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Stalker Megamod Stalkersoup Englisch

Was seid ihr nur für "pöse, pöse Jungs"! Die "lieben" Modder weinen jetzt wegen euch und stürzen sich von der nächst gelegenen Brücke!!!

Ich schiff mir ein vor Lachen...
 
Moin Kameraden,

Kann man diese Geschichte irgendwie umgehen.... kenn mich mit Modder- technischen Sachen nicht aus.

Moin drago, na du mußt ja mächtige Diskrepanzen mit Besagten haben.
 
Guten Abend

ich hoffe ihr könnt mir wieder mal helfen.
ich habe mal den Freeplay angefangen und bei jedem Neuladen und bei jedem Levelwechsel bekomme ich
die Grundausstattung, die es am Anfang gibt,nochmal in mein Inventar obendrauf . habe ich da wieder was falsch gemacht
oder was is da wieder los??das is Mist bin dann wiermal total überladen :mad:


so habe das letzte Update nochmal drübergezogen Fehler hat sich erledigt .

sopi
 
Zuletzt bearbeitet:
Mensch, hier jagt ein Minipatch den nächsten.

Die Jungs um Tecnobakon scheinen sehr aktiv zu sein.
 
Moin Gemeinde,
Denk mal , das ich mit der Storyline soweit durch bin, habe aber noch längst nicht alle Gebiete frei geschaltet.

Mod läuft erstaunlich stabil... mal abgesehen von ein paar zufälligen CtD's. Sind aber echt selten.
 
Das einzig negative sind nach der ersten Durchforstung die relativ leeren Gebiete. Da müsste noch was getan werden.
 
Hallo Stalker freunde nach dem ich The Lost Alpha durch habe habe ich Soup angefangen. Bin gerade mit der Dunkler Tal fertig und wollte zum Bar gehen,bekomme ich beim laden der Mülhalde ein absturz.
Ich wollte es umgehen in dem ich nach Kordon gehe aber nach ein paar meter das gleiche.
Wer kann mir helfen?
Kann man den Trage gewicht erhöhen und gibt es eine Deutsche übersetzung?
* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 4003.00 mhz, 23-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 58308 files cached, 8709Kb memory used.
Init FileSystem 1.017842 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[g:\program files (x86)\stalkersoup\_appdata_\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3985300 K], reserved[91624 K], committed[117316 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20818 K], process heap[2862 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[15989 K], smem[0 K]
Executing config-script "g:\program files (x86)\stalkersoup\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\program files (x86)\stalkersoup\gamedata\config\rspec_extreme.ltx"...
[g:\program files (x86)\stalkersoup\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "g:\program files (x86)\stalkersoup\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded.
[g:\program files (x86)\stalkersoup\_appdata_\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound3D
SOUND: OpenAL: system default SndDevice name is DirectSound3D
SOUND: OpenAL: All available devices:
1. DirectSound, Spec Version 1.0
2. DirectSound, Spec Version 1.0
3. MMSYSTEM, Spec Version 1.0
SOUND: OpenAL: SelectBestDevice is DirectSound -1.-1
SOUND: OpenAL: Required device: DirectSound. Created device: DirectSound.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
* GPU driver: 23.21.13.9101
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=453
load time=235 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! cant find corresponding [id] for action_name
Loading DLL: xrGameSpy.dll
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [899 ms]
"xr_3da.exe" -nointro -noprefetch
* phase time: 0 ms
* phase cmem: 155334 K
..... Scanning for Anomalous Activity .....
* phase time: 33 ms
* phase cmem: 152933 K
SERVER: Starting...
* phase time: 79 ms
* phase cmem: 153074 K
SERVER: Loading A-Life Simulator...
* phase time: 1 ms
* phase cmem: 153074 K
Loading... "xx011c.sav"...
* Loading spawn registry...
* 22581 spawn points are successfully loaded
* Loading objects...
* 41909 objects are successfully loaded
* Game xx011c is successfully loaded from file 'g:\program files (x86)\stalkersoup\_appdata_\saves\xx011c.sav' (8.305s)
* phase time: 8304 ms
* phase cmem: 260085 K
SERVER: Connecting...
MaxPlayers = 32
* phase time: 108 ms
* phase cmem: 259988 K
CLIENT: Connecting to localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 17 ms
* phase cmem: 260013 K
Opening stream...
* phase time: 7 ms
* phase cmem: 260013 K
..... Searching for Enemy Entities .....
* phase time: 1882 ms
* phase cmem: 332681 K
..... Booting up PDA .....
* phase time: 791 ms
* phase cmem: 334431 K
..... Scanning for Artefacts .....
* phase time: 638 ms
* phase cmem: 334807 K
..... Equipping Gasmask .....
* phase time: 611 ms
* phase cmem: 339073 K
..... Detecting Radiation Level .....
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 70 ms
* phase cmem: 339073 K
Loading sectors and portals...
* Loading HOM: g:\program files (x86)\stalkersoup\gamedata\levels\l01_escape\level.hom
* phase time: 38 ms
* phase cmem: 339426 K
..... Loading AI .....
- Loading music tracks from 'l01_escape_musics'...
* phase time: 68 ms
* phase cmem: 339450 K
..... Checking Armor .....
- Game configuring : Started
- Game configuring : Finished
* phase time: 166 ms
* phase cmem: 351661 K
..... Detecting Anomalies .....
* t-report - base: 1323, 1255255 K
* t-report - lmap: 7, 9558 K
* phase time: 14618 ms
* phase cmem: 351661 K
..... Entering the Zone .....
* phase time: 22 ms
* phase cmem: 351661 K
* [win32]: free[1924156 K], reserved[181432 K], committed[2088652 K]
* [ D3D ]: textures[1264813 K]
* [x-ray]: crt heap[351659 K], process heap[1433508 K], game lua[61700 K], engine lua[175 K], render[0 K]
* [x-ray]: economy: strings[21649 K], smem[0 K]
-->TB3D SERVICES: set existing diff[0] [Cadet]
-->BIND STALKER: load: difficulty level[0] treasures[true] stored input time[0]
-->BIND STALKER: loading packets
-->BIND STALKER: AMK Launcher
-->BIND STALKER: Weather Manager
-->LEVEL WEATHERS: loaded[dry] current cycle[6]
-->BIND STALKER: PSI Antenna
-->BIND STALKER: Load Treasures
-->BIND STALKER: Load Tasks
-->TASK MGR: load new packet tasks[160]
-->TASK MGR: load new packet active[1]
-->BIND STALKER: Load Detector
-->BIND STALKER: net spawn actor added to database
-->BIND STALKER: Launcher set DX11 Extended Shaders
-->TB3D PROCESS LEVELS: started[110015] version[110016] stalker returning to the zone...
-->TB3D PROCESS LEVELS: reloaded [l01_escape]
-->TB3D SERVICES: reporting plug ins...
-->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970] version[1.10016]
-->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.3]
-->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: ui pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.10007]
-->TB3D SERVICES: reporting plug ins done
-->TB3D SERVICES: actor reputation[-228] diff[0] rank[478] koef[1.0477999448776] comm[actor] money[14770] level up[0] gmode[0]
-->TB3D SERVICES: Gulags loaded[253] switch distance[140]
-->TASK MGR: tasks: stalker loaded[32]
-->TASK MGR: tasks: items loaded[5]
-->TASK MGR: tasks: defend loaded[4]
-->TASK MGR: tasks: smarts loaded[33]
-->TB3D SERVICES: game time hr[14] mn[18] is night[false]
-->BIND STALKER: net_spawn lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
-->TB3D SERVICES: actor goodwill stalker[-168]
-->TB3D SERVICES: actor goodwill ecolog[0]
-->TB3D SERVICES: actor goodwill green[0]
-->TB3D SERVICES: actor goodwill nebo[0]
-->TB3D SERVICES: actor goodwill Military[-500]
-->TB3D SERVICES: actor goodwill dolg[5]
-->TB3D SERVICES: actor goodwill freedom[0]
-->TB3D SERVICES: actor goodwill bandit[-10]
-->TB3D SERVICES: actor goodwill killer[0]
-->TB3D SERVICES: actor goodwill monolith[0]
-->TB3D SERVICES: actor goodwill zombied[0]
-->TB3D SERVICES: actor goodwill trader[0]
-->TB3D SERVICES: actor goodwill stranger[0]
-->TB3D SERVICES: actor goodwill lastday[0]
-->NETPACKET PDA BINDER: loading for[netpacket_pda38057]
!!->NETPACKET PDA BINDER: loaded for[netpacket_pda38057]
* Log file has been saved successfully!
-->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
--> TB3D: Memory check
* [win32]: free[1403252 K], reserved[143928 K], committed[2647060 K]
* [ D3D ]: textures[1560290 K]
* [x-ray]: crt heap[410786 K], process heap[1812082 K], game lua[65271 K], engine lua[122 K], render[550 K]
* [x-ray]: economy: strings[27720 K], smem[10696 K]
* Log file has been saved successfully!
* MEMORY USAGE: 410283 K
cl setDestroy [28899][15594]
-->BSTALK: actor inventory count[494]
! r_tgt [55.000][85.000][-1.#IO][-1.#IO]
! result [55.000][85.000][-1.#IO][-1.#IO]
! r_tgt [55.000][85.000][87.000][-1.#IO]
! result [55.000][85.000][87.000][-1.#IO]
! r_tgt [405.000][85.000][437.000][-1.#IO]
! result [405.000][85.000][437.000][-1.#IO]
! r_tgt [55.000][85.000][-1.#IO][117.000]
! result [55.000][85.000][-1.#IO][117.000]
! r_tgt [55.000][677.000][-1.#IO][709.000]
! result [55.000][677.000][-1.#IO][709.000]
! r_tgt [417.000][85.000][-1.#IO][-1.#IO]
! result [417.000][85.000][-1.#IO][-1.#IO]
! r_tgt [417.000][85.000][449.000][-1.#IO]
! result [417.000][85.000][449.000][-1.#IO]
! r_tgt [968.000][85.000][1000.000][-1.#IO]
! result [968.000][85.000][1000.000][-1.#IO]
! r_tgt [417.000][85.000][-1.#IO][117.000]
! result [417.000][85.000][-1.#IO][117.000]
! r_tgt [417.000][677.000][-1.#IO][709.000]
! result [417.000][677.000][-1.#IO][709.000]
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [1150 ms]
* MEMORY USAGE: 405535 K

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'LRQ3LRQ3LRQ3IOO3GOM3GOM"GOM"GOM"GOMGOMGOMGOMGOMZec'
 
Moin, Habe ich auch ab und zu aber dann beim 2. mal laden ging es.
Tragegewicht kannst du erhöhen: 1. gamedata-inventory_sect...den wert- max_weight.
und 2. gamedata-creatures- actor... den wert max_item_mass.
und weiter unten den wert max_walk_weight ändern.

Mit welchen DX spielst du?? DX11 macht ab un zu bei Übergänge diese Probleme. Am besten läuft es bei mir mit DX9.

Übersetzung gibt es von Marty2Base
https://github.com/MartyShepard/Sta...tree/6d6c41a4d318640fbd767cb02725f620f9231437

ist aber noch nicht fertig... außer der Übersetzung sind noch neue Texturen und Sounds mit dabei, deshalb ist die Datei auch ziemlich groß.
 
Man könnte auch mal in den Daten suchen, wo diese Section herkommt, die das Spiel haben will:

[error]Arguments : Can't open section 'LRQ3LRQ3LRQ3IOO3GOM3GOM"GOM"GOM"GOMGOMGOMGOMGOMZec'

Darin liegt das Problem. Wobei die vom namen her eh ziemlich... hirntot aussieht. :freak:
 
China schrieb:
Man könnte auch mal in den Daten suchen, wo diese Section herkommt, die das Spiel haben will:

[error]Arguments : Can't open section 'LRQ3LRQ3LRQ3IOO3GOM3GOM"GOM"GOM"GOMGOMGOMGOMGOMZec'

Darin liegt das Problem.

Mitnichten.

China schrieb:
Wobei die vom namen her eh ziemlich... hirntot aussieht. :freak:

Weil es diese Section auch gar nicht gibt.

Irgendwo wird etwas falsch in die Save-Datei geschrieben, es kommt zum Überlauf innerhalb des Saves. Save kaputt, Ende.

Meistens liegt es an falsch gescripteter Logic von irgendeinen NPC.
 
Moin, Ich habe das Problem nicht. Ich als Modder - Blindfisch, könnte da jetzt gar nichts machen... oder.
 
ShoC_07 schrieb:
Ich als Modder - Blindfisch, könnte da jetzt gar nichts machen... oder.

Ich würde sagen - nein.

Ich hatte vor einiger Zeit so ein Problem an ein Paar Stellen in meiner Mod auch. Bin beinah wahnsinnig geworden bei der Suche danach, was nun da Mist in den Save schreibt.
 
Also das mit der gewicht habe ich hinbekommen,den Packet von Marty ist bereits drauf und spiele es mit DX9.
Ich habe ein weg gefunden den absturz bereich zu umgehen und bin sogar in die Sümpfe gekommen.
Wenn ich den obere weg von den Sümpfen nach kordon nehme das gleiche noch mal.
Nach ein paar meter absturz siehe Bild Gelb absturzbereich Blau der umweg.
ss_imp66_04-16-18_21-07-47_(l01_escape).jpg

* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 4003.00 mhz, 24-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 61374 files cached, 9206Kb memory used.
Init FileSystem 0.880211 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[g:\program files (x86)\stalkersoup\_appdata_\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3985344 K], reserved[91128 K], committed[117768 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21347 K], process heap[2861 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[15987 K], smem[0 K]
Executing config-script "g:\program files (x86)\stalkersoup\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\program files (x86)\stalkersoup\gamedata\config\rspec_extreme.ltx"...
[g:\program files (x86)\stalkersoup\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "g:\program files (x86)\stalkersoup\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded.
[g:\program files (x86)\stalkersoup\_appdata_\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound3D
SOUND: OpenAL: system default SndDevice name is DirectSound3D
SOUND: OpenAL: All available devices:
1. DirectSound, Spec Version 1.0
2. DirectSound, Spec Version 1.0
3. MMSYSTEM, Spec Version 1.0
SOUND: OpenAL: SelectBestDevice is DirectSound -1.-1
SOUND: OpenAL: Required device: DirectSound. Created device: DirectSound.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
* GPU driver: 23.21.13.9101
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=453
load time=231 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! cant find corresponding [id] for action_name
Loading DLL: xrGameSpy.dll
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [676 ms]
"xr_3da.exe" -nointro -noprefetch
* phase time: 0 ms
* phase cmem: 155883 K
..... Scanning for Anomalous Activity .....
* phase time: 6 ms
* phase cmem: 153482 K
SERVER: Starting...
* phase time: 36 ms
* phase cmem: 153620 K
SERVER: Loading A-Life Simulator...
* phase time: 1 ms
* phase cmem: 153620 K
Loading... "xx013b.sav"...
* Loading spawn registry...
* 22581 spawn points are successfully loaded
* Loading objects...
* 42035 objects are successfully loaded
* Game xx013b is successfully loaded from file 'g:\program files (x86)\stalkersoup\_appdata_\saves\xx013b.sav' (7.410s)
* phase time: 7409 ms
* phase cmem: 251678 K
SERVER: Connecting...
MaxPlayers = 32
* phase time: 21 ms
* phase cmem: 251645 K
CLIENT: Connecting to localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 5 ms
* phase cmem: 251670 K
Opening stream...
* phase time: 2 ms
* phase cmem: 251670 K
..... Searching for Enemy Entities .....
* phase time: 1601 ms
* phase cmem: 324338 K
..... Booting up PDA .....
* phase time: 714 ms
* phase cmem: 326103 K
..... Scanning for Artefacts .....
* phase time: 38 ms
* phase cmem: 326478 K
..... Equipping Gasmask .....
* phase time: 574 ms
* phase cmem: 330776 K
..... Detecting Radiation Level .....
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 17 ms
* phase cmem: 330776 K
Loading sectors and portals...
* Loading HOM: g:\program files (x86)\stalkersoup\gamedata\levels\l01_escape\level.hom
* phase time: 38 ms
* phase cmem: 331146 K
..... Loading AI .....
- Loading music tracks from 'l01_escape_musics'...
* phase time: 12 ms
* phase cmem: 331344 K
..... Checking Armor .....
- Game configuring : Started
- Game configuring : Finished
* phase time: 113 ms
* phase cmem: 345545 K
..... Detecting Anomalies .....
* t-report - base: 1323, 1537333 K
* t-report - lmap: 7, 9558 K
* phase time: 2216 ms
* phase cmem: 345545 K
..... Entering the Zone .....
* phase time: 7 ms
* phase cmem: 345545 K
* [win32]: free[1632104 K], reserved[192620 K], committed[2369516 K]
* [ D3D ]: textures[1546891 K]
* [x-ray]: crt heap[345543 K], process heap[1717335 K], game lua[55889 K], engine lua[189 K], render[0 K]
* [x-ray]: economy: strings[21670 K], smem[0 K]
-->TB3D SERVICES: set existing diff[0] [Cadet]
-->BIND STALKER: load: difficulty level[0] treasures[true] stored input time[0]
-->BIND STALKER: loading packets
-->BIND STALKER: AMK Launcher
-->BIND STALKER: Weather Manager
-->LEVEL WEATHERS: loaded[dry] current cycle[6]
-->BIND STALKER: PSI Antenna
-->BIND STALKER: Load Treasures
-->BIND STALKER: Load Tasks
-->TASK MGR: load new packet tasks[160]
-->TASK MGR: load new packet active[1]
-->BIND STALKER: Load Detector
-->BIND STALKER: net spawn actor added to database
-->BIND STALKER: Launcher set DX9 Shaders
-->TB3D PROCESS LEVELS: started[110015] version[110016] stalker returning to the zone...
-->TB3D PROCESS LEVELS: reloaded [l01_escape]
-->TB3D SERVICES: reporting plug ins...
-->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970] version[1.10016]
-->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.3]
-->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: ui pack[TB3D_default] author[TecnoBacon] version[1.0]
-->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.10007]
-->TB3D SERVICES: reporting plug ins done
-->TB3D SERVICES: actor reputation[167] diff[0] rank[636] koef[1.0635999441147] comm[actor] money[276908] level up[0] gmode[0]
-->TB3D SERVICES: Gulags loaded[247] switch distance[140]
-->TASK MGR: tasks: stalker loaded[32]
-->TASK MGR: tasks: items loaded[5]
-->TASK MGR: tasks: defend loaded[4]
-->TASK MGR: tasks: smarts loaded[33]
-->TB3D SERVICES: game time hr[18] mn[35] is night[false]
-->BIND STALKER: net_spawn lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
-->TB3D SERVICES: actor goodwill stalker[-168]
-->TB3D SERVICES: actor goodwill ecolog[0]
-->TB3D SERVICES: actor goodwill green[0]
-->TB3D SERVICES: actor goodwill nebo[0]
-->TB3D SERVICES: actor goodwill Military[-350]
-->TB3D SERVICES: actor goodwill dolg[5]
-->TB3D SERVICES: actor goodwill freedom[50]
-->TB3D SERVICES: actor goodwill bandit[-10]
-->TB3D SERVICES: actor goodwill killer[0]
-->TB3D SERVICES: actor goodwill monolith[0]
-->TB3D SERVICES: actor goodwill zombied[0]
-->TB3D SERVICES: actor goodwill trader[0]
-->TB3D SERVICES: actor goodwill stranger[0]
-->TB3D SERVICES: actor goodwill lastday[0]
-->NETPACKET PDA BINDER: loading for[netpacket_pda38057]
!!->NETPACKET PDA BINDER: loaded for[netpacket_pda38057]
* Log file has been saved successfully!
-->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
--> TB3D: Memory check
* [win32]: free[1122768 K], reserved[138520 K], committed[2932952 K]
* [ D3D ]: textures[1826005 K]
* [x-ray]: crt heap[410396 K], process heap[2066082 K], game lua[53027 K], engine lua[133 K], render[166 K]
* [x-ray]: economy: strings[26820 K], smem[8061 K]
* Log file has been saved successfully!
* MEMORY USAGE: 409919 K
cl setDestroy [24504][12386]
-->BSTALK: actor inventory count[741]
cl setDestroy [22070][12387]
cl setDestroy [24503][12389]
cl setDestroy [24506][12389]
cl setDestroy [25859][12389]
cl setDestroy [25945][12389]
cl setDestroy [26760][12389]
cl setDestroy [26761][12389]
cl setDestroy [28323][12389]
cl setDestroy [28324][12389]
cl setDestroy [28458][12389]
cl setDestroy [28468][12389]
cl setDestroy [28469][12389]
cl setDestroy [28893][12389]
cl setDestroy [28895][12389]
cl setDestroy [28897][12389]
cl setDestroy [28899][12389]
cl setDestroy [28901][12389]
cl setDestroy [28905][12389]
cl setDestroy [28907][12389]
cl setDestroy [28909][12389]
cl setDestroy [28911][12389]
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cl setDestroy [28915][12389]
cl setDestroy [29273][12389]
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cl setDestroy [29295][12389]
cl setDestroy [29388][12389]
cl setDestroy [30212][12389]
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cl setDestroy [33945][12389]
cl setDestroy [33947][12389]
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cl setDestroy [34197][12389]
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cl setDestroy [36188][12389]
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cl setDestroy [38152][12389]
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cl setDestroy [38155][12389]
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cl setDestroy [38197][12389]
cl setDestroy [38198][12389]
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cl setDestroy [38208][12389]
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cl setDestroy [38213][12389]
cl setDestroy [38214][12389]
cl setDestroy [38215][12389]
cl setDestroy [38216][12389]
cl setDestroy [38217][12389]
cl setDestroy [38218][12389]
cl setDestroy [38219][12389]
cl setDestroy [38220][12389]
cl setDestroy [38221][12389]
cl setDestroy [38222][12389]
cl setDestroy [38223][12389]
cl setDestroy [38224][12389]
cl setDestroy [38225][12389]
cl setDestroy [38226][12389]
cl setDestroy [38227][12389]
cl setDestroy [38228][12389]
cl setDestroy [38229][12389]
cl setDestroy [38230][12389]
cl setDestroy [38231][12389]
cl setDestroy [38232][12389]
cl setDestroy [38233][12389]
cl setDestroy [38234][12389]
cl setDestroy [38235][12389]
cl setDestroy [38236][12389]
cl setDestroy [38237][12389]
cl setDestroy [38238][12389]
cl setDestroy [38239][12389]
cl setDestroy [38240][12389]
cl setDestroy [38241][12389]
cl setDestroy [38242][12389]
cl setDestroy [38243][12389]
cl setDestroy [38244][12389]
cl setDestroy [38245][12389]
cl setDestroy [38246][12389]
cl setDestroy [38247][12389]
cl setDestroy [38248][12389]
cl setDestroy [38249][12389]
cl setDestroy [38250][12389]
cl setDestroy [38251][12389]
cl setDestroy [38252][12389]
cl setDestroy [38253][12389]
cl setDestroy [38254][12389]
cl setDestroy [38255][12389]
cl setDestroy [38256][12389]
cl setDestroy [38257][12389]
cl setDestroy [38258][12389]
cl setDestroy [38259][12389]
cl setDestroy [38260][12389]
cl setDestroy [38261][12389]
cl setDestroy [38262][12389]
cl setDestroy [38263][12389]
cl setDestroy [38264][12389]
cl setDestroy [38265][12389]
cl setDestroy [38266][12389]
cl setDestroy [38267][12389]
cl setDestroy [38268][12389]
cl setDestroy [38269][12389]
cl setDestroy [38270][12389]
cl setDestroy [38271][12389]
cl setDestroy [38272][12389]
cl setDestroy [38273][12389]
cl setDestroy [38274][12389]
cl setDestroy [38275][12389]
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cl setDestroy [38277][12389]
cl setDestroy [38278][12389]
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cl setDestroy [38280][12389]
cl setDestroy [38281][12389]
cl setDestroy [38282][12389]
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cl setDestroy [38291][12389]
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cl setDestroy [38312][12389]
cl setDestroy [38313][12389]
cl setDestroy [38314][12389]
cl setDestroy [38315][12389]
cl setDestroy [38316][12389]
cl setDestroy [38317][12389]
! r_tgt [55.000][85.000][-1.#IO][-1.#IO]
! result [55.000][85.000][-1.#IO][-1.#IO]
! r_tgt [55.000][85.000][87.000][-1.#IO]
! result [55.000][85.000][87.000][-1.#IO]
! r_tgt [405.000][85.000][437.000][-1.#IO]
! result [405.000][85.000][437.000][-1.#IO]
! r_tgt [55.000][85.000][-1.#IO][117.000]
! result [55.000][85.000][-1.#IO][117.000]
! r_tgt [55.000][677.000][-1.#IO][709.000]
! result [55.000][677.000][-1.#IO][709.000]
! r_tgt [417.000][85.000][-1.#IO][-1.#IO]
! result [417.000][85.000][-1.#IO][-1.#IO]
! r_tgt [417.000][85.000][449.000][-1.#IO]
! result [417.000][85.000][449.000][-1.#IO]
! r_tgt [968.000][85.000][1000.000][-1.#IO]
! result [968.000][85.000][1000.000][-1.#IO]
! r_tgt [417.000][85.000][-1.#IO][117.000]
! result [417.000][85.000][-1.#IO][117.000]
! r_tgt [417.000][677.000][-1.#IO][709.000]
! result [417.000][677.000][-1.#IO][709.000]
-->tb3d update: update[18:37:53:645]
-->tb3d update[Cordon]
-->tb3d update[Find 10 bottles of vodka for Kuznetsov]
-->tb3d update[Bring the medkits to Fox]
-->tb3d update[Deliver the modified MP5 to Yurek]
-->tb3d update[Find the hidden stash for Kostya]
stack trace:

0023:02BC000E xrCore.dll
0023:02A8D884 xrCore.dll, xrDebug::fatal()
 
Also ich würde trotzdem zusehen einen Spielstand zu laden, der vor diesem Absturz liegt und vor allem nur noch Hardsaves machen. Wenn der Spielstand ne Macke hat, ist das über kurz oder lang das einzig sinnvolle. :schluck: Gute Jagd Stalker
 
Das Problem ist nur, wenn es die automatischen Saves sind, sprich Übergänge wird es schwierig. Sowas hatte ich auch. Ich konnte egal aus welcher Richtung nicht in die Müllhalde. Jetzt sag ich mal "Gott sei dank" hat mein Rechner den Geist aufgegeben, musste mir ne neue Kampfmaschine zulegen mit Windows 10 Pro. vorher W.7 Home und es läuft... keine Probleme mehr. Muß irgendwie an mein System gelegen haben.
 
Moin,
Kennt jemand einen guten Guide für die Soup.
Hab einen gefunden aber trotz Google Übersetzer werde ich nicht so richtig schlau.
Es soll ja mehrere Guides geben. Ich komm in die meisten Gebiete noch nicht rein, obwohl die Storyline eigentlich durch ist.
 
Es gibt 2 sollten beide auf der selben Seite zu finden sein,der àltere ist der beste darin sind die Nebenaufgaben und die ganze Verzweigung gut erklärt.
 
Moin drago1606,
hab's gefunden. Ich hatte die neuere Version. Danke dir.

Schön mal wieder was von dir zu hören (lesen).
 
Hey Stalkers,
bekome die Übersetzung mal so garnicht instaliert.... hab so das Gefühl das ich was übersehen hab... Hab jetzt die neuste Version der Soup drauf. Hab die BAT erstellt und die gamedata eingefügt....Crasch gleich am anfang. Wenn mir vieleicht jemand nen Tip geben könnte.. Hab nun schon alles versucht... nur die Text dateien geht auch nicht ...und wie gesagt mit der erstellten gamedata auch nicht. Ja ich könnte es auch in englisch spielen aber in deutsch wärs schon schöner.

MfG G3N3X
 
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