Gerüchteküche, Poster hat leider kein Link dazu gepostet:
"Hier im Folgenden ein Paar Sachen aus dem Forum! Aber vorsicht mit der Info, der Typ könnte auch ein Troll sein, aber hört sich alles sehr plausibel an, er hatte dort nämlich ein Paar Fragen der Spieler beantwortet:
When will they each be released? I am wondering since Blizzard chose not to share that info with us.
We still have a lot of work to do with all the systems into RoS and loot 2.0. We also want to add even more features and items into the game after we polish the items we currently have on our table.
However, I can say definitely look for loot 2.0 after the Auction House has shut down with RoS a month or so afterwards.
Hint: Closed Beta could be out before the end of the month. Don't hold us to that though.
will act 5 makes us farm a new keywarden for hellfire, or any hellfire news in general since l00t is about scaling legendaries but hellfires have no level requirment
Currently just talking about the ideas and concepts dealing with ubers and keywardens.
The whole game is being re-balanced around new difficulties. Difficulties no longer will be 1-30,30-50, 50-60, and 60 endgame.
We will have a baseline difficulty (Normal), and past a single play through of the story, the game will scale based on the creators level. You will then level to max by either re-running story mode or doing adventure mode.
The additional difficulties will add monster health and damage, much like monster power currently. This means you can level all the way to 70 on the baseline difficulty (Normal)! You can change difficulty at any time, any level, as long as you have the gear and the skill to take on the additional challenges they present.
Since key wardens won't be inferno only because of the removal of inferno difficulty, we have to place either make them spawn in the world regardless of your level or difficulty, which would also entail adding uses at all levels for those crafting mats and scaling uber bosses to all levels.
Or we could have them spawn on when a level 70 game is created.
There is still much to be discussed regarding key wardens and ubers, but we are looking for ways to make them viable for the new level cap as well as adding more to the concept to keep it fresh and exciting.
Will each hero still show their individual exp level or will they all show your pooled total? I do like to see how each hero is progressing and I fear I will lose this option with RoS.
The paragon xp bar will be a single bar representing all the classes.
Will loot 2.0 mean that noobs will run around with uber gear?
We want even casual players to find some decent gear, or even get lucky on an amazing drop. It's all rng. There will be some legendariles with even lower drop rates than normal that will be really powerful or possibly best in slot.
Will a player that plays only on weekends be able to find the rarest legendaries? Yes. Will he/she be more likely to find them compared to a more dedicated player? No.
The most skilled players will still be able to farm the fastest, kill the most, and more kill = more chances at epic loot.
Less skilled players that play only sometimes can get lucky though with RNG and will still find the most common legendaries every now and then.. Less skilled players that play a large number of hours will have a better chance than those that don't have time.
Overall, RNG and time are major factors with who gets geared and who doesn't. The best items will not just be given to players.
However, if a player sits down for an hour or two, he will probably find between 2-3 legendaries in that time, as well as an upgrade or two with rare items, and gain crafting materials with unwanted items to upgrade gear even more.
We want the game to be fun and rewarding for all players with all sorts of time and skill sets.
Less efficient players will still be well off in terms of gear and upgrading. More efficient players will still be better geared at a faster rate and stay that way for a while.
http://eu.battle.net/d3/de/forum/topic/8626452983?page=4