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[Pre-Beta] Rekoil

rudeldenken

Cadet 2nd Year
Registriert
Juli 2012
Beiträge
20
[Beta] Rekoil

Sou meine Freunde, ich bin's der rudeldenken und ich habe mich mal auf Steam Greenlight umgesehen, als das verfügbar wurde.
Dort gab es einige dreggelige Minispielchen und Simulatoren, die die Welt nicht braucht (Skyscraper-Simulator!), aber auch richtige Perlen (Unepic). Eine von diesen war mMn Rekoil.

Das Game ist ein FPS wie es sich vor CoD und BF gehörte; modifizierbar, jeder kann Maps erstellen, alle Waffen stehen jedermann zur Verfügung. Die Server sind dediziert, das Game wurde und wird speziell für den PC entworfen und entwickelt und richtet sich stark an die professionelle eSports-Community.

"Klappentext" auf Steam Greenlight:
”The beauty of this IP is found in the independence of the studio. Through Rekoil, Plastic Piranha is forging a bond not only with a quality gaming, but also with a community that is crying out for that balanced, pure experience.” – Examiner.com

”As someone who liked relatively old FPS games like Perfect Dark and Halo 2, but unfortunately find modern FPS games a little too overburdened with garnish (and campers), I'm looking forward to Rekoil.” – GameInformer.com

“To those who enjoy mods, are fps fans, or love a game that goes back to what fps’s used to be before night vision or heartbeat sensors, this just might tickle your fancy.“ – GamingCapcity.com



Rekoil: The Story so far…
Rekoil is a multiplayer first person shooter in which the downtrodden “Minutemen” are pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelenting pandemic that has swept across the globe.

Core Gamers: The Backbone of Rekoil
Focusing on infantry based combat across a number of differing locales, Rekoil has something for everyone. From the fast moving Assault class, to the heavily armed and dangerous Heavy Gunner class, Rekoil is a game made for those who desire balanced FPS gameplay.
Gameplay configuration is a core focus with Rekoil, as such it will be possible to set up servers to appeal to a large variety of differing play styles. Whether you enjoy the free flowing acrobatics found in run and gun gaming, or prefer the patient tactical setup, Rekoil can be set up to play the way you want to game.

Mixing it up with full game modification support
Having received less attention from FPS developers and publishers in recent years, modifying game content is an activity that has fallen by the wayside for many. At Plastic Piranha, we recognize that although the number of modders may be quite small, their impact on the community as a whole can be tremendous.
Not only can modding build an impassioned community that can create new ways to play a game, but it can provide great minds with an alternate path of entry to game development, which we feel is extremely important for the health of the industry as a whole. Many of today’s legendary developers cut their teeth in game development with modding. Forsaking that heritage in pursuit of maximizing fiscal returns could leave the industry with fewer future visionaries and truly impassioned developers.

Competitive Gaming & eSports
We are developing Rekoil with eSports in mind, and as such are very much open to listening to what the top tier teams and players have to say. Rekoil will be balanced for the very best that the eSports scene has to offer. By balancing the game in this manner, we can ensure that there is always room to improve for both the average gamer and the pro player alike.
Rekoil will feature all of the functionality required to properly facilitate competitive events. To ensure that eSports and gaming as a spectator sport continues to grow, a spectator mode will be present for all of your shout casting and commentary needs. For event organizer’s and video directors, replay functionality will be in place to allow you to review a match after the fact. For those folks concerned about internet connections at LAN events and network latency, LAN support will also be in place with Rekoil.

Vital Statistics
10 maps on launch
Over 40 weapons
10 game types currently under development
5 customizable classes
Highly customizable server setups and gameplay
Dedicated servers & public server files
A focus on providing the best execution of core shooter game play to date
Full modification support and promotion from Plastic Piranha
Full E-Sports support and promotion from Plastic Piranha
Developed for PC


Plastic Piranha, the development team behind Rekoil, is comprised of industry veterans and modding marvels, all of whom have an unquenchable passion for creating titles that speak directly to the hearts of core gamers. As a result, we are extremely eager to hear what the community has to say about what we’re making. Please don’t hesitate to visit our forum for in-depth discussion and feedback.

To learn more about Rekoil, visit www.Rekoil.com. We hope you’ve liked what you’ve seen so far! If you want to support us and community, modding and eSports centric development, please be sure to up-rate Rekoil, and share the link below with ALL of your friends !
Rekoil Steam Greenlight Page:
http://steamcommunity.com/sharedfiles/filedetails/?id=92945422
Don’t forget to follow us on Twitter at [MENTION=33542]Reko[/MENTION]ilTheGame and Facebook at www.Facebook.com/RekoilTheGame for all of the latest news, info and media!

Die Beta ist nun offiziell gestartet. Bewerben kann man sich immer noch, die ersten Einladungs-Mails gehen vorraussichtlich ab der ersten Oktoberwoche raus, es könnte aber auch früher sein. Außerdem gibt es ein wenig Videomaterial, beides von der Map Shipyard: Erstens und Zweitens.

Wichtige Links:

Wie sieht das Game in euren Augen aus? Kann es sich tatsächlich in der eSport-Szene etablieren oder ist das zu optimistisch? Werdet ihr es spielen oder zumindest den weiteren Gang der Entwicklung verfolgen?

Soweit von mir, euer
rudeldenken
 
Zuletzt bearbeitet: (Beta Announcements for teh win.)
UPDATE: Rekoil ist jetzt in der Beta-Phase! Weitere Informationen im Startpost. :)
 
ich hab das gestern zufällig bei totalbiscuit gesehn:
http://www.youtube.com/watch?v=HxMa-xdVOsg&feature=g-u-u

vielversprechend. gunplay sieht aus wie ein mix aus counter-strike und call of duty. waffen sind ganz schick nur die animationen brauchen noch etwas arbeit. ansonsten sehr solide.

einer der entwickler hat maps für battlefield 2142 gebaut, die offiziell von dice veröffentlich wurden. (oder verkauft, ka wie das damals mit 2142 war)
 
Jo, ich hab's gestern auch noch gesehen und gleich im von mir oben angesprochenen Forum gepostet. Neu an dem Video waren die verschiedenen Spielmodi und die Preise - für 15 bis 20 Dollar (11 bis 15 Euro, wenn der Preis umgerechnet wird) kann man sich das Game auf jeden Fall holen.
Und in puncto Animationen; das Gameplay ist noch aus der Alpha, ich glaube nicht, das Plastic Piranha das bis zum Release so belassen wird.

Und an Map-Designern haben sie nicht nur Jason Brice, auch Yohan Riou (ZeRoY) hat sich laut der offiziellen Website bereits im Leveldesign verdient gemacht. :)
 
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