Reworked additional absorption bonuses for Spall Liners:
Small Spall Liner - 20% (was 15%).
Medium Spall Liner - 25% (was 15%).
Large Spall Liner - 30% (was 15%).
For heavy tanks of more than 70 tons a super-heavy spall liner has been added with an additional absorption coefficient of 50%
All spall liners on vehicles with weight above 70 tons have been dismounted, moved to depot and changed to ‘Super-Heavy spall liners’
Tracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except for SPG tracers
The area of the SPG aiming mode, in which tracer fire of non-spotted SPGs could be seen, has been reduced.
Shell normalisation for all ACPR and ARCP shells decreased from 5 to 2 degrees
Removed decreasing coefficients of XP received from dealing damage with TD or SPGs. TDs will receive 33% more XP from damage, while SPG owners will notice a 50% boost in the same parameter.
Added an ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. The mechanism will work similarly to the one applied currently for damage on spotted vehicles.
A mechanism for determining the bonuses (XP, credits, frags count) to be received for damaging or killing tanks with physics (eg. pushing into water or from the cliffs etc.) and by whom, was added.
Added a new camera mode which swings slightly when firing or getting shot, and added a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)