Der Autor "The Agent" ist kein Dev, hat aber seine Quellen von Leuten, die wiederum irgendwo in dem RSI Umfeld arbeiten.
Das kann alles Kokolores sein, alleine, die Realität stützt zu viele Indizien, und in dem SC Reddit herrscht langsam Götterdämmerung, dass die inszenierten und isolierten Gamescom und Citizencon Demos mit der Realität nix zu tun haben.
Zudem ist es interessant, die Gamestar User Kommentare der zu lesen, die im Oktober 2015 behauptet haben, 2016 erscheinen SQ42 und SC mit ersten Stretchgoal Modulen und, Zitat, "
sie brauchen kein weiteres Geld mehr".
Aufruhr herrscht interessanterweise nur durch SALES/PROMOS Aktionen mit old backer vs new backer und der Frage, welche Gruppe "wichtiger" ist. Worüber auch sonst streiten oder schreiben, sind ja weder SC, Star Marine noch SQ42 in Sicht.
Währendessen bringen die bösen Publisher COD IW raus (mit toller SP Kampagne) und Mass Effect ist nach 4 Jahren vor dem Release. Aber SQ42 wird beide blass aussehen lassen, denn das kommt von Chris Roberts und dem most open developement ever,
CIG hat nun fast 4 Jahre rum, wenn man 2012 komplett rausrechnet, und außer einer pre Alpha mit Bugfestival nichts zustande bekommen, nicht mal einen soliden Patcher.
Jaja, ich bin einer der totalen Pessimisten und Miesmacher, aber ICH zeige auch keine Fakedemos uns sammele immer noch Geld ein und rede das alles schön.
Wie ich vor Monaten geschrieben habe, Roberts wiederholt das Freelancer Desaster, weil er keine Kontrolle hat, nix delegiert und keinen Plan hat, was er wann wie fertig haben möchte.
Das Verzichten auf Deadlines wird dazu führen, dass nichts fertig wird,
Anbei zur Unterhaltung, Posts von Agent der letzten Tage. Wie gesagt, das kann alles falsch sein, aber BISHER passt es einfach zu gut als Erklärung dafür, dass nicht mal der 2.6 Release fertig ist. Aber gut, dass wir die Folien zu 4.0 kennen

̶2̶̶0̶̶1̶̶4̶̶ ̶̶2̶̶0̶̶1̶̶5̶̶ ̶̶2̶̶0̶̶1̶̶6̶ 2017 kommt Star Citizen, bestimmt!
SQ42
- SQ42 is an "always online" game (not prelude)
- both games are developed in parallel, but one is always holding the other back
- SQ42 hooks directly in SC
- your choices determine stats, starting credits and ships in the SC universe
- NPC factions will react to you different depending on your choices in SQ42
- certain NPCs from SQ42 will be in the SC universe and will have different things to say depending on player choice
- items, clothing, weapons you buy for $ or in-game currency will carry over from single player to SC
SC
- netcode is a problem; bigger problem are the servers
- massive hardware upgrade needed for 2.6/3.0
- "Nobody thought of the costs for something like this. It's too intense [on the server hardware]."
- new server costs to host 2.6/3.0 changes easily quarter-mil a month for small test bed (hosting several hundred players) with millions to host 1,000s of players
- this is due to how ships, players, combat, npcs and other critical gameplay components utilize CPU
- nearly all of the above has to get refactored. that awesome damage model? refactored. your o2 level simulation? refactored. your fancy ships? refactored. AI? refactored. NPCs? refactored
und
"here's the problem
CIG has to push out a new patch before years end. this cannot be 2.6 (with FPS mechanics) or 3.0 or anything star marine related because its so fucking broken
- their current matchmaking breaks every damn thing on the server
- it also breaks your client when two people try and use cover at the same time
- half the time you still respawn inside your bunk during a match
- the new arena FPS maps are still buggy as hell (clipping, wall walking, etc) and have to get redone
- the replacement arena maps are areas that have been wholly lifted from current areas, like grimhex
- roberts doesn't want "maps" but entire seamless areas ("Shoot in the same universe you can fly in.")
- this is not so good for the servers or players in ships flying around outside the hostile zone (which is why the arena style maps are still being worked on)
- the team is confused on what exactly they are putting together and what roberts wants to release
- there's a separate module for SM but roberts wants it folded into the universe
- lag is bad, really fucking bad, even with less than a dozen players
- the instance network code is six months to a year out for rudimentary matches (24 to 36 players, small arena type maps, etc)
- a year+ out for higher matches (multiple areas, surface to air combat, 50+ players etc)
- the much touted "local physics grids" don't work for shit with FPS stuffs
they are discussing prepping the flight model changes and releasing that as 2.6 instead, with star marine being totally folded into 3.0. but this is a big problem, because chris said star marine is weeks away back in september
they are kinda fucked either way so I'm really interested to see what they do. if they really do end up pushing out 2.6 with star marine in its current state, I don't think the game will survive. its like, not playable. you can only wave your hands around and say alpha so many times before people start figuring out this is the game they just paid $2500 to play
current standing at the office is there will be no more numbered releases until 3.0 in late 2017/2018, after the sq42 prelude/episode 1 is released. I posted that awhile back but it's looking more and more like 2.5 will be the last patch for SC for quite awhile"
In dem Sinne, läuft ja ganz gut....

Bin gespannt wann PC Games und Gamestar, die aus alter Verbundenheit der Wing Commander Impusle für die Industrie und den Verkauf der Spielezeitschriften/mags aufhören, alles rosarot zu sehen und die Realität langsam angenommen wird.