wenn da im Schnitt nicht 5+ aus einem Run fallen, fehlt mir die Motivation.

Finde den Fehler!

Mit den aktuellen Anpassungen an den Fähigkeiten, sollte eigentlich jeder, der nicht gerade 10h im Spiel verbracht hat GM3 laufen können. Ich mache seit zwei Wochen nichts anderes mehr und mein Colossus hat mal eben noch gute 200% Schaden zusätzlich bekommen.

767637

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Ich brauche nur etwas Schaden zu machen und oder Schaden zu kriegen und kann alles um mich rum noch schneller Platt machen....

Der Patch ändert aber leider am grundsätzlichen Problem nichts! Selbst wenn man die Spieler fast zuschüttet mit dem Loot, um die passenden Legendary Items mit den passenden Stats zu bekommen, reichen selbst 1000h im Spiel nicht. Es gibt zu viele Items, zu viele verschiedene Stats und selbst die können zwischen +1 Schaden und +250 Schaden variieren. Wenn man hier nicht bald ein System einbaut, diese Stats egal wie nachträglich noch ändern zu können, bin ich auch irgendwann weg.

Vor allem aber hat der Patch die einfachsten Dinge nicht angepackt. Colossus Komponenten brauchen noch immer 2 Plätze im Vault, dieser ist noch immer auf 250 Items beschränkt und es gibt noch immer keine MW Support Items.

EDIT: Der Patch ist eine reine Katastrophe!
 
Zuletzt bearbeitet:
Im Moment ist mal wieder ein Dominion Event und somit unendliche Gegnerwellen im Freeplay. Zum Farmen von Leggies der beste Zeitpunkt!
 
SPIELUPDATE 1.0.4.01


-Ein Problem wurde behoben, durch das Beute für andere Javelins als den derzeit ausgerüsteten fallengelassen wurde.

-Mehrere Probleme wurden behoben, die gelegentlich zu Abstürzen von Nvidia-Highlights führen konnten.

-Ein Problem mit Gegenständen aus der Elysischen Lade wurde behoben, durch das diese nicht erschienen, bis eine andere Aktivität abgeschlossen oder das Spiel neugestartet wurde.

-Der Newsfeed wird nun wieder wie vorgesehen Inhalte beim Start des Spiels anzeigen.

-Ein Problem wurde behoben, durch das Ursix und Titanen im Freien Spiel nicht so häufig wie vorgesehen erschienen.

-Ein Problem wurde behoben, durch das der Bildschirm wackelte, wenn DLSS aktiviert oder die Bewegungsunschärfe deaktiviert wurde.

-Ein Problem wurde behoben, durch das Spieler am Ende der legendären Variante der Mission „Alte Freunde finden“ manchmal nicht mit Owen Corley interagieren oder seine Stimme hören konnten.

-Titanen, Ursix, Erleuchtete und Furien sollten nun nicht einfach verschwinden, wenn ein anderer Spieler ein Event im freien Spiel startet.
 
Ich pack das erst wieder in 2-3 Monaten an. Ist alles zu undurchsichtig.
 
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