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Diablo III [Sammelthread Teil 7]
- Ersteller tropenshorty
- Erstellt am
appendizitis
Lt. Commander
- Registriert
- Feb. 2006
- Beiträge
- 1.558
Ja.....jim hat recht
appendizitis
Lt. Commander
- Registriert
- Feb. 2006
- Beiträge
- 1.558
jo is live...
scsgamer1337
Lieutenant
- Registriert
- Jan. 2011
- Beiträge
- 640
Ist im cb clan noch platz bzw nehmt ihr auch low level auf?
Abends mal wieder ne runde riften waere schon nett :-)
Abends mal wieder ne runde riften waere schon nett :-)
Esox Lucius
Lt. Junior Grade
- Registriert
- Dez. 2013
- Beiträge
- 386
Patch 2.4.0 Europa ist live.
O
ol_baid
Gast
strempe schrieb:Ok, die ersten beiden bekomme ich hin. Aber was ist mit Doppelmoppel gemeint?
Das ist einfach nur ein Platzhalter
@nice: Glückwunsch
Musste man nun was für den Patch runter laden oder ging's auch ohne?
mondbasis11
Lt. Commander
- Registriert
- Juli 2011
- Beiträge
- 1.161
2,4 gb
- Registriert
- Mai 2010
- Beiträge
- 2.936
Was nicht wirklich 2,4GB gewesen sein können.
Bei mir war er nach 2min fertig mit dem Laden und so schnell ist meine Leitung leider nicht.
Realistisch betrachtet sind das eher 600-700MB gewesen.
Bei mir war er nach 2min fertig mit dem Laden und so schnell ist meine Leitung leider nicht.
Realistisch betrachtet sind das eher 600-700MB gewesen.
Zuletzt bearbeitet:
mondbasis11
Lt. Commander
- Registriert
- Juli 2011
- Beiträge
- 1.161
Stand da und ich hab's geglaubt^^
O
ol_baid
Gast
Ich kann dir die Klassen und Items posten wenn dir das reicht...unformatiert.
General
Classes
Barbarian
Crusader
Demon Hunter
Monk
Witchdoctor
Wizard
Items
Class-specific items
General
Stash Tabs
A sixth Stash tab is now purchasable for 500,000 gold
One additional Stash tab per season (up to 4) will also be available to unlock by completing the Conqueror level of the Season Journey
Cosmetic pets now pick up gold for you
At level 70, +% Bonus Experience is reduced to 10% effectiveness
A sixth Stash tab is now purchasable for 500,000 gold
One additional Stash tab per season (up to 4) will also be available to unlock by completing the Conqueror level of the Season Journey
Cosmetic pets now pick up gold for you
At level 70, +% Bonus Experience is reduced to 10% effectiveness
Classes
Taunt now causes monsters to consistently attack you
Barbarian
Active Skills
Ancient Spear
Skill Rune - Boulder Toss
Should now reach its target more quickly
Avalanche
Damage increased from 1600% to 2400%
Skill Rune - Glacier
Damage increased from 1600% to 2400%
Skill Rune - Snow-Capped Mountain
Damage increased from 1800% to 2800%
Skill Rune - Volcano
Damage increased from 4400% to 6600%
Battle Rage
Skill Rune - Ferocity
Movement speed bonus increased from 10% to 15%
Earthquake
Damage increased from 4200% to 4800%
Skill Rune - Cave-In
Damage increased from 4200% to 4800%
Skill Rune - Chilling Earth
Damage increased from 4200% to 4800%
Skill Rune - Giant's Stride
Damage increased from 200% to 300% per tremor
Skill Rune - Molten Fury
Damage increased from 5100% to 6000%
Skill Rune - Mountain's Call
Cooldown reduced from 50 to 30 seconds
Furious Charge
Skill Rune - Dreadnought
Maximum number of charges increased from 2 to 3
Ground Stomp
Skill Rune - Deafening Crash
Now also reduces the cooldown to 8 seconds
Leap
Skill Rune - Iron Impact
Has been redesigned
Gain 150% increased Armor for 4 seconds when you land
War Cry
Duration increased from 60 to 120 seconds
Skill Rune - Hardened Wrath
Has been redesigned
For the first five seconds, gain an additional 60% Armor
Skill Rune - Invigorate
Life regeneration granted increased from 8315 to 13411
Whirlwind
Skill Rune - Dust Devils
Increased the movement speed of the tornadoes
Passive Skills
Inspiring Presence
Group Life regeneration increased from 2% to 3%
Juggernaut
Crowd Control reduction amount increased from 30% to 50%
No Escape
Now also affects Seismic Slam
Pound of Flesh
Has been redesigned
When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
Sword and Board
Has been redesigned
While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%
Ancient Spear
Skill Rune - Boulder Toss
Should now reach its target more quickly
Avalanche
Damage increased from 1600% to 2400%
Skill Rune - Glacier
Damage increased from 1600% to 2400%
Skill Rune - Snow-Capped Mountain
Damage increased from 1800% to 2800%
Skill Rune - Volcano
Damage increased from 4400% to 6600%
Battle Rage
Skill Rune - Ferocity
Movement speed bonus increased from 10% to 15%
Earthquake
Damage increased from 4200% to 4800%
Skill Rune - Cave-In
Damage increased from 4200% to 4800%
Skill Rune - Chilling Earth
Damage increased from 4200% to 4800%
Skill Rune - Giant's Stride
Damage increased from 200% to 300% per tremor
Skill Rune - Molten Fury
Damage increased from 5100% to 6000%
Skill Rune - Mountain's Call
Cooldown reduced from 50 to 30 seconds
Furious Charge
Skill Rune - Dreadnought
Maximum number of charges increased from 2 to 3
Ground Stomp
Skill Rune - Deafening Crash
Now also reduces the cooldown to 8 seconds
Leap
Skill Rune - Iron Impact
Has been redesigned
Gain 150% increased Armor for 4 seconds when you land
War Cry
Duration increased from 60 to 120 seconds
Skill Rune - Hardened Wrath
Has been redesigned
For the first five seconds, gain an additional 60% Armor
Skill Rune - Invigorate
Life regeneration granted increased from 8315 to 13411
Whirlwind
Skill Rune - Dust Devils
Increased the movement speed of the tornadoes
Passive Skills
Inspiring Presence
Group Life regeneration increased from 2% to 3%
Juggernaut
Crowd Control reduction amount increased from 30% to 50%
No Escape
Now also affects Seismic Slam
Pound of Flesh
Has been redesigned
When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
Sword and Board
Has been redesigned
While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%
Crusader
Active Skills
Blessed Hammer
Skill Rune - Icebound Hammer
Has been removed
Replaced with
Brute Force
The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
Bombardment
Skill Rune - Barrels of Tar
Has been removed
Replaced with
Barrels of Spikes
The damage of each barrel is increased by 200% of your Thorns
Consecration
Skill Rune - Frozen Ground
Has been removed
Replaced with
Bed of Nails
Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
Iron Skin
Skill Rune - Reflective Skin
Has been redesigned
Your Thorns damage is increased by 300%
Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
Steed Charge
Skill Rune - Ramming Speed
Has been removed
Replaced with
Spiked Barding
Deals 500% of your Thorns damage every second as you run
Sweep Attack
Skill Rune - Frozen Sweep
Has been removed
Replaced with
Inspiring Sweep
Every use of Sweep Attack increases your Armor by 20% for 3 seconds
Passive Skills
Hold Your Ground
Block chance granted increased from 15% to 30%
Bug Fixes
Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
Blessed Hammer
Skill Rune - Icebound Hammer
Has been removed
Replaced with
Brute Force
The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
Bombardment
Skill Rune - Barrels of Tar
Has been removed
Replaced with
Barrels of Spikes
The damage of each barrel is increased by 200% of your Thorns
Consecration
Skill Rune - Frozen Ground
Has been removed
Replaced with
Bed of Nails
Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
Iron Skin
Skill Rune - Reflective Skin
Has been redesigned
Your Thorns damage is increased by 300%
Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
Steed Charge
Skill Rune - Ramming Speed
Has been removed
Replaced with
Spiked Barding
Deals 500% of your Thorns damage every second as you run
Sweep Attack
Skill Rune - Frozen Sweep
Has been removed
Replaced with
Inspiring Sweep
Every use of Sweep Attack increases your Armor by 20% for 3 seconds
Passive Skills
Hold Your Ground
Block chance granted increased from 15% to 30%
Bug Fixes
Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
Demon Hunter
Demon Hunters may now use Quivers while wielding a melee weapon
Active Skills
Bolas
Hatred generated increased from 3 to 4
Skill Rune - Thunder Ball
Hatred generated increased from 6 to 7
Chakram
Skill Rune - Shuriken Cloud
Duration increased from 2 to 10 minutes
Now has a 10 second cooldown
Cluster Arrow
Explosion damage increased from 550% to 650% weapon damage
Skill Rune - Cluster Bombs
Grenade damage increased from 525% to 650% weapon damage
Skill Rune - Dazzling Arrow
Explosion damage increased from 550% to 650% weapon damage
Grenades damage increased from 220% to 250% weapon damage
Skill Rune - Loaded for Bear
Explosion damage increased from 770% to 850% weapon damage
Grenades damage increased from 220% to 250% weapon damage
Skill Rune - Maelstrom
Explosion damage increased from 550% to 650% weapon damage
Number of rockets decreased from 5 to 3
Healing per rocket increased from 1% to 2%
Skill Rune - Shooting Stars
Explosion damage increased from 550% to 650% weapon damage
Number of rockets decreased from 3 to 2
Entangling Shot
Hatred generated increased from 3 to 4
Skill Rune - Justice is Served
Hatred generated increased from 6 to 7
Grenade
Hatred generated increased from 3 to 4
Skill Rune - Tinkerer
Hatred generated increased from 6 to 7
Hungering Arrow
Hatred generated increased from 3 to 4
Skill Rune - Serrated Arrow
Hatred generated increased from 6 to 7
Multishot
Skill Rune - Burst Fire
Has been removed
Replaced with
Wind Chill
Enemies hit are Chilled and have a 15% chance to be Critically Hit for 3 seconds
Skill Rune - Full Broadside
Damage increased from 460% to 500% weapon damage
Skill Rune - Suppression Fire
Number of enemies affected increased from 2 to 4
Preparation
Skill Rune - Invigoration
Maximum Discipline bonus increased from 15 to 20
Sentry
Skill Rune - Guardian Turret
Damage reduction increased from 15% to 25%
Shadow Power
Life per Hit increased from 16093 to 26821
Life per Hit is now increased by 25% of your Life on Kill
Skill Rune - Blood Moon
Now doubles the total Life per Hit granted by Shadow Power
Skill Rune - Well of Darkness
Discipline cost reduced from 10 to 8
Smoke Screen
Skill Rune - Special Recipe
Discipline cost reduced from 10 to 8
Vengeance
Duration increased from 15 to 20 seconds
Number of rockets reduced from 4 to 2
Rocket damage increased from 40% to 80% weapon damage
Now also increases your damage done by 40%
Skill Rune - Dark Heart
Has been redesigned
Now reduces all damage taken by 50%
Skill Rune - From the Shadows
Freeze duration increased from 2 to 3 seconds
Passive Skills
Tactical Advantage
Now also triggers from Shadow Power
Thrill of the Hunt
Has been redesigned
Enemies hit by your Hatred spenders are slowed by 80% for 2 seconds
Bug Fixes
Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters
Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings
Active Skills
Bolas
Hatred generated increased from 3 to 4
Skill Rune - Thunder Ball
Hatred generated increased from 6 to 7
Chakram
Skill Rune - Shuriken Cloud
Duration increased from 2 to 10 minutes
Now has a 10 second cooldown
Cluster Arrow
Explosion damage increased from 550% to 650% weapon damage
Skill Rune - Cluster Bombs
Grenade damage increased from 525% to 650% weapon damage
Skill Rune - Dazzling Arrow
Explosion damage increased from 550% to 650% weapon damage
Grenades damage increased from 220% to 250% weapon damage
Skill Rune - Loaded for Bear
Explosion damage increased from 770% to 850% weapon damage
Grenades damage increased from 220% to 250% weapon damage
Skill Rune - Maelstrom
Explosion damage increased from 550% to 650% weapon damage
Number of rockets decreased from 5 to 3
Healing per rocket increased from 1% to 2%
Skill Rune - Shooting Stars
Explosion damage increased from 550% to 650% weapon damage
Number of rockets decreased from 3 to 2
Entangling Shot
Hatred generated increased from 3 to 4
Skill Rune - Justice is Served
Hatred generated increased from 6 to 7
Grenade
Hatred generated increased from 3 to 4
Skill Rune - Tinkerer
Hatred generated increased from 6 to 7
Hungering Arrow
Hatred generated increased from 3 to 4
Skill Rune - Serrated Arrow
Hatred generated increased from 6 to 7
Multishot
Skill Rune - Burst Fire
Has been removed
Replaced with
Wind Chill
Enemies hit are Chilled and have a 15% chance to be Critically Hit for 3 seconds
Skill Rune - Full Broadside
Damage increased from 460% to 500% weapon damage
Skill Rune - Suppression Fire
Number of enemies affected increased from 2 to 4
Preparation
Skill Rune - Invigoration
Maximum Discipline bonus increased from 15 to 20
Sentry
Skill Rune - Guardian Turret
Damage reduction increased from 15% to 25%
Shadow Power
Life per Hit increased from 16093 to 26821
Life per Hit is now increased by 25% of your Life on Kill
Skill Rune - Blood Moon
Now doubles the total Life per Hit granted by Shadow Power
Skill Rune - Well of Darkness
Discipline cost reduced from 10 to 8
Smoke Screen
Skill Rune - Special Recipe
Discipline cost reduced from 10 to 8
Vengeance
Duration increased from 15 to 20 seconds
Number of rockets reduced from 4 to 2
Rocket damage increased from 40% to 80% weapon damage
Now also increases your damage done by 40%
Skill Rune - Dark Heart
Has been redesigned
Now reduces all damage taken by 50%
Skill Rune - From the Shadows
Freeze duration increased from 2 to 3 seconds
Passive Skills
Tactical Advantage
Now also triggers from Shadow Power
Thrill of the Hunt
Has been redesigned
Enemies hit by your Hatred spenders are slowed by 80% for 2 seconds
Bug Fixes
Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters
Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings
Monk
Active Skills
Blinding Flash
Skill Rune - Soothing Light
Has been removed
Replaced with
Crippling Light
Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
Ephiphany
Skill Rune - Soothing Mist
Health Globe healing bonus contribution reduced from 25% to 10%
Fists of Thunder
Skill Rune - Static Charge
Damage reduced from 180% to 40% weapon damage
Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
Inner Sanctuary
Skill Rune - Safe Haven
The Life per Second contribution has been reduced from 30% to 7%
Mantra of Healing
Skill Rune - Sustenance
The passive Life per Second contributed to your group has been reduced from 30% to 7%
Mystic Ally
Should now more consistently attack targets closer to you
Skill Rune - Enduring Ally
The passive Life per Second contributed to your group has been reduced from 30% to 7%
Skill Rune - Fire Ally
Explosion damage increased from 290% to 480% weapon damage
Number of allies reduced from 10 to 5
Bug Fixes
Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills
Blinding Flash
Skill Rune - Soothing Light
Has been removed
Replaced with
Crippling Light
Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
Ephiphany
Skill Rune - Soothing Mist
Health Globe healing bonus contribution reduced from 25% to 10%
Fists of Thunder
Skill Rune - Static Charge
Damage reduced from 180% to 40% weapon damage
Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
Inner Sanctuary
Skill Rune - Safe Haven
The Life per Second contribution has been reduced from 30% to 7%
Mantra of Healing
Skill Rune - Sustenance
The passive Life per Second contributed to your group has been reduced from 30% to 7%
Mystic Ally
Should now more consistently attack targets closer to you
Skill Rune - Enduring Ally
The passive Life per Second contributed to your group has been reduced from 30% to 7%
Skill Rune - Fire Ally
Explosion damage increased from 290% to 480% weapon damage
Number of allies reduced from 10 to 5
Bug Fixes
Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills
Witchdoctor
Active Skills
Firebats
Skill Rune - Cloud of Bats
Radius increased from 12 to 15 yards
Gargantuan
Damage increased from 100% to 450% weapon damage
Skill Rune - Big Stinker
Poison cloud damage increased from 45% to 135% weapon damage
Skill Rune - Restless Giant
Enrage cooldown reduced from 120 to 45 seconds
Grasp of the Dead
Skill Rune - Rain of Corpses
Duration in which the total damage is dealt reduced from 8 to 3 seconds
The effects of this rune can now stack
Haunt
Skill Rune - Draining Spirits
Damage type changed from Cold to Physical
Hex
Skill Rune - Toad of Hugeness
Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
Horrify
Cooldown reduced from 12 to 10 seconds
Skill Rune - Frightening Aspect
Armor bonus increased from 35% to 50%
Locust Swarm
Skill Rune - Diseased Swarm
Increased from 75% to 750% weapon damage
Mass Confusion
Skill Rune - Paranoia
Damage amplification increased from 20% to 30%
Soul Harvest
Cooldown reduced from 15 to 12 seconds
Skill Rune - Languish
Now grants 10% Armor per stack, up to a maximum of 5 stacks
Spirit Barrage
Weapon damage increased from 425% to 600%
Skill Rune - Phlebotomize
Has been redesigned
Now grants 6437 Life each time Spirit Barrage hits
Skill Rune - Manitou
Damage increased from 2900 to 6000% weapon damage over 20 seconds
Spirit Walk
Cooldown reduced from 12 to 10 seconds
Skill Rune - Severance
Has been redesigned
Now increases movement speed by an additional 100%
Summon Zombie Dogs
Damage increased from 30% to 120% weapon damage
Skill Rune - Burning Dogs
Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
Skill Rune - Rabid Dogs
Bite DoT damage increased from 30% to 120% weapon damage
Wall of Death
Damage increased from 1000% to 1200% weapon damage
Skill Rune - Surrounded by Death
Duration increased from 4 to 5 seconds
Damage increased from 1000% to 1250% weapon damage
Passive Skills
Creeping Death
DoT duration increased from 300 to 3600 seconds
Spirit Vessel
No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
Note: The cooldowns of these skills have been reduced to compensate
Firebats
Skill Rune - Cloud of Bats
Radius increased from 12 to 15 yards
Gargantuan
Damage increased from 100% to 450% weapon damage
Skill Rune - Big Stinker
Poison cloud damage increased from 45% to 135% weapon damage
Skill Rune - Restless Giant
Enrage cooldown reduced from 120 to 45 seconds
Grasp of the Dead
Skill Rune - Rain of Corpses
Duration in which the total damage is dealt reduced from 8 to 3 seconds
The effects of this rune can now stack
Haunt
Skill Rune - Draining Spirits
Damage type changed from Cold to Physical
Hex
Skill Rune - Toad of Hugeness
Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
Horrify
Cooldown reduced from 12 to 10 seconds
Skill Rune - Frightening Aspect
Armor bonus increased from 35% to 50%
Locust Swarm
Skill Rune - Diseased Swarm
Increased from 75% to 750% weapon damage
Mass Confusion
Skill Rune - Paranoia
Damage amplification increased from 20% to 30%
Soul Harvest
Cooldown reduced from 15 to 12 seconds
Skill Rune - Languish
Now grants 10% Armor per stack, up to a maximum of 5 stacks
Spirit Barrage
Weapon damage increased from 425% to 600%
Skill Rune - Phlebotomize
Has been redesigned
Now grants 6437 Life each time Spirit Barrage hits
Skill Rune - Manitou
Damage increased from 2900 to 6000% weapon damage over 20 seconds
Spirit Walk
Cooldown reduced from 12 to 10 seconds
Skill Rune - Severance
Has been redesigned
Now increases movement speed by an additional 100%
Summon Zombie Dogs
Damage increased from 30% to 120% weapon damage
Skill Rune - Burning Dogs
Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
Skill Rune - Rabid Dogs
Bite DoT damage increased from 30% to 120% weapon damage
Wall of Death
Damage increased from 1000% to 1200% weapon damage
Skill Rune - Surrounded by Death
Duration increased from 4 to 5 seconds
Damage increased from 1000% to 1250% weapon damage
Passive Skills
Creeping Death
DoT duration increased from 300 to 3600 seconds
Spirit Vessel
No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
Note: The cooldowns of these skills have been reduced to compensate
Wizard
Active Skills
Diamond Skin
Damage absorbed changed from 93337 to 40% of your Life
Skill Rune - Crystal Shell
Damage absorbed changed from 186675 to 80% of your Life
Magic Weapon
Skill Rune - Deflection
Damage absorbed changed from 10728 to 4% of your Life
Spectral Blade
Skill Rune - Barrier Blades
Damage absorbed changed from 10728 to 4% of your Life
Skill Rune - Flame Blades
Duration reduced from 10 to 5 seconds
Now has a maximum stack count of 30
Slow Time
Skill Rune - Point of No Return
Stun duration increased from 3 to 5 seconds
Passive Skills
Dominance
Damage absorbed changed from 16093 to 2% of your Life
Galvanizing Ward
Damage absorbed changed from 81536 to 60% of your Life
Bug Fixes
Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources
Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil
Diamond Skin
Damage absorbed changed from 93337 to 40% of your Life
Skill Rune - Crystal Shell
Damage absorbed changed from 186675 to 80% of your Life
Magic Weapon
Skill Rune - Deflection
Damage absorbed changed from 10728 to 4% of your Life
Spectral Blade
Skill Rune - Barrier Blades
Damage absorbed changed from 10728 to 4% of your Life
Skill Rune - Flame Blades
Duration reduced from 10 to 5 seconds
Now has a maximum stack count of 30
Slow Time
Skill Rune - Point of No Return
Stun duration increased from 3 to 5 seconds
Passive Skills
Dominance
Damage absorbed changed from 16093 to 2% of your Life
Galvanizing Ward
Damage absorbed changed from 81536 to 60% of your Life
Bug Fixes
Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources
Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil
Items
Thorns damage granted by socketing a Marquise rank or higher Topaz gem in a weapon has been greatly increased
The damage range of the Thorns affix on items has been increased
Note: This change is retroactive for existing gear
Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
Band of Hollow Whispers
The duration of the Haunt cast by this item has been increased
This item will now cast Haunt more often
The cast range of this item has been increased
Note: These changes will apply retroactively to existing items
Born's Defiance
(2) Set Bonus
Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
Boyarsky's Chip
New Legendary Gem
Adds 16000 Thorns damage
Thorns damage increased by 800 per rank
At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
Cain's Fate
(2) Set Bonus
The Experience bonus has been increased from 30% to 50%
Corruption
Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
Depth Diggers
Can now drop for Wizards
Endless Walk
Has been redesigned
(2) Set Bonus
While moving, damage taken is reduced by up to 50%
While standing still, damage dealt is increased by up to 100%
Halcyon's Ascent
Replaced the guaranteed Cooldown Reduction roll with a socket
Istvan's Paired Blades
Each stack now also increases your damage and Armor
Legacy of Nightmares
These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
Has been redesigned
(2) Set Bonus
While this is your only item Set Bonus your damage dealt is increased by 100% and damage taken is reduced by 4% for every Ancient item you have equipped
Mantle of Channeling
New Legendary Shoulders
While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
Moratorium
Damage staggered increased from 25% to 35%
Mutilation Guard
Life threshold required to activate the secondary effect increased from 30% to 50%
Nagelring
Level required for this to drop has been raised from 11 to 40
Oculus Ring
No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
Now rolls with a guaranteed socket
Bonus damage increased from 30-40% to 70-85%
The damage bonus provided by this item is now multiplicative with other sources of damage
The damage bonus provided by this item no longer stacks with overlapping zones
Damage zone now spawns at a random location near the monster that was killed
The chance to summon a zone is now 100%
Profane Pauldrons
No longer drop
Steady Strikers
No longer drop
Several existing Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Aquila Cuirass
Legendary Power added
While above 90-95% primary resource, all damage taken is reduced by 50%
Justice Lantern
Legendary Power added
Gain damage reduction equal to 45-55% of your Block chance
Note: This power can now benefit from the Block chance provided by Punish
String of Ears
Legendary Power added
The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%
The damage range of the Thorns affix on items has been increased
Note: This change is retroactive for existing gear
Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
Band of Hollow Whispers
The duration of the Haunt cast by this item has been increased
This item will now cast Haunt more often
The cast range of this item has been increased
Note: These changes will apply retroactively to existing items
Born's Defiance
(2) Set Bonus
Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
Boyarsky's Chip
New Legendary Gem
Adds 16000 Thorns damage
Thorns damage increased by 800 per rank
At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
Cain's Fate
(2) Set Bonus
The Experience bonus has been increased from 30% to 50%
Corruption
Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
Depth Diggers
Can now drop for Wizards
Endless Walk
Has been redesigned
(2) Set Bonus
While moving, damage taken is reduced by up to 50%
While standing still, damage dealt is increased by up to 100%
Halcyon's Ascent
Replaced the guaranteed Cooldown Reduction roll with a socket
Istvan's Paired Blades
Each stack now also increases your damage and Armor
Legacy of Nightmares
These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
Has been redesigned
(2) Set Bonus
While this is your only item Set Bonus your damage dealt is increased by 100% and damage taken is reduced by 4% for every Ancient item you have equipped
Mantle of Channeling
New Legendary Shoulders
While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
Moratorium
Damage staggered increased from 25% to 35%
Mutilation Guard
Life threshold required to activate the secondary effect increased from 30% to 50%
Nagelring
Level required for this to drop has been raised from 11 to 40
Oculus Ring
No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
Now rolls with a guaranteed socket
Bonus damage increased from 30-40% to 70-85%
The damage bonus provided by this item is now multiplicative with other sources of damage
The damage bonus provided by this item no longer stacks with overlapping zones
Damage zone now spawns at a random location near the monster that was killed
The chance to summon a zone is now 100%
Profane Pauldrons
No longer drop
Steady Strikers
No longer drop
Several existing Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Aquila Cuirass
Legendary Power added
While above 90-95% primary resource, all damage taken is reduced by 50%
Justice Lantern
Legendary Power added
Gain damage reduction equal to 45-55% of your Block chance
Note: This power can now benefit from the Block chance provided by Punish
String of Ears
Legendary Power added
The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%
Class-specific items
Barbarian
Band of Might
New Legendary Ring
After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
Blade of the Tribes
New Legendary Mighty Weapon
War Cry and Threatening Shout cause an Avalanche and Earthquake
Rolls with +150-200% Earthquake damage
Blade of the Warlord
New Legendary Mighty Weapon
Bash consumes up to 40 Fury to deal up to 400-500% increased damage
Dread Iron
Now rolls with +150-200% Avalanche damage
Fury of the Vanished Peak
Now rolls with 100-125% Seismic Slam damage
The Gavel of Judgment
Now rolls with 75-100% Hammer of the Ancients damage
The Legacy of Raekor
Has been redesigned
(2) Set Bonus
Furious Charge refunds a charge if it hits only 1 enemy
(4) Set Bonus
Furious Charge gains the effect of every rune and deals 300% increased damage
(6) Set Bonus
Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
Every use of a Fury-spending attack consumes up to 5 stacks
Might of the Earth
(2) Set Bonus
Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend
(4) Set Bonus
Leap causes an Earthquake when you land
Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150%
(6) Set Bonus
Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%
Oathkeeper
New Legendary Mighty Weapon
Your primary skills attack 50% faster and deal 150-200% increased damage
Skular's Salvation
New Legendary Bracers
Increases the damage of Ancient Spear - Boulder Toss by 100%
When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150%
Vambraces of Sescheron
New Legendary Bracers
Primary skills heal you for 5-6% of your missing Life
Crusader
Akkhan's Addendum
Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
Armor of Akkhan
(2) Set Bonus
Reduce the cost of all abilities by 50% while Akarat's Champion is active
(4) Set Bonus
Reduce the cooldown of Akarat's Champion by 50%
(6) Set Bonus
While Akarat's Champion is active, you deal 450% increased damage
Akkhan's Manacles
New Legendary Bracers
Blessed Shield damage is increased by 400-500% for the first enemy it hits
Akkhan's Leniency
New Legendary Two-Handed Flail
Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15-20% for 3 seconds
Blade of Prophecy
Now rolls with +75-100% Condemn damage
Bracers of Fury
New Legendary Bracers
Heaven's Fury deals 150-200% increased damage to enemies that are Blinded, Immobilized, or Stunned
Drakon's Lesson
Shield Bash damage bonus increased from 150-200% to 300-400%
Frydehr's Wrath
Now rolls with +150-200% Condemn damage
Golden Flense
Now rolls with +150-200% Sweep Attack damage
Jace's Hammer of Vigilance
Now rolls with guaranteed primary attribute
Jekangbord
Now rolls with +150-200% Blessed Shield damage
Norvald's Fervor
New Set
(2) Set bonus
Increases the duration of Steed Charge by 2 seconds
Every enemy killed while Steed Charge is active reduces the cooldown by 1 second
Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
Pride of the Invoker
No longer roll with guaranteed Critical Hit Chance
Renewal of the Invoker
Now roll with guaranteed sockets
Roland's Legacy
(6) Set Bonus
Attack speed bonus increased from 30% to 50%
Each stack now also reduces damage taken by 10%
Duration increased from 3 to 5 seconds
Seeker of the Light
(6) Set Bonus
Blessed Hammer damage bonus increased from 750% to 1250%
Shield of Fury
New Legendary Crusader Shield
Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
Thorns of the Invoker
Has been redesigned
(2) Set Bonus
Your Thorns damage now hits all enemies within a 15 yard radius around you
Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% for 2 seconds
(4) Set Bonus
You take 50% less damage for 20 seconds after casting Bombardment
(6) Set Bonus
Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
Unrelenting Phalanx
Now rolls with +45-60% Phalanx damage
Warhelm of Kassar
New Legendary Helm
Reduce the cooldown and increase the damage of Phalanx by 45-60%
Demon Hunter
Bombardier's Rucksack
Now rolls with +75-100% Sentry damage
Chain of Shadows
New Legendary Belt
After using Impale, your Vault costs no resource for 2 seconds
Danetta's Hatred
(2) Set Bonus
Now also increases the damage of Vault by 800%
Dead Man's Legacy
Now rolls with +75-100% Multishot damage
Elusive Ring
New Legendary Ring
After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
Embodiment of the Marauder
(4) Set Bonus
Now also increases the damage of Sentries by 300%
(6) Set Bonus
Damage bonus per active Sentry increased from 100% to 600%
Damage bonus now also applies to Companion and Vengeance
Fortress Ballista
New Legendary Hand Crossbow
Attacks grant you an absorb shield for 2-3% of your maximum Life, stacking up to 10 times
Hellrack
Now rolls with guaranteed primary attribute
K'mar Tenclip
Now rolls with +75-100% Strafe damage
Karlei's Point
New Legendary Dagger
Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
Lianna's Wings
New Legendary Hand Crossbow
Shadow Power also triggers Smoke Screen
Note: This item adds a 2.5 second cooldown to Shadow Power
Lord Greenstone's Fan
New Legendary Dagger
Every second gain 80-100% increased damage for your next Fan of Knives
This effect can stack up to 30 times
Natalya's Vengeance
(2) Set Bonus
Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
(6) Set Bonus
Damage reduction increased from 30% to 60%
Duration increased from 6 to 10 seconds
The Shadow's Mantle
Helm and Shoulder pieces have been added to this set
Has been redesigned
(2) Set Bonus
Your damage is increased by 600% while you have a melee weapon equipped
(4) Set Bonus
Shadow Power gains the effect of all runes and lasts forever
(6) Set Bonus
Impale deals an additional 40,000% weapon damage to the first enemy hit
Sword of Ill Will
New Legendary Sword
Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
Unhallowed Essence
(2) Set Bonus
Generators now also generate 2 additional Hatred
(4) Set Bonus
Damage bonus and damage reduction increased from 20% to 60%
Duration increased from 4 to 8 seconds
(6) Set Bonus
Damage bonus increased from 15% to 20% per point of Discipline
Damage bonus now also applies to Vengeance
Valla's Bequest
Now rolls with +75-100% Strafe damage
Visage of Gunes
New Legendary Helm
Vengeance gains the effect of the Dark Heart rune
Wojahnni Assaulter
Now rolls with guaranteed primary attribute
Zoey's Secret
New Legendary Belt
You take 8-9% less damage for each Companion you have active
Monk
Bindings of the Lesser Gods
New Legendary Bracers
Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
Cesar's Memento
New Legendary Bracers
Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
The Fist of Az'Turrasq
Exploding Palm's on-death explosion bonus damage has been increased from 75-100% to 250-300%
Gyana Na Kashu
Now rolls with +75-100% Lashing Tail Kick damage
Inna's Mantra
(6) Set Bonus
Has been redesigned
Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
Inna's Reach
Bonus Mystic Ally damage increased from 20-25% to 90-120%
Kyoshiro's Blade
New Legendary Fist Weapon
When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
Increases the damage of your Wave of Light by 150%
Kyoshiro's Soul
New Legendary Belt
Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
Rolls with 100-125% Sweeping Wind damage
Lefebvre's Soliloquy
New Legendary Shoulders
Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
Monkey King's Garb
Has been redesigned
(2) Set Bonus
Your damage taken is reduced by 50% while Sweeping Wind is active
(4) Set Bonus
Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
(6) Set Bonus
Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% increased damage
Pinto's Pride
New Legendary Bracers
Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
Raiment of a Thousand Storms
(2) Set Bonus
Spirit generator damage bonus reduced from 300% to 100%
Rivera Dancers
New Legendary Boots
Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
Tzo Krin's Gaze
Wave of Light bonus damage increased from 20-25% to 125-150%
Vengeful Wind
Number of Sweeping Wind stacks increased from 3 to 6-7
Witch Doctor
Lakumbra's Ornament
New Legendary Bracers
Reduces all damage taken by 6% for each stack of Soul Harvest you have
Manajuma's Way
(2) Set Bonus
Hex - Angry Chicken bonus damage increased from 200% to 400%
Mordullu's Promise
New Legendary Axe
Firebomb generates 100-125 Mana
Raiment of the Jade Harvester
(2) Set Bonus
Instant Haunt damage dealt increased from 10 to 60 seconds worth
(4) Set Bonus
Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
(6) Set Bonus
Increased the amount of DoT damage detonated by Soul Harvest to 150 seconds worth
Ring of Emptiness
New Legendary Ring
You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
The Short Man's Finger
The damage bonus granted to each Gargantuan has been tripled
This change will apply retroactively to existing items
Staff of Chiroptera
New Legendary Staff
Firebats attacks 100% faster and costs 70-75% less Mana
Now rolls with +45-60% Firebats damage
Spirit of Arachyr
(4) Set Bonus
Bonuses are now applied immediately after summoning the Toad
Damage reduction increased from 40-50%
Duration increased from 10 to 15 seconds
(6) Set Bonus
Damage bonus increased from 800% to 1200%
The Tall Man's Finger
The damage bonus granted to the single Zombie Dog has been doubled
This change will apply retroactively to existing items
Vile Hive
New Legendary Mojo
Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
Voo's Juicer
New Legendary Dagger
Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
Rolls with +45-60% Spirit Barrage damage
Wilken's Reach
New Legendary Mojo
Removes the cooldown of Grasp of the Dead
Rolls with +45-60% Grasp of the Dead
Zunimassa's Haunt
(6) Set Bonus
Damage bonus increased from 275% to 800%
Duration increased from 4 to 8 seconds
Wizard
Ashnagarr's Blood Bracers
New Legendary Bracers
Increase the potency of your shields by 75-100%
Deathwish
New Legendary Sword
While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35%
Delsere's Magnum Opus
Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
(4) Set Bonus
Has been redesigned
You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
(6) Set Bonus
Damage bonus increased from 750% to 2000%
Etched Sigil
New Legendary Source
Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
Fazula's Improbable Chain
Number of Archon stacks you automatically start with increased from 15-20 to 40-50
Firebird's Finery
(2) Set Bonus
Cooldown reduced from 300 to 60 seconds
(4) Set Bonus
Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
(6) Set Bonus
Your damage is increased by 25% for each enemy that is burning. Elites that are burning increase your damage by 600%. You can only have one Elite damage bonus active at a time.
Firebird's Talons
Replaced the guaranteed Attack Speed roll with Critical Hit Chance
Hergbrash's Bindings
New Legendary Belt
Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
Orb of Infinite Depth
New Legendary Source
Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
Primordial Soul
New Legendary Source
Elemental Exposure's damage bonus per stack is increased to 10%
The Shame of Delsere
New Legendary Belt
Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
Tal Rasha's Allegiance
No longer rolls with guaranteed Vitality
Tal Rasha's Elements
(4) Set Bonus
Has been redesigned
Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
(6) Set Bonus
Increased duration from 6 to 8 seconds
Has been redesigned
Attacks increase your damage by 500% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
Triumvirate
Arcane Orb damage bonus increased from 75-100% to 150-200%
The Twisted Sword
New Legendary Sword
Energy Twister damage is increased by 125-150% for each Energy Twister you have out
Unstable Scepter
New Legendary Wand
Arcane Orb's explosion triggers an additional time
Rolls with 50-65% Arcane Orb damage
Wand of Woh
Now rolls with +75-100% Explosive Blast damage
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
Standoff
Legendary Power added
Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
The Three Hundredth Spear
Legendary Power added
Increase the damage of Weapon Throw and Ancient Spear by 45-60%
Crusader
Heart of Iron
Legendary Power added
Gain Thorns equal to 250-300% of your Vitality
Hammer Jammers
Legendary Power added
Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
Demon Hunter
Dawn
Legendary Power added
Reduces the cooldown of Vengeance by 50-65%
Manticore
Legendary Power added
Reduces the cost of Cluster Arrow by 40-50%
Now rolls with 60-80% Cluster Arrow damage
Sin Seekers
Legendary Power added
Rapid Fire no longer has a channel cost
Now rolls with +45-60% Rapid Fire damage
Monk
Balance
Legendary Power added
When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
Now rolls with +150-200% Tempest Rush damage
Witch Doctor
Last Breath
Legendary Power added
The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
Thing of the Deep
Legendary Power added
The 20 yard Pickup radius is now a Legendary Power
Wizard
Fragment of Destiny
Legendary Power added
Spectral Blade attacks 50% faster and deals 150-200% increased damage
Band of Might
New Legendary Ring
After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
Blade of the Tribes
New Legendary Mighty Weapon
War Cry and Threatening Shout cause an Avalanche and Earthquake
Rolls with +150-200% Earthquake damage
Blade of the Warlord
New Legendary Mighty Weapon
Bash consumes up to 40 Fury to deal up to 400-500% increased damage
Dread Iron
Now rolls with +150-200% Avalanche damage
Fury of the Vanished Peak
Now rolls with 100-125% Seismic Slam damage
The Gavel of Judgment
Now rolls with 75-100% Hammer of the Ancients damage
The Legacy of Raekor
Has been redesigned
(2) Set Bonus
Furious Charge refunds a charge if it hits only 1 enemy
(4) Set Bonus
Furious Charge gains the effect of every rune and deals 300% increased damage
(6) Set Bonus
Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
Every use of a Fury-spending attack consumes up to 5 stacks
Might of the Earth
(2) Set Bonus
Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend
(4) Set Bonus
Leap causes an Earthquake when you land
Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150%
(6) Set Bonus
Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%
Oathkeeper
New Legendary Mighty Weapon
Your primary skills attack 50% faster and deal 150-200% increased damage
Skular's Salvation
New Legendary Bracers
Increases the damage of Ancient Spear - Boulder Toss by 100%
When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150%
Vambraces of Sescheron
New Legendary Bracers
Primary skills heal you for 5-6% of your missing Life
Crusader
Akkhan's Addendum
Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
Armor of Akkhan
(2) Set Bonus
Reduce the cost of all abilities by 50% while Akarat's Champion is active
(4) Set Bonus
Reduce the cooldown of Akarat's Champion by 50%
(6) Set Bonus
While Akarat's Champion is active, you deal 450% increased damage
Akkhan's Manacles
New Legendary Bracers
Blessed Shield damage is increased by 400-500% for the first enemy it hits
Akkhan's Leniency
New Legendary Two-Handed Flail
Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15-20% for 3 seconds
Blade of Prophecy
Now rolls with +75-100% Condemn damage
Bracers of Fury
New Legendary Bracers
Heaven's Fury deals 150-200% increased damage to enemies that are Blinded, Immobilized, or Stunned
Drakon's Lesson
Shield Bash damage bonus increased from 150-200% to 300-400%
Frydehr's Wrath
Now rolls with +150-200% Condemn damage
Golden Flense
Now rolls with +150-200% Sweep Attack damage
Jace's Hammer of Vigilance
Now rolls with guaranteed primary attribute
Jekangbord
Now rolls with +150-200% Blessed Shield damage
Norvald's Fervor
New Set
(2) Set bonus
Increases the duration of Steed Charge by 2 seconds
Every enemy killed while Steed Charge is active reduces the cooldown by 1 second
Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
Pride of the Invoker
No longer roll with guaranteed Critical Hit Chance
Renewal of the Invoker
Now roll with guaranteed sockets
Roland's Legacy
(6) Set Bonus
Attack speed bonus increased from 30% to 50%
Each stack now also reduces damage taken by 10%
Duration increased from 3 to 5 seconds
Seeker of the Light
(6) Set Bonus
Blessed Hammer damage bonus increased from 750% to 1250%
Shield of Fury
New Legendary Crusader Shield
Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
Thorns of the Invoker
Has been redesigned
(2) Set Bonus
Your Thorns damage now hits all enemies within a 15 yard radius around you
Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% for 2 seconds
(4) Set Bonus
You take 50% less damage for 20 seconds after casting Bombardment
(6) Set Bonus
Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
Unrelenting Phalanx
Now rolls with +45-60% Phalanx damage
Warhelm of Kassar
New Legendary Helm
Reduce the cooldown and increase the damage of Phalanx by 45-60%
Demon Hunter
Bombardier's Rucksack
Now rolls with +75-100% Sentry damage
Chain of Shadows
New Legendary Belt
After using Impale, your Vault costs no resource for 2 seconds
Danetta's Hatred
(2) Set Bonus
Now also increases the damage of Vault by 800%
Dead Man's Legacy
Now rolls with +75-100% Multishot damage
Elusive Ring
New Legendary Ring
After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
Embodiment of the Marauder
(4) Set Bonus
Now also increases the damage of Sentries by 300%
(6) Set Bonus
Damage bonus per active Sentry increased from 100% to 600%
Damage bonus now also applies to Companion and Vengeance
Fortress Ballista
New Legendary Hand Crossbow
Attacks grant you an absorb shield for 2-3% of your maximum Life, stacking up to 10 times
Hellrack
Now rolls with guaranteed primary attribute
K'mar Tenclip
Now rolls with +75-100% Strafe damage
Karlei's Point
New Legendary Dagger
Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
Lianna's Wings
New Legendary Hand Crossbow
Shadow Power also triggers Smoke Screen
Note: This item adds a 2.5 second cooldown to Shadow Power
Lord Greenstone's Fan
New Legendary Dagger
Every second gain 80-100% increased damage for your next Fan of Knives
This effect can stack up to 30 times
Natalya's Vengeance
(2) Set Bonus
Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
(6) Set Bonus
Damage reduction increased from 30% to 60%
Duration increased from 6 to 10 seconds
The Shadow's Mantle
Helm and Shoulder pieces have been added to this set
Has been redesigned
(2) Set Bonus
Your damage is increased by 600% while you have a melee weapon equipped
(4) Set Bonus
Shadow Power gains the effect of all runes and lasts forever
(6) Set Bonus
Impale deals an additional 40,000% weapon damage to the first enemy hit
Sword of Ill Will
New Legendary Sword
Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
Unhallowed Essence
(2) Set Bonus
Generators now also generate 2 additional Hatred
(4) Set Bonus
Damage bonus and damage reduction increased from 20% to 60%
Duration increased from 4 to 8 seconds
(6) Set Bonus
Damage bonus increased from 15% to 20% per point of Discipline
Damage bonus now also applies to Vengeance
Valla's Bequest
Now rolls with +75-100% Strafe damage
Visage of Gunes
New Legendary Helm
Vengeance gains the effect of the Dark Heart rune
Wojahnni Assaulter
Now rolls with guaranteed primary attribute
Zoey's Secret
New Legendary Belt
You take 8-9% less damage for each Companion you have active
Monk
Bindings of the Lesser Gods
New Legendary Bracers
Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
Cesar's Memento
New Legendary Bracers
Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
The Fist of Az'Turrasq
Exploding Palm's on-death explosion bonus damage has been increased from 75-100% to 250-300%
Gyana Na Kashu
Now rolls with +75-100% Lashing Tail Kick damage
Inna's Mantra
(6) Set Bonus
Has been redesigned
Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
Inna's Reach
Bonus Mystic Ally damage increased from 20-25% to 90-120%
Kyoshiro's Blade
New Legendary Fist Weapon
When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
Increases the damage of your Wave of Light by 150%
Kyoshiro's Soul
New Legendary Belt
Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
Rolls with 100-125% Sweeping Wind damage
Lefebvre's Soliloquy
New Legendary Shoulders
Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
Monkey King's Garb
Has been redesigned
(2) Set Bonus
Your damage taken is reduced by 50% while Sweeping Wind is active
(4) Set Bonus
Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
(6) Set Bonus
Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% increased damage
Pinto's Pride
New Legendary Bracers
Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
Raiment of a Thousand Storms
(2) Set Bonus
Spirit generator damage bonus reduced from 300% to 100%
Rivera Dancers
New Legendary Boots
Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
Tzo Krin's Gaze
Wave of Light bonus damage increased from 20-25% to 125-150%
Vengeful Wind
Number of Sweeping Wind stacks increased from 3 to 6-7
Witch Doctor
Lakumbra's Ornament
New Legendary Bracers
Reduces all damage taken by 6% for each stack of Soul Harvest you have
Manajuma's Way
(2) Set Bonus
Hex - Angry Chicken bonus damage increased from 200% to 400%
Mordullu's Promise
New Legendary Axe
Firebomb generates 100-125 Mana
Raiment of the Jade Harvester
(2) Set Bonus
Instant Haunt damage dealt increased from 10 to 60 seconds worth
(4) Set Bonus
Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
(6) Set Bonus
Increased the amount of DoT damage detonated by Soul Harvest to 150 seconds worth
Ring of Emptiness
New Legendary Ring
You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
The Short Man's Finger
The damage bonus granted to each Gargantuan has been tripled
This change will apply retroactively to existing items
Staff of Chiroptera
New Legendary Staff
Firebats attacks 100% faster and costs 70-75% less Mana
Now rolls with +45-60% Firebats damage
Spirit of Arachyr
(4) Set Bonus
Bonuses are now applied immediately after summoning the Toad
Damage reduction increased from 40-50%
Duration increased from 10 to 15 seconds
(6) Set Bonus
Damage bonus increased from 800% to 1200%
The Tall Man's Finger
The damage bonus granted to the single Zombie Dog has been doubled
This change will apply retroactively to existing items
Vile Hive
New Legendary Mojo
Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
Voo's Juicer
New Legendary Dagger
Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
Rolls with +45-60% Spirit Barrage damage
Wilken's Reach
New Legendary Mojo
Removes the cooldown of Grasp of the Dead
Rolls with +45-60% Grasp of the Dead
Zunimassa's Haunt
(6) Set Bonus
Damage bonus increased from 275% to 800%
Duration increased from 4 to 8 seconds
Wizard
Ashnagarr's Blood Bracers
New Legendary Bracers
Increase the potency of your shields by 75-100%
Deathwish
New Legendary Sword
While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35%
Delsere's Magnum Opus
Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
(4) Set Bonus
Has been redesigned
You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
(6) Set Bonus
Damage bonus increased from 750% to 2000%
Etched Sigil
New Legendary Source
Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
Fazula's Improbable Chain
Number of Archon stacks you automatically start with increased from 15-20 to 40-50
Firebird's Finery
(2) Set Bonus
Cooldown reduced from 300 to 60 seconds
(4) Set Bonus
Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
(6) Set Bonus
Your damage is increased by 25% for each enemy that is burning. Elites that are burning increase your damage by 600%. You can only have one Elite damage bonus active at a time.
Firebird's Talons
Replaced the guaranteed Attack Speed roll with Critical Hit Chance
Hergbrash's Bindings
New Legendary Belt
Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
Orb of Infinite Depth
New Legendary Source
Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
Primordial Soul
New Legendary Source
Elemental Exposure's damage bonus per stack is increased to 10%
The Shame of Delsere
New Legendary Belt
Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
Tal Rasha's Allegiance
No longer rolls with guaranteed Vitality
Tal Rasha's Elements
(4) Set Bonus
Has been redesigned
Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
(6) Set Bonus
Increased duration from 6 to 8 seconds
Has been redesigned
Attacks increase your damage by 500% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
Triumvirate
Arcane Orb damage bonus increased from 75-100% to 150-200%
The Twisted Sword
New Legendary Sword
Energy Twister damage is increased by 125-150% for each Energy Twister you have out
Unstable Scepter
New Legendary Wand
Arcane Orb's explosion triggers an additional time
Rolls with 50-65% Arcane Orb damage
Wand of Woh
Now rolls with +75-100% Explosive Blast damage
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
Standoff
Legendary Power added
Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
The Three Hundredth Spear
Legendary Power added
Increase the damage of Weapon Throw and Ancient Spear by 45-60%
Crusader
Heart of Iron
Legendary Power added
Gain Thorns equal to 250-300% of your Vitality
Hammer Jammers
Legendary Power added
Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
Demon Hunter
Dawn
Legendary Power added
Reduces the cooldown of Vengeance by 50-65%
Manticore
Legendary Power added
Reduces the cost of Cluster Arrow by 40-50%
Now rolls with 60-80% Cluster Arrow damage
Sin Seekers
Legendary Power added
Rapid Fire no longer has a channel cost
Now rolls with +45-60% Rapid Fire damage
Monk
Balance
Legendary Power added
When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
Now rolls with +150-200% Tempest Rush damage
Witch Doctor
Last Breath
Legendary Power added
The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
Thing of the Deep
Legendary Power added
The 20 yard Pickup radius is now a Legendary Power
Wizard
Fragment of Destiny
Legendary Power added
Spectral Blade attacks 50% faster and deals 150-200% increased damage
Zuletzt bearbeitet:
O
ol_baid
Gast
Es hat mal per Video jemand die Leaderboards ausgewertet für Solo, 2er, 3er, 4er. Finde das gerade aber nicht. Was ich im Kopf behalten habe, war, dass Monk außen vor war, dass stets ein Supp Barb dabei war und je nach Kombo entweder Supp WD oder DD WD.
Ansonsten kannst du mal darauf einen Blick werfen: https://docs.google.com/spreadsheet...sF-avLsYOrmOM/htmlview?pref=2&pli=1&sle=true#
Aber das ist mit Vorsicht zu genießen, zum Einen hängt's davon ab wie hoch man spielen möchte, zum Anderen ändert sich gern nochmal was oder wird gepatcht.
Ansonsten kannst du mal darauf einen Blick werfen: https://docs.google.com/spreadsheet...sF-avLsYOrmOM/htmlview?pref=2&pli=1&sle=true#
Aber das ist mit Vorsicht zu genießen, zum Einen hängt's davon ab wie hoch man spielen möchte, zum Anderen ändert sich gern nochmal was oder wird gepatcht.
karo4ever
Lt. Commander
- Registriert
- Jan. 2004
- Beiträge
- 1.268
ol_baid schrieb:Es hat mal per Video jemand die Leaderboards ausgewertet für Solo, 2er, 3er, 4er. Finde das gerade aber nicht. Was ich im Kopf behalten habe, war, dass Monk außen vor war, dass stets ein Supp Barb dabei war und je nach Kombo entweder Supp WD oder DD WD.
Ansonsten kannst du mal darauf einen Blick werfen: https://docs.google.com/spreadsheet...sF-avLsYOrmOM/htmlview?pref=2&pli=1&sle=true#
Aber das ist mit Vorsicht zu genießen, zum Einen hängt's davon ab wie hoch man spielen möchte, zum Anderen ändert sich gern nochmal was oder wird gepatcht.
Danke für die Liste und die Patchnotes. Die Liste macht aber den Eindruck als wenn sie regelmässig aktualisiert wird.
O
ol_baid
Gast
Vlt. mit
Dawn
Legendary Power added
Reduces the cooldown of Vengeance by 50-65%
?
Der weiße Hand Crossbow/Handarmbrust müsste das sein. +CDR auf dem Gear, kA ob die Setboni retroaktiv sind, das wäre das dritte was mir einfiele (2er+6er).
Dawn
Legendary Power added
Reduces the cooldown of Vengeance by 50-65%
?
Der weiße Hand Crossbow/Handarmbrust müsste das sein. +CDR auf dem Gear, kA ob die Setboni retroaktiv sind, das wäre das dritte was mir einfiele (2er+6er).
- Registriert
- Mai 2010
- Beiträge
- 2.936
Das geht auch ohne Dawn; mit sehr viel CDR.
In meiner Sig ist der alte Nat-Build (welcher immer noch funzt) und damit ist sogar Perma-Rachehagel kein Problem.
Wichtig ist, dass du Verbraucher und gleichzeitig Erzeuger einbaust... dann gibt es keine Probs.
Auf Sperrfeuer als Verbraucher kann man z.B. durchgehend draufbleiben und den Hass wieder
mit Erzeugern wie Ausweichschuss/Fokus wieder aufbauen (schneller als er verbraucht wird).
Dazu muss man nicht mal einen Gegner treffen... das funktioniert völlig StandAlone.
Parallel dazu spamt man Rachehagel durch und fertig... das ist nicht schwer.
In meiner Sig ist der alte Nat-Build (welcher immer noch funzt) und damit ist sogar Perma-Rachehagel kein Problem.
Wichtig ist, dass du Verbraucher und gleichzeitig Erzeuger einbaust... dann gibt es keine Probs.
Auf Sperrfeuer als Verbraucher kann man z.B. durchgehend draufbleiben und den Hass wieder
mit Erzeugern wie Ausweichschuss/Fokus wieder aufbauen (schneller als er verbraucht wird).
Dazu muss man nicht mal einen Gegner treffen... das funktioniert völlig StandAlone.
Parallel dazu spamt man Rachehagel durch und fertig... das ist nicht schwer.
Zuletzt bearbeitet:
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